Archive for the 'reviews' Category

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Noh-varr’s Got A Brand New Bag

December 4th, 2009 Posted by david brothers

Gavin wanted to know what I thought of the Dark Avengers Annual, since it features Bendis writing Noh-varr, which I’ve had some harsh words (one, two) about before. I’m not pissed about the new change or whatever. It’s just clear that Bendis didn’t get Marvel Boy. At this point, it’s like, who cares? It’s a different character in a book I don’t even care to read for free. I do want to point out one thing from the series, though.

From Dark Avengers Annual, words by Brian Michael Bendis, art by Chris Bachalo:

Noh-varr's New Costume

Kobe, what do you think about this new costume?

kobewtf

That’s the dictionary definition of a soft batch. Put that back in the oven, let it cook a little more, then try again.

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We Care a Lot Part 19: We Are the Worlds

December 3rd, 2009 Posted by Gavok

One of the themes of We Care a Lot has been that Venom has been written so differently over the years, including stories coming out at the same time. A good deal of the frustration comes from how all of his stories are one shared continuity. People disagree, but I love continuity. I think, when done right, it adds a special dimension to stories and empowers them.

But what of other continuities? The alternate realities and all that? Hell, you can do all the damage you want and it won’t have any affect. Have Gambit as the third Summers brother? Sounds stupid, but go ahead. Have Batman kill the Joker? Go for it! Have Richard Fisk become Daredevil? Sure, why not? Because at the end of the day, Gambit isn’t a Summers brother, Joker’s still kicking and Matt Murdock is still wearing crimson. If you can make a good story out of it, even better!

So let’s look at Venom in the other worlds. This will be a two-parter, followed by a similar look at alternate futures. What better way to start than Marvel’s go-to series for alternate storylines and one of my personal favorites: What If!

I’ve covered What If issues like wildfire before – and I do plan to reprise my Top 100 list a bit after the new batch or releases are finished – so I won’t go too in-depth. The first alternate story for Venom is What If the Alien Costume Had Possessed Spider-Man (#4 in the second series) by Danny Fingeroth and Mark Bagley.

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Tekken 6: King of Iron Fists, Online Manga, and Paper Stories

November 23rd, 2009 Posted by david brothers

Tekken 6 came out on PS3 and 360 a while back (and is forty-four bucks on Amazon right now and totally worth the purchase) and captivated my attention, just like the five prior games did. The fighting, the Barbie to the nth level dress-up/customization stuff… half of the games I play online with friends are all about how awesome that bit of hair you put on that character is, where did you get that? And that skirt, whoo! Way to go!

(It’s like playing with dolls, only they fight.)

The thing with Tekken, though, is that its story is dumb. It has a space alien/ancient Japanese ninja who looks like a bug, a bear who takes over a corporation, a kangaroo that gets divorced and that kangaroo’s son who goes on a quest to find his deadbeat father, and a series of people being thrown into volcanos, off cliffs, and into space so that someone else can become president of Mishima Corp. Everything is treated as having happened, including the dumbest “I had a secret twin all along!” twist I’ve seen in my entire life.

It would work very well as a comic, and luckily, Japan is on top of things. Ultra Jump, a spinoff of Shonen Jump, has an online arm called Ultra Jump Egg. And on Ultra Jump Egg is… TekkenComic, a Tekken manga by Rui Takato (author of Scape-God, summaries available here), produced for Tekken’s 15th anniversary and Ultra Jump’s 20th.

tekkencomic

tekkencomic01The twist is that it’s also available in English, which is new and neat. Pressing a button overlays English text over the Japanese balloons. It’s a little punctuation starved, save for… ellipses, and the font could scale better, but it reads pretty well. And it’s funny. It opens on the story of Paul Phoenix, who, along with Steve Fox and Marshall Law, have entered the King of Iron Fist Tournament to cheat their way to the ten million yen.

The comic has three chapters up (of three?) and it’s pretty entertaining. The shower scene is kind of gratuitous, and I hadn’t realized exactly how much of a stereotypical anime girl Asuka Kazama was before now (all she needs is a magically appearing hammer). Despite that, Lili as Schoolgirl Imperialist really, really works. And I dug Leo’s brief interlude, too. Considering the last page of Battle 03, if this is an ongoing thing (and some 4l! reader with Japanese language skills please let me know!) I’ll tune in once a week. It’s just as delightfully dumb as the game’s story, which may well be the anti-pull quote of all anti-pull quotes, but I like it. Maybe Viz will license it and put it out over here?

Fair warning, though. Battle 03 is basically frilly panty heaven. Or maybe hell, depending on who you are and where you work.

tekkencomic02

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Jormungand 1: Peace Through Superior Firepower

November 18th, 2009 Posted by david brothers

Two things surprised me about Keitaro Takahashi’s Jormungand 1 after I finished it. The first was just how much I enjoyed reading it. The second was the fact that Kate Dacey (review on MangaCritic) and Danielle Leigh (review on CSBG) didn’t like it. I usually agree with their reviews, and if I disagree with one writer, then I agree with the other. To have both of them dislike something I dug feels weird.

Regardless! I don’t think I can explain why I like Jormungand without explaining my experience with Black Lagoon. I’d had Black Lagoon recommended to me by several people who thought I’d dig it. It hit a lot of my interests, but never clicked. The script was a little too Tarantino, the dialogue a little too consciously gritty and vulgar, and the action a little too Matrix. Revy’s portrayal felt overbearing. Guns akimbo, booty shorts, bad attitude, and tragic past do not a compelling character make. I think I quit the series seven or eight episodes before the end, just due to being tired of the entire affair.

Jormungand, though, hits the spot in a way Black Lagoon didn’t, but should have. I think that the secret is in its approach. Where Black Lagoon reveled in its excess, Jormungand manages to tone it down a little, but still be fun. Koko Hetmatyr, the leader of an arms-dealing firm, is (and I’m being 100% serious here) a blend of Misato Katsuragi from Evangelion, Sailor Moon, and Sir Integras Hellsing poured into the mold of an arms dealer. Excitable, and seemingly immature, but very, very good at her job. Kate describes her as “garrulous and profane,” and that’s on the money. Rivals underestimate her because she just seems like a young girl in over her head. And then the rivals get shot in the face, because whoops, she knows exactly what she’s doing, and she’s better at it than they are.

Koko’s newest hire is Jonah, a very young kid and experienced child soldier. Takahashi dances in and out of the real tragedy of being a child soldier, picking and choosing what can make a solid story. Jonah doesn’t sleep in a bed. He sleeps in a corner, wrapped up in a blanket, and with a gun in his hand. He’s quiet and withdrawn, almost sullen, and rarely asks questions.

At the same time, he’s very good at his job. He carefully watches possible enemies, delivers that info to his team, and isn’t afraid of pulling the trigger with a detached facial expression. He hates weapons, due to his parents being killed in a war, but he’s good at using them and joins Koko’s company of his own volition. There’s something bubbling in the background there, like Jonah is looking for the people directly responsible for killing his parents, or revenge, or something. There are a couple of brief interludes that seem to suggest as much.

The rest of the team are a motley crew. There’s the old guy who is probably a little washed up, but thinks higher of himself than he really deserves. There’s the girl with an eyepatch and a crush on Koko, who is apparently the best of the best. Think Sakaki from Azumanga Daioh with a knife and one eye. The rest of the cast is a little undefined, but undefined in a way that makes me assume they’ll be fleshed out in the future. They behave like a family, rather than a company, with gentle ribbing, bad cooking, and ridiculous jokes (“A mummy!”) being the order of the day.

The art does one thing I don’t know that I’ve seen in a book before, but really enjoyed. When time passes, the last panel on the page before the change or the first page after has a portion of it cut out and shadowed, kind of like a fade-in/fade-out effect. It isn’t 100% successful, but it is an interesting way to show the passage of time. The art is enjoyable, though it waffles between mostly realistic and anime/manga cliche exaggeration a little too often for my tastes.

Takahashi gets the hardware right, though. There’s a great shot of anti-air equipment, the guns look great, and the BDUs are believable, but still cool looking. The combat only gets overly flashy a couple of times, but when it gets down to brass tacks, it’s very straightforward. And hey, people practice trigger discipline, which is always nice to see in books. Takahashi did his homework. Not quite to the extent that Kenichi Sonoda did with Gunsmith Cats, but close enough for government work.

I liked Jormungand 1. I can see why Kate and Danielle didn’t, but something about it just worked for me. It feels a little like Gunsmith Cats with the gun fetish and light humor, which I am 2009% okay with. The casual approach to violence (the full page dedicated to Jonah using a handgun in the second chapter, the knife fight in the woods for seriously no good reason [as acknowledged by the fighters]) is something that’s morally reprehensible but, pretty entertaining. If the quality of the plotting and characterization picks up, this could be something very cool. As-is, it’s a shallow romp, but a fun one.

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Pluto 6: On Man’s Casual Inhumanity

November 17th, 2009 Posted by david brothers

Sometimes, knowing a creator’s work means realizing partway through a book that yes, this guy is seriously going to take everything he’s good at, put it down onto the page, and throw it right into your face. I was a couple of chapters into Naoki Urasawa’s sixth volume of Pluto when I realized that that was exactly what was happening.

Urasawa’s proven himself to be a master of tense, emotional confrontation, believable conversation, and careful pacing. What he isn’t as known for is high impact action scenes, but Pluto 6 manages to put that notion to bed.

The first third or so of Pluto 6 follows a formula similar to the earlier volumes. Gesicht is investigating and talking to people, there are brief asides where small robots break your heart into pieces with an equal mix of adorableness and poverty, a mysterious teddy bear does something frightening, and secrets are slowly passed out.

The difference here is that the secrets are passed out like candy. We find out exactly what Pluto is and where it came from. We find out why Gesicht killed a man. We find out what it looks like when a robot is consumed with hate. We learn just how deep certain characters are, and we get to see true grief in the face of more than one person. We learn the meaning of “500 zeus a body” and it’s the saddest thing.

We also finally get to see Gesicht in hard action. I’m talking wall running, hand turning into a laser gun, fighting a giant monster, dashing through the exploded remains of your enemy action. And Urasawa pulls it off just as masterfully as everything else. It’s horribly violent and utterly tragic all at once, as Gesicht is forced to fight something that either doesn’t know any better or isn’t interested in knowing better, because the truth is too awful to bear.

Pluto 6 is paced in a way that it all feels very inevitable. Inexorable. The first scene in the book is an uneasy conversation between Gesicht and a scientist from Persia. It sets the tone. Where Gesicht was once on top of things and ahead of the investigation, he’s apparently slipped a step. He finds out something surprising at the end of the first chapter, and the hits keep coming from there on out.

Tragedy is the fuel that makes Pluto go. By the end of the volume, we realize that Gesicht, our hero and point of view, has been lied to, betrayed, misled, and hindered by forces beyond his control. All of this despite being a more powerful being than most of the populace. He has to consult a murderous robot to even find a semblance of truth. He’s a good man in a world that doesn’t deserve him.

Pluto is that book where a conversation is just as tense as two robots fighting, and the last eight pages just raise the bar. Two people, one a robot, the other a human, embrace on the border of the past and the future. They open up in a traditional Japanese garden outside of a hotel, as a high-tech city looms menacingly in the background.

Pluto 6 is the best yet. There’s really no other way to put it. It’s everything that’s made Pluto the best series of the year, but simply done better than before. That’s impressive.

Matthew Brady has a good review of this volume. He includes some scans and it’s good reading.

You should be buying this comic. Blah blah blah, I don’t read manga, it’s backwards, it’s black and white, whatever- shut up. It’s the best. You’re doing yourself a disservice by missing out.

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Batgirl #4 Play-by-Play

November 11th, 2009 Posted by Esther Inglis-Arkell

Let’s start this review with a look at Batgirl #7.  What’s that you say?  It’s only issue four?  I don’t care.  We need to look at this awesomeness.

gottarocketinyourpocket

Now, to issue four.

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Rucka x Southworth: Stumptown #1

November 4th, 2009 Posted by david brothers

Greg Rucka and Matthew Southworth’s Stumptown opens with two gunshots and ends with a revelation. What lies between those pages are clever world and character-building, a problem to be solved, the introduction of multiple threats to Dex, our heroine, a couple of reveals, and an all-around fine grasp of craft.

Stumptown feels like Ed Brubaker and Sean Phillips’s Criminal. Not in tone, of course, since Criminal is positively lurid at times, but in a more nebulous way. It feels like a book these guys are doing because they believe in it and enjoy it, rather than being paid by someone else to tell new stories about old characters. Though I will say that the lettering does remind me of Criminal, with its ragged edges and raw look.

Rather than resembling Criminal‘s “No way out but the hard way out” world, Stumptown feels much more like a Chandler novel, and Dex fits an oft-quoted Chandler piece:

The detective in this kind of story must be such a man. He is the hero; he is everything. He must be a complete man and a common man and yet an unusual man. He must be, to use a rather weathered phrase, a man of honor — by instinct, by inevitability, without thought of it, and certainly without saying it. He must be the best man in his world and a good enough man for any world.

Dex is flawed (she gambles), but she is also honest and caring and a woman of honor, as we see over the 35 pages of Stumptown. When confronted with someone who is scared, she reacts in a way that a hero should. Dex is just a little offbeat enough to seem real.

The characters Dex encounters in the book show that she’s been around for a while. It paints a picture of a shared history without being overbearing or too cute about it. Ansel, her brother, is well known around town, and many characters express concern about his welfare. It actually comes off a little like they don’t quite trust Dex all the way and want to be sure that she’s actually taking care of business. I like that Rucka left it open enough to give us some wiggle room to figure these things out.

The art’s good. Not great, but good. It’s pretty raw and scratchy, and reminds me quite a bit of Michael Gaydos. Southworth excels at conversation scenes and the use of space, giving Stumptown a very tense and claustrophobic feel. Places look and feel real. There’s a wide shot on a rich man’s house that looks excellent. However, Southworth’s not so great on action scenes, though those are few and far between in this issue. The scenes look a little too stiff, a little too posed, for my tastes.

I really like Southworth’s willingness to let the character’s faces do the acting. A crinkled eyebrow, slumped shoulders, and a sheepish smile go a very long way with me. My hands-down favorite panel in the book is the one where a character steps back into a doorway after leaving a room and places both hands on the doorframe. It speaks volumes.

Stumptown #1: it’s a good read and a good start to the series, with an engaging script by Rucka and solid art by Southworth. I could go for a more kinetic feel to the action sequences, but this doesn’t seem like that kind of book so far. If you like the feel of Gotham Central or Alias, this is basically what you’ve been waiting for since both of those were cancelled. Fans of Criminal should also be pleased, though this one’s on the opposite side of the law.

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Dude, You’re Getting a Dell Frankenstein!

October 26th, 2009 Posted by Gavok

Covering Frankenstein is probably the best way for me to end the Dell Monster Trilogy, just because it is easily the best of the three comics. I realize that doesn’t mean much, and believe me, it doesn’t. It’s still pretty bad. It’s just that it’s the only one that feels like it could be a comic book worth reading.

Dracula was very loosely based on the source material and wasn’t quite as fun a concept as it could have been. Werewolf had literally nothing to do with its source material and despite the utter insanity of the story, was really boring for the most part. Frankenstein is the closest to the source and comes across as genuinely amusing for an old 60’s comic at points. It isn’t much, but it’s still the cream of the crop.

Like the other two, the creative team is believed to be Dan Segall and Tony Tallarico. Much like Dracula, Dell refers to the comic book adaptation of the Frankenstein movie that they released years earlier to be Frankenstein #1. The start of the superhero stuff is considered the second issue.

I can’t be the only one who sees Dell Frankenstein and thinks of Captain Murphy from Sealab 2021, can I? I kept hearing his voice for every one of Frankenstein’s word bubbles.

It begins promising enough with the shot of an abandoned castle that hasn’t been touched in about a century. We soon after find out that this is in America and that it’s only miles away from a major city (Metropole City), but at least the atmosphere is there. A huge bolt of lightning crashes through the roof and hits a slab below. On the slab is a body lying and dressed in red spandex with boots. For no reasons explained, his head is green-skinned and the rest of his body appears Caucasian. The bolt awakens him and he sits up, confused.

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Batgirl #3 Play-by-Play

October 14th, 2009 Posted by Esther Inglis-Arkell

There is hope, friends!  I have read the comic and there is hope!

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The Dollhouse Flip

October 14th, 2009 Posted by Esther Inglis-Arkell

If you’ve been reading for a while, you know that I like my comics to be more variety show than epic tale.  Although there are a few long stories I adore, most of which I’ve gone on about already, there is nothing I like better than an eclectic bunch of simple stories.  Gotham Knights, Superman/Batman, Legends of the Dark Knight, Batman Confidential, Tiny Titans, all of these are the kinds of things I like.

This love of the well-told episode extends to other forms of media.  I prefer The Hobbit to The Lord of the Rings.  I hate when they artificially extend a storyline by making the season finale end on a cliffhanger.  And I generally like one-off stories better than overall arcs.  The episode of the Justice League Unlimited in which Wonder Woman got turned into a pig, or the time that Buffy had to take on a mind-control creature that came out of the eggs that students had to carry around for sex-ed.

So it’s strange to me that Dollhouse entirely flips my preferences.  I don’t care what assignment that Echo has this week or how well she completes it.  I want to see more of the sub-plots, the foreshadowing, and the ongoing undercurrents that color every episode.  I want to see the grander story.

I’m not sure what it is that is different about the series.  I’ve seen a lot of criticism of Echo/Caroline, but while I don’t find her a particularly interesting character, she carries the stories along and makes me believe she can be both creatively clever while being clueless to larger implications.

Maybe it’s because the Dollhouse itself is evil.  When the show is about heroes, I don’t like to see them hit trouble.  When it’s about villains, I welcome a chance to make them miserable.

But I think there’s a larger reason.  So many shows give us meaningless plot-twists and clever set-ups that reveal themselves to be just that – clever set-ups, with payoffs to be filled in by the writers if its necessary.  Dollhouse is planned, from first to last.   There aren’t any dropped story lines or hollow explanations or rushed justifications.  I know that if I see something strange, it was because I was meant to, and I’ll get a satisfying pay-off if I wonder about it.

Take note, Lost.  Oh wait.  That show actually did well.

Please watch Dollhouse, you guys.  If the show gets cancelled because the world ends I will go freaking crazy on someone and I can’t be sure it won’t be myself.  So.

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