Archive for the 'Game-Based Comics' Category


UDON’s Super Street Fighter: New Generation Fights Like Gentlemen

February 17th, 2013 Posted by Gavok

That title isn’t even grammatically– you know what? Forget it.

The Street Fighter franchise has always given us interesting comics to work with. When the second game hit the scene and became an early-90’s phenomenon, we got both a terrible series in America that got canceled by the third issue and a manga that made enough sense out of the few existing story beats and created something entertaining. Various manga would appear throughout the years, becoming so beloved by Capcom that they’d introduce characters and concepts as being canon in the games, such as Sagat’s adopted children and Sakura’s rival Karin.

Starting in 2003, UDON – known mainly for that badass redesign of the Taskmaster back in the day that nearly every artist has chosen to foolishly ignore – began a Street Fighter series. While the constantly-changing and cropping titles makes it a headache at times to keep track of, it’s a fun narrative that tries to streamline the many characters and happenings in the game’s universe. Mainly written by Ken Siu-Chong, the comics have told the stories of Street Fighter, the Street Fighter Alpha games and Street Fighter II while doing side stories to build on the cast of Street Fighter III and Street Fighter IV. All that and miniseries based on Chun-Li, Sakura and Ibuki. Sadly, Adon is yet to get his own series.

The end of the Street Fighter II: Turbo series doesn’t quite stick the landing due to the reveal in Street Fighter IV that Gouken – Ryu and Ken’s master – isn’t so dead after all. Incorporating him into the final issue is not unlike having Thomas Wayne show up to punch out the Joker in the climax of a lengthy Batman story. Once that was done, UDON stayed silent for a while until announcing that their Street Fighter comics would no longer be monthlies, but released in graphic novel format. The first of which is Super Street Fighter: New Generation.

More than the format, what really makes this new story different for Siu-Chong is the pre-existing definition. Capcom has defined much of the events of the earlier Street Fighter games and what became of who, so the previous comics were Siu-Chong connecting the dots with his own little touch. New Generation is based on the Street Fighter III games (which storywise is comprised of Street Fighter III: Second Impact and Street Fighter III: Third Strike), which lack all that narrative detail. The games introduced an overwhelmingly new cast with only Ryu and Ken returning, eventually bringing in Akuma and Chun-Li for familiarity. Capcom never went out and came up with too many canon descriptions of what went on in the storyline.

The book tells its own version of the events of Street Fighter III, but with the inclusions of characters from previous games. Heck, Guile is our main character and he wasn’t even in any version of Street Fighter III. It’s neat to see explanations of what became of certain people from the pre-III games. For instance, after Bison’s death and Sagat’s refusal to have anything to do with the criminal enterprise, Shadaloo’s resources were divvied up by Balrog and Vega, who each went legit. Sakura graduated high school and became Ryu’s student, all while wearing an even more gratuitously fanservicey outfit (she’s now Ryu without pants). Zangief, Mike Haggar and Rainbow Mika became members of the Olympic council, making the recent real world situation with wrestling being dropped kind of hilarious in the timing.

The main story deals with the Secret Society, a cult run by the ever-powerful, thong-wearing, two-toned nutjob Gill. Guile – who has spent the last four years at a desk job since the fall of Shadaloo – is investigating the situation, but is alarmed when his inside man has gone missing. Even worse, he finds out of an unfinished list of targets that the cult is after and everyone’s favorite karate Jedi Ryu is on top of the list. Worser than that, Guile’s already too late and he discovers that Ryu’s already been taken. Worse-worsier, he finds this out through Sakura, who’s been driven insane from the experience and demands that Guile stay out of her way. To uncover the mystery, Guile is joined by angry military grappler Alex and another world warrior who I won’t spoil.

That’s not the whole package. Scattered throughout are chapters that tell side-stories. Wrestler Mania with art by Gonzalo Ordonez Arias shows how an argument between E. Honda and Hakan over which wrestling style should be added into the Olympics becomes a full-on fight. Target. Dhalsim. with art from Andres S. Blanco has Twelve attack Dhalsim in the Himalayas while morphing into various characters from the first game. Final Forest Fighter II by Jim Zub and Sean Galloway shows a sparring match between ninjas Guy and Ibuki. There’s also origin stories for Alex (Long Vo on art) and Juri (Zub on words, Omar Dogan on art) with the latter one being especially good. At the very least, it explains why Juri could be so vengeful against Bison/Shadaloo while being a full-on villain with no redeeming values.

Oh, I almost forgot. America’s sweetheart Chris Sims teams up with Edwin Huang to write School in the Summertime, a six-page story where brash, powerhouse boxer Balrog crosses paths with refined fisticuffs gentleman Dudley. It definitely hits its potential and as luck would have it, UDON released the full thing on Facebook. That keeps my conscious clean enough to post them here.

“…gutter trash.”

The hardcover also features a bunch of pages of character art. It retails at $34.95, but you’re better off hitting Amazon or for a better deal. If you’ve enjoyed the previous comics or have always wanted to read a story about an overly-happy Turkish man who loves oiling himself up more than anyone ever should, it’s worth checking out. Just not at list price.

Now if only UDON would allow me to write an Adon backup. He’s basically just Chris Jericho, but with more kicking. What’s not to love?

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Crossover Celebration Part 4: Mortal Kombat vs. the DC Universe

November 11th, 2012 Posted by Gavok

Ever since Marvel and Capcom released X-Men vs. Street Fighter, nearly everyone said that there needed to be a fighting game that pit Mortal Kombat against the DC characters. Many were joking, but a couple were dead serious. Some of the laughs were directed at how ill-fitting it would be, despite being the natural follow-up to the Marvel vs. Capcom stuff. Marvel and Capcom at least felt right together. Marvel feels more down-to-earth and many of its more popular characters are more street-level, making such matchups as Wolverine vs. Ryu seem natural. Mortal Kombat has a stigma of blood and guts while the public sees DC as the more squeaky-clean of the big comic companies.

The night prior to the 2008 New York Comic Con, this image was released to the public.

And I didn’t get any sleep because oh my God. They were really going to make this?! Really?!

The more I thought about it and the closer the game came to release, I started to come around to the idea of these two worlds mixing it up. DC has gotten far darker and bloodier over the years and Mortal Kombat – despite its many problems – is still home to a pretty strong sense of mythological identity. There have been bad games, bad movies, bad comics, bad TV shows and more, but there’s still an allure to the franchise outside of the blood and guts. When they make it work, it really goes the full mile. Like the latest game, for instance.

It’s noticeable how the two sides don’t exactly match up so well head-to-head. Sub-Zero and Batman aren’t really all that alike. There are only a few pairings that truly work in that aspect. Like even though Deathstroke and Baraka are rivals in the game, Deathstroke has more in common with Kano as a one-eyed, top-notch assassin. Then there’s the perfect pairing of Johnny Cage and Booster Gold, making it a huge shame that neither shows up in the game at all.

The other big pairing that works perfectly is Mortal Kombat’s Shao Kahn and DC’s Darkseid. As far as I’m concerned, the two share the same level of threat, badass and stature. They each hold onto their own realm as feared tyrants and wish to extend their grasp, blocked only by easily-twistable rules. Darkseid has his truce with the people of New Genesis while Shao Kahn must fulfill the rights of Mortal Kombat in order to move forward. It was only natural that they’d make these guys the main villains of the crossover.

Still, there were questions. How would these two sides clash? Why would they fight when the rosters are mostly good guys? How can you have Kano beat up Superman and act like it’s a thing that makes sense? Hell, forget about the Mortal Kombat guys! How is Joker vs. Superman supposed to make sense?!

Luckily, Midway put the how and why in some good hands with DC writers Justin Gray and Jimmy Palmiotti. The team known for breathing life into Jonah Hex and Power Girl would write the game’s Story Mode. Meanwhile, the collector’s edition of the game would feature a piece of cover art by big-time comic artist Alex Ross.

Seeing Scorpion and the gang in Alex Ross style is still so surreal.

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The Primal Rage Comic: It’s On Like Blizzard!

March 27th, 2011 Posted by Gavok

To go with the upcoming Mortal Kombat game, I thought it would be a good idea to take a look at the more popular clones. There were a lot of derivatives of the Street Fighter and Mortal Kombat games throughout the 90’s, back when they were cheaper and easier to do than now. Many are long forgotten, whether they deserve to be or not (you’re still awesome, Kizuna Encounter!). Yet with the blood-based fighters, there were some who didn’t fall into obscurity without a fight.

Killer Instinct, Primal Rage and Eternal Champions are all interesting in how they almost became big deals. People remember them, but they’re all series that tried to last longer and collapsed before they could for various reasons. You don’t see any modern-day incarnations of those three non-Kombat games despite the way someone my age might light up and say, “Fulgore was the shit!” when the game is namedropped. They all had just enough play in the 90’s to receive their own comic books.

I’ve covered the Killer Instinct comic series before and Eternal Champions will be covered in due time. Today, I’m going to discuss Sirius Comics’ Primal Rage.

Primal Rage is based on the vicious Atari-released fighter from the mid-90’s. The basic premise of the game is King Kong vs. Godzilla as a fighting game. Giant dinosaurs and gorillas created with stop-motion animation duel over their domains. I’ve never been a big fan of the game and despite the excellent animation, you can see why it never truly took off. The game only had seven characters (using five character models and changing the palette on two of them) and no end boss. It seemed a bit barebones.

The story, I’ve discovered, is incredibly metal. A giant meteor crashed into earth, causing a major cataclysm. Tidal waves washed over the Earth. Cities were destroyed. Continents shifted back into one major mass of land. The people who survived lived on in caves, allowing civilization to degrade and turn itself into a series of violent tribes. The cataclysm also caused dormant beasts to awaken and battle, with humans worshipping them. Each one is considered a god of some sort. The God of Good, the God of Evil, the God of Life, the God of Decay, the God of Hunger, the God of Survival and the Goddess of Madness. They would all battle for supremacy until one was left standing.

The miniseries goes for four issues and is written by Christopher Knowles. The first issue, released in 1996, has art by Kevin Rasel. It’s a good-looking comic that’s refreshing in how straightforward it is. Unlike all the other fighting game comics, it actually holds itself down as a fighting game story without losing track of what it’s supposed to be. It starts off in an icy mountain where the side resembles that of a gorilla’s skull. Inside, we see Blizzard, a blue gorilla and God of Good, sitting on a throne in front of his gathered followers and a couple gorillas.

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The Captain N Comic: I’m Gonna Take You Back to the Past…

January 9th, 2010 Posted by Gavok

Me reading a Captain N comic didn’t happen because someone suggested it to me. Nobody told me that there was a Captain N comic. I didn’t stumble upon it or come across an issue in a bin anywhere. It’s just that one day I randomly reminisced about the cartoon and thought to myself, “Was there a Captain N comic book? I bet there was.”

Lo and behold, my instincts were correct. You know I had to get my mitts on this one. The five-issue series came out over the course of 1990, released by Valiant Comics. They released the Game Boy comic around that time, which I’ve reviewed months back.

To fully understand the comic and what makes it worth talking about, you have to understand the TV show. Captain N: The Game Master is a cartoon about a teenager named Kevin Keene who is so good at playing his NES that he and his dog Duke are pulled into his Nintendo by “the Ultimate Warpzone”. It’s there that he exists in a multiverse of videogame franchises, even if they weren’t Nintendo-owned. Armed with a controller belt buckle and a zapper gun, Captain N fights for the original character Princess Lana along with existing videogame heroes Kid Icarus (aka Pit), Mega Man and Simon Belmont. Those three are probably banded together due to their shared success in having awesome theme music. The main villain is Mother Brain from Metroid, commanding over the Eggplant Wizard, King Hippo, Dr. Wily and the Count (they couldn’t call him “Dracula” for whatever reason). Donkey Kong’s there too, but he’s more of a wildcard villain, like the crocodile from Peter Pan.

In concept, it’s a videogame fanboy wet dream. Unfortunately, there were some snags to the show, such as the character designs for the preexisting heroes. Kid Icarus is a midget who won’t stop adding “icus” to the end of his sentences, yet he’s the least problematic. Mega Man is also a midget, only pudgy and more annoying. They saw how dynamic and cool his 8-bit sprite was and came up with that? Then there’s Simon Belmont. Jeeeesus. Instead of a badass vampire hunter, he’s a doofy narcissist with pilot goggles. I get that these guys are all based on early 8-bit designs that lacked characterization, but as a marketing ploy, I can’t imagine any kid was thinking, “I want to play as that annoying, scratchy-voiced toddler in the green tights!” It got even worse in the third season when they introduced Alucard, re-imagined as a totally radical skater dude.

It’s like if Poochy wanted your blood.

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Stay Tuned!

January 8th, 2010 Posted by Gavok

I have a review of a comic about a certain late-80’s/early-90’s animated series almost finished. In the meantime, here’s a segment from it that I couldn’t find a spot for in the article.

How did a shitty cartoon turn into a surprisingly good comic series? Check back in a day or so.

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Off to the Real Life 616

August 10th, 2009 Posted by Gavok

It’s a good thing Ultimatum #5 hadn’t been delayed another week because that would have cut into my current vacation. Right now I’m getting ready for a trip to Orlando, to experience Disney World and Universal. I’ll see about getting a picture with Dr. Doom. Hey, you know what they should do? They should have someone working at Universal Islands of Adventure dressed as Mace the cyber ninja. That would rule and be a waste of everybody’s time.

I’ll be back in a week, but stick around for the 50 articles hermanos is working on and whatever it is Esther is doing. I’m sure she’s up to something.

In the meantime, here’s something rather odd I discovered on YouTube when I typed “Herman Smirch” through Google. Herman, you might remember, is the main character and lowlife from the Game Boy comic. There isn’t much about him out there, other than an entry on a Mario Wiki site, but I did find… whatever this is.


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Eyedol Worship: The Killer Instinct C-C-Comic Book

June 17th, 2009 Posted by Gavok

(Gavok note: This is another old PopCultureShock article I wrote that I figured I’d bring home to 4th Letter. Call it nostalgia from doing the Tekken article.)

Back in the mid-90’s, fighting games were a pretty big thing. Over the span of several years, an untold amount of sequels and forgettable copycats oversaturated the videogame market. Once all of that calmed down – somewhere around the turn of the millennium – only the big names remained: Street Fighter, Mortal Kombat, Tekken, King of Fighters, Guilty Gear, Virtua Fighter, etc. They continued to have sequels and updates as the others just got thrown to the curb.

And yet, for whatever reason, Killer Instinct fell off the face of the Earth despite its popularity. In the mid-90’s, the first game was huge. It was a huge seller on the SNES and the sequel was one of the first big games for the Nintendo 64. After that, it just died. Rare just kind of forgot it existed and instead made a bunch of games starring talking animals.

But you know what? I still remember Killer Instinct. I remember it enough that when I found out that it had its own comic back in the day, I had to get my hands on it. Scoot over, kids, and I’ll tell you the story of a ninja monk, a killer robot, a disgraced boxer, a secret agent, an animated skeleton, a man made of fire, an alien made of ice, a cyber Native American, a cloned dinosaur, a two-headed Cyclops and the evil organization that brought them all together. Let’s look at the Acclaim-released Killer Instinct comic book.

Each cover uses the rendered style that came with the games. While the style is a bit dated, it still just feels… right. That would get old quick if the interiors were like that, but thankfully they are not. Amazingly, the interior art is excellent throughout the series. They’re done by Bart Sears, Sean Chen, Steven Butler, Dale Eaglesham, Doug Tropea-Wheatley, Scot Eaton and David Boller. What the hell? The comic has seven different pencillers for six issues and somehow it feels totally consistent! That’s weird. There are a handful of different inkers too, so they can’t be to blame. Huh!

There is only one writer, though. Art Holcomb takes the reigns in all six issues of this. What’s interesting is how the series is laid out. The first three issues are a basic retelling of the first Killer Instinct game. The latter three issues are special one-shots that take place afterwards. This came out in the latter half of 1996, around the time the second game was making its way to the arcades.

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Tekken Saga and Tekken 2: Mishima Family Values

June 15th, 2009 Posted by Gavok

As much as I love fighting games and their storylines, just about all of them run into one major problem: if the series goes on long enough, the writers will run out of ideas and just pull off the same story over and over again with slight variation. King of Fighters reached this point after their ’97 incarnation. Mortal Kombat got there in its third game, though they were original enough in their ideas that it didn’t get too stagnant until several games later. Street Fighter went on for a while without this, up until Street Fighter 4. Soul Calibur is probably the worst offender, as despite five games, they’ve yet to come up with a story other than “guys fight each other in search of sword that just won’t die.”

Tekken, which is by the same company as Soul Calibur, is also a pretty bad offender. On one hand, the later the game, the more personality we get out of the characters. On the other hand, almost all the characters are window dressing to the never-ending infighting between the Mishima family members, who are all a bunch of assholes.

See, you have Heihachi Mishima, who is an asshole. He’s opposed by his son Kazuya Mishima, who we discover at the end of the first game to also be an asshole. Then in the third game, we get Kazuya’s son Jin Kazama, who seems like an all right guy for a while, only to succumb to being an asshole by the end of Tekken 5. Tekken 5 also introduces Heihachi’s powerful father Jinpachi Mishima, who is a pretty sweet guy, only he’s possessed by a power that’s forcing him to be an asshole.

Insert your Spaceballs joke right here.

Let’s go back to the simpler days, when the rivalry was no more than Kazuya vs. Heihachi. Tekken 3 was just being released, leading to the most popular era for the Tekken franchise. To tie in with this, the comic company Knightstone put together an attempt to retell the story of the first few games with Tekken Saga.

What’s with Kazuya? It’s like he’s spooked by Law’s ability to completely ignore getting hit in the skull with lightning. Or maybe he’s weirded out by Paul Phoenix’s hair.

Tekken Saga #1 came out in October, 1997. John Kim was the writer with Walter McDaniel an art. It begins years before Tekken 1, where Heihachi holds a meeting with his top underlings at the Mishima Zaibatsu (which in the comic is spelled “Zabitsu”). Conveniently, all three of his businessman flunkies turn out to be fathers of Tekken series mainstays: E. David Gordo, Bernard Chang and James King.

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Great Unlicensed Comic Book Games

June 9th, 2009 Posted by Matt Jett

Matt Jett is a guy I know who I talk about games with. He expressed an interest in writing about games a little here on 4l!, so I figured I’d give him a weekly on Tuesdays.

It’s not much of a secret that licensed tie-in games usually suck. The vast majority of them aren’t given much of a chance to succeed, their budgets low and their development cycles rushed so they’re released at the same time as a film or new television show. Games based on comic books tend to suffer the same fate, coasting on their licenses instead of quality to generate sales.

So, what about the other kind of comic book games? Ones that aren’t based on any existing superheroes, that invent whole new settings? Some might argue that to be a “comic book game,” a game necessarily has to be based on a comic book, but I disagree. To me, any game that adopts a comic book feel in its design choices is a comic book game, no matter who the game stars. Many of these games have been forgotten by the current gaming audience, or aren’t known as comic book games at all. In the interest of correcting this grievous oversight, here are two that I really like, games that have enough crossover appeal to make both comic readers and gamers happy.

freedomforce2Freedom Force & Freedom Force vs. the Third Reich: The PC-only Freedom Force games are the most blatantly “comic-book-style” games I’ve ever played. The series puts you in charge of a fictional superhero team and has you fight supervillains in a very straightforward manner, using a clicking interface similar to Baldur’s Gate or Diablo to make controlling a team of characters intuitive. The things that make Freedom Force stand out are its presentation and its attention to detail. The art style, while still using 3d models, looks like it’s straight out of a comic book. Loading screens are even fashioned to look like comic book covers from the Silver Age, with the game’s fictional superheroes replacing the likes of Superman and Batman. Characters’ dialogue is put in speech bubbles, and sound effects are put on the screen just like they are in an issue of Greg Pak’s Hercules or the old Batman TV show. The games are available as a bundle through Steam for $7.50.

infamousInfamous: Infamous is the best example I can give of a comic book game that hasn’t, to my knowledge, been recognized for being one. The cutscenes are crafted to look like pages from comic books, with caption boxes and different “panels” of action on the screen. The protagonist, Cole, is clearly patterned after a superhero, his electricity powers eventually granting him the ability to float around, almost flying like the prototypical superman, and his character arc follows a clearly defined pattern that goes back to Peter Parker being bitten by a radioactive spider. Beyond its comic book pedigree, Infamous is just fun. The controls are solid, the story is interesting, and the open-world gameplay allows you to play for hours or for 20 minutes and still feel like you’ve made significant progress through the game’s content. It’s a solid recommendation for anyone with a PlayStation 3 (all ten of you).

I’m not saying licensed comic-book games are universally terrible. I played Marvel: Ultimate Alliance until my thumbs cramped up, after all. There are just so many other games to consider when looking for a superhero fix, so why not go outside the safe zone of Wolverine and Batman? Try one of the games I recommended, or if I missed a great one, tell me and I’ll try it out.

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Ryu Final: It’s Tiger Awesome!

February 26th, 2009 Posted by Gavok

I’ve always been a fan of the Street Fighter games and their stories. With the sudden resurgence of the series with its kickass new videogame and horrible, horrible new movie which I will unfortunately see on opening day because it probably won’t be in theaters anymore by Saturday, I’ve been checking out a lot of the comic-related stuff. While UDON has three different Street Fighter comics coming out at the same time (Street Fighter II Turbo, Street Fighter IV and a Chun-Li miniseries), I decided to give the manga Ryu Final a look.

I’m not usually a manga guy, but we had it at work and I wanted to give it a shot because it takes place during the course of Street Fighter III. I love the SF3 games and they never get any play. They always appear neglected by Capcom and a lot of the fans, such as the lack of any of its characters in SF4. I should also bring up the bizarre and confusing ordering of the game series’ canon. Some games replace others in continuity, even when they appear to be sequels. By the end of it, it looks like this:

– Street Fighter
– Street Fighter Alpha 2
– Street Fighter Alpha 3
– Super Street Fighter II Turbo
– Street Fighter IV
– Street Fighter III: Second Impact
– Street Fighter III: Third Strike

All while sharing the same universe with Final Fight, Rival Schools and Saturday Night Slam Masters.

Ryu Final takes place during Third Strike, the latest entry in terms of continuity. It follows Ryu, piecing together nearly all of his character interactions and the game endings that relate to him. A run-in with Ken ends with Ryu defeated and questioning why he even fights in the first place. Soon after, he meets with a crazy 150-year-old man named Oro who soundly defeats him and forces him under his wing as his new apprentice. The two of them wander the world together as Ryu takes on various SF3 characters like Hugo, Yun, Yang and Dudley.

This quest for answers brings Ryu closer and closer to his final battle against his main nemesis Akuma. Which reminds me that the manga is completely worth reading just for a flashback sequence that shows Ryu’s origin. Long story short, a younger Akuma saves a very young Ryu’s life by jumping out of the shadows in a cave, punching his fist THROUGH the back of a bear’s skull and stopping with his fist inches from Ryu’s face. The manga does well in adding more dimension to the Akuma character, even including an odd Killing Joke moment of laughter between Ryu and Akuma before their fight.

For me, it all boils down to how awesome Sagat is. For those who play the games, you’re probably wondering what the hell Sagat has to do with anything. He wasn’t in any of the SF3 games. As far as the canon goes, Sagat and Ryu agreed that Ryu would seek out Sagat when he was ready for them to have their true, clean fight. So during SF3, Sagat is just chilling out in Thailand. In this book, Ryu does meet up with him as to fulfill his promise of a rematch and the entire thing is totally sweet.

But there’s another part that’s great involving a flashback. We go back to see Sagat after SF1’s conclusion. Ryu had sucker-punched Sagat and gave him a huge, bloody wound on his chest in a major upset. Sagat’s top pupil has lost faith in him and Sagat has lost faith in himself. He responds to his loss by tearing apart trees in rage.

Then he finds that he almost crushed a kid during this. The boy is laying there, horribly wounded and half dead. A doctor finds that the wounds were caused by a tiger mauling him. There are poachers out there who will force children to act as decoys for the sake of catching their prey. Hearing about this, Sagat races into the jungle.

“What am I doing?! Am I going to defeat the poachers to avenge the young boy…?! NO!! I merely want to avenge my own honor… That is all I fight for! This has nothing to do with compassion… This is about making myself feel better! What a petty man I am! But… I don’t care! No one can stop me now!!”

There are two hunters going after a giant tiger. One gets mauled to death. Sagat steps in and stares down the tiger until it leaves. The surviving poacher is grateful, but Sagat calls him out on exploiting the children. He begins to slap the shit out of the guy repeatedly while bitching him out. His chest wound is still fresh and the pain kicks in again, causing him to hesitate and allowing the poacher to escape into his camp. The poacher brings out a little girl and holds a gun to her head, saying that he’ll let her go if Sagat forgets this night ever happened.

The wounded little boy from earlier shows up and yells at him to stop.

After the flashback, we see that these two siblings have grown up to be farmers who are loyal and close to Sagat. Sagat rules so very much.

But yeah, Ryu Final is worth a try if you’re riding the SF4 high. The UDON Street Fighter stuff isn’t bad either, now that it’s coming out regularly again, but I noticed a big problem in Seth’s plan in the first Street Fighter IV issue:

Don’t do it! That guy in the bottom right beat up Batman and can tear your spine out! Wait, never mind. I forgot that I hate Crimson Viper. Forget I said anything.

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