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We Care a Lot Part 1: Brand New Leaf

October 29th, 2008 Posted by Gavok

In the prologue, I discussed Venom: Deathtrap: The Vault, which reader Mark Cook was quick to point out was just an Avengers graphic novel that Marvel re-released with Venom’s name stamped on it. I forgot to bring up one panel that always stuck out at me featuring Iron Man. He seemed to resemble a certain cartoon talkshow host.

“Look, listen everybody… please? Listen to me. I have a hit song about a knife and, yes, I am the head of an international peacekeeping organization.”

Venom had spent several years terrorizing Spider-Man whenever he could, but Marvel deemed him popular enough to get his own series. That would be all well and good, but he’s driven by his insatiable hunger for Spider-Man’s brains. How do you cut away from that?

The answer is to get character creator David Michelinie together with Mark Bagley and write two issues of Amazing Spider-Man. Of course, Michelinie is the creator in theory. There’s a lot of debate over who truly created the concept, but at the very least, Michelinie came up with who he was as a character. Between this story and the one following, he’d lay down the groundwork for the other writers intent on writing Venom.

It takes place in Amazing Spider-Man #374 and #375. Look at that cover. People talk about how great MacFarlane’s Venom is, but I personally consider Bagley’s take to be the definitive version.

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We Care a Lot: Prologue

October 26th, 2008 Posted by Gavok

(WE CARE A LOT!) About the gamblers and the pushers and the geeks
(WE CARE A LOT!) About the smack and crack and whack that hits the streets
(WE CARE A LOT!) About the welfare of all you boys and girls
(WE CARE A LOT!) About you people ‘cause we’re out to save the world! Yeah!
Well, it’s a dirty job but someone’s gotta do it

— Faith No More, “We Care a Lot”

I’m going to do a little history lesson here. While yes, it is about Venom, for this first part, it’s more about me, my interest in comics and this very site.

We all have our stories about how we got into comics. Whether it be because someone lent you a copy of Killing Joke or your father read you issues of Rom: Spaceknight when you just a kid, we all have something to say about it. For me, it was sometime in early 1994. In our neighborhood, we had this place called The Great American Party Store which had party supplies and was THE place to go every October for Halloween costumes and decorations.

They also sold comics and as I looked through the area out of boredom, I came across Venom: The Madness #3.

I may not have been into comics, but thanks to television and videogames, I knew who Venom and Juggernaut were. Juggernaut was that awesome domed dude from that X-Men cartoon that I watched all the time and Venom was that bastard who would randomly jump out and attack me in the Genesis Spider-Man game. I never was able to beat him on the Daily Bugle level. Still, I found his evil Spider-Man design magnetic. When I saw this cover, it blew my mind.

Venom’s a good guy now? And he’s fighting the Juggernaut?! This rules!

What, I was 13 at the time. What do you expect?

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Corbett Hits Me Off Guard

October 23rd, 2008 Posted by Gavok

So there’s this comic character I liked from a couple years back who I knew wasn’t long for the world. True to my prediction, he didn’t do anything outside of ten issues worth of appearances, outside of appearing in the background. I knew that the guy was completely gone from everyone’s mind and would MAYBE appear in an issue of Avengers: The Initiative, if that.

When Rifftrax released their sample for their take on The Happening, I found myself taken aback.

It’s about 18 seconds in.

I don’t know. Maybe it’s just me, but I find that reference so surreal.

I understand this post may have completely wasted your time, so enjoy this as well.

You have no idea how many times I’ve watched this thing.

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52: The Graphic Audio

October 19th, 2008 Posted by Gavok

A couple months back, I reviewed Infinite Crisis in “Graphic Audio” form. Graphic Audio is a company that takes books and turns them into jacked up radio plays. I didn’t know what to expect, but came out entertained. Luckily, there was more fuel for my ears in the form of Graphic Audio’s take on Greg Cox’s novel adaptation of 52.

Hm. Already, I could tell that this wasn’t going to be more of the same. Infinite Crisis and 52 are very different. Infinite Crisis was seven slightly-longer-than-usual issues, condensed. For the novelization, they had to add in bits from other comics from that time to pad out the story. The Graphic Audio experiment took an average story and transformed it into something pretty good. In fact, reader Illvillainy, who picked up the CD set based on my review, had this to say:

Granted my imagination had me envisioning Doug Mahnke doing, say 12 issues, of gorgeous art while listening to the CDs but going back to read IC afterwards and seeing 7 rushed and badly paced issues of Phil Jimenez trying to be George Perez with scrunched up layout and one page splashes was severely disappointing. The audiobook wasn’t perfect but it made me like the idea of IC a hell of a lot more.

52 is another beast entirely. The quality was far superior on all fronts and due to lasting 52 issues, the story was more decompressed. Well, maybe “decompressed” isn’t the best word for 52. It’s just that there were so many subplots going on that if you were reading it for one of them specifically, you could go at least a month without an update. I cared about all of them to at least some extent, so I was cool with it. Though, really, I was mostly in it for Booster’s storyline.

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You Got Kahn in My Darkseid! You Got Darkseid in My Kahn!

October 16th, 2008 Posted by Gavok

Mortal Kombat vs. DC Universe, still shockingly not some kind of prank, is coming out next month. They announced the final roster a few weeks back, sadly shafting the epic Johnny Cage vs. Booster Gold rivalry we’ve been craving, but other than that, the news has been pretty slow. For the most part, Midway would occasionally release a picture of Raiden pointing at something in a cutscene or something just as trivial.

Recently they brought up two interesting little news items. First off, the collector’s version of the game has its own special box art, drawn by Alex Ross.

There is something so surreal about seeing the Mortal Kombat characters done in Alex Ross style. I also like Liu Kang’s pose there. He’s like “Hey! See my fist? This fist? It’s for YOU!” Then you have Raiden saying, “Ugh. I can’t believe you’re wearing those shorts with that shirt,” and Sub-Zero has a case of Liefeld Eye. Despite that, it’s cool shit.

There’s been a video released about the MKvDC comic that also comes with the collector’s version of the game. The art is done by MK co-creator John Tobias, who has been out of the franchise’s loop for years. To this day, the man’s art still holds up.

When you go to about 2:27 in, you get some nice images of the game’s final boss: an amalgamation of Darkseid and Shao Kahn.

Conceptually, it’s a stupid idea. Personally, I would have rather liked it if Quan Chi used his sorcery BS to make himself the host of the Spectre. The surprise here is that visually, Darkshao Kahnseid looks pretty damn badass. You’d think they they would have gone lazy and put Darkseid in Shao Kahn’s clothes or something like that.

Instead you have a demon made of stone (Darkseid) mixed with a skull face and spikes (Kahn) and some evil, glowing energy to add to the aura. It’s a nice touch, honestly. Looks like a cross between Doomsday and Brimstone.

It’s weird how opposite this whole game is to the Marvel vs. Capcom franchise. In terms of game quality, the winner goes to Capcom. Comparing Street Fighter to Mortal Kombat is like comparing Rocky to Rocky IV. Street Fighter is more legitimate and loved by the hardcore, compared to Mortal Kombat’s cheesy fluff. That’s not to say that MK isn’t loads of fun in its own way.

Yet MvC never embraced the crossover. Occasionally they tossed us something like Hulk talking to Blanka, Mega Man stealing Onslaught’s power, Psylocke saving Cammy from Hand ninjas or Gambit flirting with Morrigan, but it was still fairly minimal. By their fourth and final game they just tossed a bunch of characters into the game and figured that was enough. Not only that, but Marvel did nothing with it on their end. No comics or promotional stuff.

Look at what Midway and DC are doing with this. One of comics’ top artists takes to the game’s cover. Two of DC’s writers write the story for both the game and the comic, which is illustrated by one of MK’s creators. I’m sure the game’s cutscenes and endings will feature plenty of Easter egg appearances and references here and there.

The MvC games may be more playable, but you have to give the style points to MKvDC here.

By the way, to all the people gritting their teeth at Superman and Captain Marvel getting beaten up by guys like Kano: where were you when a little schoolgirl was kicking the crap out of Thanos, Apocalypse and Shuma-Gorath?

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There’s Just No Reason For This…

October 11th, 2008 Posted by Gavok

Anyway, during my breaks of playing Mega Man 9 while cursing in extreme fury every ten seconds, I’ve been working on my write-up of the 52 Graphic Audio. Just wondering, are there any requests for samples? Keep in mind that unfortunately, due to constraints, the only stories covered are Booster’s, Montoya’s and Black Adam’s.

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One Big Pile of Scud

October 9th, 2008 Posted by Gavok

Even back in the day, before I even really read comics, I had somehow heard of Scud: The Disposable Assassin. I’m not really sure how. I didn’t have any diehard comic-reading friends. I’ve never even touched a Sega Saturn, so I wouldn’t have paid attention to his game. Yet somehow I knew of the series and what the main character looked like despite the series having less than two years’ worth of issues during its initial run while being published by an independent company. That’s pretty impressive.

In all the years I’ve been into comics, I never thought about getting into the series because all I had ever heard of it was that it was jarringly unfinished. I’m a guy who enjoys closure, so that would have bugged the hell out of me. Luckily, series creator Rob Schrab finally got around to finishing the series off ten years after the fact with four additional issues.

I learned this when the Barnes and Noble I work for got in Scud: The Disposable Assassin: The Whole Shebang. That’s the funny thing about being the comic guy at the book store. You’d see something pop up in the receiving department and buy it yourself. Then when the store gets in a second copy in to replace it, you’ve already convinced a co-worker to pick it up. It’s a while before the book-buying public gets a chance to see it.

I picked up Whole Shebang on a whim. I remember hearing enough good things about the series and the art looked fun, so why not. I got through the whole book, filled with 25 and a half issues, in about a week and I had a complete blast doing so. I highly recommend it.

The comic takes place a couple decades into the future where murder is perfectly legal, at least in America. Street corners have vending machines that offer disposable assassins referred to as Scuds. Upon completing their mission and killing their target, they self-destruct. Our Scud is part of the company’s “Heart Breaker Series” and is hired to take out a nightmarish female mutant creature named Jeff. Midway into the mission, he discovers the sign on his back warning bystanders about his eventual self-destruction. Not wanting to die, he instead wounds Jeff, calls 911 and has the monster put on life-support. Scud gets to live, but he also needs to pull assassin jobs to pay for the life-support.

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Ultimate Edit: The Annotations

October 6th, 2008 Posted by Gavok

Ultimate Edit has come and gone. I hope you had as much fun reading it as we had making it. Rereading some of the stuff, I notice how awkward bits of the dialogue come off. There are some references that are either obscure or too outdated to work months later. For the hell of it, let’s look back on the series with some Ultimate Edit Annotations.

As for how the Edit got started, I had posted on the Batman’s Shameful Secret sub-forum at Something Awful about how I was playing with the idea of giving Ultimates 3 the same treatment that MightyGodKing gave Civil War among others and Funnybook Babylon gave Infinite Crisis #4. ManiacClown, who I knew only as the guy with the rapping Etrigan avatar, insisted I go through with it and asked to volunteer.

I later emailed MightyGodKing about whether I was stepping on his toes with this. Though he hadn’t read the first issue yet, he was debating between that and the also awful Countdown: Arena #1. He was leaning towards Arena and ultimately went with it, leaving me free to take apart Loeb’s latest work.

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Ultimate Edit Week 5: Day Seven

October 3rd, 2008 Posted by Gavok

Well, here it is! The last day.

In the penultimate installment, Quicksilver sacrificed himself for his father by taking an arrow to the chest. The irony is that he would have been able to run in there in time to catch the arrow with his hands if he didn’t have that limp from being shot in the knees by Magneto back in Ultimate War! Good going, Master of Magnetism.

Here’s the rest.

And that does it. My eternal thanks to ManiacClown for writing this with me from issue #1. Thanks to hermanos for the site to showcase this and his never ending support. Thanks to the MightyGodKing himself, Christopher Bird, for his guidance. Thanks to Jeph Loeb, the Joel Schumacher of comics, for giving us such an easy target.

And especially thanks to all of you readers out there who enjoyed it. Even those of you who didn’t enjoy it. You gave it a shot anyway, so I can’t argue.

Now, will there be some kind of Ultimatum Edit in the near future? Hm… we’ll see.

BUT! I can do you one better. I’m sure many of you have heard of Rifftrax, the website second coming of Mystery Science Theater 3000, headed by Mike Nelson and the rest. Some of you may have heard of iRiffs, the new feature on the site. Now any moron with a microphone and time on his hands can put together his own Rifftrax selections for the public to purchase and enjoy.

I am one of these morons.

That’s right. Me, Nick “ManiacClown” Zachariasen and my old friend James Howard will be making fun of things video/audio-style. Here we’re just starting off with Japoteurs, a somewhat racist Superman cartoon from the 40’s. But we have a lot more in the works, so stay tuned once the iRiffs section is up and running.

Tomorrow or so, I’ll probably have some kind of annotations thing for Ultimate Edit up. So if you’re into that kind of stuff, check it out.

Again, thanks for reading, folks. It’s been a blast.

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Ultimate Edit Week 5: Day Six

October 2nd, 2008 Posted by Gavok

Home stretch time.

In the last installment, Ant Man said something really unbearably stupid. Let’s move on as the Ultimates confront Magneto, not with actions, but with words.

So, yeah, if you were wondering where I was going with that inner dialogue about Iron Man’s spine, there you go.

Thanks to writing partner ManiacClown for coming up with too much usable dialogue so that I had to make the text all scrunched up and awkward looking to fit in some word bubbles. Thanks a lot, jerk!

Tomorrow is the big conclusion. I wouldn’t miss it for the world.

Day Seven!

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