Archive for the 'reviews' Category

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Julian’s About A Dollar (50+50)

August 25th, 2008 Posted by david brothers

Julian Lytle hit me with fifty… and then fifty more.

1) X-books from 1991-1999
2) Generation X drawn by Chris Bachalo
3) That ill cover to the old Who Killed Jean DeWolfe Spider-Man trade
4) Erik Larsen on Amazing Spider-man
5) The First pages of X-Men #1 drawn by Jim Lee with the X-men in a training session
6) X-men #4 where they are playing Basketball
7) Jubilee in all her Mutant awesomeness
8) Backlash by brett booth
9) Back in the day when Savage Dragon and Pitt would guest star in almost every Image comic
10) Michael Turner on Witchblade
11) Joe Madueira on Uncanny X-Men
12) Storm in punk rock gear and no powers with a Mohawk
13) X-Men Series 1 trading cards all drawn by Jim Lee
14) Marvel Universe Trading Cards Series 3
15) Spaceman Spiff
16) Kandea
17) Kaneda’s jacket and bike (it’s an ensemble)
18) Mad Love
19) Dark Knight Returns
20) A Dame to Kill For
21) Kingdom Come
22) New Frontier
23) Darwyn Cooke
24) Bruce Timm
25) Gen 13
26) Humberto Ramos
27) Crimson and Out There
28) Geoff Johns’s Teen Titans Run
29) New X-Men By Grant Morrison
30) The Fourth World by Jack Kirby
31) Spider-Man
32) Galactus
33) Batman
34) Superman
35) Crisis on Infinite Earths
36) League of Extraordinary Gentlemen
37) Luke Cage beating Dr. Doom for his cash
38) Dr.Doom
39) Inhumans by Paul Jenkins and Jae Lee
40) Earth X, Universe X and Paradise X (with Heralds)
41) The Legion of Super Heroes
42) SUPERBOY-PRIME
43) Love and Rockets
44) Mike Mignola
45) 7 Soliders by Grant Morrison and various artists
46) 52
47) Akira
48) Naruto
49) Calvin and Hobbes
50) Peanuts
51) The Crew
52) Priest’s Black Panther
53) Bendis writing Luke Cage
54) The New Avengers arc with the Hood drawn by Lenil Francis Yu with no inker
55) The Crew’s White Tiger aka Kasper Cole
56) The Master of Kung Fu
57) The Phantom
58) The Authority By Ellis and Hitch
59) Planetary
60) Alan Moore
61) Alan Moore and Travis Cherest on WildC.A.T.S.
62) Cyber Force
63) The Justice Society of America
64) Captain Marvel (Fawcett)
65) The Ultimates 1 and 2
66) Ultimate X-men By Millar and BKV
67) Dazzler
68) Boom Boom
69) NextWave
70) Dragonball
71) TMNT
72) Concrete
73) Elfquest
74) Jason Todd
75) Robin
76) Runaways
77) Young Avengers
78) The Metal Men
79) Rusty and Skids
80) New Mutants
81) Adam Pollina on X-Force
82) War Machine
83) Ed Brubaker’s Captain America
84) Casanova
85) Umbrella Academy
86) Marc Silvestri on Uncanny X-Men
87) Watchmen
88) Podcasts
89) San Diego Comic-Con
90) New York Comic-Con
91) Alex Ross
92) Moebius
93) Gambit charging a bike to blow up the Phalanx creature the X-men fought
94) Secret Wars
95) Maus
96) Sinestro Corps War
97) The Punisher
98) Preacher
99) Cliffhanger
100) Capcom’s Marvel fighting games

Me and Julian are from the same era of comics, man. Jim Lee X-Men, Jubilee, Moebius (who remembers that Silver Surfer story he did?), Gambit… it’s all dope.

Here’s his #5, for example:




I learned the word “cripes” from this comic. No joke.

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50 More Things

August 22nd, 2008 Posted by david brothers

Matt Cruea, long-time 4l reader, did his own list of 50 things he likes about comics here.

In addition to that, I’ve been getting some responses from fans with their own. Here are 50 things Matthew Bensen loves about comics:

1. X-Men 132 – “Okay suckers – you’ve taken yer best shot! Now it’s my turn!” (back when Wolverine was still cool)
2. Spider-Man fighting the Juggernaut
3. Secret Wars – The Hulk holding up a giant mountain, the X-Men getting their asses handed to them by Spider-Man and Wolverine cutting off the Absorbing Man’s arm
4. The Michael Jackson Beyonder from Secret Wars 2
5. The Miracleman series – despite the fact I had to pay a trillion dollars on Ebay to get the back issues
6. Stormwatch’s evil Henry Bendix
7. Avengers #274 – Hercules getting his ass handed to him by the Masters of Evil because he is drunk
8. Deathstroke the Terminator and his creepy relationship with an underage Terra
9. An idiotic Ultron, who for some reason felt compelled to build himself a robot bride (Jocasta)
10. All-Star Superman
11. The boxing tournament set up by the Champion in Marvel Two-In-One Annual #7
12. A deaf Hawkeye nearly missing his shot with Mockingbird
13. Crisis on Infinite Earths
14. When the Invisible Girl became an Invisible Woman
15. The Headmen
16. The paparazzi getting naked photos of She-Hulk while she is sunbathing
17. Jonah Hex
18. Bullseye tossing a scalpel at Matt Murdock just to test his wild theory that he may be Daredevil – then hightailing it out of there
19. Changeling and Kitty Pryde making out on Metron’s chair
20. Thor being transformed into a frog
21. A drunk Colossus getting into a fight with the Juggernaut
22. Geoff Johns writing the Justice Society
23. Doc Frankenstein
24. The Claremont/Miller Wolverine limited series
25. Thor fighting the rest of the Ultimates
26. Ultimate Wolverine trying to kill Ultimate Cyclops on a mission just so he can steal his lady – only to have everyone later forgive him for this betrayal
27. Robin giving up the short shorts to become Nightwing
28. Jericho’s blond ‘fro and chops
29. Tony Stark as a drunk
30. Thor’s trysts with the Enchantress and her sister
31. Woodrue’s autopsy of Swamp Thing
32. Morrison’s Animal Man
33. Fables
34. Wormwood’s escapades in Leprechaunia
35. The Thing’s girlfriend who was also a thing
36. Ozymandias dismantling Rorschach and basically telling him to give up
37. Storm’s Mohawk
38. Captain Hero pounding in Iron Fist’s head while trying to wake him up from a trance
39. When Sobek eats Osiris in 52
40. Emperor Doom
41. The last page of Green Lantern: Sinestro Corps Special #1 which shows all of the villains together
42. Kraven’s Last Hunt
43. Dazzler’s walkman and rollerskates
44. Because the 90’s eventually ended and good comics returned
45. Because Jim Lee still manages to produce art every once and a while
46. John Stewart’s arrogance leading to the destruction of Xanshi (because the Anti-Life creates a yellow bomb) in Cosmic Odyssey
47. The continuous cover for the Official Handbook of the Marvel Universe
48. Ed Brubaker comics – Sleeper in particular
49. God Loves, Man Kills
50. The fact that Marvel never sold out and brought Captain Marvel back from the dead – oh, wait…

Good list, yeah? A few of these are things I’d entirely forgotten about, but loved when I saw them. If you’ve got a list, send it over or link back. I’ve got more to come, too.

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50 Things Answers, Plus 50 More

August 20th, 2008 Posted by david brothers

I did the 50 Things meme with a twist, so I figure I better give y’all the answers, right?

Here we go–
1-10 – Awesome comics chicks (on a story level, dorks)
11-18 – Characters from the ’70s who don’t get used often enough
19-23 – Avengers that I actually like (ayo!)
24-28 – The extended Marvel family – Billy Batson, Mar-vell, Genis-vell, Mary Marvel, Phyla-vell. I forgot to include Noh-varr, who should totally date Mary Marvel.
29-35 – X-Men Blue team, a.k.a. the team Jim Lee drew
36-39 – Rapper/comic characters. John Blaze/Method Man, X-Man/Xzibit, David Banner/David Banner, Tony Stark/Ghostface
40-41 – Real life comics characters
42-45 – The best Daredevil writers
46-50 – Awesome webcomics

Easy, right?

Solenna from Solarts (and unofficial member of the FBB4l axis) sent over her list. She went ahead and included categories for you, too. She’s got impeccable taste in artists.

Guys I <3 are:
1. Dick Grayson
2. Danny Rand
3. Bucky Barnes
4. Bobby Drake
5. Jaime Reyes
6. Ares (DC’s version)
Ladies who are awesome:
7. Elsa Bloodstone (mostly in NextWAVE)
8. Catwoman
9. Barbara Gordon
10. Wonder Woman
11. Shining Knight
12. Layla Miller
13.Misty Knight
14. Colleen Wing
Costumes/Character design I like:
15. Hepizbah (it’s the poofy pirate sleeves)
16. Nightwing
17. Blue Beetle III
18. DC’s Frankenstein
19. Thena (Eternals)
20. Abraham Sapien
21. Hellboy
22. We3 (all 3 of them)
23. The Hecatomb
24. All of the Immortal Weapons
Artists who kick ass:
25. Chris Bachalo
26. Humberto Ramos
27. David Aja
28. JRJr
29. Tony Daniel
30. Stuart Immonen
31. Frank Quitely
32. Adrian Alphona
33. Jo Chen
34. Adam Hughes
Writers who kick ass:
35. Matt Fraction
36. Grant Morrison
37. Mike Carey
38. Warren Ellis
39. Brian K. Vaughan
40. Greg Rucka
41. Zeb Wells
Things that have made me cry:
42. Percy Gloom
43. We3
44. Identity Crisis
45. Civil War: The Confession
46. Blue Beetle 28
47. Wonder Woman 217
48. Watchmen
49. Runaways V2 #18
50. Gunnerkrigg Court

My friend Andrew Bayer did his list of 50 comics here, old buddy Mark Poa did one, too, and Cheryl Lynn has some great stuff on her list, too.

Anybody else want to take part? If you don’t have a blog of your own, hit me with your list and how you want to be credited.

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Jog on the End of the Punisher

August 18th, 2008 Posted by david brothers

The Savage Critic(s): A History of Punishment for Adults: Jog reaches the last, black page on 8/13

And so, here we are at the spectacularly-titled Valley Forge, Valley Forge: The Slaughter of a U.S. Marine Garrison and the Birth of the Punisher, Vol. 10, the last. Like I mentioned, Frank’s story reached a sort of ‘ending’ in Vol. 9, so this one is a little different. It’s the only one of Ennis’ MAX stories missing the title character’s famous narration; here, he’s observed, puzzled over. We never once climb inside him, for what more needs be said? The action is often interrupted by text and ‘photos’ taken from a book written by the brother of a dead character from Born, and the chapters we read touch on prior themes of the series, though with a special emphasis on warfare waged on questionable grounds.

This is an amazing review, is all. I hope to have a wrap-up on it soon, too.

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Comics & Criticism, Part II: Comic & Critic Harder

August 18th, 2008 Posted by david brothers

Artist Mike Choi noticed my post on criticism and art the other day, found it interesting, and wondered this:

A lot of people are taking offense to the ideas that Scott Kurtz and David Kellet bring up, that there is no room for critics in the creative process, and that all criticism is to be deflected, not used to correct. A lot of those people are critics though, so there might be some motivation to assume that position, but it doesn’t make it wrong.

However, I will pose this: Why do critics do what they do? What is their impetus to sit down and write a critique on something? I’ve heard many answers to what critics do and what purpose criticism serves, but what is the reason that they take it upon themselves to fulfill that function, without solicitation or compensation?

Before I get into it, I do want to say that I wish the argument hadn’t been framed and linkblogged in various places as Critics vs Creators, because that instantly causes people to choose sides and throw down (or is it put on?) dueling gloves. I’m not speaking from a position of enmity here. I love comics. I spend a considerable amount of my free time reading and talking about comics. You can’t really do that and hate creators.

And there, I guess I kind of answered Choi’s question. I don’t even really think of myself as a critic, to be honest. But, I talk about comics and things in them, be it positive or negative, because I enjoy them.

I feel like all great art involves audience participation. I don’t mean that as in being involved in the creative process, but more in the sense of actively participating in discussions about, interpreting, and generally poring over the work itself.

I’m an English major at heart. The most fun I had in high school was doing those essays where you take a poem or passage from a book and take it apart piece by piece, figuring out what each part of it means and where it fits into the greater whole. I like Grant Morrison. Most of the reason why I like him is that his stories encourage this behavior. I liked Seaguy the first time I read it. I read it a second time to see what I missed the first time. And a third time. And a fourth time.

I like being able to converse about these books. David’s annotations for Batman RIP are a ton of fun, because they’re the outcome of these conversations.

It isn’t so much taking it upon myself to fulfill that function as growing into it due to being a fan. It’s no different than spitballing comics at the comic shop, though the internet allows you to put some deeper thought to it, and hopefully not say stupid things. It’s fun and hopefully interesting.

I kind of balk at the assertion that all criticism is to be ignored, not because of job security (I don’t do it for a living, it’s almost strictly on hobby status right now), but because that shows a frightening lack of foresight. Positive comments from fans and negative comments from critics, or vice versa, are all the same thing. It’s feedback. It’s letting the artist know what has been working and what hasn’t, and it’s letting the audience of fellow readers know what to expect.

I don’t think that you should have to listen to all critics ever, but I think that checking out positive and negative feedback and deciding what’s valid or not (a different scale for everyone, to be sure) is important in growing.

I’m not even coming at this from the position of “Ugh, why do those guys get to make comics and I don’t?” I’m not a comics creator. I’m part of a group that has creators and soon-to-be creators alike. I like being able to go to them and get advice/criticism on my writing. But, right now, I have so many hustles (1, 2, 3, 4, amongst others) that creating comics has been pushed to the wayside.

I’m coming at it from the position of “I love comics and need to talk about them with somebody.” My friend Larry Young has a catchphrase. It’s “Making comics better.” I think that talking and discussing all this stuff, be it race, sex, violence, or even simple stuff like the quality of work, helps to make comics better. It isn’t a calling or a job. It’s just something I fell into, or grew into, and realized that I enjoyed.

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On Criticism and Art

August 11th, 2008 Posted by david brothers

I saw an interesting conversation on the blogohedron last week. It was about criticism and its place in art. It started here, with Johanna’s review of How to Make Webcomics, which was written by Brad Guigar (Evil Inc.), Dave Kellett (Sheldon), Scott Kurtz (PvP) , and Kris Straub (Starslip Crisis). It’s an overall positive review, though she dings it for proofreading errors (which is totally fair and most likely warranted), but the controversy (or whatever you want to call it) arose from this paragraph:

Oddly, the promotion chapter doesn’t mention either press releases or getting reviews, both sources of free coverage; instead, dealing with critics is covered in the audience chapter. The author of this section, Dave Kellett, breaks them into four categories and says, “each one can be diffused or made impotent by kindness and politeness.” So the goal here is not to listen, but to deflect. And that’s reflected in his categories; not one covers someone pointing out a legitimate flaw or place for improvement in the work. In other words, he doesn’t think critics are ever right. (The categories are the person who’s mean without meaning to be and really loves the comic; nitpickers correcting “useless details”; the hater; and the troll. This section, by the way, was the first piece of the book I read — it’s where the copy I was browsing fell open when I first picked it up. Fate!)

Scott Kurtz talked about the review here, and says this:

I’m not sure how I ended up in so many tug-of-war competitions with bloggers, where the outcome of our match determines the superior position: creator or critic. But it seems to be cropping up again. There is a strange sense of entitlement, an eerie assumption of an unspoken working relationship that I am happy to inform does not exist. Why we insulate ourselves from the notion that the external critic can EVER be right, is because their critique is moot in regards to the progression of our work.

Click through for the rest of the post. I’ll have some excerpts here, but not the full text.

I’ve got kind of a huge problem with this statement. The biggest problem I guess is that no one has ever said this in the history of ever. If anyone has actually said it, they were probably a pretty terrible critic.

I don’t think that any critic believes that he or she is a part of the direct creative process. Indirect? Yes. Direct? No. Critics do not exist to tell you how your work should go as you’re making it. They exist to tell you how you work has gone after you’ve finished. My mental image of a critic is still that first bit from History of the World Part I. The caveman paints on the cave wall, his friends and family praise it, they cheer, and then the critic walks in. And the critic pees on the drawing.

It’s probably a bad example, because the critic pees on the work and I can’t think of anything that’s really worth all that trouble, but it fits my view of a critic. Critics come along after the work is done and judge it. Whether they’re judging the literary worth of the work or just whether or not it made them laugh, they’re there to judge the finished work in whatever form it may take. Whether they pee on it or praise it is up to them.

Kurtz goes on to say–

Think about Star Trek and the Prime Directive. Sometimes, civilizations take a left turn in their natural progression and things go tits up. Sometimes there is a dictatorship or a famine or a plague that is going to steer this civilization into trouble, but the crew of the Enterprise CAN NOT ACT. They can NOT interfere. To interfere with those hardships would be to damage the natural progression of that civilization.

I feel like this is a labored metaphor, but maybe that’s just because I’ve never been a trek fan and had to actually ask someone about the Prime Directive. Anyway, his point here, boiled down and hopefully not misrepresented, is that you can’t interfere at all in the creation of art because that will kill the creativity inherent in it.

Again, I can’t agree. I think he has half a point, here, but feedback is important in the creation of anything. The best teacher I ever had was my senior year IB English teacher who wouldn’t hesitate to hand you a paper back with “rewrite this entire terrible thing” scrawled across the top. Critics exist to point out what you have done that didn’t work. It can give you pointers on what’s succeeding and what’s failing with your audience.

No critic is going to, or deserves to, stand over your shoulder while you’re at the drawing board or your typewriter and go, “Hey hey, hold up! You should change this word here and that line is way too heavy. Lighten that up and try this specific brush. Also make his cape blue.” That’s not why critics exist.

It might just be the critics I read, but I don’t get a sense of entitlement from any of them. It’s more about reading a book and giving your opinion on it. These opinions come in a lot of different forms, be it free association, measured responses, retailer-oriented, rambly new journalism, fairly highbrow, irreverent, worthless fanboy/fangirl screaming at the heavens (too many examples to count), or whatever. It’s up to the artist to read these and decide which ones are valid and which are not. Some of them may valid, all of them may be valid, or none of them may be valid.

The trick is being discerning. Not everyone’s opinion is going to make sense. Discounting the idea that any critic can ever be right seems kind of silly. No one is perfect yet, which Kurtz seems to agree with, but how exactly do you figure out what you did right and wrong? I’ve had things that I think work that turn out to be opaque and terrible. I’ve read interviews with creators who have had things pointed out to them that they never would’ve realized otherwise. Alternate points of view are important.

It’s not that we don’t realize we’re making mistakes. It’s not that we’re oblivious to the fact that our work is imperfect. But if we play it safe and never risk those imperfections, then we’ll never grow as artists. Ultimately, we can’t chart our course based on what our readership or critics thinks is working. We have to go with our gut.

Kurtz seems to be thinking that critics exist to encourage (or force) artists to work inside little boxes and never grow. “Nine panel grids or death! That person better be five heads tall! Why isn’t this three act structure?” There are critics who do that, yeah, but they aren’t the end-all, be-all. Honestly, I don’t even think those critics are any good.

This is kind of how I approach reviewing. I’m not there to try and diminish it, so much as to try and spot what went right and what went wrong. Sometimes comics outstay their welcome. Sometimes clunky dialogue kills an otherwise fun story. Sometimes someone writes a story where two adults with superpowers don’t realize that they’re upside down until eighteen pages in. Sometimes you get a sublime mix of words and art like JLA: Classified 1-3.

If anything, the critic should be a help to the creator. It is something the creator can go to, check out, and judge himself. Maybe they have a valid point. Maybe something wasn’t as clear as he thought it was. Maybe he’ll find something to take away from it, maybe he won’t. That’s the luck of the draw, I guess.

Recently, I called Mike Krahulik to compliment him on a new coloring technique he had used on a recent Penny-Arcade strip. I opened my phone conversation with the following statement: “Mike, Ignore all emails about the new coloring. It’s awesome. Pursue it.” But it was too late. He had already read all the mail and had been sufficiently discouraged enough to just drop the matter. “That’s what I get for trying to innovate.” he said to me.

He was joking, but there was some truth to his statement.

And that’s why there is no chapter in our book on when to accept that, sometimes, the critic is right.

This is kind of a terrible anecdote, though. Kurtz liked something that Krahulik did, other people didn’t, and Krahulik already decided to quit it, deciding that it wasn’t worth the hassle. I’m not sure exactly why that is why there is no chapter on when to accept that, sometimes, the critic is right, but okay?

It did illuminate one thing for me, though. It made me realize that Kurtz holds fans and critics to different standards. Critics exist to give negative feedback and fans exist to give positive feedback. It’s a thoroughly false dichotomy, and kind of an intellectually dishonest one, as well. What Kurtz told Krahulik is just as much criticism as what JDC displayed in her review of the book. It’s offering a critical opinion of a work. The idea that positive feedback is valid while negative feedback shouldn’t be paid any attention is a terrible one. Feedback is feedback, whether positive or negative, and both can help to grow a work.

I’ve got a friend who just screened his movie, Yeah Sure Okay. It’s something new and innovative, both for him and possibly for movies in general. I know that he co-created it with that idea in mind. After the screening, he went around soliciting feedback. What worked, what didn’t, what was hokey, what was awesome, and so on. He did it because he needs to know if he succeeded at his goal, and if he didn’t succeed, what parts weren’t hitting with the audience. He didn’t decide that he should never listen to critics because critics will alter the natural course of his creativity. He decided that it’s important to get feedback so that you can be sure that you’re on point.

That’s what the critic is for.

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The Dark Knight: The Deleted Scenes

August 1st, 2008 Posted by Gavok

Usually, whenever a big comic book movie comes out, I’m there with a little article about comparing the film to the novelization. After all, the novelizations are based on earlier scripts of the movie and shed some light on what was taken out. Sometimes things are for the better. Sometimes they’re for the worse.

There’s a reason I’m so late with the Dennis O’Neil adaptation of Dark Knight. While the books for Marvel movies come out about a month or so before release, it was decided, for spoiler purposes likely, that Dark Knight would be released as a strict-on-sale title. It came out the same day as the movie, but my Barnes and Noble didn’t receive it until days later. As a fun aside, O’Neil himself came to the store, wondering if we had it yet.

At first I wasn’t even going to bother. Reading the book after seeing the movie didn’t sound like as much fun. That decision changed after seeing what I have to call the best movie of the summer. I picked up a copy and spent the next week or so reading it.

I should point out that this is going to be spoiler-heavy, but this is a comic site and you are a person reading a comic site. If you haven’t seen Dark Knight by now and haven’t at least been spoiled about the scene where David Allen Grier appears as Oswald Cobblepot, then there’s probably something wrong with you.

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A quick sample of fun

July 11th, 2008 Posted by Gavok

What If THIS Was the Fantastic Four is a comic that nearly passed me by. For whatever reason, my comic shop didn’t even get it in until I got wind of it and had it ordered for myself. It’s a good thing it got on my radar, because it’s a classy issue and well worth the read.

It’s about the New Fantastic Four sticking together as a team, which has been done before. While that wasn’t a bad issue, this one goes in different directions. Not just the optimism and the opposite use of Dr. Doom, but the 90’s story barely included Ghost Rider at all, while here he takes center stage.

The true story of the issue is this: it was meant to come out with the other What If issues around December. Mike Wieringo, the artist, was seven pages into drawing Jeff Parker’s script when he passed away. Rather than leave the comic alone, many of Wieringo’s artist friends got together and finished the comic themselves. Art Adams, Stuart Immonen, Humberto Ramos, Mike Allred and many others help tell the story of four loners joining together in snazzy black and blue tights. Plus it has a Mini Marvels page about them at the end!

If anything, the comic gives me one of my favorite sequences in recent history.

Though there are a couple snags. Parker forgot that Daniel Ketch was Ghost Rider during the New F4 storyline and had Wieringo draw Johnny Blaze. They kept it that way so as not to mess with Wieringo’s art. Then we have a scene later in the book where Skottie Young depicts Dr. Doom’s face with his mask off. Last I recall, that’s supposed to be one of the big no-no’s in comics.

I really need to redo that Top 100 list. Probably after the next batch come out. They’ve really been on the ball with these lately.

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She’s A Hellcat, Baby

July 10th, 2008 Posted by david brothers

Hellcat is the best comic you didn’t get last week. Kathryn Immonen and David LaFuente a comic that’s best described as “delightful,” and Stuart Immonen’s cover is pretty awesome, too. Here’s a bit from the comic to convince you to rectify your sin and go back and get the book. Brian Hibbs reviewed it, too.

Go buy it.

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Return of the Knockoffs

July 8th, 2008 Posted by Gavok

I haven’t really seen anyone talk much about the new Squadron Supreme 2 miniseries, so I thought I’d take a crack at it.

To really get into my thoughts on the first issue of the new miniseries, you have to look back at what brought us here in the first place. The original concept of the Squadron Supreme was brought to us by Roy Thomas as part of an Avengers storyline. The team would be the first example of what would eventually become a very hackneyed comic book cliché of one company copying another company’s characters and changing their names to keep things legally clean. Sometimes this works, like the time Plastic Man trained with an invisible monk, a super-strong monk and a fire monk. Most of the time it doesn’t work, like when Superman and Batman had to face the Ultimates/Avengers-based Maximums or when Garth Ennis thinks up yet another Superman knock-off for the sake of making fun.

The Squadron Supreme, of course, was based on the Justice League. It was a cool idea at the time and their alternate universe was instrumental in the Defenders. It was there that they laid down the groundwork for Mark Gruenwald’s opus maxi-series based on the Squadron Supreme universe.

If you haven’t read the original Squadron Supreme series, I’d suggest you do. It’s not the best comic ever, but in light of the last few years in comics, it comes across as an interesting bridge between the older days of superhero morality and the more sensitive times of now. It mainly dealt with the team taking over the government and giving themselves a year to fix up the damage they had caused during a mind-control episode. The big deal of their plan to change the world is that they used a special machine to alter the minds of their villains to make them good. The moral dilemmas weren’t lost on the story, as some heroes left due to disagreeing with the situation and one member of the team got kicked off for using the same machine on another teammate to make her love him. In the end, it became a Civil War situation with Hyperion’s side up against Nighthawk’s side.

The Squadron Supreme world could never successfully follow up on that series. There were stories here and there, including an arc in Exiles, but nothing special ever truly happened with it.

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