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Pluto: Kids’ Comics for Grownups

May 29th, 2009 Posted by david brothers

In a just world, Pluto: Urasawa x Tezuka would be a game changer.

For the past twenty or thirty years, Marvel and DC have made a business out of telling mature stories with characters that were originally aimed at kids. While they have had some runaway successes, the majority of their output has been less than quality. The characters began growing older, going through increasingly extreme trials and tribulations, and rapidly speeding away from anything resembling “appropriate for all ages.”

In Pluto, Naoki Urasawa does it right. I recently finished the first three volumes He avoids the sensationalism and grime that tends to accumulate around stories that reinvent kiddie characters for an adult audience. I can’t judge its faithfulness to Osamu Tezuka’s “The Greatest Robot on Earth.” I’ve never read that story, and probably won’t until I finish Pluto. However, as a story in and of itself, Pluto is excellent.

pluto-atomPluto is, essentially, a re-telling that shifts the focus of the original story. My understanding of the original work is that it was an Astro Boy story that featured several guest stars. As of volume 3 of Pluto, Urasawa has elevated Gesicht, a detective, to the same position as Astro Boy in the original work, while Atom and another character serve as something between supporting characters and lead protagonists.

You could say that the story is about Gesicht and his search for a serial killer, but that would be selling it short. It is about Gesicht, Atom, Atom’s sister Uran, and various other characters. The serial killer, whose identity isn’t truly revealed until the end of book three, simply serves as a convenient way to move these characters into situations where they have to interact with and bounce off each other.

I’m very fond of the relationship that Atom and Gesicht have. The inversion of the traditional “wise old man” works very well. Gesicht comes across as child-like next to the more technologically (and emotionally) advanced Atom. He’s full of questions and conjecture, and eager to pick Atom’s brain. He comes across almost rude in his probing, but he’s coming from a good place.

pluto-atomfaces-01Atom, on the other hand, is impossibly self-assured and confident. He knows his abilities well, and is content with his life. His “real boy” demeanor never comes off as false or forced. When he sees a floating UFO and get distracted, or when he digs into a bowl of ice cream, he genuinely enjoys it. Boiling him down to something as simple as a robot is doing him an injustice, because he is clearly so much more. Just the fact that the first thing he orders is ice cream is telling.

One of the best scenes in the series so far, from an emotional and artistic perspective, involves two of the strongest robots in the world, Brando and Mont Blanc. Urasawa begins the scene with wide shots of bits of wreckage and Brando’s battle suit. Brando himself is a heavyset man who resembles his armor. Urasawa plays with angles and scale in the scene, causing Mont Blanc to seem enormous next to a man who can fairly be called “large.” Mont Blanc stays motionless while Brando approaches, and doesn’t speak when Brando greets him. When Brando asks him how many he killed, there’s a close-up panel of Mont Blanc’s emotionless face, which is followed by a panel that’s even closer while Mont Blanc simply says “A lot.” The next page is a two page spread of devastation. Robots lay dismembered and unrecognizable. No robot is whole in this scene except for Mont Blanc and Brando, and neither are scratched. It was clearly a slaughter.

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This four page sequence is just a sample of how Urasawa makes Pluto work. There is action, yes, but the real action, the action you care about, is in the drama. It’s in the despair in an emotionless face, and in the way that a robot, a machine built to be precise, simply answers “a lot.” It doesn’t matter how many robots he killed, because the only true answer is “a lot.” He’s fighting in a war, but he’s also struggling with his faith in that war. It doesn’t matter that he killed 3,022 robots. It just matters that he killed a lot. The specifics don’t measure up to the reality.

The follow-up sequence to this examination of war features a televised broadcast of Atom and his role as a member of the peace-keeping forces in this war. The old warhorses (Mont Blanc, Brando, and a third named Hercules) talk about how easy he has it. He’s an “Emissary of Peace.” He isn’t stuck fighting for someone else’s hate, an emotion they don’t even understand. They came to fight for justice, but found something hate in its place. The kind of hate that forces three robots to destroy almost ten thousand of their kin in one day. After Hercules asks “What is this thing they call hate?” they look out over the battlefield and broken robot bodies and the answer is clear.

Even the scenes focused around the serial killing are more about the people involved than the murder. Atom’s encounter with a bigoted detective serves to tell us as much, if not more, about Atom’s character and depth of compassion as it does about the case itself.

It’s hammered home in scene after scene: the characters are what matter. It isn’t about the why, or the what. It’s about the who. The latter third or so of the first volume is dedicated to the story of North No. 2, his new master, and both of their attempts to regain, or attain, their humanity. It’s almost complete lacking in action until the last few pages, and even that action is kept mainly off-screen.

Our first meeting with the killer of the book is played the opposite of the way these scenes usually are done. Rather than a scene which would normally begin with slam-bang action and end in pithy farewells and threats, Urasawa pens a meeting that is disconnected and more than a little sad. Urasawa’s choice for the character who meets the killer first is a keen one in light of that character’s special ability.

The killer, rather than being a thoroughbred monster, is more like a lost animal. He’s confused and detached, not entirely sure of who he is or what he can do. He’s at a different level of humanity than Atom or Gesicht. Gesicht is curious about being human, Atom accepts his humanity, and the killer has lost his, if he ever had it in the first place.

This is where Pluto shines. It’s more than just a murder mystery, and sometimes borders on a subtle meditation on the idea of humanity. Gesicht, Atom, Uran, Brando, Hercules, and the killer are all functioning as different aspects of humanity, and this makes their interactions all the more interesting.

pluto-atomfaces-02pluto-atomfaces-03Urasawa takes an idea that has been run into the ground and manages to pull it off. Every other mature book starring a kids’ character needs to sit up and take notice of how it is actually done. Urasawa doesn’t show us Atom waist-deep in the blood of the fallen to get a rise out of us. There’s no leering, drooling rapist of a villain lurking around in the background to raise the stakes. And despite that, the regret is clear as day on Atom’s face and in the awkward pause after he talks about his role in the 39th Central Asian war.

Where Marvel and DC failed in this is that they went for the cheap shock. A wife of a superhero was raped, a Robin beaten to death, another Robin grew up and became a victim of sexual assault, and if a hero doesn’t die in an event, that event is a failure. They went for the thing that would rile people up, rather than get them talking.

Urasawa gets me talking. I’d barely finished the scene of Atom and Gesicht in the diner before I got online to say something about it. Urasawa has a lot to say in Pluto, and he’s doing it in a way that draws you in without going for the cheap shock of Atom punching through a bad guy.

If you aren’t reading Pluto, you are missing out on some of the best comics around. Volumes 1, 2, and 3 are available now, while 4, 5, and 6 drop in July, September, and November respectively. I assume that Viz is going to keep up a monthly schedule for the series, which means it will conclude in March 2010 with volume 8.

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McDuffie fired off JLA

May 28th, 2009 Posted by david brothers

Nope, it was my own doing. I was fired when “Lying in the Gutters” ran a compilation of two years or so of my answers to fans’ questions on the DC Comics discussion boards. I’m told my removal had nothing to with either the quality of my work or the level of sales, rather with my revelation of behind-the-scenes creative discussions.

I have to say I’m a bit disappointed, because next summer was planned to feature a JLA-driven crossover, where my book’s story line would have been the driving force. I’m distressed by where I left Black Canary, as my intention was to use the current subplot to strengthen her character and relationships with the new membership, and instead I’m leaving her at the bottom of a hole I’d intended to rebuild her from. I was also just about to get a regular artist for the first time since I’ve been on the book, which would have been nice. That said, I’m sure DC’s going to put together a creative team that will generate major excitement around JLA, which is as it should be.

As for me, I’m still busy story-editing both Ben 10: Alien Force (just nominated for 3 Emmys!) and the upcoming new Ben 10 series “Ben 10: Evolutions.” As far as comic-related stuff, the all-new “Milestone Forever,” is still on track for late this year/early next year, and the Milestone trade paperback program is in full swing, with Static Shock, Icon and Hardware volumes already on the way. I’ve also recently completed a console video game script that I can’t talk about yet, but that will be of interest to anyone reading this thread. I’m currently writing a Direct-To-Video animated feature for Warner Animation, the second of two I’ve taken on this year. Again, I can’t say what they are until they’re officially announced, but they’re likely of interest to superhero fans, and one of them I can’t help looking at as what-could-have-been. You’ll see what I mean.

From McDuffie’s boards, via the homey Uzumeri.

And I mean, I’m not surprised. It’s sad, but I’m very glad to see that McDuffie has plenty of stuff lined up. I wish DC hadn’t hamstrung him right out of the gates, but that’s what happens with top-down editing. I said it in ’07 and it’s still true: DC screwed up. They screwed up hard.

McDuffie show-ran Justice League Unlimited and he’s running Ben10. Those cartoons are rolling in dough. The Static Shock cartoon had better ratings than Pokemon. Why bring him in and then handcuff him? He gave Tom Brevoort gold on Fantastic Four. Fun, all ages comics that had plenty of appeal for everyone.

To put him on JLA, and then tell him “Write these stories,” is pathetic. McDuffie and the JLA is a no-brainer. Everyone loved JLU. That’s why they put him on the book. It’s so simple a child could come up with it. The fact that he had to address the status of the book in public basically means that he was getting no traction behind the scenes, doesn’t it? Doesn’t that sound like some kind of mismanagement?

Firing McDuffie when you still employ artists who can barely draw anything approaching acceptable comics, such as Ed Benes or Tony Daniel, is pathetic. Try again.

DC Comics, and Dan Didio, lost. End of story.

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On Katsuhiro Otomo

May 28th, 2009 Posted by david brothers

Early this week, Matthew Brady linked to a great lecture on Katsuhiro Otomo by Kentaro Takekuma. Click through, give it a read.

I’m a big Otomo fan, in part because Akira was one of the first anime I ever watched. The anime led me to the manga, which led me to the (awesome) colorized Marvel/Epic versions, which in turn led me to the (slightly less awesome) Dark Horse reprints. I’ve got three of the hardbacks Marvel and Dynamite Forces put out in the ’90s, even. I’d love to get the ones I’m missing in hardback form, but finding those seems to be pretty tough.

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Blokhedz Act 2: Paid in Full

May 27th, 2009 Posted by david brothers

Blokhedz Act 2: Paid in Full is up over at MissionG.

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Want to play Uncharted 2 early?

May 27th, 2009 Posted by david brothers

An Uncharted 2: Among Thieves Multiplayer Beta code fell off a truck, and 4thletter! is passing it on to you.

If you want it, leave a comment telling us about a video game should’ve been a comic, and then tell us why. What about the game would make a good comic? Should it be a direct adaptation or something else? Basically, tell us what, why, and if you’re so inclined, how.

This is your chance to tell someone that you think the Tiger Woods PGA Tour series you’ve been writing in your spare time should be picked up by IDW, or that your Crackdown comic is going to move 100,000 copies for Marvel.

The deadline is June 3rd, the day the beta starts, so you have one week to come up with the best idea you can. Don’t blow it, kids. We’re gonna pick the best and give away the code.

Important bits: you’ve got to have a PlayStation 3 and a PSN account to make this work. PSN accounts are free, PlayStation 3s… not so much. If you’ve got both, comment away! If you don’t have either, you can still comment, but please be sure to let us know that you don’t have a PS3!

On June 3rd, after reading about the video games that should’ve been comics, I’m going to write about a video game that was turned into a pretty great comic.

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Your bi-weekly Fourcast!

May 26th, 2009 Posted by david brothers

In case you missed it yesterday, the first Fourcast went live on Memorial Day. Check it out here.

Here’s the details if you want to keep listening:
Podcast RSS feed
Main 4l! RSS feed
iTunes subscription

Sound good? We’ll be back in two weeks with more. If you’ve got comments, criticism, or suggestions, leave them on the post proper or drop us an email or a message on twitter.

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Preview of The Essex County Complete @ Top Shelf

May 25th, 2009 Posted by david brothers

Title kind of says it all, doesn’t it? Check out this preview of The Essex County Complete, including an introduction by Darwyn Cooke, at Top Shelf’s page.

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Great Moments in Black History #11: “Leave a ring around your eye and tread marks on your back”

May 25th, 2009 Posted by david brothers

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from marvel’s daughters of the dragon: samurai bullets. words by jimmy palmiotti & justin grey, art by khari evans.

(what’s misty knight’s theme song? the champ. bet y’all didn’t know she had a fake arm, she lost it, wild and raw before rap, she was getting it on.)

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Fourcast! 01: Saved by the Cowl

May 25th, 2009 Posted by david brothers

We took the plunge and recorded the inaugural 4thletter! Fourcast! this weekend. Esther and I sat down in my apartment and talked about comics for a while, and our gift to you is thirty-four minutes and five seconds of good stuff. I’m not 100% happy with the mix, as there are a few audio peaks spread throughout, but we can work those out as we go along.

We’re looking at a biweekly schedule for now, and bringing in a few surprise guest stars down the line. We also need to rope Gavin into the mix, but that’s a problem for another day.

We begin the first of many Fourcasts with a talk about Batman: Battle for the Cowl, Final Crisis Aftermath: Dance starring the Super Young Team, and what character really hooked us into comics.

If you want to subscribe, hit up the podcast-specific RSS feed or grab the normal one. Tell your friends, give us an iTunes review or three, and drop us some comments. If you want to subscribe on iTunes, click here! If you have suggestions or want to donate some music… drop me an email.

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Lone Wolf and Cub Interlude: Haruku: The Manga

May 24th, 2009 Posted by david brothers

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I hadn’t intended to write about Kazuo Koike and Yoshihiro Morifuji’s Hulk this early, but fortune favors the bold, I suppose. A few minutes after my second Lone Wolf and Cub post went live, I noticed a comment caught in my spam trap. I’m glad I stopped to read it, because it’s a gem. It originally ran in Weekly Bokura Magazine beginning in 1970, and I’m reasonably sure that this is the first time Americans have really gotten a chance to see it.

Garret sent over the link to a full scan of Hulk and thanked me for visiting his site. And, wow! It’s really interesting to see. I bothered a few Japanese-speaking friends until they agreed to help me figure out a few of details. The katakana for the title reads “Haruku.” Later in the volume, the logo treatment changes so that it reads “Haruku: Monsutaa Komiku.” “Hulk: Monster Comic.”

From what I and my lovely assistants managed to figure out of the story, it stars Dr. Araki, survivor of Hiroshima. Both of his parents died in the blast, and he’s come to Nevada to work on the gamma bomb. General Ross, Major Talbot, and Igor retain their names, but Rick Jones has been turned into Ricky Tenda. He’s got a Japanese mom and an American dad. Betty Ross is now Mitsuko, though Dr. Araki calls her Mitchan.
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