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7 Artists: Ed McGuinness

July 4th, 2010 Posted by david brothers

JLA Classified 1-3 is the perfect superhero story. As far as stories about tights and fights go, it is top notch and one you can point to that has almost everything that makes superhero comics work. Grant Morrison supplies a script that’s packed with jet apes and killer robots, but Ed McGuinness, ably assisted by Dexter Vines and Dave McCaig, knocks the ball entirely out of the park with his art. Without McGuinness, this wouldn’t be half as good as it is.

For a long time, Jim Lee defined comics art for me. Todd McFarlane drew my first comic, but Lee did X-Men 1, which blew the roof off superheroes for me. His characters were tall, imposing, built, and attractive. They were the movie stars of comic book heroes. They aren’t as weird as McFarlane’s creepy take on Spider-Man, they were more realistic than Jack Kirby’s work, and they looked like they were chiseled, rather than drawn. They looked like the end point of the superheroic ideal, beautiful people doing powerful things.

After I came back to comics after a long time away, Ed McGuinness soon took over Lee’s spot. His take is even less likely to appear in real life than Lee’s, but something about his squat, muscular, and clean take makes superheroes look like they should. There are touches of CC Beck and Curt Swan in his work, but McGuinness never looks like a Silver Age throwback. There’s definitely some of the Image “muscles upon muscles” in his work, but it doesn’t ever look garish.

McGuinness’s superheroes look like cartoons, which is an astonishingly good take on the genre. Hyper-real superheroes look ridiculous, as a glance at any superhero movie you care to name will tell you. Superhero comics indulge in larger-than-life theatrics more than any other kind of book I can think of, and McGuinness’s art reflects that.

The most striking thing in these two pages are Wonder Woman’s eyes on page one, panel four. They’re made of very simple lines, free of wrinkles, and with the barest hint of a furrowed brow in the center. Instead, her eyebrows do all the talking. They’re unnaturally cocked high, aren’t they? Page two, panel two features Wonder Woman breaking the panel border as she flexes and pulls her lasso taut. Her back muscles are drawn in thick and large, but her hair is a solid mass of black. There’s no noodling or unnecessary details to gum up the works. He draws a lot of details, from pouches to cracks in armor to wrinkled cloth, but he always stops short of over-rendering. His characters are simple, with strong silhouettes and lantern jaws.


His storytelling is clear as a bright summer day, too. This story takes him from hyper-compressed sixteen panel grids to wide open two page spreads and he handles both of them with ease. McGuinness has never had a problem with readability, and his sense of panel to panel progression is impeccable. He repeatedly uses characters as part of the design of his pages in this story in particular, and it never stops being anything but good. When things go all sideways and his panels start twisting and turning, it’s to emulate a high-speed mid-air dogfight. At the end of the fight, when a laser goes straight through Squire’s arm, the panel is straighter than a ruler.

In the years since JLA Classified came out, McGuinness has been working mainly with Jeph Loeb on Hulk. He has introduced several new elements into his style, making his style less cartoony than it used to be, but still clearly his style. If JLA Classified was the Saturday morning cartoon, his work on Hulk and a few other comics since then is the big budget feature film.

On Hulk, he’s working more details into his art, embracing several techniques he didn’t employ previously, and upping the spectacle in his work by several orders of magnitude. Everything is bigger. The figures are more detailed and more traditionally expressive. What’s notable about these style changes is that McGuinness manages to do all of this without breaking what made his style so attractive in the first place. The figures are less simple than they were in JLA Classified, but no less recognizable and attractive.

Watching McGuinness on Hulk is kind of like watching Miller on Sin City. You can see where he’s pushing against his limits, bringing in outside influences or diverse styles, and still keeping it all within what you could call his style. He’s still doing interesting layouts, particularly in the Secret Warriors special he drew where Nick Fury and a friend engage in a midair dogfight as displayed on the sides of a few skyscrapers or when characters break the panel borders in Hulk.

McGuinness is definitely what pops into my mind when I think of a generic example of superhero art. Kevin Maguire’s strength is accurate facial expressions, and Frank Quitely is fantastic at body language, but McGuinness’s characters look like superheroes should look. Big, beefy, cartoony, and exciting. His strength lies in accomplishing that without sacrificing storytelling on the altar of pin-ups and so-called iconic shots. He knows how to tell a story, and often delivers work that completely out-classes the scripts he’s given to draw. As time goes on, he becomes more and more versatile and that’s what makes his work worth checking out.

You don’t get sub-par or uninteresting work out of this guy, and every time he takes a short break, he comes back with something new. Credit is also due to his inkers, usually Dexter Vines or Mark Farmer, and colorists, Dave McCaig, Dave Stewart, Jason Keith, and Morry Hollowell. They bring out a lot of the details McGuinness puts into his art, and you can tell that they’re a complementary team. Together, they do powerhouse work.

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Read Fewer Comics

June 29th, 2010 Posted by david brothers

Hey, let’s talk about Rise of Arsenal some more!

Psyche.

Let’s do some math instead. According to my hyper-literate, arithmetically-impaired brain, comics are, at first glance, 50% writing and 50% art. In reality, the scales are probably tilted a little more toward 25% vs 75%, since you can look at a comic and see the art but not even notice the words, but ride with me here. I have a point and I’ll not let numbers stand in my way.

1. Good Writing + Good Art = Good Comic
2. Good Writing + Bad Art = Bad Comic
3. Bad Writing + Good Art = Bad Comic

This is a boiled down version of how I judge comics. Both halves of a comic have to work in concert to tell the story. If one half isn’t pulling its weight, then the other half suffers. A comic with bad art or bad writing is like watching a wonderfully cast movie with excellent dialogue, but with sound editing done by a three year old. It doesn’t work, it’s clashing and ugly, and there’s no reason to put up with it.

Bad writing can be any number of things. Same-y dialogue, lackluster plotting, crap pacing, or simply being boring all count as bad. Bad art is similarly varied. Unrealistic proportions are not bad by default–Chris Bachalo and Eiichiro Oda being two examples of people who twist and contort figures and it all looks fantastic–but when used poorly (read: looks like crap), it’s crap. Poorly designed layouts are another thing that can kill art, as well as being blatantly photo-referenced.

Good is easier. If you look at it and go, “I like this!” Congrats! You have found good writing and/or art! Embrace it and watch your enjoyment of comics increase!

Grant Morrison and Mark Millar are the all-time champions of this sort of thing. Morrison’s had his Batman scripts drawn by Philip Tan, Tony Daniel, and one particularly bad issue by Ryan Benjamin. The middle third of his run on New X-Men is frustratingly ugly, with Igor Kordey and Ethan Van Sciver turning in some subpar work. Millar’s the opposite. He’s worked with John Romita Jr, Steve McNiven, Leinil Francis Yu, Frank Quitely, and several other artists who deserved better stories.

Jeph Loeb sits in this strange middle ground between the two. He’s a solidly average writer, but his extreme lows (Ultimatum, Ultimates 3) were paired with artists like Joe Madureira or David Finch. When working with Tim Sale or Ed McGuinness, or really anyone who’s worked on Hulk with him, he delivers scripts that usually don’t get in the way of the art. You could make a case for the constant narration boxes being distracting, but Loeb does simple, crowd-pleasing books. If I had to pick between Loeb working with Ed McGuinness and Millar working with him, I’d choose Loeb every time.

I decided a while back that I’d stop settling when reading comics. No more paying money for things that make me go, “I like it, but.” No more suffering through sub-par art to get a Grant Morrison story. No more forcing myself to read a Mark Millar script just so I can see what John Romita Jr is drawing this month.

I’m a picky comics reader by choice. I could sit through Greg Land or Salvador Larroca just to keep up with what’s going on, but I don’t think that’s worth it. These are just stories. They aren’t so important that I have to know, and if I’m reading comics for fun, I’d have to be stupid to willingly put myself through something that detracts from that. I like comics more since I started reading fewer of them. Funny how that works out.

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Final Crisis: Almost, But Not Quite

June 22nd, 2010 Posted by david brothers

I reread Final Crisis the other day. I like pretty much everyone involved. Grant Morrison and JG Jones did Marvel Boy together, which is excellent all around. Carlos Pacheco is a good artist. Doug Mahnke should be the only person allowed to draw Wonder Woman ever. I had every reason to like the story, but something in the execution didn’t click with me.

Final Crisis feels like less than the sum of its parts. Morrison’s approach made for a dense and layered read, but it never quite comes together to be something worth reading. I can see the effort, but the effort isn’t enough. The “channel-zapping” style was meant to make the reading experience mirror the events in the book. A lot of stuff is going on, and flipping back and forth from scene to scene, each of them getting only a few pages to breathe, which keeps you disoriented and on edge. It kinda works and it kinda doesn’t.

But enough of its faults. Let’s talk about a couple things that worked.


Batman’s goal is to avenge the death of his parents by spending the rest of his life warring on all criminals. Batman, like the Punisher, has his choice of two endings to his story. He can either die on the streets or fight forever, eventually drafting more and more people into his battle. Final Crisis, though, is the last DC Universe story. It’s the story of the time when evil won and good still persevered. Since this is the last story, Batman gets a chance to do the unthinkable. He gets to end his story. He gets to win.

It is a moment that could only happen to Batman here, where all stories are ending. Everything in Batman’s life built toward this moment. Batman comes face-to-face with the personification of evil itself, and that dark god tells him that the only choice is evil. Instead, Batman steals Darkseid’s idea. “A gun and a bullet” changed Batman’s life forever. A gun and a bullet murdered Orion. And then, at the end of the world, a gun and a bullet are going to be used to destroy their master. With a sigh, he accepts that he actually completed his goal. The “Gotcha,” and the smile, that’s just Batman. Batman doesn’t lose.


Everything about the Flash, any of them, in Final Crisis is dead on. The Flash is the best hero in the DC Universe. He’s got the best enemies, best power, and he’s flexible enough to work on both a street level and cosmic level. More than anything else, though, the Flash is a confident hero. They’re consummate professionals, very experienced, and their very power gives them an edge of everything else. It seems like a contradiction, but their superspeed lets them process things faster than any other hero, which means that they are among the few that can afford to take it slow. They should make being a hero look effortless.

Everything in Final Crisis supports that. The Flashes are supremely confident, they know exactly what they need to do, and just how to go about it. When it comes time to save the world, Barry has a plan. “We start with family.” This is what superheroes are about. It’s about having the power to protect your loved ones, even, or maybe especially, when the entire universe is being pulled into oblivion.


The kiss between Barry and Iris is classic comic book storytelling. How do you cure an evil infection? With love. It’s that simple. And after, everything is fine. It’s business as usual. There was never any doubt about the fact that everything would be all right.

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The Cipher 06/09/10

June 9th, 2010 Posted by david brothers


batman 700: words by grant morrison, art by frank quitely, tony daniel, andy kubert, and david finch/richard friend.

Down at the labor camp, they make a drone of men, mama’s boy once, but now I’ve learned to speak draconian!

I was thinking about picking up Batman 700. Morrison hasn’t been hitting for me like he should lately, but Quitely’s always worth a look. I was even willing to look past buying a book with art by Tony Daniel and David Finch, two of my least favorite artists. Except I read the PDF preview on DC’s site after David Uzumeri shot me a link and had all my goodwill sapped right out of me. For five bucks (!) you get eight Tony Daniel pages, nine Andy Kubert pages, six David Finch pages, and somewhere between one and eight Frank Quitely pages, with the difference being made up by the certainly-capable-but-not-Frank-Quitely Scott Kolins. For those of us who went to public school, that’s thirty-one pages for five bucks. Add seven pages of pinups (Shane Davis, Juan Doe, Guillem March, Dustin Nguyen, Tim Sale, Bill Sienkiewicz, and Philip Tan) and a couple pages of Batcave layouts by Freddie Williams II and you’ve got a book I don’t think I want any more. Five bucks? Get real.

Great art + great story = comics worth buying. That’s the rule.

I know I’m picking up Captain America (Ed Brubaker/Butch Guice) and Heralds (Kathryn Immonen/Tonci Zonjic/James Harren). Amazon just emailed me to say that Icon Vol. 2: The Mothership Connection is on the way. That’s a Dwayne McDuffie joint. I’m not sure which artists are involved, because it’s an odd mix of Icon issues. I know the Buck Wild stuff is in there, though, which means we get some Doc Bright. I’m psyched to reread it.

Shame about there not being any other Milestone books on the schedule, though. I’ve got the two Icon volumes, the Brave & the Bold: Milestone book, and the Hardware and Static trades. With the exception of the JLA trades that reintroduced Milestone (which I didn’t buy because every time I look at them I want to fire shots DC’s way) (don’t forget industry rule 4080) I think that I own all of the currently in-print Milestone books. We’re missing Xombi, Blood Syndicate, Shadow Cabinet, Heroes, and a few odd miniseries or one-shots. Wise Son and Milestone Forever. C’est la guerre, I guess.

What’re you folks buying, or not buying, as the case may be? Any trades you wish happened? I’d kill a man dead for Flex Mentallo, and I may be adding “more Milestone trades” to that list.

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Ten Thoughts About The Return of Bruce Wayne #2

June 2nd, 2010 Posted by Esther Inglis-Arkell

Spoilers below the cut.

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The Return of Bruce Wayne

May 12th, 2010 Posted by Esther Inglis-Arkell

Fellow fourth letterers, I have been . . .

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Maybe I’m Just Like My Mother

May 6th, 2010 Posted by david brothers

Grant Morrison, Andy Clarke, Scott Hanna, and Dustin Nguyen’s Batman & Robin 12 reveals the identity of Oberon Sexton and sets up the next arc of Grant Morrison’s Batman mega-story. That’s nice and all, but what I dug most about the issue was something else entirely.

A preface: I’m not 100% sold on Batman & Robin. The art has been shaky when done by people not named Cameron Stewart or Frank Quitely. The story hasn’t been hitting on all cylinders. I’ve talked about this with David Uzumeri, the #1 Batmannotations guy on the internet, because I was confused. I like Morrison. I like Batman. I like Damian. This should be clicking for me, but it wasn’t. This issue, though, came the closest to the knock-your-socks-off spectacular I was expecting. And it wasn’t because of Oberon Sexton. It was this scene:


Maybe I’m a sucker for parental issues, but this is it. This is Morrison fully bringing Damian into the Bat-family and setting him on his path to be a hero. Batman began fighting crime as revenge on crime itself. Dick Grayson brought a much-needed light to incredible darkness. Tim Drake did it because Batman and Robin can never die. Babs Gordon did it because it was fun and because helping people is in her blood. Cassandra Cain did it as penance.

Damian, ten years old, just slightly older than his father was when he made a vow to avenge the death of his parents, has finally found a cause. His father, bleeding to death, said, “Yes. Father. I shall become a bat” and chose to honor his parents through his life’s work. His mother raised him to be a killer and run roughshod over the world. His father, and his father’s family, treated him with love and kindness. They treated him like a person. His mother is cold, distant, and considers him a tool.

Batman wants to fight crime. His biological son has a more focused target, a specific representation of crime. The son of the world’s greatest detective and the heir to the world’s foremost criminal empire has chosen a side: his father’s side. Damian’s cause is to be a worthy enemy for the daughter of the greatest criminal mastermind on the planet.

I also enjoyed this:


“You’re nothing, old man. I can end you whenever I want to.”

This is how you do fall-out from an event.

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Fourcast! 43: Superboy vs Marvel Boy

May 3rd, 2010 Posted by david brothers

-Continuity off!
-Esther has Superboy.
-David has Marvel Boy.
Reign of Supermen, Young Justice, Superboy, Teen Titans, Adventure Comics.
Marvel Boy, several series David doesn’t bother to name, Dark Avengers
-Wow, this one went bitter in a hurry, didn’t it?
-Reading material: Marvel Boy by Grant Morrison and JG Jones and Superboy: The Boy of Steel by Geoff Johns and Francis Manapul
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

Subscribe to the Fourcast! via:
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Deathstroke and Morrison

April 27th, 2010 Posted by Esther Inglis-Arkell

I’m ambivalent about the Batman and Robin run so far.  There are some great characters and the stories have all the lurid pulp appeal that a Batman fan could want.  At the same time, there are places in which Morrison heaps on needless complications that detract from the overall story.  (What was the point of making Jason Todd a redhead with a gray streak?)

But I’m intrigued by the fact that Deathstroke popped up in the last issue.  The character has basically been used out in the last few years.  He’s come to be a generic villain, which is a shame given the unusual character he started out as.  Morrison, however, does not do generic villains.  I’m willing to bet that Deathstroke is in there for a reason.

I’m wondering what reason, though.  Deathstroke, in every iteration, seems extremely unlike a typical Morrison character.  Morrison’s characters, although they vary considerably, all share a febrile, hallucinatory energy.  Deathstroke has always been the grizzled, plain-spoken mercenary/soldier.  It’s an incongruous match, and I’m interested to see how the writer and the character match up.

Ideas?

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I’ll Tear My Heart Out Before I Get Out

March 30th, 2010 Posted by david brothers


Why is this example of a monkey and a robot making out stuck under a sad line from “Today?” It doesn’t make sense! After all, this panel from Doom Patrol #34 has everything. Action, adventure, someone being a jerk, and it’s all in a title that is epic, overwhelming silliness. Also, as I said before, a monkey and a robot making out.

Why, because it’s DC, of course!

Marvel, it’s about time you had some “crazy, reprogrammed robot” on “talking, violent monkey” characters blatantly made for rampant and gratuitous fan service. Vision and Gorilla Man, separately and together, are half-way there already. And they’re good guys! Get on that! I have faith in you!

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