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4thletter is… drama.

December 21st, 2006 Posted by david brothers

No text or essays for this one. I just really, really like the gif.

Want to know the quickest way to have all your blogging time sucked away? Work retail during Christmas and write about video games during the fourth quarter of the year, a.k.a. “The time every single freaking game in the entire world comes out all at once and you have to play most of them!”

More later, probably! I am currently enjoying a day off. I recently figured out how to access every single post from the original incarnation of 4l, which Gavok and I started back in March, 2005! Let’s see if anyone notices when we celebrate a two year blogiversary (such an awful word) four months after we had our one year! I think I’ll put up one of my earliest posts from the site. I just need a good name for the feature. Something faux old timey.

I’ve got a ComicSpace. Add a brothers, will you?

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The Top 100 What If Countdown: Part 20

November 12th, 2006 Posted by Gavok

Well, it’s been four months of lead-up. When the first part of the countdown came out, Lynxara asked about why I’d do a top 100 list for a series of books that only have 175 issues. Especially when I count two-parters as one entry. Truth be told, this isn’t like ranking the best issues of Nightwing or Mighty Thor. Most comic series have cohesion and you usually have an idea of what to expect in each issue. Writers, artists and story remain the same for months and sometimes years at a time.

What If, on the other hand, is different. What If is the ultimate comic book box of chocolates. Writers, artists, stories, ideas and tones change from issue to issue. Many stories are good. Many are bad. But almost every one of them is interesting in its own way. I could have easily have done a top 20 or top 50 list and be done long ago, but there’s too much fun we’d be missing out on. No jive-talking Incredible Hulk, or Matt Murdock crying over Wilson Fisk’s death bed, or Kraven the Hunter eating Peter Parker’s face.

Now let’s get in our Quinjet and take us down to #1.

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Round Up

October 28th, 2006 Posted by david brothers

It’s been a minute! Let’s chat.

-Did I tell you guys I’ve got One Volume Bone? I’ve got the first four colorized volumes, and I may continue to buy them, but I’ve got the big phone book now. I’m waiting before I start to read it, though I’m not entirely sure why. Anticipation?

I also scored Doom Patrol v4: Musclebound. Volume 5 is being solicited in January, and I’m hoping that Flex Mentallo trade is right around the corner!

Gavok still wants artists! Show us your funny bone and art skills!

-Stephanie Brown died in War Games, the Crossover That Blew. Her treatment was pretty shameful, and some would like to see a Robin memorial case dedicated to her. I’ve thought hard about this issue (no lie, i think about things sometimes!) and I just can’t agree. My argument, boiled down to its basics, is that “Steph wasn’t ever really Robin and she doesn’t need a Robin case.” That’s selling myself short, however.

Johanna Draper Carlson made a post on this subject a couple days ago and I ended up responding. I make an appearance in the comments thread and try to articulate why I feel that way. I really do have (what I think is) a well-thought out and reasoned point, so give it a look. I wonder if I could expand it into a better-edited post for here…

-Anyone else playing Marvel Ultimate Alliance on 360? If you’re not a jerk, add hermanos to your friends list and we can get our game on. The cast list is spectacular, Sue Storm is ridiculously good, and Deadpool is hilarious. Solid game all around and I wish I could’ve reviewed it in the magazine.

gtahgm.jpg-Speaking of the mag! HGM17 is out and about and ready for downloadin’. Our site is at Hardcore Gamer and here is the direct link to our magazine download page. Want to pay money for a print copy? Check out our subscribe page!

Go forth, my children, and make me rich read my magazine. We’ve got a dope Grand Theft Auto: Vice City cover story (complete with foil cover, no lie), a gaggle of galloping previews, some great reviews of video games due out soon, and a couple of sweet features. I think the Lost in VR feature ran this month, which dealt with VR in games. Check it out!

-More content later! I’ve got a Wildstorm post half done for you and those guest articles I promised before my business life exploded. Stay tuned, true believers!

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Malibu Kombat: Part Gold

October 2nd, 2006 Posted by Gavok

We’re almost done with the Malibu MK series. When we last left our heroes, Sonya was kidnapped by Kintaro, who claimed Shao Kahn had plans for her. Liu Kang and his new friend Bo defended against ninjas that repeatedly came out of the fucking blue. Johnny Cage and Jax were challenged by Smoke and Jade on an airplane. And Bullwinkle signed a contract to be a lounge singer, not realizing that his agent is really the nefarious Boris Badenoff!

Oh yeah. That too.

Smoke and Jade try to attack Jax and Johnny with their own strategies. Smoke uses the strategy of turning into pure smoke while Jade uses the strategy of having her tights hiked way up her buttcrack. The heroes counter this by making a couple Gone with the Wind references before knocking them through a hole in the plane. That… might make more sense if you read the comic.

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Malibu Kombat: Part 3

October 1st, 2006 Posted by Gavok

Next up on the Mortal Kombat tour is the 3-issue series Rayden and Kano. Definitely an interesting pairing. In fact, it almost seemed like a poor man’s Cable and Deadpool, with the over-powered hero god and his odd relationship with a less-powerful, vile criminal smartass. On one hand, I did like the story of this arc. On the other hand, two of the three issues were done by one Kiki Santamone. Fuck.

So Kano gets broken out of prison and is punished by the Black Dragon. He escapes his death sentence, but blacks out. Raiden has him taken to his pad, where Kano awakens to meet Raiden’s servants, two Asian ladies named Wynd and Rayne. I’d give props to Raiden for that, but at no point do we get to see art that makes them look like more than ugly, lumpy freaks.

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Malibu Kombat: Part 2

September 30th, 2006 Posted by Gavok

We’re seven issues into the MK series, meaning it’s time to talk about Goro: Prince of Pain. Yes, indeed. Here comes the pain. As you might remember from the last article, Goro was last seen beating up other MK characters until vanishing with no explanation. From there, the story split into Blood and Thunder #4-6 and Goro: Prince of Pain #1-3.

Prince of Pain starts off with Goro wandering around a major US city at night. He comes across a couple cops, who are too stupid to shoot him. Suddenly, a talking crow named Rook appears out of nowhere and vaporizes the cops with green laser vision.

We’re only just getting started. Rook lures Goro to the being that summoned him. He is Zaggot, a green-bearded wizard with a love for all things chaotic. He is completely insane and screams pop-culture nonsense that Goro isn’t meant to understand. Somehow, he’s still not awesome by any stretch of the imagination. I can’t understand it either.

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Malibu Kombat: Part 1

September 29th, 2006 Posted by Gavok

In the last article, I covered Malibu’s horrific attempt to do a comic based on the hit fighting game Street Fighter 2. As some of you might know, that wasn’t Malibu’s only attempt at a fighting game comic. Along with their forgotten attempt to make Virtua Fighter’s story look appealing (cancelled after the first issue), Malibu tried some of their magic on the Mortal Kombat series. As a series of mini-series and one-shots, the Malibu Mortal Kombat run went on for 26 issues in total. All-in-all, that’s nothing to laugh at.

But there is stuff to laugh about. Oh, believe me. There is plenty of stuff to laugh about.

This series isn’t to be confused with Midway’s promotional one-shots that came out as prologues for their respective games. Series co-creator John Tobias wrote and did the art for comics based on the events prior to Mortal Kombat, Mortal Kombat 2 and Mortal Kombat 4. You might remember seeing advertisements for these during the demo mode on old MK and MK2 arcade machines (ah, nostalgia), while the harder-to-find MK4 comic came with a pre-ordered copy of the PC version of MK4. These three comics were all decent enough and succeeded in what they were trying to do.

The MK2 one also had a fantastic depiction of the second Sub-Zero, who was shown as being less of a mysterious assassin and more of a tech-savvy businessman with a heart of gold.

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Malibu’s Street Fighter Comic: Here Comes an Old Challenger!

September 28th, 2006 Posted by Gavok

(Note: I originally posted this article about a year ago, but it fell off the site when hermanos redesigned it. Since we have Mortal Kombat Armageddon coming out in a week and a half, I thought now would be the best time to repost the Malibu comics articles. Expect to see the Mortal Kombat articles back over the next few days)

Street Fighter 2 is probably the most defining videogame in my life. When it came out, I was downright obsessed with it. I’d still be obsessed with it if Capcom would get around to making a new installment. Instead, they give us crap like Capcom Fighting Evolution, which defines itself for the wrong reasons. It actually is Capcom fighting the very concept of evolution.

Back in the 90’s, there was a lot of silly Street Fighter crap that came from the United States. Who can forget the live action Street Fighter movie starring Van Damme and Raul Julia? Or the awful American cartoon? Or the GI Joe action figures? Even worse was the 3D rollercoaster ride where Ryu and Ken blast M. Bison in the balls with a double hadoken.

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Comic Sites Worth Reading: Glyphs: The Language of the Black Comics Community

June 16th, 2006 Posted by david brothers

Glyphs: The Language of the Black Comics Community

I’ve got this site hooked up on my RSS feed, and it’s a great resource if you’re looking for info on black-related comics.

Sorry I’ve been away so much. Being a “video games journalist” takes a lot of time out of my day. Posts soon, I promise! I’ll have plenty of stuff to talk about, for sure!

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