Archive for the 'guest articles' Category

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Who’lldoit: Dead Shredder Walking?

November 12th, 2013 Posted by guest article

Gavok note: This guest article comes from longtime ThWiP contributor MK Stangeland Jr., otherwise known as Space Jawa.

I could open with a bit about how great IDW’s Teenage Mutant Ninja Turtles series has been, but I’ll let you read Gavok’s summary on the series if you need a real introduction.

Ready to move on? Good.

Let’s talk about Shredder, shall we? Because for all the things he may be – leader of the Foot Clan, the turtles arch-nemesis, ruthless as can be – he also happens to have some significant flaws.

One of these is a talent for making enemies who want him dead, especially in IDW’s current series. Which is kind of a bad deal since so many of theses people arguably have the ability to pull it off, too. At least, if you ignore his potential immortality. Which is why I can’t help but get the feeling that in spite of how hard it is to kill him, it’s not a question of if someone will snuff him out soon, but who?

So why don’t we take a moment to look at the likely suspects (and a few unlikely ones as well) and see just who might have what it takes to actually pull it off?

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Uh Oh, Here Comes Trouble

March 14th, 2012 Posted by guest article

Guest article by Fletcher “Syrg” Arnett.

(Quick warning to all you readers: may want to save this one for home. Some images are possibly less than work-appropriate.)

Years back, I bought, and then wrote about, a weird miniseries called Marville. It was a six-issue title that had a quasi-seventh issue. As far as I could ever tell, not finding a copy of it myself, the final issue was nothing but instructions on how to submit a pitch to the soon-to-be-relaunched Epic Comics imprint of Marvel. That relaunch would basically be about as much of a fiasco as Marville itself. I started looking around for as much information on it as I could. It seemed like a good idea – be a line that would allow for creator-owned works in the Marvel wheelhouse, and let some young upstarts work on properties which didn’t get much attention.

From what I can find, a total of fourteen issues were published under Epic before it was shut down and abandoned a year later.

I’ve looked around for any backissues, just to see what the quality of what came out was like, but the only thing I ever found, or that most people would have heard of from the line, was a Mark Millar miniseries. It was called Trouble. And I may be the only man on this Earth who liked it. (Yes, I know that the nerd-Hulk was apparently a fan in a later Ultimates story. I said our Earth for a reason, you pedant.)

I’m exaggerating a little – someone else out there has to like it. For some reason it got a hardcover trade last year, 8 after its initial publication. It’s the first time that a solicited collection of the series actually came to market. (Apparently one was announced and then quietly canned due to the book’s weak sales.) Still, it’s easily a unique work among the rest of Millar’s catalog. I’ve heard a lot of his work referred to as “popcorn flick” comics, especially since he began writing books to be turned into films directly – well, Trouble is basically “romantic comedy comics”. Or maybe something a little less mature, “teen sex comedy” comics. It’s got a real American Pie vibe to it.

And yes, just because I’m sure some of you are thinking it right now – this is the book where a young May gets teen pregnant and has a baby named Peter. I don’t hold this against the book for a single instant, since it’s pretty apparent that it’s not that May and that Peter.

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Cripes on Infinite Earths Part 6: The Unholy Three

March 7th, 2012 Posted by guest article

Guest article by Fletcher “Syrg” Arnett


JSA: The Unholy Three
Written by: Dan Jolley & Tony Harris
Art by: Tony Harris, Ray Snyder, JD Mettler
Focuses on: Every damn hero they could think to cram into it (so, the JSA and change)
Self-contained/Multiple books: Multiple books (is a sequel)
Published in: 2003
Central premise: The Bat, The Clock, and The Super-Man, Clark Kent, have to track down a pair of Soviet KGB agents gone rogue looking for a weapon called “The Trigger”.
Martian Manhunter Out of Fucking Nowhere? Nope.

This is draft number one two three four of this article. Rereading The Unholy Three, I realized something: the first issue is really good (in fact, it contains a scene that my brain had thought was the end of Liberty File), and works even better on a second reading. The second is where all my dislike came from. Let’s get into it and hopefully this isn’t going to lead to me scrapping the whole damn thing again…

We come in on an abandoned theater, where a man is being tortured for information. The place is Berlin, the year is 1948. A second gentleman enters…

…and we’re off.

Meanwhile, in Gotham City, Bruce “The Bat” Wayne is writing in his journal again. He hasn’t felt the need to since the war ended, but his recent activities leave him with few people to talk to, as he begins trying to clean up the eternally-strange streets of Gotham.

This one isn’t nearly as egregious as later examples, but this is where we get the start of Unholy Three shoving in every reference it can to other DC characters. Look at that, we’ve got three villains in passing in one dialogue bubble.

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Cripes on Infinite Earths Part 5: Liberty Files (2 of 2)

January 30th, 2012 Posted by guest article

Guest article by Fletcher “Syrg” Arnett

When we last left off, our heroes were… oh, that’s right, it looked like the war had gone to hell and in the aftermath of the brawl in the desert, The Owl was injured and currently resides in a nearby hospital.

The two spies are to meet with a field officer for debriefing, Terry Sloane. I’ll bet some of you will be absolutely shocked to discover that he has a mocking nickname from his underlings, “Mister Terrific”. As Terry dines with a beautiful woman, the two spies go to check up on a local contact.

And thus we meet the antagonist of book two, a Nazi spy/torturer known as the Scarecrow. He’s already killed the Owl (who held out against his techniques before dying), but the dead contact has given him all the intel he needs. The Bat cautions that he’s dealt with the bastard before and they need to use guns. The Hour ignores this, pops his pill, and lets everything go to hell.

The Bat and the Hour chase after the Nazi, and Terry is left with Eva in his arms. The ring he had been palming to propose to her does him little good as she slips away.

Cut back to: 1939, somewhere inside Germany. Hitler attends a demonstration by one of his scientists, who believes he can open a wormhole to other times, places, or dimensions. Something unseen emerges from the portal – something bulletproof. As the few guards in the room are cut down by their own ricocheting ammunition, Hitler places a pistol to the back of the other survivor’s head and fires, walking forward to greet the being, and give him a name.

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Cripes on Infinite Earths Part 4: Liberty Files (1 of 2)

January 19th, 2012 Posted by guest article

Gavok note: Back in 2010, Fletcher “Syrg” Arnett decided to review just about every DC Elseworlds title he could get through. Due to personal scheduling issues, he had to take a break, but now he’s back in the saddle and ready to go. Glad to have him back.

I could go on about how awful I am with deadlines or make excuses, but nobody cares, you’re here for the alternate realities. So how about a string of some really good Batman-centric books, eh?


JSA: The Liberty File
Written by: Dan Jolley & Tony Harris
Art by: Tony Harris & Ray Snyder
Focuses on: Batman narrating, various JSA reimaginings
Self-contained/Multiple books: Multiple books (one sequel)
Published in: 2000
Central premise: Bruce Wayne, “The Bat”, is an Allied spy trying to follow the trail of a new weapon the Nazis have developed. Two partners are assigned to the lone maverick due to the case’s importance: Rex “The Clock” Tyler, and Charles “The Owl” McNider.
Martian Manhunter Out of Fucking Nowhere? Quite.

The Liberty File is easily in my favorite Elseworlds (thus far? probably of the entire run) because it manages to pull off well a concept that gets screwed up often: a harder Batman. But it makes sense. This is a man who’s wanted by every enemy that knows of him in a wartime era, while behind enemy lines. He has reason to be paranoid. Working alone is what keeps him safest.

There’s also the fact that this is a Bruce Wayne who knows the value of a gun. They’ve saved his life in the field, and, well… Bruce himself sums it up at one point:

Despite that, the book never dips into anything ill-advised in his narration (which we later discover is being written in an actual journal he burns the pages from after writing, from one of the army psych team’s recommendation). It has a bit of a pulp novel feel in places, honestly, and the tone is consistently solid. Anyhow, I should actually discuss the story itself here.

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Mortal Marathon Part 6: Debt of the Dragon

April 9th, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman.

First off, I’d like to apologize that I’ve only done one of these this week so far, when I’ve been trying to crank out at least two. I’ve been busy with both class and work and also… Well, I read a brief synopsis of this episode before watching it and it sounded like the most boring thing ever. For the most part, it was, but near the end it changed to being pretty inadvertently hilarious. But regardless, putting it off wasn’t really fair to anyone actually following these and I’ll try not to let it happen again. From the synopsis I’ve been reading, I’m about one episode away from it actually starting to consistently feature characters from the games for the most part, so that should help. One more thing before we get to it, I would like to mention I have this staring me in the face, right next to one of the bus stops on the way to the college I attend:


It’s like they’re taunting me…

Oh, and another thing before we get into the actual episode. I’ve already said that this series is a bootleg I got a few years back and the quality isn’t consistent, but the one thing that has been weirding me out is the on screen titles. They’ve all been wrong and none of them have even had anything to do with what actually goes on in the episode. This one has one of these that fits both those criteria, but is also in a totally different format than the previous titles. Before, they would be on the bottom of the screen, as a single line of text that would be almost lost in the on screen credits if you weren’t paying attention. This episode has… well… see for yourself:


Taja is in this episode for all of 5 minutes

Anyways, this episode starts out at the training post, which Taja and Siro are now running the trading section of, while Kung will seemingly be handling the training parts. I somehow doubt we’re ever actually going to see anyone getting trained here though. Siro is haggling with a monk, who is an old friend of Kung’s from the monastery. Kung convinces Siro to back off a bit on his price, but after the monk leaves Siro reveals that Taja has him using a business strategy where even after giving the monk this “deal” they’ve still made a 200% profit. Kung is, of course, disapproving of this, but he promised to let them handle this end of it for a while and see if it works, so there’s not much he can do.

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Cripes on Infinite Earths Part 3: Two Faces

September 30th, 2010 Posted by guest article

Guest article by Fletcher “Syrg” Arnett.

Probably the biggest sin the Elseworlds line committed is that for every breakout hit or disaster the line produced, there were two or three bland piles of tripe released. Batman got the most Elseworlds, so he got the most dull stories- it’s simple probability. Today we’re going to start peering at those.


Batman: Two Faces
Written by: Dan Abnett & Andy Lanning
Art by: Anthony Williams & Tom Palmer
Focuses on: Batman
Self-contained/Multiple books: Self-contained
Published in: 1998
Central premise: Stretches the “duality of criminals/vigilantes” metaphor to its limit via the use of Two-Face, while Batman is also the Joker (oh like you couldn’t guess that from the cover)
Martian Manhunter Out of Fucking Nowhere? No

To be honest, I think the framing device for this story is a bit clever: inside the Iceberg Lounge, a gentleman’s club in late Victorian Era Gotham, Peregrine White and James Gordon swap tales of the bizarre and exciting from their lines of work, sworn to secrecy within the club’s walls. This evening, it’s Gordon’s turn to tell the tale, and he fills in the details on a case that was “the talk of every broadsheet in America” at the time.

There’s a recurring theme in a lot of Elseworlds of putting Batman a) in a Victorian-ish time period (fun note: this story takes place three years before the similarly-timed Gotham by Gaslight, the ur-Elseworld), and b) making him some sort of psychologist or similar skillset. Here he’s a criminologist “and amateur sleuth” of some renown. It doesn’t really have much to do with this story aside from his wanting to help cure the schizophrenia of Harvey Dent, but I just thought I’d point it out, being that this is the first we’re getting to that touches on those themes.

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Cripes on Infinite Earths Part 2: Scissors, Paper, Stone

September 21st, 2010 Posted by guest article

Guest article by Fletcher “Syrg” Arnett.

Well looky here, already we’re having a change of plans. After reading Empowered vol. 6 this week the blurb at the end informed me Adam Warren had written an Elseworlds story. Given that I’d rank Empowered as my book of the week (if not for the solid month), pulling this out of the stack took precedence over the first of the Bland Bat-Batallion of stories.

Titans – Scissors, Paper, Stone
Written by: Adam Warren
Art by: Tom Simmons with Adam Warren
Focuses on: Teen Titans
Self-contained/Multiple books: Self-contained
Published in: 1997
Central premise: Far-future teens taking on the role of the Teen Titans to stop an immenent “gigaclysm”
Martian Manhunter Out of Fucking Nowhere? No

I’m going to be entirely honest: I’m terrible with the Teen Titans. I don’t know a fucking thing about them, I’ve only read Terror Titans and a couple of issues of the latest series, and that was all for Static, baby. (Consequently, I’m not reading another issue of the damn thing, because two mistakes were enough, and I don’t like being the jilted lover. Fuck you, DC.) I picked up Tiny Titans for a bit but dropped it when my kid sister stopped reading it as well and I needed to slash the budget.

This is very much not the usual Titans story. (Or maybe it is? I’m willing to bet not though.) Rather than run through some massively-plotted concept and try and cram it into 50-60 pages, Warren just gets us into the thick of things pretty quickly and alternates explanation (mostly origins for our motley crew) and action, with small bursts of character building beyond the hero template each mimics.

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Cripes on Infinite Earths Part 1: Superman’s Metropolis

September 15th, 2010 Posted by guest article

(Gavok note: On the heels of Marvel announcing What If #200, it’s fitting to take on the topic of alternate reality stories. Truth be told, the idea of doing an Elseworlds list much like how I did one with What If has been a looming menace hanging over my head and for years I’ve been afraid of forcing the other shoe to drop. Thankfully, Fletcher “Syrg” Arnett was inspired enough to fight the dragon in my stead and has offered to do a series of guest articles on the subject. You might remember Syrg from his fantastic take on the comic disaster Marville last year. If you don’t, go read it anyway. He’s good people. I plan to throw my hat into his series here at least twice before he’s finished, since there are a couple Elseworlds that I feel the need to talk about. This includes one that I’ve considered to be the worst comic I’ve ever read that I’ve been putting off writing on for years. But enough about me. It’s Syrg’s show. Enjoy.)

Marvel has their What If…?s, and DC has their own brand of “But what happens if we take X and change Y?” tales, called, depending on when you ask, Elseworlds/”Tales of the Multiverse”. (Juuuuust kidding. I don’t think anyone aside from Dan DiDio has ever used that last one seriously.)

The thing is, though, Marvel’s usually (I added the qualifier for a reason, Gavok, I know about that Timequake crap) come from a formula of “take big event/origin of character, change outcome slightly, go from there”. DC runs a little looser with the format, like that one where Bruce Wayne is an amnesiac immortal and Alfred is actually Merlin. Or the time the Justice League had to mount an assault on the Planetary Organization to break their shadowy hold over the planet. Maybe you know the one where Lex Luthor, singer-turned-record executive, sold his media empire to Darkseid?

Elseworlds are almost always entertaining, intentionally or not, because before 2010 and a run of titles like Rise of Arsenal and that other trainwreck I forget the name of*, you never thought you’d be buying a DC book where Superman got turned into a gender-swapped nazi centaur. (We’ll get to that one. Later.) Point is, the fact that so many of these are out of print and forgotten is a damn shame, and so just like Gavok running through all the What If…?s in the world, I’ll hit every damn Elseworld I can get my hands on, and probably a few other eccentric DC projects that didn’t earn that banner, usually because they were written too early or too late.

There’s going to be a lot less order to this than Gavok’s project. For one thing, I don’t think there’s any way to come up with a coherent set of criteria/checklist to hit for all of these, and I’m unsure as to what the “Peter Parker Dies” of Elseworlds is. Probably “Martian Manhunter Out of Fucking Nowhere”, that dude shows up a lot in the otherwise-grounded stories (and it’s usually to inspire Superman to go use his goddamn powers, that guy takes pacifism way too seriously in these).

Also: no order, no rankings. Some of these are books I haven’t even looked through since I picked them up, and this project is good motivation to finish looking at the beaten-down copies of a couple. There’s no way I’ll be able to come up with a full scale to judge them on and pick a favorite. (Even if I did, people would bitch at me forever because technically, Kingdom Come is an Elseworld, and lord knows the kvetching if I put that below something like Speeding Bullets.) In fact, let’s just say it: I’m skipping a lot of the big ones. Kingdom Come/The Kingdom, Red Son, Destiny (since Gavok covered it a while back), Dark Knight Returns/Strikes Back. (I want to skip True Brit because it’s rather awful, but I suppose I’ll play canary in the coalmine for people who might go “John Cleese? Sold!”) I leave myself wiggle room on this as I go, but rest assured I’ll give you more than those and then some in extras by the time we’re done.

This is getting to be a bit text heavy. Let’s dive into the first book, Elseworlds: Superman’s Metropolis.

Superman’s Metropolis is an interesting book for a variety of reasons. It’s why I started off with it. But first, let’s look at the stats:


Superman’s Metropolis
Focuses on: Superman (for now)
Self-contained/Multiple books: Multiple (trilogy)
Published in: 1996
Central premise: Superman and cast as placed into Fritz Lang’s Metropolis
Martian Manhunter Out of Fucking Nowhere? No

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Guest Post: Andrew Bayer on Digital Comics Pricing

April 12th, 2010 Posted by david brothers

Andrew Bayer is a friend of mine, and he had a few things to say about digital comics pricing, specifically with regard to Marvel’s iPad app. I thought it was interesting, maybe you will, too.

With Marvel’s iPad/iPhone app coming out and receiving gobs of acclaim for its presentation and usability, we seem to have finally gotten to the point where digital comics distribution looks like a viable business. There’s a distribution mechanism, a gorgeous UI, and most importantly, the buy-in of one of the Big Two. There are still big questions to be answered, the same sorts of questions that had to be answered for digital music and still need to be answered for digital books – how do we get the ability to buy a comic and read it in another app, on another platform, etc? How do we get to a standard file format for digital comics? How do we get rid of DRM? Of course, that last one plays into all the others, but the simplest answer there is that we, the consumers, need to prove to the publishers that there’s a strong enough market for digital comics, and a strong enough demand for portability, that they can see that DRM is not needed in order for digital comics to be a money-making endeavor for them. And that brings up the biggest question of all – how should digital comics be priced?

My initial reaction to Marvel pricing single issues of digital comics at $2 was that they were setting too high a price point – that’s been the general reaction I’ve seen pretty much everywhere, in fact. After all, Marvel’s already paid for creative, editors, legal, etc, and while there’s still production/distribution overhead for digital comics, that’s definitely going to be a lot less per issue than it is for physical floppies. So digital comics should be really cheap, you’d think. But if a publisher sets up digital comics pricing with the assumption that all the costs involved in producing the comic other than those specific to the digital edition are already covered by the print edition, they’re doomed. If the digital edition is significantly cheaper than the print edition, you’ll start seeing sales moving from print to digital – the eternal fear of the content companies that the digital version of something will cannibalize sales from the physical version. And if Marvel’s making less revenue for each digital issue than they are for the same comic in print form, then they’re going to lose revenue for every sale that switches from print to digital.

For that reason, the lowest possible price for Marvel to charge for a digital issue is one that nets them the same revenue as they’d get from a print sale of that comic. That’s the only way that digital comics can be a viable distribution stream for the publishers. They have to work under the assumption of a worst-case scenario – what if every print sale turned into a digital sale instead, with no increase in the number of copies sold? If the publisher makes less on each digital sale, well, then that worst-case scenario destroys the publisher, and they can’t take that risk. I’m working on the assumption that $2 hits that sweet spot for Marvel, where they’re taking in as much per digital issue sold as they would from a print sale. That seems about right to me – cut out the printing and shipping-to-Diamond costs, and then strip out Diamond’s cut, and finally the retailer’s cut, with the addition of Comixology’s cut, and $2 is probably the closest round number. Marvel’s not charging that because they’re trying to gouge the digital comics consumer – they’re charging that because they have to or the business model falls apart.

David brought up the question of old back issue pricing on Twitter – right now, Amazing Spider-Man #1 is at the same price in Marvel’s app as the latest issue. Admittedly, that doesn’t feel quite right – shouldn’t prices be different for issues from the ’60s than those from today? But I’d argue that Marvel again has no choice – single issue pricing must be consistent. What business case is there for selling the old issues for less? Yeah, the cover price is a lot lower than it is on a new comic now, but it’s not like you can go buy a new copy of a book published in the ’60s for lower prices than a book published a couple years ago (assuming the older book is still in print, of course). Why should digital comics be any different? Now, Marvel is missing a key feature in their store – the ability to buy an “album” of comics. Say, the first 50 issues of ASM for $30 – just as it’s cheaper to buy an album of mp3s on Amazon than it is to buy each song individually, it definitely would make sense to have similar bundling with digital comics. But Marvel can not budge from the $2 price for single issues, no matter how old the actual comic is – if they make ’60s comics a buck a piece, they’re setting a new floor for digital comic prices. If people can buy a Marvel comic for $1, why do they have to pay $2 for a different one? Marvel would end up facing pressure to drop prices on new single issues as well – and that’s just not viable as a business. There can be flexibility in pricing bundles – $30 could buy you the first 50 issues of ASM, but the same $30 might only buy you the first 25 issues of Brand New Day-era ASM – but I don’t see how Marvel could have the same sort of flexibility in single issues. Whatever you set as the lowest price for single issues, you’re going to end up having as the price for any single issue.

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