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Tekken Saga and Tekken 2: Mishima Family Values

June 15th, 2009 Posted by Gavok

As much as I love fighting games and their storylines, just about all of them run into one major problem: if the series goes on long enough, the writers will run out of ideas and just pull off the same story over and over again with slight variation. King of Fighters reached this point after their ’97 incarnation. Mortal Kombat got there in its third game, though they were original enough in their ideas that it didn’t get too stagnant until several games later. Street Fighter went on for a while without this, up until Street Fighter 4. Soul Calibur is probably the worst offender, as despite five games, they’ve yet to come up with a story other than “guys fight each other in search of sword that just won’t die.”

Tekken, which is by the same company as Soul Calibur, is also a pretty bad offender. On one hand, the later the game, the more personality we get out of the characters. On the other hand, almost all the characters are window dressing to the never-ending infighting between the Mishima family members, who are all a bunch of assholes.

See, you have Heihachi Mishima, who is an asshole. He’s opposed by his son Kazuya Mishima, who we discover at the end of the first game to also be an asshole. Then in the third game, we get Kazuya’s son Jin Kazama, who seems like an all right guy for a while, only to succumb to being an asshole by the end of Tekken 5. Tekken 5 also introduces Heihachi’s powerful father Jinpachi Mishima, who is a pretty sweet guy, only he’s possessed by a power that’s forcing him to be an asshole.

Insert your Spaceballs joke right here.

Let’s go back to the simpler days, when the rivalry was no more than Kazuya vs. Heihachi. Tekken 3 was just being released, leading to the most popular era for the Tekken franchise. To tie in with this, the comic company Knightstone put together an attempt to retell the story of the first few games with Tekken Saga.

What’s with Kazuya? It’s like he’s spooked by Law’s ability to completely ignore getting hit in the skull with lightning. Or maybe he’s weirded out by Paul Phoenix’s hair.

Tekken Saga #1 came out in October, 1997. John Kim was the writer with Walter McDaniel an art. It begins years before Tekken 1, where Heihachi holds a meeting with his top underlings at the Mishima Zaibatsu (which in the comic is spelled “Zabitsu”). Conveniently, all three of his businessman flunkies turn out to be fathers of Tekken series mainstays: E. David Gordo, Bernard Chang and James King.

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Great Unlicensed Comic Book Games

June 9th, 2009 Posted by Matt Jett

Matt Jett is a guy I know who I talk about games with. He expressed an interest in writing about games a little here on 4l!, so I figured I’d give him a weekly on Tuesdays.

It’s not much of a secret that licensed tie-in games usually suck. The vast majority of them aren’t given much of a chance to succeed, their budgets low and their development cycles rushed so they’re released at the same time as a film or new television show. Games based on comic books tend to suffer the same fate, coasting on their licenses instead of quality to generate sales.

So, what about the other kind of comic book games? Ones that aren’t based on any existing superheroes, that invent whole new settings? Some might argue that to be a “comic book game,” a game necessarily has to be based on a comic book, but I disagree. To me, any game that adopts a comic book feel in its design choices is a comic book game, no matter who the game stars. Many of these games have been forgotten by the current gaming audience, or aren’t known as comic book games at all. In the interest of correcting this grievous oversight, here are two that I really like, games that have enough crossover appeal to make both comic readers and gamers happy.

freedomforce2Freedom Force & Freedom Force vs. the Third Reich: The PC-only Freedom Force games are the most blatantly “comic-book-style” games I’ve ever played. The series puts you in charge of a fictional superhero team and has you fight supervillains in a very straightforward manner, using a clicking interface similar to Baldur’s Gate or Diablo to make controlling a team of characters intuitive. The things that make Freedom Force stand out are its presentation and its attention to detail. The art style, while still using 3d models, looks like it’s straight out of a comic book. Loading screens are even fashioned to look like comic book covers from the Silver Age, with the game’s fictional superheroes replacing the likes of Superman and Batman. Characters’ dialogue is put in speech bubbles, and sound effects are put on the screen just like they are in an issue of Greg Pak’s Hercules or the old Batman TV show. The games are available as a bundle through Steam for $7.50.

infamousInfamous: Infamous is the best example I can give of a comic book game that hasn’t, to my knowledge, been recognized for being one. The cutscenes are crafted to look like pages from comic books, with caption boxes and different “panels” of action on the screen. The protagonist, Cole, is clearly patterned after a superhero, his electricity powers eventually granting him the ability to float around, almost flying like the prototypical superman, and his character arc follows a clearly defined pattern that goes back to Peter Parker being bitten by a radioactive spider. Beyond its comic book pedigree, Infamous is just fun. The controls are solid, the story is interesting, and the open-world gameplay allows you to play for hours or for 20 minutes and still feel like you’ve made significant progress through the game’s content. It’s a solid recommendation for anyone with a PlayStation 3 (all ten of you).

I’m not saying licensed comic-book games are universally terrible. I played Marvel: Ultimate Alliance until my thumbs cramped up, after all. There are just so many other games to consider when looking for a superhero fix, so why not go outside the safe zone of Wolverine and Batman? Try one of the games I recommended, or if I missed a great one, tell me and I’ll try it out.

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Fourcast! 02: She Is Her Own Mother

June 8th, 2009 Posted by david brothers

I managed to pull myself away from Final Fantasy VII long enough on Saturday to record another Fourcast! with Esther. Of course, the looming specter of technical issues ended up eating about twenty minutes of what we recorded, if not more, but we pulled it out in the end. You can tell that there were issues because my headset suddenly changes sounds with five minutes to go. Whoo!

Here’s the breakdown:
-We open with a brief chat about the unnamed Secret Six, courtesy of Gail Simone and Nicola Scott, and beefcake. Did I call beefcake gross? No, but I did call Bane’s chest gross. Look at it.

banepecs

-Look at that chest.
-Next up is Grant Morrison & Frank Quitely’s Batman and Robin, where we praise the book, namecheck frequent commenter ACK (holla!), and critique Quitely’s art.
-Thomas Wayne can beat up your dad.
-Dumb comics, like Spider-Man: The Short Halloween, are fun comics!
-No, wait, dumb comics are bad comics as we discover in a new segment that is as-yet unnamed. Esther explains the history of Dinah Drake, later known as Dinah Lance, while I go into a brief overview of the Clone Saga.
-Neither of us escapes unscathed.
-At the end of the show is a surprise for you, listener! And also one for you, Esther!

Kapow! We’ll see you in… seven days?! What new development is this?!

(boilerplate stuff: subscribe to the podcast-specific RSS feed, or grab us on iTunes. feel free to drop a review on us!)

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Prince of Persia/Uncharted 2 Contest

June 3rd, 2009 Posted by david brothers


One of my favorite games, from both a story and a gameplay standpoint, is Prince of Persia: Sands of Time. I played through it on either Xbox or PS2, I forget which, but it was a great time. The gameplay combined platforming mechanics and traditional combat to create a kind of gameplay that was extremely fun. The enemies provided a way for the Prince to make his platforming easier, turning creatively acrobatic combat into a crucial gameplay component.

Where the game really shined for me, however, was the story. Shortly before the end of the game, you find out that the game you’ve just played, deaths and all, was not a game– it was a story that the Prince was telling Princess Farah, the daughter of the Maharajah. There are a number of twists involved, but what it boils down to is that, due to an error, the princess died. The Prince reversed time, and now he must convince her of what happened and save her life. So, he told her the story of his adventure.

This wasn’t exactly out of the blue. The Prince narrates the game, and every time you died, he’d say something to the effect of, “No, that’s not how it happened,” and begin again from just before your death. It turned the story of the game into a story within the game, and it’s a plot twist that I greatly appreciated. If anything, it heightened my love for the game and hooked me for life.

First Second Books released a Prince of Persia graphic novel late last year. I picked it up and read it a couple months after release, but never really got around to talking about it on here.

Rather than do a straight adaptation of any of the handful of Prince of Persia titles, writers Jordan Mechner and AB Sina and artists LeUyen Pham, Alex Pulvilland, and Hilary Sycamore instead told a tale that spanned two timelines under the loose umbrella of being about a “prince of Persia.” There is a nice nod early in the novel to the way that the Prince of Persia series has changed over the years. A king calls for his son, the prince, but all three of his children, two sons and a daughter, come together, rather than the prince he wanted. When quizzed about why they all came, they respond, “For I am the prince!”

In a way, I enjoyed Prince of Persia more due to Sands of Time. They both showed a deft way of telling their story in a way that I didn’t expect at the time. The story takes place over two timelines, and they tend to blend in and out of each other as the book goes on. It can be confusing, but not in an off-putting manner. It simply gives the book a different tone than I’d expected. It’s much more whimsical, or fairy tale-like, in tone than a straight up adventure novel. It isn’t quite magical realism. Everything that happens fits within the story and is perfectly believable. However, there is a definite dream-like quality to the story.
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Want to play Uncharted 2 early?

May 27th, 2009 Posted by david brothers

An Uncharted 2: Among Thieves Multiplayer Beta code fell off a truck, and 4thletter! is passing it on to you.

If you want it, leave a comment telling us about a video game should’ve been a comic, and then tell us why. What about the game would make a good comic? Should it be a direct adaptation or something else? Basically, tell us what, why, and if you’re so inclined, how.

This is your chance to tell someone that you think the Tiger Woods PGA Tour series you’ve been writing in your spare time should be picked up by IDW, or that your Crackdown comic is going to move 100,000 copies for Marvel.

The deadline is June 3rd, the day the beta starts, so you have one week to come up with the best idea you can. Don’t blow it, kids. We’re gonna pick the best and give away the code.

Important bits: you’ve got to have a PlayStation 3 and a PSN account to make this work. PSN accounts are free, PlayStation 3s… not so much. If you’ve got both, comment away! If you don’t have either, you can still comment, but please be sure to let us know that you don’t have a PS3!

On June 3rd, after reading about the video games that should’ve been comics, I’m going to write about a video game that was turned into a pretty great comic.

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Ryu Final: It’s Tiger Awesome!

February 26th, 2009 Posted by Gavok

I’ve always been a fan of the Street Fighter games and their stories. With the sudden resurgence of the series with its kickass new videogame and horrible, horrible new movie which I will unfortunately see on opening day because it probably won’t be in theaters anymore by Saturday, I’ve been checking out a lot of the comic-related stuff. While UDON has three different Street Fighter comics coming out at the same time (Street Fighter II Turbo, Street Fighter IV and a Chun-Li miniseries), I decided to give the manga Ryu Final a look.

I’m not usually a manga guy, but we had it at work and I wanted to give it a shot because it takes place during the course of Street Fighter III. I love the SF3 games and they never get any play. They always appear neglected by Capcom and a lot of the fans, such as the lack of any of its characters in SF4. I should also bring up the bizarre and confusing ordering of the game series’ canon. Some games replace others in continuity, even when they appear to be sequels. By the end of it, it looks like this:

– Street Fighter
– Street Fighter Alpha 2
– Street Fighter Alpha 3
– Super Street Fighter II Turbo
– Street Fighter IV
– Street Fighter III: Second Impact
– Street Fighter III: Third Strike

All while sharing the same universe with Final Fight, Rival Schools and Saturday Night Slam Masters.

Ryu Final takes place during Third Strike, the latest entry in terms of continuity. It follows Ryu, piecing together nearly all of his character interactions and the game endings that relate to him. A run-in with Ken ends with Ryu defeated and questioning why he even fights in the first place. Soon after, he meets with a crazy 150-year-old man named Oro who soundly defeats him and forces him under his wing as his new apprentice. The two of them wander the world together as Ryu takes on various SF3 characters like Hugo, Yun, Yang and Dudley.

This quest for answers brings Ryu closer and closer to his final battle against his main nemesis Akuma. Which reminds me that the manga is completely worth reading just for a flashback sequence that shows Ryu’s origin. Long story short, a younger Akuma saves a very young Ryu’s life by jumping out of the shadows in a cave, punching his fist THROUGH the back of a bear’s skull and stopping with his fist inches from Ryu’s face. The manga does well in adding more dimension to the Akuma character, even including an odd Killing Joke moment of laughter between Ryu and Akuma before their fight.

For me, it all boils down to how awesome Sagat is. For those who play the games, you’re probably wondering what the hell Sagat has to do with anything. He wasn’t in any of the SF3 games. As far as the canon goes, Sagat and Ryu agreed that Ryu would seek out Sagat when he was ready for them to have their true, clean fight. So during SF3, Sagat is just chilling out in Thailand. In this book, Ryu does meet up with him as to fulfill his promise of a rematch and the entire thing is totally sweet.

But there’s another part that’s great involving a flashback. We go back to see Sagat after SF1’s conclusion. Ryu had sucker-punched Sagat and gave him a huge, bloody wound on his chest in a major upset. Sagat’s top pupil has lost faith in him and Sagat has lost faith in himself. He responds to his loss by tearing apart trees in rage.

Then he finds that he almost crushed a kid during this. The boy is laying there, horribly wounded and half dead. A doctor finds that the wounds were caused by a tiger mauling him. There are poachers out there who will force children to act as decoys for the sake of catching their prey. Hearing about this, Sagat races into the jungle.

“What am I doing?! Am I going to defeat the poachers to avenge the young boy…?! NO!! I merely want to avenge my own honor… That is all I fight for! This has nothing to do with compassion… This is about making myself feel better! What a petty man I am! But… I don’t care! No one can stop me now!!”

There are two hunters going after a giant tiger. One gets mauled to death. Sagat steps in and stares down the tiger until it leaves. The surviving poacher is grateful, but Sagat calls him out on exploiting the children. He begins to slap the shit out of the guy repeatedly while bitching him out. His chest wound is still fresh and the pain kicks in again, causing him to hesitate and allowing the poacher to escape into his camp. The poacher brings out a little girl and holds a gun to her head, saying that he’ll let her go if Sagat forgets this night ever happened.

The wounded little boy from earlier shows up and yells at him to stop.


After the flashback, we see that these two siblings have grown up to be farmers who are loyal and close to Sagat. Sagat rules so very much.

But yeah, Ryu Final is worth a try if you’re riding the SF4 high. The UDON Street Fighter stuff isn’t bad either, now that it’s coming out regularly again, but I noticed a big problem in Seth’s plan in the first Street Fighter IV issue:

Don’t do it! That guy in the bottom right beat up Batman and can tear your spine out! Wait, never mind. I forgot that I hate Crimson Viper. Forget I said anything.

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4thletter! vs Savage Critic(s), Round 1: The Old (Red and) Blues

November 3rd, 2008 Posted by david brothers

Add “Chasing the Dragon” into that super-long title, too.

I was talking to Graeme (Savage Critic(s)/io9) McMillan over email a few weeks back and he mentioned how he wasn’t sure that being a fan and being nostalgiac were two different things. It ties into the first shock of experiencing certain things. To paraphrase and extrapolate on his point a bit, you end up chasing the dragon.

My response was in the negative– nostalgia is obviously something that old people have for old boring comics. It’s new comics being written like old comics because that’s the way it used to be. It’s Hal Jordan being Green Lantern again, Superman’s dad dying, and all that continuity cop crap. It’s strip-mining the past to tell stories today. I’m the kind of fan that likes the new hotness, not that old and busted crap that somebody’s grandpa wrote.

The long and short of it is that I’m a liar and Graeme McMillan is right.

I had this realization a few days ago. Despite working with video games all day, I’ll throw on a game I like and fool around for an hour or so to relax and chill out. One of the games I’ve been screwing around with for the past week or two is Spider-Man: Web of Shadows on Xbox 360.

Now, I’m a huge Spider-Man fan. He’s my favorite hero, even beating out the Flash, and I’ll generally try anything he’s in. Spider-Man 2 was an excellent Xbox title and easily the best movie tie-in, but the franchise has suffered since then. Ultimate Spider-Man had a great style, but the chase scenes were a lot like being forced to pull splinters– necessary and amazingly annoying. Spider-Man 3 was better than the movie, but still featured gameplay that was kind of like waking up to find Jabba the Hutt’s butt in your face.

So, for some reason, I was a little interested in Web of Shadows. It had Spidey, Venom, an interesting story, and more than a few cameos. Luke Cage, Black Widow, Wolverine, and Moon Knight all show up. I figured that I’d at least give the game a go, since they’re marketing it directly at me and all.

Turns out that I can only stand to play the game for 15-30 minutes at a time. It’s buggy, the characters are annoying, the missions are repetitive, and the tutorials are terrible. The lock-on system varies between being too sensitive (“Hey awesome I locked on a dude two blocks behind me, screwing up the camera and my current fight”) and terrible (“oh what’s this i can’t lock onto a guy directly in front of me?”). The auto-upgrade system doesn’t tell you what it upgrades or when, and the manual upgrades have clunky menus, making it a pain to get new skills. The new skills you just bought? Generic thugs will block them all day like they were some kind of kung fu master, making your brand new Maximum Spider attack or Ultimate Web Throw completely useless.

Playing it for more than around half an hour brings all of these screaming to the forefront of my brain, but I kept going back to the game this week. The animation on Spider-Man is great, and the web slinging is sublime. It’s the best it’s ever been, and I sometimes spend ten out of those fifteen-to-thirty minutes just swinging around the fake New York.

I was airing these grievances to a few of my FBB4l brethren and Pedro, always trying to one-up a Brothers, told me “Why are you playing a garbage game?” Every time Pedro reads a bad comic and complains about it, I ask him the same thing. It was a fair point, and one that made me rethink my position on the game.

Basically, WoS adds in one good gameplay mechanic (web swinging) and then layers on cameo after cameo in an attempt to keep me interested. These cameos lead to boring tutorials (“hey go beat up 15 of these guys”) which lead to boring missions (“all right go beat 20 of these same guys”) which lead to worse boss fights (“do this three minute sequence six times in a row while you fight wolverine”) which lead to the next cameo. It’s garbage. The game is weak and not even remotely worth the sixty bucks. I’d rather they just put the city and web slinging on Xbox Live Arcade and charge ten bucks for that.

On the other hand, post-One More Day Spider-Man is exactly what I want out of Spider-Man comics. It isn’t perfect, but it’s easily the best Spider-Man has been since Kraven’s Last Hunt, which was back when Peter and MJ first got married. Mephisto getting rid of the marriage is a sticking point, I guess, but it’s been blown out of proportion. I think that if the stories are going to be this good, then losing a marriage that had stagnated? Net gain.

Moving all of that to the side– the stories are much better than they have been before now. I wasn’t a Dan Slott fan before his run on Amazing Spider-Man. His first go at She-Hulk was okay, until he got bogged down in continuity cop and fanboyisms. But Spider-Man? For some reason, Dan Slott’s Spider-Man is a lot of fun.

That’s a theme that’s run throughout Brand New Day and onward. “Spider-Man is fun.” He’s young, he makes mistakes, and he’s down to earth. He’s clearly experienced enough to hold his own, he’s smart enough to improvise solutions to weird problems, and he enjoys his life, despite the Parker Luck. He’s comfortable in his own skin.

He’s got a strong supporting cast again, including Harry Osborn, the best character who isn’t named J Jonah Jameson. Peter’s got a best friend again, which gives him something to bounce off of, and he’s got girl trouble. We’ve got more than just Aunt May and MJ, though both of them are present in one way or another.

The art is amazing. I don’t think I have to say more. If you don’t like John Romita Jr, Marcos Martin, Chris Bachalo, Barry Kitson, or the other cats who have put pen to paper (or stylus to Wacom), something is wrong with your brain.

Finally, the pace is excellent. Shipping three times a month gives the book an entirely different feel. Story lines pop up and end within a month. Subplots percolate in the background, old school style, and there are a lot of them. Despite all of this, the book is very manageable. You won’t miss out on a reference because you missed an issue six months ago. It keeps you in the information you need.

The first few months were dedicated to creating new villains, rather than reusing old ones over and over again. This resulted in both having an interesting new series of characters for Spidey to interact with, but also making the return of the old villains in New Ways to Die a blockbuster occasion.

After the latest issue, where we get this scene:

Amazing Spider-Man is pretty much everything I want out of a Spider-Man comic. It’s a great mix of funny, fun, and action. Spider-Man looks amazing. We get expressive eye lenses and half spidey masks, a couple of personal favorites, Ben Urich, an Aunt May who isn’t just an old lady, and by the way, did I mention the amazing art?

You want to know the difference between why I pushed and played Web of Shadows long after I was tired of it (two hours, for the record) and why I love reading Amazing Spider-Man these days?

Nothing. I’m a fan of Spider-Man, and it makes me happy to see that this character who introduced me to comics is once again receiving the quality I think he deserves. It’s nostalgia. It’s being a fan. I am a fan of Spider-Man because I was once a fan of Spider-Man.

That has waxed and waned over the years. I quit JMS’s run after JRjr left, which turned out to be a great idea, since the next two years were pretty much crap. The Clone Saga helped chase me away from comics when it was getting going. For a while, I liked X-Men more than Spidey, but quickly came back around when the art got better. Save for Paul Jenkins and early JMS, the majority of Spider-Man books printed between say, 1994 and 2008 are not worth your time. There are a few exceptions– Todd Dezago and Mike Wieringo had a fun run, for example. However, you aren’t missing much if you don’t buy that Spider-Man trade collecting, say, Maximum Carnage or anything Howard Mackie ever had a hand in.

Now, though, it’s back in full force. I look forward to picking up Amazing Spider-Man three weeks out of the month. I know I’l get a treat that pleases me and the me from however long ago I started reading comics.

What’s kinda funny is that Tucker Stone wrote about this same thing on Wednesday, though I found it on Sunday morning.

The moral of the story is that Graeme McMillan and Joe Quesada are both right.

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Video Games

September 12th, 2008 Posted by david brothers

Any video game fans here reading 4l?

Anyone opposed to more video game/movies/music content?

edit: also, you can find me on Xbox Live as hermanos or on PSN as fourel. If you add me, throw me a message letting me know who you are.

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Julian’s About A Dollar (50+50)

August 25th, 2008 Posted by david brothers

Julian Lytle hit me with fifty… and then fifty more.

1) X-books from 1991-1999
2) Generation X drawn by Chris Bachalo
3) That ill cover to the old Who Killed Jean DeWolfe Spider-Man trade
4) Erik Larsen on Amazing Spider-man
5) The First pages of X-Men #1 drawn by Jim Lee with the X-men in a training session
6) X-men #4 where they are playing Basketball
7) Jubilee in all her Mutant awesomeness
8) Backlash by brett booth
9) Back in the day when Savage Dragon and Pitt would guest star in almost every Image comic
10) Michael Turner on Witchblade
11) Joe Madueira on Uncanny X-Men
12) Storm in punk rock gear and no powers with a Mohawk
13) X-Men Series 1 trading cards all drawn by Jim Lee
14) Marvel Universe Trading Cards Series 3
15) Spaceman Spiff
16) Kandea
17) Kaneda’s jacket and bike (it’s an ensemble)
18) Mad Love
19) Dark Knight Returns
20) A Dame to Kill For
21) Kingdom Come
22) New Frontier
23) Darwyn Cooke
24) Bruce Timm
25) Gen 13
26) Humberto Ramos
27) Crimson and Out There
28) Geoff Johns’s Teen Titans Run
29) New X-Men By Grant Morrison
30) The Fourth World by Jack Kirby
31) Spider-Man
32) Galactus
33) Batman
34) Superman
35) Crisis on Infinite Earths
36) League of Extraordinary Gentlemen
37) Luke Cage beating Dr. Doom for his cash
38) Dr.Doom
39) Inhumans by Paul Jenkins and Jae Lee
40) Earth X, Universe X and Paradise X (with Heralds)
41) The Legion of Super Heroes
42) SUPERBOY-PRIME
43) Love and Rockets
44) Mike Mignola
45) 7 Soliders by Grant Morrison and various artists
46) 52
47) Akira
48) Naruto
49) Calvin and Hobbes
50) Peanuts
51) The Crew
52) Priest’s Black Panther
53) Bendis writing Luke Cage
54) The New Avengers arc with the Hood drawn by Lenil Francis Yu with no inker
55) The Crew’s White Tiger aka Kasper Cole
56) The Master of Kung Fu
57) The Phantom
58) The Authority By Ellis and Hitch
59) Planetary
60) Alan Moore
61) Alan Moore and Travis Cherest on WildC.A.T.S.
62) Cyber Force
63) The Justice Society of America
64) Captain Marvel (Fawcett)
65) The Ultimates 1 and 2
66) Ultimate X-men By Millar and BKV
67) Dazzler
68) Boom Boom
69) NextWave
70) Dragonball
71) TMNT
72) Concrete
73) Elfquest
74) Jason Todd
75) Robin
76) Runaways
77) Young Avengers
78) The Metal Men
79) Rusty and Skids
80) New Mutants
81) Adam Pollina on X-Force
82) War Machine
83) Ed Brubaker’s Captain America
84) Casanova
85) Umbrella Academy
86) Marc Silvestri on Uncanny X-Men
87) Watchmen
88) Podcasts
89) San Diego Comic-Con
90) New York Comic-Con
91) Alex Ross
92) Moebius
93) Gambit charging a bike to blow up the Phalanx creature the X-men fought
94) Secret Wars
95) Maus
96) Sinestro Corps War
97) The Punisher
98) Preacher
99) Cliffhanger
100) Capcom’s Marvel fighting games

Me and Julian are from the same era of comics, man. Jim Lee X-Men, Jubilee, Moebius (who remembers that Silver Surfer story he did?), Gambit… it’s all dope.

Here’s his #5, for example:




I learned the word “cripes” from this comic. No joke.

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TSS Presents 15 Minutes With Method Man

July 30th, 2008 Posted by david brothers

TSS Presents 15 Minutes With Method Man | The Smoking Section

TSS: So what’s the word with this comic book you got coming out?

Method Man: Huh?

TSS: What’s the word with this comic book you got coming out?

Method Man: (Laughs) It’s funny getting asked that, that’s why I wanted to hear you say that again. It’s called Method Man of course, named after me. Except for Method Man is in a gang of murderers who are descendants of the first murderer, Cain. My character doesn’t want anything to do with that lifestyle anymore nut that’s the only life he knows. So, in the outside world, he becomes a private investigator. He just takes the cases nobody else will because basically they don’t think the cases are real because they deal with paranormal and occult things.

TSS: So what was your role in the book? Did you just do the concept? The writing?

Method Man: The concept. David Atchinson took the writing over and Sanford Greene did the artwork.

TSS: What made you want to do this comic book?

Method Man: I never really thought about it. But when the opportunity presented itself, I jumped at it because I’m a big comic book fan.

TSS: Yeah, I remember the Wu-Tang had a comic book a few years ago. I collect too and—

Method Man: Wack. That shit was wack. I ain’t understand that bullshit.

TSS: Who’s idea was it?

Method Man: I don’t know. I ain’t have nothing to do with that shit. There were a lot of things going on I ain’t have nothing to do with. Like that wack-ass video game. That video game was garbage.

TSS: Wait, which game was that?

Method Man: Shaolin Style or some shit like that.

TSS: Now, back to this comic, I hear you got 25,000 comics or something like that…

Method Man: Yeah, I got a gang of books.

TSS: What were your favorites and what really influenced this comic book?

Method Man: All of them, really. I basically stuck with Marvel. I like some of the independent titles. I read comics like Evil Ernie. Vampirella. Lady Death. All those outside independents and stuff like that. Dark Horse Comics and Image when it broke off and all those artists formed their own company. But mostly Marvel was my mainstay. And any X-Men.

TSS: So X-Men were the favorite?

Method Man: Yeah.

TSS: So what was your favorite character?

Method Man: All of’em really. I wasn’t that much of a geek where it’s like ’such and such is my favorite character because he does this, that and the third.’ But I just love the books. I like the teamwork.

Shaolin Style was awesome because it was a real deal four player fighting game with fatalities. It wasn’t really all that fun, though.

Method Man, from the Black Panel (full report coming soon), on his comic Method Man: “It’s pretty decent.”

I love his marketing. I should be getting a copy of the book in the mail soon, so I’ll definitely have to report back with that.

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