h1

Scattered Thoughts on the Siege and the Sentry

May 19th, 2010 Posted by Gavok

There’s little more disappointing in comic books than a bad ending. A story that’s bad from start to finish? It happens all the time. A story or series with a rough beginning? As long as they can get past it and get their footing, it gets a pass. A rough ending, on the other hand, easily poisons your final thoughts on a product. For instance, let’s say Return of the Jedi ended with a scene of Luke saving the galaxy by viciously murdering Darth Vader and the Emperor. Not only would that have sucked, but Return of the Jedi would have sucked and the Empire Strikes Back would have sucked in retrospect.

That’s how I feel about Siege, the miniseries by Brian Michael Bendis and Oliver Coipel. The miniseries ended about a week ago and I wasn’t quite sure what to make of it initially. Why did the ending bug me so much?

First, let’s look at the miniseries itself and how it ranks as an event. At only four issues (regardless of the unfortunate delay), it’s really refreshing. With Secret Invasion and Blackest Night, I’ve become completely sick of overly long event comics. This goes doubly for the two examples, as it means every single comic tie-in is going to be the same basic story told over again. Siege is quick and to the point. The issues are action packed and move the story forward at breakneck speed. The tie-ins are quite good for the most part, with the worst being at least inoffensive. It’s the first event where the Ben Urich tie-in mini is actually pretty good.

The art’s rather nice too.

Then you have to look at what it’s all about. Usually with these event comics, they do so well because they’re really dynamic story ideas. You can rant about how people only buy them because they’re important to continuity, but I mostly disagree on the basis of having described these stories to non-comic readers and seeing their reactions. If you tell someone about what World War Hulk or Civil War or Blackest Night is about, a lot of the times they’ll come across as interested.

How do you describe Siege to somebody? “There’s this crazy jerk who is one of the country’s bigwigs and he conspires with a trickster god to attack a floating city of gods in Oklahoma just because they’re there. The crazy jerk has a uber-powerful ace in the hole and a bunch of superheroes interject themselves into the battle.” It doesn’t have any real kick to it.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

This Week in Panels: Week 22

February 21st, 2010 Posted by Gavok

It’s a pretty big week for this installment. How big? This one’s all me. Ow, my wallet.

Authority: The Lost Year #6
Grant Morrison, Keith Giffen, Brian Stelfreeze and Joel Gomez

Avengers vs. Atlas #2
Jeff Parker, Gabriel Hardman, Scott Kurtz and Zach Howard

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

This Week in Panels: Week 9

November 22nd, 2009 Posted by Gavok

This time, I’ve sadly been left high and dry by my 4th Letter comrades. Feh. Guess I’ll have to take care of this week myself. Maybe they won’t have anything to add to my weekly segment, but I’ll have something to add to their little podcast tomorrow, just you wait and see.

Adventure Comics #4
Geoff Johns, Sterling Gates and Jerry Ordway

The Authority: The Lost Year #3
Grant Morrison, Keith Giffen and Darick Robertson

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

“Their capacity for evil so evident and prevalent”

November 5th, 2009 Posted by david brothers

I wanted to revisit and expand on the “HEROES DON’T KILL” post from yesterday, since it prompted some conversation.

My biggest problem with HEROES DON’T KILL as a hard-line rule is that it stems from the days when comics were meant for children and suffered under the tyranny of the Comics Code. Heroes must be pure and heroic at all times, and killing was right out. For children, that’s fine. Simple morality tales are an easy way to introduce the social contract. What’s racism? Racism is bad. What’s war? War is bad. And so on.

The problem is that comics grew up with their audience, and writers started stretching the limits of believability in an attempt to appear grown up. Every time a villain broke out of jail, he’d have to do something worse to top the previous story. Joker evolves from the Clown Prince of Crime to the Thin White Duke of Death, and every breakout spreads death and decay by the dozen. Norman Osborn goes from a guy who killed a girl once and wanted to run the underworld into a scheming plotter capable of faking several deaths, ruining even more lives, and torturing whoever he likes.

At a certain point, in the quest to give heroes something to fight against, the creators of these comics have made the heroes look like failures. Batman: Arkham Asylum, the recent video game, is an excellent example. No matter what he does, or who he rescues, nothing he does matters. You can idly rescue a couple of asylum patients and workers in the game, but when you re-enter that area, whoops, look at that, they’re dead. Sometimes you get there in time to see an inmate beating their brains in, but it’s too late to save them. It makes Batman look inept, like all he can do is stand there in his long johns trying to hold back an unstoppable tide of pure evil.

It’s not any better in the comics. Villains break out of jail, murder a few people, go after the hero, and then go back to jail. Eighteen of our months later (if we’re lucky, and we usually aren’t) and they do it again. And again. And again. The body count rises, the hero thinks about all the lives that have been lost and feels bad about it, and then does the exact same thing again. Lather, rinse the blood off your hands, and repeat.

What’s even worse is the sliding scale of acceptable killing. Sentient beings from computer monsters to aliens? Murder at will. However, a guy who has, over the course of maybe six months at most, shot down an airplane full of civilians to see if a hero would catch it, ordered the death of several American citizens, hired mass murderers and villains under false pretenses, engaged in military actions in foreign lands, and placed scads of people who are loyal only to him in various sensitive places in the federal government? That guy is strictly off-limits.

msmarvel28-01msmarvel28-02wahwahwhiner

See? Ms. Marvel is three things here. Creepy, smug, and a hypocrite. Why is it okay to kill aliens and not humans? Is that where “Thou shalt not kill” stops? “You weren’t born in Peoria, you’re fair game?”

It’s the hypocrisy that bugs me more than anything. When Hawkeye says that the Avengers should kill a man who has killed Spider-Man’s girlfriend, kidnapped his child, ruined the life of a good friend, created a vicious cycle of hate that infected Peter’s best friend Harry and his son, faked Aunt May’s death, and tortured Spider-Man for days… Spider-Man’s reaction, realistically, shouldn’t be to whine about how heroes don’t kill ever ever ever no matter what.

I’m not saying that all heroes should be bang bang shootem up all the time. That’s stupid. There are several perfectly good reasons not to kill someone, and killing would ruin the charm of certain characters. I don’t think Superman should ever kill anyone. Spider-Man, as the ultimate street level everyman hero, probably shouldn’t kill anyone, either.

(though back when i cared about that sort of thing, i realized that the one instance where spidey would kill would be if and when norman snaps, kidnaps MJ, or maybe Baby May, and it’s his last choice. he’d do it, and he wouldn’t feel good about it, but he wouldn’t regret it, either.)

But, to pretend that heroes should never kill, while their enemies continually up the ante and stack atrocity on top of atrocity and shoot past irredeemable and on into genocidal… you start to notice the guy behind the curtain. That’s when you realize just how the sausage is made and start caring less and less. Black Adam has millions of deaths on his resume. Vandal Savage destroyed Montevideo. Deathstroke’s blown up Bludhaven, and, along with Cheshire, nuked the capital of Qurac. Mongul destroyed Coast City.

At some point, you have to weigh your peace of mind and so-called moral high ground against thousands upon thousands of lost lives. And sometimes… it’s worth the sacrifice.

And that’s why the hard-line HEROES DON’T KILL is childish to me. It’s applying a black and white morality to a situation that doesn’t fit it any more. Back when Spider-Man was created, Doc Ock was killing people mainly by accident. Green Goblin just wanted to run the mob. Now? Now villains completely undercut the hero by simply existing, and every time we get one of the “I’m better than you, I don’t kill” scenes, or the scenes where the hero fights hard to save a villain’s life so that he can sleep soundly at night… well, I roll my eyes.

All I want is to see some nuance and maturity when taking on the idea of heroes killing, rather than heroes with barely a leg to stand on preaching directly at me. It’s not clever, it’s not smart, and we’re not children. Garth Ennis got it with his portrayal of the Punisher. It’s not even hard or really very complicated. Sometimes, the hard choice, the bad choice, the unreasonable choice, is the best possible choice to make. Sometimes you have to do bad to do good.

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

This Week in Panels: Week 6

November 1st, 2009 Posted by Gavok

Here we go with the biggest week yet of this. Big week for Punisher and Ares, so if you like badasses with skulls on their chests, there you go. Ambush Bug was apparently an almost complete rewrite of what was supposed to be #6, so the panel in question isn’t supposed to say, “This is how funny the comic is.” It’s more, “They’re telling the truth and joking about them joking about it doesn’t stop it from being bad.”

Ambush Bug #7 (of 6)
Keith Giffen, Robert Loren Fleming, Art Baltazar and Franco

Anti-Venom: New Ways to Live #2
Zeb Wells, Paulo Siqueira and Chad Hardin

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

This Week in Panels: Week 5

October 25th, 2009 Posted by Gavok

To make up for last week’s lackluster batch, we’ve returned with more substance this time.

Amazing Spider-Man #609
Marc Guggenheim, Marco Checchetto and Luke Ross

Azrael #1
Fabian Nicieza and Ramon Bachs

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

We Care a Lot Part 18: The Sammy Hagar of Cannibalism

October 13th, 2009 Posted by Gavok

“Oh, no. No no no. That’s—that’s Venom. That’s Venom as me. That’s—and it’s not even the good one. It’s Mac Gargan.”

— Spider-Man, New Avengers #50

Due to popular demand, I guess I have to dedicate one of these installments towards Mac Gargan, the current Venom. First, a quick refresher on who Mac Gargan is and what he was up to before donning the hungry goo spandex.

Mac Gargan used to be a greedy private investigator, doing just about any job as long as the price was right. Jonah Jameson hired him to figure out the link between Spider-Man and Peter Parker. Mac wasn’t getting anywhere due to Peter’s spider-sense indicating when to slip away, so Jameson pulled out the big bucks for more desperate measures. Using an experimental serum and a cybernetic suit, he transformed Mac into the Scorpion. On the plus side, he was granted strength and agility to counter Spider-Man, along with a cool tail that shoots stuff. On the minus side, it drove him completely mad.

I think we need more villains who are only evil because whatever gave them powers also made them fucking crazy. A lot of the early Spider-Man villains had that going for them.

Scorpion existed for decades as a B-list Spider-Man villain. He was one of the many, many villains who in some way existed as the dark shadow of Spider-Man. Due to his insanity and his insatiable hatred for Jameson, Gargan tended to fail as a team player. Also, some of his insanity came from his inability to remove his costume.

Mark Millar reinvented Gargan for the better during his run in Marvel Knights Spider-Man, which I covered earlier in this series. At some point, Gargan had become a top henchman for Norman Osborn. His armor was gone, though with many operational scars left behind, and his sanity had been more or less restored. Sure, he was still a bad guy, but he was a coherent bad guy. Under Osborn’s orders, he orchestrated the kidnapping of Aunt May as a way to mess with Spider-Man and get Osborn out of prison.

As we know, the Venom symbiote – having skipped on its latest host – decided that Gargan was ideal. Perhaps it was how Gargan’s Scorpion powers are notably comparable to Spider-Man’s. Perhaps it was Gargan’s hatred of Spider-Man, spiked with his lack of Eddie Brock’s morals. But by the end of the day, Mac Gargan had become Venom.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Fourcast! 15: The Sinister Six

September 7th, 2009 Posted by david brothers

6th Sense’s 4a.m. Instrumental brings us in as we discuss our three favorite Batman and Spider-Man villains, and just what makes them so great. Esther’s got Bane, Catwoman, and the Riddler, I’ve got Norman Osborn, Black Cat, and Doc Ock. There’s a surprised amount of similarities in our picks, even though we surprised each other.

After that is the Continuity Off to end all Continuity Offs, as Esther explains Hawkman, Hawkgirl, Hawkwoman, and Hawkworld, and I… well, give it a listen.

Grab the Fourcast! via RSS or iTunes.

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Cabal Edit

May 4th, 2009 Posted by Gavok

It’s been an interesting week for Dr. Doom. Wait, let me rephrase that: Dr. Doom has been a total jerk this week! Yes, I know being a jerk is his thing, but he’s gone the extra mile lately. In Dark Avengers, he’s rude to Osborn and his henchmen for saving his life. In Dr. Doom and the Masters of Evil, not only does he double-cross Magneto, but the entire miniseries is reasoning to make Doom even more of an asshole. Then you have Dark Reign: The Cabal. In one segment, he burns alive two of his servants just to make sure Loki is who she says she is.

Plus there’s the first segment, written by Jonathan Hickman and Adi Granov. I thought it was a cool segment (I love Granov-drawn Venom), but… I just didn’t think they went far enough. So I went back and fixed it up. The first page is untouched, but I’d like to think that the rest of it is an improvement.

Interesting that Doom thinks that Noh-Varr and Ares won’t stand for Osborn’s shit for too long. Plus I guess we’re getting the Spider-Man movie Goblin armor in comic form once Osborn gets tired of being Iron Patriot.

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

The Top 70 Deadpool Moments Day 7: But It Just May Be a Lunatic You’re Looking For

May 2nd, 2009 Posted by Gavok

Back in the day, hermanos used to have all those cool “4th Letter is for…” graphics. Hm… his name does start with D. Yeah, let’s do it.

Neat!

10) Separate Ways
Cable/Deadpool #42 (2007)
Writer: Fabian Nicieza

Cable’s “death” in the comics was oddly done. It took place in X-Men #200 with this Cable/Deadpool issue acting like deleted scenes. Deadpool doesn’t even get a cameo in the big X-Men issue. No respect.

Having just done away with Sabretooth and having smoothed over things with Deadpool for the umpteenth time in their relationship, Cable explains that he needs to destroy the island and destroy all the future-related information in his computers. Deadpool volunteers to find where Cable keeps the backup of that information so he can help take care of it. Right before Deadpool can take off, Cable stops him.

Cable walks through the wreckage of his island paradise and thinks, “Thank you. I’m proud of you. Goodbye.”

I couldn’t imagine a better final moment between the two.

With Cable fighting Gambit and Sunfire, Deadpool is off to find that computer backup while taking on the Acolyte Senyaka. Cable is on the losing end of his fight and thinks about the concepts of sacrifice. Before the island can explode, he makes sure to teleport Deadpool off the island and back to his apartment.

“You sacrifice yourself to keep your dream from being corrupted. But most of all… you do it for the people in your life who matter the most…”

Back in his apartment, the layout is similar to the opening scenes of Cable/Deadpool #1. Deadpool immediately destroys Cable’s computer backup, looks out the window and says, “I wasn’t worth it…”

He turns on the TV to see news of Providence exploding, validating that Cable’s out of the picture. Going from sad to serious, Deadpool ends the issue promising, “…and I won’t let you down…”

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon