An ongoing series about my time playing Shin Megami Tensei: Devil Survivor Overclocked, divided up according to the stages of the game. Once a week, I think, I’m going to hit a few big topics that have stuck in my head and then a lot of little ones. Fridays.
This is like a Let’s Play, but only I get to play and you’re required by law to read it and like it.
Story So Far: I forget.
Right now: There’s demons, there’s kids, and the demons want to eat the kids? I don’t remember exactly.
black power Status:
Skills: Agi, Zan, Hero Aid, Counter, Leader Soul, Marksman
Demon 1: Lilim (Femme)
Skills: Mute Eyes, Elec Dance, Zio, Mana Bonus, Anti-Elec, Devotion
Demon 2: Thor (Deity)
Skills: Elec Dance, Anger Hit, Agi, Counter, Knight Soul, Awakening
Voice Acting: I really dig the voice acting in this game, particularly the way they update a few specifically Japanese things. I mean, surely they didn’t call Atsuro Atsuwrong in the Japanese dub, you know? That’s the kind of thing I like to see in translated media. If you can’t directly translate the joke, go with something close and still funny. Don’t just leave it there like a fat dollop of “This would be funny if you spoke Japanese.”
Grinding: I barely play traditional RPGs any more. Not because I hate them, but more because the ratio of time played vs rewards received is so low. NBA 2k13‘s My Player is essentially an RPG, right? You create a character, you name him, and you take him on a quest to the Hall of Fame. You’re rewarded for your time and effort on a regular basis, whether via earning experience points to level up your guy, new endorsements, or being able to have an incredible game and feeling the warm glow of having accomplished something. I had a bad stretch of games and got demoted from starter to sixth man, but I’ve been focusing on improving the weak parts of my game and I’m playing better than ever. That feedback loop works and works really well. I had to take a break from playing it, honestly, because I was getting too into it.
It’s tougher in RPGs. Most of the rewards in RPGs are story-based. You find out what happens next as you complete things, but the work you put in to be able to complete those things usually isn’t rewarded very well. That’s why they call it “grinding.” You gotta do it to get the reward.
It’s a pacing problem. If a game is properly paced, you should be able to progress through a game without having to grind. Each accomplishment gives you the tools you need to complete the next accomplishment, on through to the end of the game. When improperly paced, you have to kill hours doing repetitive and boring tasks just to barely squeak by.
I haven’t had a reason to grind in Deandre’s Silly Overworld yet, but I have done half a dozen or so of those free battles. I’m wondering if this is me preparing for later grinding by trying to get a leg up. I know these games, and I basically play them on instinct at this point.
Shomonkai: They’re a weird cult and I don’t trust them at all. The girl I met is maybe reliable, but the rest seem like the type of dudes who would engineer a demon apocalypse to bring their undoubtedly Lovecraftian god to Earth.
I Quit: I wrote the above bits like… in December? Mid/late December, shortly before the holidays. I was doing a consulting gig that required an hour-long commute by train and then taxi, so why not play an RPG? So I wrote, took notes, and played for a few days in a row.
At some point in Day Two, I forget when exactly, I hit the exact point where I needed to grind. And wow was it a pain. I think it was the battle just before the battle where you have to start protecting humans, so maybe it was in the early afternoon? I don’t remember. I don’t care at this point.
I grinded. I ground it out. I leveled up, I beat the stages that were giving me trouble, and I haven’t touched the game since. I haven’t even really touched my 3DS, in fact, barring playing the Fire Emblem demo.
Grinding sucks. It sapped my enjoyment of the game. I’m grinding in Ni No Kuni right now, but that game at least hides the grind behind a mission-based questing system, so it never feels like a grind, even when you’re killing 10 bone dudes for some weird lady in Al Mamoon. In DSO, you grind and it’s blatant grinding. YUCK. Life’s too short.
Anyway, I quit. I’ll find some other game to blog about that isn’t Dumb Stupid Obnoxious. I was expecting to really dig it, but I didn’t, and when it started bugging me, I decided to bail out. Sorry :)
-The team system is an interesting way to do things, and I like that you can swap them around pretty easily during a battle.
-Haru seems cool, but ha ha ha her top is constantly falling off. I like that she uses a musical instrument instead of a DS. Curious to see where her story goes, though I think that someone already spoiled that for me.
-It’s kinda crazy that you have to fight gangsters as well as monsters, but I’m glad it happened. It also explains why Race-O and Race-D (which decrease damage done by your race) are available for humans to equip.
-so far, it seems like the government knew this was coming, the gangsters have chosen to take advantage, and someone has seeded the Yamanote Circle with monsters for whatever reason. Where is this going? The gov’t has written off the circle and is going to purge everything when the situation goes fully south?
-Gin seems kinda dumb, though I like his name.
-voice acting is actually pretty good? i like how they don’t say the protagonist’s name, too, though that’s a series staple
つづく: “NEXT TIME, on Devil Survivor Overblogged: David has to find another 3DS game to play! On top of that, he has several dozen joke titles for Devil Survivor Overclocked he has to figure out how to use!”
All jokes aside, I do need a new 3DS game, and I don’t want it to be Fire Emblem. I’m open to trying new things: what do you like and why? I’m tempted by MGS3 but I definitely own that on PS3 as well. Is it worth the purchase on 3DS?