Archive for the 'reviews' Category

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Mortal Marathon Part 6: Debt of the Dragon

April 9th, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman.

First off, I’d like to apologize that I’ve only done one of these this week so far, when I’ve been trying to crank out at least two. I’ve been busy with both class and work and also… Well, I read a brief synopsis of this episode before watching it and it sounded like the most boring thing ever. For the most part, it was, but near the end it changed to being pretty inadvertently hilarious. But regardless, putting it off wasn’t really fair to anyone actually following these and I’ll try not to let it happen again. From the synopsis I’ve been reading, I’m about one episode away from it actually starting to consistently feature characters from the games for the most part, so that should help. One more thing before we get to it, I would like to mention I have this staring me in the face, right next to one of the bus stops on the way to the college I attend:


It’s like they’re taunting me…

Oh, and another thing before we get into the actual episode. I’ve already said that this series is a bootleg I got a few years back and the quality isn’t consistent, but the one thing that has been weirding me out is the on screen titles. They’ve all been wrong and none of them have even had anything to do with what actually goes on in the episode. This one has one of these that fits both those criteria, but is also in a totally different format than the previous titles. Before, they would be on the bottom of the screen, as a single line of text that would be almost lost in the on screen credits if you weren’t paying attention. This episode has… well… see for yourself:


Taja is in this episode for all of 5 minutes

Anyways, this episode starts out at the training post, which Taja and Siro are now running the trading section of, while Kung will seemingly be handling the training parts. I somehow doubt we’re ever actually going to see anyone getting trained here though. Siro is haggling with a monk, who is an old friend of Kung’s from the monastery. Kung convinces Siro to back off a bit on his price, but after the monk leaves Siro reveals that Taja has him using a business strategy where even after giving the monk this “deal” they’ve still made a 200% profit. Kung is, of course, disapproving of this, but he promised to let them handle this end of it for a while and see if it works, so there’s not much he can do.

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Mortal Marathon Part 5: Noob Saibot

April 1st, 2011 Posted by Gavok

Guest article series by Gabriel “TheJoker138″ Coleman.

We start off this week in Zhu Zin, with Kung and Siro in the marketplace, browsing around. Siro stops a pickpocket, but lets him go, saying if he tries anything like that again he’s likely to lose a hand. He and Kung look at some knives for a while, but Kung isn’t interested in them and goes to browse other vendors while Siro stays. The pickpocket comes back, with three of his friends and we get our first fight scene of the episode. By the way, there’s another onscreen title on this episode. It’s “Queen,” which, much like the last time I noticed the title, has nothing at all to do with anything that actually happens in the episode.

In the other episodes, when they have our heroes fight some nameless adversaries, at least they’re usually henchmen or something. This time it’s just a group of completely unimportant street rats. I can forgive it this one time though, as this fight is actually a fairly major plot point to this episode. Siro beats them all pretty badly, but one of them gets a lucky hit in that sends him careening through a tent and then they overpower him via sheer numbers. Kung makes a timely return, the pickpocket recognizes him as the victor of Mortal Kombat and they all run away. Siro seems off-put by Kung coming in to “save” him and stays to look at that knife while Kung goes home.

It was at this point I had the realization that there were no half-naked women hanging around in the marketplace like usual, but luckily one showed up. Instead of just an extra though, this one is an actual character, named Ankha. She tells Siro that he should visit her and her friend, Kiri, at the House of the Falcon. Kiri is a seer and Ankha says that it seems like Siro could use her guidance and she gives him a falcon talisman. Siro is skeptical, but keeps the talisman and heads home.


Oh yeah, that’s more like it

When he arrives, Taja has already heard about the fight and gives him some crap over it, saying that at least he got hit in his thick skull instead of somewhere more easily breakable. It seems she’s finally started to lighten up, but now Siro is a humorless jerk. He’s really acting out of character so far in this episode. I’m actually kind of amazed that he has a character to act out of, as I wasn’t expecting anything more from this show than ridiculous freak-of-the-week monsters and kung fu fighting.

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4 Elements: Onslaught Reborn

April 1st, 2011 Posted by Gavok

Currently, Sean McKeever and Filipe Andrade are releasing Onslaught Unleashed, the latest chapter in the saga of Marvel’s sinister hybrid of Charles Xavier, Magneto, Juggernaut and Apocalypse. With the recent surge of popularity of this once-toxic property, it made me reflect on the recent comic miniseries Onslaught Reborn by Jeph Loeb and Rob Liefeld. I’ve always felt the need to talk about it, but never got around to it.

I rag on Jeph Loeb a lot. A LOT. A WHOLE. FREAKING. LOT. It was my bread and butter for a couple years, but with Onslaught Reborn, I can’t continue that hate. It’s no Long Halloween, but this comic is Jeph Loeb’s best work in the past decade. There’s no murder mystery, so that helps a lot. There’s also a reason for there to be a big ensemble cast instead of adding in extra guys from all over for no reason.

Then again, the whole Earth/Counter-Earth thing boggles my mind. Didn’t the Heroes Reborn characters stop existing or something when things returned to the status quo? I mean, I guess not, but in that one Thunderbolts storyline… No, I’m not falling down this rabbit hole. I have a review to write.

To catch you guys up on what’s going on for this story: Onslaught was this big bad from the 90’s created from Xavier mind-raping Magneto and gaining his powers and corruption. Once defeated by the team of Mega Man and Venom (with Arthur as their helper character), Onslaught turned into some kind of evil black hole fog thing and a bunch of superheroes sacrificed themselves like lemmings. Franklin Richards used his childhood omnipotence powers to create a second Earth on the other side of the sun where these dead heroes would live on in EXTREME recreations.

That brings us to our story, which takes place a day after House of M. As Scarlet Witch has removed the powers of most mutants, the mutant magic of Xavier and Magneto has merged together to recreate Onslaught as his own being. Now he’s out to track down and I guess take over Franklin Richards. Franklin sneaks away to the Counter-Earth he created, where he meets the teenage girl version of Captain America’s sidekick Bucky. He and all the heroes of Counter-Earth, as well as a couple villains, have to team up to take down Onslaught.

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What better purchase at Wondercon than The Comic Book Guide to the Mission?

March 31st, 2011 Posted by Esther Inglis-Arkell

None, that’s what. 

The Comic Book Guide to the Mission was edited by my friend, Lauren Davis.  I saw her go from the idea stage (at a Wondercon Past) through various stressful editing stages, and finally emerge as a hollow-eyed, exhausted, yet gracious zombie at her very-well-attended book party.  She will be tabling at Wondercon – her coordinates are D18, and I know I’ll be heading over there regularly.

Now, to the book.  It’s a lot of little stories from artists about their experiences in the Mission district of San Francisco.  The district is named for its oldest building – guess what that is – and has since evolved to a neighborhood, an art center, a hipster hang-out, a culinary mecca, a thrift store shopper’s twisted paradise, and the warmest spot in San Francisco.  The best way to describe the book is as showing how different time periods in the Mission correspond with different time periods in people’s lives.  A self-conscious suburbanite at the SF Dyke March, a kid’s view of the homeless population, an artist reminiscing about ‘darker’ times in the Mission and a lawyer finding a way to feel welcome among the area’s notorious hipster population, even just a series of iconic unconnected Mission snapshots – it’s all there.

My father, a man of particular taste, who I don’t believe has read a graphic novel since Asterix in the late seventies, cracked The Comic Book Guide to the Mission, and not only liked it enough to finish it, but spent a half an hour on the phone with me talking about how the title was selling it short.  He believed that that many stories and stills, by that many artists, on such diverse subject matter was more a wider commentary on life than just a ‘guide to the Mission’ and said approvingly that the book was a ‘bargain’ considering all the wonderful little stories within.

I love the book as well, but for more practical reasons.  (We can’t all have a poetic soul.)  Although the book isn’t technically a ‘guide’, it does benefit greatly from being drawn by San Franciscans.  I don’t live far from the Mission as the crow flies, but unlike the crow I have to walk over quite a few giant hills to get there.  As a result, I haven’t spent as much time in the Mission as I’d like.  The Guide isn’t strictly a ‘guide’, but it does have maps to the thrift stores, addresses of the best tacquerias (and an official recommendation for Best Carne Asada Taco in the Mission), recs for cheap eats from sushi to thai, and maps to all the Mission murals put up by artists over the years.  Considering the neighborhood is readily accessible from Wondercon (with no pesky hills in the way), this may be the best way to get your money’s worth out of the Con.  Sure, you’ll have to put down a quick $15.00, but you’ll get a local’s guide to the best ice cream, the best street art, and the Pornarmory.

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Mortal Marathon Part 4: The Essence

March 27th, 2011 Posted by Gavok

Guest article series by Gabriel “TheJoker138″ Coleman who wants to apologize for the iffy VHS quality in the images.

We start today’s adventure in Outworld, where a girl with her shirt half ripped off is being tortured by a Shadow Priest. Now that’s kind of a weird character to choose for your MK series. I hope Mokap shows up next. Anyway, this is easily the most violent thing (save for fantasy stuff like Sub-Zero freezing people) that this show has done yet, but it’s still not the ridiculous somewhat light-hearted violence of the games. He is straight up burning this woman with a red hot branding iron. He’s trying to get information from her about something called the Essence, which Shao Kahn believes his step-daughter, Princess Kitana, has hidden somewhere in Earthrealm.

Speak of the devil, here come Shao Kahn himself, and with him is another woman, named Qali, who he accuses of being loyal to Kitana, who she has been friends with since childhood. There’s also the small fact that when he staged his coup to take over Outworld, he had her father beheaded in front of his entire army, which is a decent enough reason to hold a grudge. She insists that no, she is loyal to no one but Kahn, but he’s not convinced. The Shadow Priest on the other hand is convinced that the woman he had been torturing really doesn’t know who took the Essence, or where it is, so Kahn has him slit her throat, as a message to Qali. In the shadows, another cloaked figure has been watching this whole thing.

We’re only through the pre-credits teaser this week and there’s already two things I need to talk about. Let’s start with the good. Shao Kahn is awesome. He looks, and acts, like a complete evil bad ass. Meek has toned down his performance since the first episode, but now instead of over-the-top he has a more hateful, rage-filled, burning to every line he says. His voice is completely different as it is in his dual role of Raiden, as is his posture, and just the way he carries himself. In what has so far been a series that has ranged from mediocre to painful as far as acting goes, Meek is the one truly stand-out performance. Every scene he’s in drips with energy, and he’s fun to watch, regardless of whether he’s playing Raiden or Shao Kahn.

He also looks great too. The Raiden costume hides his physique, but the guy is huge. And despite the fact that instead of going full monster face like in the games he is just wearing a skull mask at all times, it’s still miles ahead of the “incompetent bald guy” portrayal of the character from Annihilation.


He makes this look work.

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The Primal Rage Comic: It’s On Like Blizzard!

March 27th, 2011 Posted by Gavok

To go with the upcoming Mortal Kombat game, I thought it would be a good idea to take a look at the more popular clones. There were a lot of derivatives of the Street Fighter and Mortal Kombat games throughout the 90’s, back when they were cheaper and easier to do than now. Many are long forgotten, whether they deserve to be or not (you’re still awesome, Kizuna Encounter!). Yet with the blood-based fighters, there were some who didn’t fall into obscurity without a fight.

Killer Instinct, Primal Rage and Eternal Champions are all interesting in how they almost became big deals. People remember them, but they’re all series that tried to last longer and collapsed before they could for various reasons. You don’t see any modern-day incarnations of those three non-Kombat games despite the way someone my age might light up and say, “Fulgore was the shit!” when the game is namedropped. They all had just enough play in the 90’s to receive their own comic books.

I’ve covered the Killer Instinct comic series before and Eternal Champions will be covered in due time. Today, I’m going to discuss Sirius Comics’ Primal Rage.

Primal Rage is based on the vicious Atari-released fighter from the mid-90’s. The basic premise of the game is King Kong vs. Godzilla as a fighting game. Giant dinosaurs and gorillas created with stop-motion animation duel over their domains. I’ve never been a big fan of the game and despite the excellent animation, you can see why it never truly took off. The game only had seven characters (using five character models and changing the palette on two of them) and no end boss. It seemed a bit barebones.

The story, I’ve discovered, is incredibly metal. A giant meteor crashed into earth, causing a major cataclysm. Tidal waves washed over the Earth. Cities were destroyed. Continents shifted back into one major mass of land. The people who survived lived on in caves, allowing civilization to degrade and turn itself into a series of violent tribes. The cataclysm also caused dormant beasts to awaken and battle, with humans worshipping them. Each one is considered a god of some sort. The God of Good, the God of Evil, the God of Life, the God of Decay, the God of Hunger, the God of Survival and the Goddess of Madness. They would all battle for supremacy until one was left standing.

The miniseries goes for four issues and is written by Christopher Knowles. The first issue, released in 1996, has art by Kevin Rasel. It’s a good-looking comic that’s refreshing in how straightforward it is. Unlike all the other fighting game comics, it actually holds itself down as a fighting game story without losing track of what it’s supposed to be. It starts off in an icy mountain where the side resembles that of a gorilla’s skull. Inside, we see Blizzard, a blue gorilla and God of Good, sitting on a throne in front of his gathered followers and a couple gorillas.

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Mortal Marathon Part 3: Immortal Kombat

March 24th, 2011 Posted by Gavok

Guest article series by Gabriel “TheJoker138″ Coleman.

Let’s get right to it this time, shall we? We start off in Outworld, where Not-Jade is sitting around naked. This is the scene they took the shots of her for the opening credits from. She essentially has set up a sauna, and is using flowers as perfume. Shang comes in and implies that she must have whored herself out to get those flowers into the mines, which understandably pisses her off. He touches her hand, which causes it to wither and age, and then turns it back with a wave of his hand, saying that she hasn’t seen anything yet.

It cuts to the temple of the order of light, where Kung is meditating with the other monks. He has brought Taja and Siro with him, and she looks bored, while Siro is asleep and snoring loudly. She throws a pebble at him to wake him up, and then leaves. He follows, followed shortly by Kung. He asks them what’s wrong, and is actually quite understanding that they don’t feel the whole meditation and spiritual thing is for them. They decide to head back to the trading post, despite the fact that there is a heatwave going on, and it’s very, very hot out. Before they leave the head of the order of light, Master Wang, talks to both Kung Lao and them, saying that he’s sorry to see them leaving so soon and wishes them a good journey.


Heh heh… Wang…

Siro and Taja walk off, and Master Wang runs after them, giving them Kung Lao’s water bag to take with them. He’s out of breath from the run, and drinks from it as well. There is a person dressed in all black following him back to the temple. He rejoins Kung and the others in their meditation, but drops dead soon after, and his body decomposes into a shitty looking CGI skeleton and then to dust as Kung and the others watch. They figure it must be sorcery of some type, which causes the person in black earlier to run from the room, Kung giving chase. He catches up to the black clad figure, and pulls off their hood, revealing that it’s Not-Jade. She jumps through a portal back to the mines before he can do anything to her.

Shang is pissed that Kung saw her, and says that he’ll have to deal with the situation himself now. They also go on to explain why Shang doesn’t just use one of his portals to escape, by saying that there are guards and spies in the prison who would report back Shao Kahn if he was one day gone, and that they would track him and punish him wherever he went. I don’t quite buy this, but at least it’s something. Shang steals the soul of one of the other prisoners to make himself more powerful, and heads to Earthrealm despite Not-Jade warning him about the guards and spies.

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The Spider-Man Musical Review: Treat Or Menace?

March 23rd, 2011 Posted by Gavok

On Friday night, I journeyed into New York City to see the show that I was destined to see. Spider-Man: Turn Off the Dark has been the butt of many jokes and it’s hard not to join in. David Uzumeri summed it up for me nicely with the term “spiderfreude”. The whole broadway show concept, the inflated budget, the head-scratching reviews and the laundry list of injuries and mishaps has made it a phenomenon for absurdity-loving comic fans such as myself. The whole thing is too strange to exist and I knew I had to get on the train before it crashes for good.

Lo and behold my amazing, spectacular Christmas gift of tickets to see the show.

And it’s a good thing, too! The show is being closed down in a few weeks for the sake of being retooled. Best case scenario, they’re going to change a lot of stuff and I got to see the rougher draft of the Broadway show. Worst case scenario, they’re going to deep six the entire production and I got to look into God’s eyes before it was too late.

It also makes me feel less bad about going into full spoiler mode. For those who don’t want to muck through the spoilers and want the gist of my experience, I didn’t think it was bad. There are parts that are pretty awful and kind of embarrassing, but it really starts to gain steam. The performances are really good, especially Patrick Page as the Green Goblin and the set designs are so extravagant that at no point do you wonder where all those millions of dollars went. The music… I’m not really qualified to comment on. I’m no theater expert and I’m sure if I listened to them in one more go I’d have more impressions, but my main reaction was mostly, “Yes, that is most certainly something inspired by Bono.”

I should also get the obvious out of the way. No, nobody died or got horribly injured from what I saw. The only mishaps were few:

1) One of the Spider-Man stuntman guys swung around over the crowd, bounced around and ended up on a high platform where the right side of the stage cuts off. Noticed by some, he could be seen momentarily strangled by his cables before getting free.

2) The obligatory “Spider-Man: NO MORE!” scene lost a little oomph when Peter’s tights bounced out of the garbage can and fell on the floor.

3) There was a part in the second act where the curtain wasn’t closed all the way and some could get a pretty good look at one of the actresses during a costume change. Actually, scratch everything I said. This show was awesome.

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Mortal Marathon Part 2: Cold Reality

March 21st, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138” Coleman.

Seeing as I’m going to be here talking about Mortal Kombat stuff with you guys for quite a while, (22 episodes of Conquest, 13 of Defenders of the Realm, 2 full length movies, and two… other things) I figured you might want to know some of my background with the series. When the first game came out, I was only six years old, so I missed the boat on actually playing it when it was new. However, by the time Mortal Kombat 2 came out, I was a second grader who had a Sega Genesis coming to him for Christmas of 1994. I got the Genesis itself, the pack in game Sonic The Hedgehog, Sonic 2, and Mortal Kombat 2.

I don’t recall ever asking for the Genesis, but I was already somewhat familiar with MK2. The Pizza Hut near our house had two arcade machines, Street Fighter 2 and Mortal Kombat 2. I always gravitated towards the MK2 machine, wasting quarters and hardly ever winning matches against the CPU. I guess my parents picked up on it, and not being the reactionary type who think that video games cause children to become psychopaths, probably got me the Genesis so I would play it at home and not throw away their quarters anymore. This didn’t really work out for them.

I had this Genesis and my MK cartridge for a long time. It was the only system I had until after the PS1 was already out, at which point I switched to a N64. There were other games, of course, including Mortal Kombat 3, Ultimate Mortal Kombat 3 and of course the first one which I had missed out on. But it was always MK2 that I came back to. I borrowed an older friends strategy guide for it and photocopied it at my moms office. I practiced the fatalities and special moves by plugging in a second controller in and doing Vs. matches against no one. I improved enough at it that I could get through the arcade version in one or two quarters most time, and even beat a lot of human competition.

I remember one day I went into the Pizza Hut and the cabinet wasn’t there anymore, leaving only the Street Fighter 2 machine and one of those claw machines you can get stuffed animals from. I guess that MK2 either wasn’t profitable for them anymore, or it broke down and they figured it wasn’t worth it to fix. Either way it was gone. There were places to play MK3 at, sure, but none of them were as close to my house or as oft visited as that Pizza Hut.

By the time MK4 came out, my love of the series as a whole had already started to diminish. I caught a few episodes of the animated series on TV when I was up that early, which wasn’t often. I saw the second movie when it came out on VHS tape for rental, and it put me off even more. I never even bothered to watch Conquest when it was on. But that MK2 cartridge was always there, and to this day it’s the one thing I miss most about my Genesis. Sure, there’s a downloadable version of it (arcade perfect even!) on the PS3, but it’s not the same. There’s something about blowing out the cart, whipping out my stapled together bootleg strategy guide, and watching as lighting illuminated the cloudy sky to reveal the MK dragon that I’ll never have again.

That’s one of the reasons the new game has me excited enough that I decided to go back and look at this material I skipped at the time. The footage from it has everything I loved about MK2, but updated with a shiny new coat of next gen paint. The demo plays like a souped up version of MK2 with all the best parts of MK3 thrown in for good measure. The roster is all classic characters that I remember and love (or hate… I’m looking at you, Nightwolf) and remember. I know it will never live up to my memories of MK2, but I still hope it can carve out it’s own niche in my long history with video games, one that will be just as fulfilling as those days gone by. But anyway, I’ve blathered on enough about the good old days, let’s hop into our second installment of Mortal Marathon, with episode 3, Cold Reality.

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4 Elements: Uncanny X-Force #5

February 19th, 2011 Posted by Gavok

The Deadpoolsplosion is dying down and most others would say, “It’s about damn time.” Merc with a Mouth is long gone, Team-Up and Deadpool Corps are about to bite the dust and Deadpool MAX has been turned from an ongoing to a limited series. To compound my sadness, writer of the core series Daniel Way has lost his razzle dazzle and doesn’t appear certain of what he even wants to write. Still, that’s a ton of Deadpool in the last three years, not even counting the various guest appearances, miniseries and specials that have gone to his name.

And yet, despite all of that, it’s a scene in a team comic where he only appears for four pages that speaks to me as his best and truest moment of the Deadpoolsplosion. It comes in Uncanny X-Force #5, written by Rick Remender and drawn by Esad Ribic.

I always thought Deadpool would work better in a team setting. Years ago, people suggested that Peter David put Deadpool in X-Factor, mostly for the sake of being in a comic with Siryn again and I agreed with it. I didn’t think that Deadpool would drive up the wackiness level of the comic, but that the comic would ground Deadpool just a little bit more. He’s spent so much time playing off himself that there doesn’t seem to be much development left for him. That’s why Daniel Way’s written the same “Deadpool wants to be a hero” plotline that Joe Kelly and Fabian Nicieza have written before, only to write himself into a corner and make him purely a mercenary again.

X-Force is the perfect team for Deadpool. Naturally, you have a rich guy who will pay him to keep with Deadpool’s mercenary motivation. The team, especially with Deadpool, acts as a tribute to the dearly departed Cable. Then there’s Deadpool’s comedic and at times pitiful dream to be recognized as a member of the X-Men. I don’t know if they planned it, but Way’s recent storyline where Deadpool momentarily joins the X-Men and sacrifices his own reputation to make them look better works as a perfect prelude/explanation for what he’s doing here.

For those not up to date, the first four issues of Uncanny X-Force have featured the team of Wolverine, Archangel, Psylocke, Fantomex and Deadpool going to the moon in order to kill the recently-resurrected Apocalypse. While the X-Men members do this for the sake of saving mutantkind the headache of a fully-realized Apocalypse attack, Fantomex and Deadpool openly tell each other that they’re only there for the money.

The big twist is that Apocalypse isn’t like how we know him. He’s only a child, yet to grow up. His followers have been brainwashing him to be their leader, even though he doesn’t want to kill the weak. It’s a fantastic, action-packed story arc that ends with the team cornering the young Apocalypse and arguing over whether or not they should kill him. Wolverine decides that they’ll take him in and raise him right, since he’s only a kid. Arguments and scuffles ensue, only to be silenced when Fantomex coldly shoots the boy in the head. During all of this, Deadpool has been physically unable to speak, so we don’t know his take on this situation. He’s not the only one silent as the ride back to Earth is filled with awkward wordlessness.

That brings us to the issue at hand. Specifically, this scene.

There are four reasons this scene rings true to me.

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