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This Week in Panels: Week 178

February 17th, 2013 Posted by | Tags: ,

Welcome to ThWiP! Was Taters is off competing in an arm wrestling tournament to win the custody of Sylvester Stallone’s kid, so no panels from her this week. Instead, I’m helped out by Gaijin Dan, Jody and Space Jawa.

Still got to get around to reading that One-Punch Man thing. I’ll need to keep an eye out when that gets collected.

Age of Apocalypse #12
David Lapham and Renato Arlem

Avengers Assemble #12
Kelly Sue DeConnick and Pete Woods

Batman #17 (Jody’s pick)
Scott Snyder and Greg Capullo

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UDON’s Super Street Fighter: New Generation Fights Like Gentlemen

February 17th, 2013 Posted by | Tags: , , ,

That title isn’t even grammatically– you know what? Forget it.

The Street Fighter franchise has always given us interesting comics to work with. When the second game hit the scene and became an early-90’s phenomenon, we got both a terrible series in America that got canceled by the third issue and a manga that made enough sense out of the few existing story beats and created something entertaining. Various manga would appear throughout the years, becoming so beloved by Capcom that they’d introduce characters and concepts as being canon in the games, such as Sagat’s adopted children and Sakura’s rival Karin.

Starting in 2003, UDON – known mainly for that badass redesign of the Taskmaster back in the day that nearly every artist has chosen to foolishly ignore – began a Street Fighter series. While the constantly-changing and cropping titles makes it a headache at times to keep track of, it’s a fun narrative that tries to streamline the many characters and happenings in the game’s universe. Mainly written by Ken Siu-Chong, the comics have told the stories of Street Fighter, the Street Fighter Alpha games and Street Fighter II while doing side stories to build on the cast of Street Fighter III and Street Fighter IV. All that and miniseries based on Chun-Li, Sakura and Ibuki. Sadly, Adon is yet to get his own series.

The end of the Street Fighter II: Turbo series doesn’t quite stick the landing due to the reveal in Street Fighter IV that Gouken – Ryu and Ken’s master – isn’t so dead after all. Incorporating him into the final issue is not unlike having Thomas Wayne show up to punch out the Joker in the climax of a lengthy Batman story. Once that was done, UDON stayed silent for a while until announcing that their Street Fighter comics would no longer be monthlies, but released in graphic novel format. The first of which is Super Street Fighter: New Generation.

More than the format, what really makes this new story different for Siu-Chong is the pre-existing definition. Capcom has defined much of the events of the earlier Street Fighter games and what became of who, so the previous comics were Siu-Chong connecting the dots with his own little touch. New Generation is based on the Street Fighter III games (which storywise is comprised of Street Fighter III: Second Impact and Street Fighter III: Third Strike), which lack all that narrative detail. The games introduced an overwhelmingly new cast with only Ryu and Ken returning, eventually bringing in Akuma and Chun-Li for familiarity. Capcom never went out and came up with too many canon descriptions of what went on in the storyline.

The book tells its own version of the events of Street Fighter III, but with the inclusions of characters from previous games. Heck, Guile is our main character and he wasn’t even in any version of Street Fighter III. It’s neat to see explanations of what became of certain people from the pre-III games. For instance, after Bison’s death and Sagat’s refusal to have anything to do with the criminal enterprise, Shadaloo’s resources were divvied up by Balrog and Vega, who each went legit. Sakura graduated high school and became Ryu’s student, all while wearing an even more gratuitously fanservicey outfit (she’s now Ryu without pants). Zangief, Mike Haggar and Rainbow Mika became members of the Olympic council, making the recent real world situation with wrestling being dropped kind of hilarious in the timing.

The main story deals with the Secret Society, a cult run by the ever-powerful, thong-wearing, two-toned nutjob Gill. Guile – who has spent the last four years at a desk job since the fall of Shadaloo – is investigating the situation, but is alarmed when his inside man has gone missing. Even worse, he finds out of an unfinished list of targets that the cult is after and everyone’s favorite karate Jedi Ryu is on top of the list. Worser than that, Guile’s already too late and he discovers that Ryu’s already been taken. Worse-worsier, he finds this out through Sakura, who’s been driven insane from the experience and demands that Guile stay out of her way. To uncover the mystery, Guile is joined by angry military grappler Alex and another world warrior who I won’t spoil.

That’s not the whole package. Scattered throughout are chapters that tell side-stories. Wrestler Mania with art by Gonzalo Ordonez Arias shows how an argument between E. Honda and Hakan over which wrestling style should be added into the Olympics becomes a full-on fight. Target. Dhalsim. with art from Andres S. Blanco has Twelve attack Dhalsim in the Himalayas while morphing into various characters from the first game. Final Forest Fighter II by Jim Zub and Sean Galloway shows a sparring match between ninjas Guy and Ibuki. There’s also origin stories for Alex (Long Vo on art) and Juri (Zub on words, Omar Dogan on art) with the latter one being especially good. At the very least, it explains why Juri could be so vengeful against Bison/Shadaloo while being a full-on villain with no redeeming values.

Oh, I almost forgot. America’s sweetheart Chris Sims teams up with Edwin Huang to write School in the Summertime, a six-page story where brash, powerhouse boxer Balrog crosses paths with refined fisticuffs gentleman Dudley. It definitely hits its potential and as luck would have it, UDON released the full thing on Facebook. That keeps my conscious clean enough to post them here.



“…gutter trash.”

The hardcover also features a bunch of pages of character art. It retails at $34.95, but you’re better off hitting Amazon or BN.com for a better deal. If you’ve enjoyed the previous comics or have always wanted to read a story about an overly-happy Turkish man who loves oiling himself up more than anyone ever should, it’s worth checking out. Just not at list price.

Now if only UDON would allow me to write an Adon backup. He’s basically just Chris Jericho, but with more kicking. What’s not to love?

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Devil Survivor Overblogged: 2nd day

February 15th, 2013 Posted by | Tags:

An ongoing series about my time playing Shin Megami Tensei: Devil Survivor Overclocked, divided up according to the stages of the game. Once a week, I think, I’m going to hit a few big topics that have stuck in my head and then a lot of little ones. Fridays.

This is like a Let’s Play, but only I get to play and you’re required by law to read it and like it.

2nd day

Story So Far: I forget.

Right now: There’s demons, there’s kids, and the demons want to eat the kids? I don’t remember exactly.

black power Status:
Level: 20
HP: 162
MP: 64
St: 12
Ma: 8
Vi: 7
Ag: 9
Move: 4
Speed: 50
Skills: Agi, Zan, Hero Aid, Counter, Leader Soul, Marksman

Demon 1: Lilim (Femme)
Level: 18
HP: 137
MP: 79
St: 7
Ma: 11
Vi: 8
Ag: 8
Skills: Mute Eyes, Elec Dance, Zio, Mana Bonus, Anti-Elec, Devotion

Demon 2: Thor (Deity)
Level: 18
HP: 195
MP: 28
St: 19
Ma: 4
Vi: 12
Ag: 2
Skills: Elec Dance, Anger Hit, Agi, Counter, Knight Soul, Awakening

Voice Acting: I really dig the voice acting in this game, particularly the way they update a few specifically Japanese things. I mean, surely they didn’t call Atsuro Atsuwrong in the Japanese dub, you know? That’s the kind of thing I like to see in translated media. If you can’t directly translate the joke, go with something close and still funny. Don’t just leave it there like a fat dollop of “This would be funny if you spoke Japanese.”

Grinding: I barely play traditional RPGs any more. Not because I hate them, but more because the ratio of time played vs rewards received is so low. NBA 2k13‘s My Player is essentially an RPG, right? You create a character, you name him, and you take him on a quest to the Hall of Fame. You’re rewarded for your time and effort on a regular basis, whether via earning experience points to level up your guy, new endorsements, or being able to have an incredible game and feeling the warm glow of having accomplished something. I had a bad stretch of games and got demoted from starter to sixth man, but I’ve been focusing on improving the weak parts of my game and I’m playing better than ever. That feedback loop works and works really well. I had to take a break from playing it, honestly, because I was getting too into it.

It’s tougher in RPGs. Most of the rewards in RPGs are story-based. You find out what happens next as you complete things, but the work you put in to be able to complete those things usually isn’t rewarded very well. That’s why they call it “grinding.” You gotta do it to get the reward.

It’s a pacing problem. If a game is properly paced, you should be able to progress through a game without having to grind. Each accomplishment gives you the tools you need to complete the next accomplishment, on through to the end of the game. When improperly paced, you have to kill hours doing repetitive and boring tasks just to barely squeak by.

I haven’t had a reason to grind in Deandre’s Silly Overworld yet, but I have done half a dozen or so of those free battles. I’m wondering if this is me preparing for later grinding by trying to get a leg up. I know these games, and I basically play them on instinct at this point.

Shomonkai: They’re a weird cult and I don’t trust them at all. The girl I met is maybe reliable, but the rest seem like the type of dudes who would engineer a demon apocalypse to bring their undoubtedly Lovecraftian god to Earth.

I Quit: I wrote the above bits like… in December? Mid/late December, shortly before the holidays. I was doing a consulting gig that required an hour-long commute by train and then taxi, so why not play an RPG? So I wrote, took notes, and played for a few days in a row.

At some point in Day Two, I forget when exactly, I hit the exact point where I needed to grind. And wow was it a pain. I think it was the battle just before the battle where you have to start protecting humans, so maybe it was in the early afternoon? I don’t remember. I don’t care at this point.

I grinded. I ground it out. I leveled up, I beat the stages that were giving me trouble, and I haven’t touched the game since. I haven’t even really touched my 3DS, in fact, barring playing the Fire Emblem demo.

Grinding sucks. It sapped my enjoyment of the game. I’m grinding in Ni No Kuni right now, but that game at least hides the grind behind a mission-based questing system, so it never feels like a grind, even when you’re killing 10 bone dudes for some weird lady in Al Mamoon. In DSO, you grind and it’s blatant grinding. YUCK. Life’s too short.

Anyway, I quit. I’ll find some other game to blog about that isn’t Dumb Stupid Obnoxious. I was expecting to really dig it, but I didn’t, and when it started bugging me, I decided to bail out. Sorry 🙂

Unprocessed Notes:
2nd day:
-The team system is an interesting way to do things, and I like that you can swap them around pretty easily during a battle.
-Haru seems cool, but ha ha ha her top is constantly falling off. I like that she uses a musical instrument instead of a DS. Curious to see where her story goes, though I think that someone already spoiled that for me.
-It’s kinda crazy that you have to fight gangsters as well as monsters, but I’m glad it happened. It also explains why Race-O and Race-D (which decrease damage done by your race) are available for humans to equip.
-so far, it seems like the government knew this was coming, the gangsters have chosen to take advantage, and someone has seeded the Yamanote Circle with monsters for whatever reason. Where is this going? The gov’t has written off the circle and is going to purge everything when the situation goes fully south?
-Gin seems kinda dumb, though I like his name.
-grinding
-voice acting is actually pretty good? i like how they don’t say the protagonist’s name, too, though that’s a series staple

つづく: “NEXT TIME, on Devil Survivor Overblogged: David has to find another 3DS game to play! On top of that, he has several dozen joke titles for Devil Survivor Overclocked he has to figure out how to use!”

All jokes aside, I do need a new 3DS game, and I don’t want it to be Fire Emblem. I’m open to trying new things: what do you like and why? I’m tempted by MGS3 but I definitely own that on PS3 as well. Is it worth the purchase on 3DS?

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A Quick Note on Wiz Khalifa’s “Good Dank”

February 12th, 2013 Posted by | Tags:

There’s two things about Wiz Khalifa’s “Good Dank” off his Kush & OJ mixtape that I’d excitedly refer to as my favorite (or the best, or the superior, or…) thing about Wiz Khalifa (or rap, or music, or jokes, or puns, or…) should you make the fatal mistake of asking me about pretty much anything.

The first is this line:

“Louies cover my eyes… not them hundred dollar Ray-Bans, fam — these six seventy-five”

Rappers do this thing where they brag about having expensive stuff, right? Everybody that ever rhymed Maybach with laid back, everyone who ever said the word “beamer,” everyone who said “Cristahl.” But what they don’t do too often is brag about having the expensiver version of expensive stuff. Who does that, right?

But here’s Young Wizdom. He knows Ray-Bans are expensive. (I myself managed to talk myself into a pair in the 10th grade, which I promptly lost. A year later, I lost my first cell phone.) So he wants to make it clear that even though some of us can scrimp and save and wheedle our way into some expensive sunglasses, there is a tier of sunglass above even that lofty tier, a tier that we are not welcome to visit, and it’s silly we even formed our mouths to ask the question.

Cold-blooded.

My other favorite thing about this song is this line:

“Got my paper right, now we like white boy hair the way they… …jealous”

Now, rappers say a lot of dumb things. I listen to a lot of rap, so believe me when I say rappers say a lot of dumb things. Sometimes it’s amazing, other times it’s excruciating, and sometimes it’s this, which is the most beautifullest thing in this world.

The line is amazing because Wiz is looking us dead in our eyes while he delivers it. It’s some type of ultra reverse double dog dare. When he gets to “got my paper right” you’re nodding along. You’re in familiar territory. “We like white boy hair?” Hmm… that’s kinda weird. Where’s he going with this? “The way they…” hits and you think, huh, weird. What’s he gonna say? And the second “…” hits and you get it, and you don’t want it, you’re like, No, no way, this dude isn’t about to do that. Who’d do that? Right?

“Jealllllllllllllous,” Wiz says, and your feel it hit in short sharp shocks to your spinal cord and you’re laughing and you’re amazed that he was so confident when he said it and you’re damned forever.

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Could anybody tell me what is the Race Card?

February 11th, 2013 Posted by | Tags: ,

Lena Dunham’s Girls debuted last year. I hadn’t heard much about it, but a friend talked me into watching it, and it was pretty definitively Not For Me. But because I’m an idiot, I’ve kinda/sorta kept up with following the reaction and controversy about the series — how it’s super white, how the writers like to say stupid things in public, and so on. Looky-loo stuff, really. “Why do these people hate/love/defend/attack this stuff so much?”

Of course, that began backfiring almost immediately, because all things do. I don’t think I’ve read a single pro or con piece on the show that was worth the time, though a few of the more measured reactions — Kareem Abdul-Jabbar’s piece definitely included — were interesting, from the outside looking in. I’m curious about what works about Girls, what doesn’t, and why much more than I am than checking it out firsthand.

The latest one I’ve read was a piece by Rob Hart called “Call It What It Is: The Hatred Directed At Lena Dunham Is Petty, Childish Bullshit,” which I checked out after it drifted across my Twitter. It’s one of those defenses that depends and/or suggests that everyone is either a moron or jealous — in other words, not a good defense so much as a “You are all dumb and mama said knock you strawmen out.”

But this defense, when dismissing any and all negativity also tripped one of my pet peeves once I got to here:

As soon as the race card got played, there was no way for Dunham to win. When Donald Glover showed up as a black Republican, instead of being an interesting role for a funny and talented person, adding a black person in a featured guest spot was deemed RACISM (according to Kareem Abdul-Jabbar, at least).

There’s a lot I don’t like about this bit. Abdul-Jabbar said “But this really seemed like an effort was made to add some color — and it came across as forced,” which is pretty objectively not what Hart says he said. But the bit that made me roll my eyes, that made me second-guess this habit of driving slowly past other people’s problems and gawking, was the first eight words: “AS SOON AS THE RACE CARD GOT PLAYED.”

If you believe in the race card, you’ve got some scumbaggy views on race and culture. End of story.

It’s cool to defend Dunham or whatever, I agree that a lot of the rhetoric about her and her show has been pretty stupid and thinly veiled horribleness, but I feel like you shouldn’t act like a moron and pretend like the race card is a thing that actually exists while defending some dumb TV show.

The race card isn’t real. Let’s say that for the purposes of this argument the race card is a real thing that can be played by colored people. It isn’t, I repeat, but let’s say that in this hypothetical world full of unicorns and dragons and magic, it is real. The race card wouldn’t be the big joker or the small joker. It wouldn’t be the Ace of Spades or a Royal Flush (assuming you had several… never mind), either. It wouldn’t even be Draw Four. It would be that extra card that comes in card decks that explains the rules to a card game. You know the card that we all ignore? It’s that one. But the only thing written on it is “YOU CAN’T WIN.”

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This Week in Panels: Week 177

February 10th, 2013 Posted by | Tags: , ,

Hello nice people. This week it’s me reading way too much superhero comic junk, Gaijin Dan reading way too much manga, Brobe sending in a chunk of stuff and a little something-something from Was Taters, Space Jawa and Jody.

I should feel alarmed that I’m enjoying Thunderbolts, even though I know that Way will do me wrong like he always does. Then again, to paraphrase Mitch Hedberg, we eat every apple knowing that it’ll become a core.

Unleash the panels!

Animal Man #17
Jeff Lemire, Scott Snyder, Steve Pugh and Timothy Green II

Avengers #5
Jonathan Hickman and Adam Kubert

Batwing #17
Fabian Nicieza and Fabrizio Fiorentino

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Crossover Celebration Part 6: Turtles Forever

February 8th, 2013 Posted by |

It’s really pretty amazing how Teenage Mutant Ninja Turtles is one of the more versatile properties in comic history, ranking up there with Batman and Wolverine. Remembered mainly for the popular 80’s and 90’s children’s cartoon, you have to remember that the foursome started out in a comic where Leonardo impales Shredder with his katana in the very first issue. He even drinks some beer a few issues later, which feels off in retrospect. The property has taken some strange turns over the years, even to the point where the more kid-oriented comic series by Archie Comics featured a storyline where they go back in time, beat up Hitler, convince him he’s in Hell and trick him into shooting himself in the head. Around the same time, Michelangelo was teaming up with the Muppet Babies, Alf and Bugs Bunny to get a kid off drugs on a Saturday morning TV special.

When the Turtles fad died down, the cartoon still remained on TV for a long, long time. How long? There was an episode that featured April O’Neil looking stuff up on the internet. Jesus. I even remember stumbling upon the very last episode one Saturday morning, surprised that it was still around. The ending was rather nice, with Splinter telling the four that he had nothing left to teach them. They were all his equals and would no longer be able to call him “Master”. They tried to keep the franchise around just a little bit longer with a live-action show, but with that failing, the Turtle stuff took a break for a few years.

In the early 2000’s, a new Ninjas Turtles series was created by 4Kids that revitalized the concept. It decided to go back to basics, throwing away all the ideas and characters from the 80’s cartoon and basing everything on the original Mirage comics. In fact, there’s an almost purist distaste you can feel from the series in their refusal to pay any lip service to the first cartoon, outside of a couple Easter Egg references. Though it is rather cool that by revealing their version of Shredder to be an Utrom alien, he’s essentially Krang and Shredder in one character. Regardless, it was a good show and lasted a rather long time, even after jumping the shark and going into the future for a season.

It was announced that Nickelodeon was buying the rights to Teenage Mutant Ninja Turtles and if the 4Kids series wasn’t already on its way out, this made it definite. The creators decided to go out the best way possible: an animated movie in the style of a crossover between the 4Kids TMNT and the 80’s cartoon TMNT.

The movie begins with Hun, leader of the Purple Dragons and go-to muscle for Shredder, as he steals some tech stuff at a lab. The Ninja Turtles appear to stop them. Later that night, the situation makes the news, distressing Splinter, who can’t believe his students would be so careless. What’s extra strange is that all four turtles have been home in the sewer all night. They figure out that the Purple Dragons are involved and go to find out what’s going on.

We find that the Purple Dragons won that little pre-credits skirmish and have the Turtles as prisoners. Hun sees them and is completely confused.

“You were expecting maybe someone else?”

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Are you going to Emerald City Comicon?

February 8th, 2013 Posted by |

PARKER / BROTHERS: LIFE IN AND AROUND COMICS
Friday
Room: 3AB
Start: 7:00PM
End: 7:55PM

Jeff Parker, writer of fan-favorite comics like Red She-Hulk and Agents of Atlas, sits down with David Brothers to have a frank and funny conversation about what working on comics is really like, where inspiration actually comes from, and why if you want to be a pro you need to stop being a fan. Do you have preconceptions of what the comics industry is like? Come through and watch this tag team destroy them with jokes, opinions, and hard facts.

LOOKING PAST THE TARGET AUDIENCE
Sunday
Room: 2AB
Start: 1:00PM
End: 1:55PM

This year, the geek community’s strained relationship with diversity came to a head. Conflicts over exclusion, and identity politics, and what makes a “real” geek have exploded into the mainstream media. Creators, curators, community leaders, and critics on the front lines examine the fight over geek identity and barriers to diversity in geek communities and media; and propose concrete steps toward a diverse and inclusive geek culture. Join industry leaders Rachel Edidin, David Brothers, Andy Khouri, Regina Buenaobra, Sarah Kuhn, Cheryl Lynn Eaton and Kate Welch as they discuss this hot button issue.

You should come by and let me put this poison in you.

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Don’t Check Your Bags [Ni No Kuni]

February 7th, 2013 Posted by | Tags: , ,

Studio Ghibli and Level-5’s Ni No Kuni: Wrath of the White Witch is a type of game I don’t play very often: a family-oriented big budget title. It’s heartwarming and kind, to the point where even its violence is positioned as being a temporary evil that will lead directly to greater good. I had one thought just after the game really got going that forever shifted the experience for me: what if this isn’t real, and it’s just Oliver’s way of coping with the death of his mother?

It sounds stupid and cynical, doesn’t it? We have a habit of attempting to ruin or taint everything that reminds us of our own lost innocence, and you can definitely look at that thought as being part of that trend. At the same time, it’s a hard idea to let go of, particularly when you start to consider a few things in the game itself with less of a blindly trusting eye.

The death of Allie, Oliver’s mother, is what really gets the game started, with her revival being the end point of Oliver’s quest. To bring her back, Oliver is going to go up against Shadar, the Dark Djinn, with the help of Drippy, his fairy friend.

Drippy enters the narrative just after the death of Allie. Drippy was a doll that Allie gave to Oliver, and represents Allie’s love for her son. As Oliver cries while holding his doll, his tears fall onto the doll, causing it to come to life. Upon waking up, Drippy explains that he is not just from another world, but was locked away by an evil entity who may hold Allie’s life in his hands.

Drippy spins a tale full of wonder, but the heart of it is one idea: Oliver can get his mother back. Oliver accepts Drippy’s reality because he’s guaranteed the power to change things if he goes along with Drippy. He can return to point when he was happy. On the one hand, this is a standard hero’s journey. On the other, it’s incredibly convenient, isn’t it?

The cracks in Drippy’s narrative become even more obvious when you consider his behavior. He’s hiding things from Oliver. Oliver knows that he’s meant to save this world from the Dark Djinn, but Drippy spends more time reiterating how capable he is than actually giving him advice. Drippy emphasizes Oliver’s potential, not his reality, whenever they meet another character.

Drippy downplays the danger, and that makes me wonder if I can trust him. His explanations of how this new world works don’t quite make sense. He shows Oliver how to transfer emotions from one person to another, but that process somehow leaves the giver feeling even more of the emotion they gave away. Later, he assures Oliver that they aren’t really killing the creatures they fight. They simply go somewhere else after being chastised and will soon return as loving creatures. Where do they go after you hit them with fireballs and swords? Um. Somewhere?

The biggest warning sign, the moment that gave me pause more than any other moment, came when Oliver returned to the real world for the first time. At this point in the game, he’s fully accepted his quest and acquired clothes that fit the magical realm. We’d laugh at him if we saw Oliver in real life, with his cape, Little Lord Fauntleroy getup, and ridiculous boots. In the game, from what I saw, everyone simply takes it in stride. It barely rates a mention, and that bothered me.

The townspeople care about Oliver and how he’s coping, but they rarely remark on his clothes and avoid speaking to him at length about his mother. I got the feeling that they don’t know how to take the situation or Oliver himself. A child loses his mother and walks into your store wearing a ridiculous outfit. How do you react to that? Apparently the answer is “you ignore it and pretend like everything is mostly okay.”

The idea that Oliver is out of his depth with his grief a dark twist born from a dark thought, but the more of Ni No Kuni I play, the more the puzzle pieces seem to fit together. If I took Ni No Kuni entirely on its own terms as a lovable game about loving and being loved, I would probably lose interest pretty quickly. But my own baggage, my interests and tastes, gives me a greater — or probably just “different” — appreciation of the story.

I feel like what you bring to a work of art is about as important as the art itself. No work of art is a monologue. It’s a conversation between you and the creator of the work. You are a large part of the reason why a fantastic work of art clicks with you so hard and why some other fantastic work of art falls flat. Sometimes your mind is perfectly shaped to take a certain story. Sometimes it isn’t. In the case of Ni No Kuni, my own baggage and interests changed the game for me.

Instead of bailing out of the game early on with a “Good, but not for me,” I’m playing a lot of Ni No Kuni in an attempt to prove this thought wrong. I don’t want Oliver to have to face up to his own impotence and grief. I don’t want his mother to be dead. I don’t want Drippy to be a guide with dark intentions. I want Oliver to win.

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never believe the hype

February 6th, 2013 Posted by | Tags: , , ,

john paul leon - static shock special 01

john paul leon - static shock special 02

I want you to keep this two-page story by Matt Wayne, John Paul Leon, Noelle Giddings, and Dave Sharpe from Static Shock Special in mind this month. I want you to think of this every time someone — anyone, myself included — invokes Dwayne McDuffie’s name.

I want you to think about what they have to gain when they say the man’s name.

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