Prince of Persia/Uncharted 2 Contest
June 3rd, 2009 Posted by david brothers | Tags: contest, first second, Video Games
One of my favorite games, from both a story and a gameplay standpoint, is Prince of Persia: Sands of Time. I played through it on either Xbox or PS2, I forget which, but it was a great time. The gameplay combined platforming mechanics and traditional combat to create a kind of gameplay that was extremely fun. The enemies provided a way for the Prince to make his platforming easier, turning creatively acrobatic combat into a crucial gameplay component.
Where the game really shined for me, however, was the story. Shortly before the end of the game, you find out that the game you’ve just played, deaths and all, was not a game– it was a story that the Prince was telling Princess Farah, the daughter of the Maharajah. There are a number of twists involved, but what it boils down to is that, due to an error, the princess died. The Prince reversed time, and now he must convince her of what happened and save her life. So, he told her the story of his adventure.
This wasn’t exactly out of the blue. The Prince narrates the game, and every time you died, he’d say something to the effect of, “No, that’s not how it happened,” and begin again from just before your death. It turned the story of the game into a story within the game, and it’s a plot twist that I greatly appreciated. If anything, it heightened my love for the game and hooked me for life.
First Second Books released a Prince of Persia graphic novel late last year. I picked it up and read it a couple months after release, but never really got around to talking about it on here.
Rather than do a straight adaptation of any of the handful of Prince of Persia titles, writers Jordan Mechner and AB Sina and artists LeUyen Pham, Alex Pulvilland, and Hilary Sycamore instead told a tale that spanned two timelines under the loose umbrella of being about a “prince of Persia.” There is a nice nod early in the novel to the way that the Prince of Persia series has changed over the years. A king calls for his son, the prince, but all three of his children, two sons and a daughter, come together, rather than the prince he wanted. When quizzed about why they all came, they respond, “For I am the prince!”
In a way, I enjoyed Prince of Persia more due to Sands of Time. They both showed a deft way of telling their story in a way that I didn’t expect at the time. The story takes place over two timelines, and they tend to blend in and out of each other as the book goes on. It can be confusing, but not in an off-putting manner. It simply gives the book a different tone than I’d expected. It’s much more whimsical, or fairy tale-like, in tone than a straight up adventure novel. It isn’t quite magical realism. Everything that happens fits within the story and is perfectly believable. However, there is a definite dream-like quality to the story.
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