Archive for July, 2010

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Fourcast! 54: Doctor 13 vs Batgirl: Year One

July 19th, 2010 Posted by david brothers

-Minimal shownotes because it’s currently 0230!
-You Made Me Read This!
-David made Esther read Doctor 13: Architecture and Morality!
-The last page is a killer!
-Esther made David read Batgirl: Year One!
-The dramatic irony is sickening!
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

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This Week in Panels: Week 43

July 18th, 2010 Posted by Gavok

It’s the special Awesome Motorcycle Shots Edition of ThWiP. Yeah, go read Gorilla Man if you haven’t already. With Astonishing Spider-Man & Wolverine, I could have used a panel involving the big surprise villain (and he is both big AND a surprise), but I think it’s better for you to see that reveal yourself.

Amazing Spider-Man #637
Joe Kelly and Michael Lark among others

Astonishing Spider-Man & Wolverine #2
Jason Aaron and Adam Kubert

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Fountains of Wade: There’s Too Much Deadpool and I’m Fine with That

July 18th, 2010 Posted by Gavok

There’s a lot going on in the world of Deadpool. The guy has like a million different comics going on at the moment with Deadpool, the soon-to-be-ending Deadpool: Merc with a Mouth, Deadpool Corps, Deadpool Team-Up, the miniseries Deadpool: Wade Wilson’s War and some other miscellaneous appearances. He’s been revealed as a new character in the long-awaited Marvel vs. Capcom 3, where his quirks include Moonwalking, beating his opponents with their own life bar, doing a Shoryuken, yelling, “YOU PRESSED THE WRONG BUTTON!” when losing and getting tentacle raped by accident via Morrigan Aensland in the opening cinematic.

He also, as recently revealed, is going to have three more comics coming out. One is Deadpool: Pulp, which is in the alternate universe decade-specific retelling spirit of the Marvel Noir series. All I know is that the Jae Lee covers are completely stellar, so that at least has my attention.

The second comic is Deadpool MAX by the team of David Lapham and Kyle Baker – a team that’s been making several comic fans weep in frustration. Isn’t that right, Mr. Brothers?

Then again, I’ll weep in frustration too if the interiors are done in Baker’s current ugly-as-sin computer generated art that makes me pray for the day when his trial copy of Poser finally expires. Come on, man. I know for a fact that you’re better than this.

Even more recently announced is Uncanny X-Force. In the wake of Cable’s death and the revelation that Cyclops put together the latest version of X-Force, Wolverine decides to keep the black ops dream alive himself with an even more secret team made up of Wolverine, Archangel, Psylocke, Fantomex and Deadpool. Deadpool and Fantomex in the same book? I’m completely there. It’s rather interesting how the recent arc in Deadpool’s core book where he joined the X-Men for all of several hours foreshadows this development several times over.

Oh, and Deadpool’s dimensional counterparts are going to be getting their own one-shots, so add that to the pile. Plus that Deadpool #1000 issue.

With Deadpool everywhere, I think it’s about time to get past the groaning and joking about how Deadpool is everywhere. I know I’m just as guilty as everyone else, rolling my eyes when they revealed a third on-going series, but I’ve long reached the state of acceptance. Why? Because most of the time, I’m enjoying the spread shot of Deadpool they’ve been handing us.

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6 Writers: Inio Asano

July 17th, 2010 Posted by david brothers

When I was in high school, I was really into David Fincher’s Fight Club. The message of the movie, this twisted idea that we had been screwed over by mumble mumble that we should all just kinda go crazy because why not, man! Yeah! In hindsight, I was also a Rage Against the Machine fan, in high school, and slowly figuring out politics, so you’ll have to pardon my naivete. Fight Club actually served as an inoculation of sorts against further insanity of that type, so when I hit that point in your 20s where nothing makes sense, I was a little less likely to have a completely stupid reaction to my new found melancholy than I would have if I hadn’t seen Fight Club one hundred times and completely rejected what it put forth.

The one writer who has best managed to capture the feeling of oppressive melancholy punctuated by bright spots of enjoying life despite your depression of my early twenties is Inio Asano, creator of solanin, What a Wonderful World!, and several other works. His artwork is an interesting mix of realistic (almost to a fault) backgrounds and characters who strike me as a cartoonier version of Naoki Urasawa’s already fairly cartoony work. He draws people with very soft features, broad faces, thick noses, and wide mouths. He draws mouths kind of like Chris Bachalo does. He also draws some of the cutest girls I’ve ever seen in a comic.

solanin is about as true a portrayal of twenty-something ennui as I’ve ever seen. Your twenties are the first time you’re really out on your own in the world, away from the safety net of your parents and everyone being kind to you just because. You soon learn that your parents told you a whole lot of well-meaning lies when you were a kid. It isn’t as easy as “Go to college and then get a job” because college doesn’t guarantee a job. It doesn’t even guarantee you’ll be prepared for a job. The world isn’t kind by default. Someone has to do the crappy jobs, and it’s probably you, because the cool jobs aren’t as cool as you think they are and the ones that actually are cool are for people who are doing better than you are. All the things that defined you in high school fall away, because all of the grown-ups you suddenly have to interact with don’t care how well you ran track or how many spelling bees you won. They just want to know if you can get this done fifteen minutes ago. And hey, student loans!

Your twenties are when you learn that you’re not half as special as they claimed you were. In fact, you’re not special at all. You’re normal. You may have some skills other people lack, but you’ll still have to work your butt off for that to matter. Your twenties are when you finally wake up. And yes, it isn’t the end of the world, but when you’re in the middle of that? It’s like drowning. solanin opens just as that ennui is hitting Meiko Inoue hard. Nothing is working out like it was supposed to, her boyfriend is in stuck in a state of being almost successful, and she’s just… tired. She’s listless.

This doesn’t stop her from enjoying life when there’s something to enjoy. She loves watching her boyfriend perform, she has fun when they set off fireworks on the beach, and she enjoys the company of her friends. But, there’s always this miasma where rent and a career and her future are sitting and lurking, waiting to pounce. All of the pressures of adult life, all of the stuff you simply can’t prepare for, weigh heavy on her shoulders.

When I think of coming-of-age comics, my first thought is of books that struck me as dwelling on the pain of life. I’ve always thought of them as being about sad sack people who are obsessed with being sad. I could never relate to those. It just never clicked. It makes me uncomfortable, to be honest.

Hideaki Anno’s Neon Genesis Evangelion is the first anime that comes to mind when talking about misery and depression. It’s practically misery exploitation at times, stacking trauma and vile acts one on top of the other until characters collapse in an orgy of hate and self-loathing. It’s ugly and off-putting and entirely too cynical to be entertaining these days. The message of Evangelion is “life sucks and then you die.”

Asano’s work preaches the opposite. I think that’s why I enjoyed solanin and What A Wonderful World! so much. They refuse to wallow in misery. solanin is about growing up and understanding the fact that life sucks, but also recognizing that the bad parts aren’t the full picture. There is a lot to life, and while there is a lot to dislike, there’s also a lot to enjoy. The point isn’t the sad parts. The point is how the sad parts are broken up by parts where people prove that it’s always worth having good friends. There are those moments where you just stop and look up and everything is wonderful. It doesn’t make the sad moments less sad, but they do make a difference when you need them to.

What A Wonderful World! is kind of a test drive for solanin. Designs and ideas appear in WAWW! and then later appear in refined form in solanin. The result is that solanin is a carefully crafted work of stunning optimism and honesty. Life is going to suck. There’s no getting around that. Once you hit that point where you’re an adult, rather than a child, you’re in for a hard time. The trick is weathering those hard times and appreciating the good times. That’s the message of solanin.

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6 Writers: Eiichiro Oda

July 16th, 2010 Posted by david brothers

Emotional trauma makes for good backstory, doesn’t it?

The cast of Eiichiro Oda’s One Piece certainly seems to be proof positive. All nine crew members have some kind of significant traumatic moment in their life that set them on their current path. The severity of the moment varies. Sometimes it’s a friend sacrificing a limb (two crew members), sometimes it’s the death of a family member (two), sometimes it’s having your entire hometown wiped off the face of the map (one), or sometimes just the death of a good friend or six (three).

Tragic pasts quickly become old hat and boring if you read comics for any length of time. For some reason, though, it just works in One Piece. You can’t get enough. They’re spread out far enough, and executed well enough, to be interesting, instead of trite. They’re also a signifier that a character has finally become a true member of the crew, rather than just a guest star. So, how has a series with no less than eight tragic pasts (if you want to quibble over Luffy’s origin) not turned into cheap soap opera?

Rather than leading with the tragic past, like you’d see in your average superhero comic, Oda keeps it in his pocket for later. It puts me in mind of the process you go through when making new friends. The first few weeks are the probationary period, where you just kinda hang out and have fun and don’t get too deep into things. After a while, though, your guard is lowered. You’re hanging out, you’re used to each other, and you share a little more than you normally would. After that, you begin sharing embarrassing things, and eventually, things that scare or bother you. By that point, you’re on together forever status. You’re trusting someone with your innermost thoughts, the sort of thing you keep walled up deep inside your head.

In real life, you get to know someone’s laugh before you get to know their tears. One Piece follows a similar arc. Characters are introduced, we get a good grasp on their personality, and then later, when it becomes relevant, bam, we get to see that little bit of ice that sits deep in their heart. Sometimes it’s just relevant and not too tear-jerking, like Sanji’s tale of the time a dude nearly starved to death to save his life. Sometimes it’s really, really sad, the sort of thing you avoid reading on a bus because then you look like a crazy person. Sometimes, it’s a complete and utter emotional apocalypse.

The flashbacks to the past are always relevant, too. They aren’t just thrown into the mix just for cheap heat. When we find out exactly why Nico Robin has been on the run, it’s because her past has finally caught up to her. When we find out why Nami has been a thief for the past few years, it’s because she can’t bear that burden alone any longer. It’s always something that either sheds greater light on the story at hand or something that moves the plot itself along.

This technique has worked out wonderfully for Oda and One Piece. Characters are defined by their dreams first, whether that’s becoming king of the pirates or finding the sea where all the fish in the world congregate. When the tragic history comes in, it adds further depth, rather than creating their entire reason for going on adventures. It’s extra context for a character you already enjoy, helping that character to be just that much more well-rounded.

It’s fair to say that One Piece is a happy manga. It’s about friendship and adventure and beating up bad guys. This doesn’t stop it from having a certain amount of depth of character, though. None of the characters, barring idiot Luffy, are just happy. Several of them needed a breakthrough before they became happy or learned to trust people. While you’ll come across emotional landmines every once and a while, the overall mood of One Piece is a very well rounded one. Oda can flip from happy to sad and back again without breaking the book.

Oda is over 50 volumes deep and creeping up on 600 chapters in a series that is extraordinarily character-driven for a manga of its genre. The action is good, and the jokes are pretty funny, but the real meat and potatoes of the book is the way the characters act and interact. Oda keeps ringing the Sad Backstory Bell, but for some reason, it gets better and better every time. It never becomes trite or boring or pat. By delaying the big emotional breakdown, by pushing the tragic past off until he absolutely has to bring it up, he manages to make the impact that much more powerful. This is killer writing, and I hadn’t expected to see something so grown-up, albeit wildly exaggerated on occasion, in a kids’ manga.



At its worst, One Piece is just pretty good. At its best, it’ll leave you a stupid blubbery mess in public.

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Improving Superman #701

July 16th, 2010 Posted by Gavok

These days, Superman is strolling through the country, acting like a smarmy douche to most people he comes across. I think it has something to do with how people slip in the shower and Superman’s not there to help them because he’s too busy making sure monsters from the planet Apokalips aren’t enslaving all existence. You know, minor, self-serving stuff like that. So when a random citizen asks him about why he’s essentially focusing on saving people from slipping in the shower and letting the cosmic threats go unchecked, he quotes Henry David Thoreau for the sake of saying, “Because I’m Superman. You go deal with Doomsday, Poindexter.”

Not good enough, I say.

“What’s that mean? Hey! I asked you a question! What does that mean?”

That guy’s lucky, though. Imagine if he tried the same badgering on the Plutonian.

Yikes.

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6 Writers: Adam Warren

July 15th, 2010 Posted by david brothers


You ever hear someone talk about how certain writers are “idea guys?” Essentially, what that means is that some people consistently have good ideas but somehow manage to be poor writers. Maybe they don’t stick the landing, maybe they layer on too many ideas and don’t bother with execution, I don’t know. I don’t know that I buy the premise, to be perfectly honest. Most people I would think of as idea guys, people who come up with stuff that’s original and interesting, also tend to be good at the rest of the writing.

Take Adam Warren for example. He’s got a distinctive take on dialogue, which ranges from clipped to wordy to self-aware to self-conscious. The dialogue is clearly his work, but it isn’t completely obvious in the way that say, Warren Ellis or Brian Bendis’s tics are obvious. He’s good at characterization, too, knowing how to toss in the right mix of humor and pathos and outright absurdity to keep you interested. His pacing tends to be off the chain, with stories that begin at high speed and then just keep ratcheting up higher and higher. And hey, he’s a cartoonist, and his art is dope. I mean, that’s the total package, right?

What I might like most about Warren are his ideas, though. Cape comics tend to dabble in science fiction by having characters declare that they are futurists shortly before engaging in the same boring old ideas and technology that they had years ago. Tony Stark fights guys in bulky robot suits or corrupt businessmen. Reed Richards innovates endlessly with no visible effect on anything ever. Lex Luthor is a supergenius who apparently keeps all his inventions to himself. We’re told how smart people are, but rarely ever get to see it in action.

Remember when Chuck Dixon brought a distinctly Guns’n’Ammo flavor to Punisher and Batman? Suddenly everything was Kevlar nomex weave this and terminal velocity that and, coincidentally, a whole lot more interesting. Dixon brought it just close enough to how things might actually work in real life to give the books a boost.

If Chuck Dixon brought Guns’n’Ammo to Punisher, Adam Warren is the guy who brings Scientific American and a fat folder of esoteric technology-related Wikipedia bookmarks to the superset. Iron Man: Hypervelocity is honestly probably the only Iron Man comic you need to read if you want an Iron Man story that fully engages with the character and the world he theoretically lives in.

Iron Man is theoretically a high tech hero, but his high tech is usually limited to what, a new kind of laser beam and an uglier suit? Warren and Brian Denham created an Iron Man story that actually used real-life technology to enhance Stark’s fake comic book tech. Repulsors are all well and good, but at the end of the day, they’re just a laser beam. Rockets in your shoes aren’t high tech, and neither is on-board radar.

Normal Iron Man putters around on his jet boots and sometimes uses his hands to adjust his trajectory. He’s essentially your generic airplane, or maybe an arrow. In Warren’s hands, though, Iron Man gained a new tool: high-speed thrust vectoring. It’s not a new technique by any means, but it is a fantastic visual and interesting to see. Boiled down, thrust vectoring is the act of changing the direction of your propulsion, Iron Man’s rocket boots, to instantly adjust his trajectory. When combined with propulsion from Iron Man’s palms, you suddenly have an Iron Man who doesn’t maneuver like a man at all. He’s infinitely more maneuverable and isn’t stuck on just a horizontal or vertical plane. The sky is his playground. Rapid fire direction adjustments means that dogfights suddenly aren’t just about your on-board computer screaming about some guy on your six.

Or say Iron Man goes underwater. In the past, he’d have a special underwater suit. You know the type. It’d look a lot like a diving bell, or like something Jacques Costeau would use. Not in Hypervelocity, no. Function doesn’t have to battle form. Warren introduced another simple idea, supercavitation, and suddenly you’ve got an Iron Man who can travel underwater at disgusting speeds.

Look at your average comic book military figure. He’s just a dude, usually cast in the Sgt Rock mold, who has to keep track of several different moving parts in an operation. At the heart of it all… he’s just a man. Warren pulled another idea from real life, this time smart drugs, and threw a little sauce on it. Meet wardrugs. Take them and you get enhanced processing power, focus, artificial emotional stability, and a host of other benefits. Call it Sgt Rock Plus.

Marvel books in particular have indulged in established characters having killer robots specifically designed to kill them. Iron Man, Hulk, Spider-Man, and I’m pretty sure even Captain America have run into them, whether they were LMDs or Spider Slayers. Why not apply that to something other than killer robots? Hunter/killer drones piloted remotely by flight sim nerds back at the base. Give them a high bandwidth link to the field and suddenly your Xbox 360 is a training device. Ever done an escort mission in a Star Wars game? Then you’re qualified to work for SHIELD.

Or hey! You know what Iron Man needed? You want to know an easy way to instantly build character in a comic? Give him an on-board music player and fill it with character-specific tunes. Oh wait, Warren already did that. Too late, suckers. Just 9,000 songs on the playlist, though, so I’m sure you can do 9,001 and call it a night.

Artificially intelligent personal subroutines that run subconscious threat assessment, resource allocation, and repair functions. Backups of your personality for emergency situations. A mecha underground, where all the forgotten and ruined robots go to play and create their own subculture. LMDs created for custom wetworks. Fire and forget assassins, ready for any situation and self-sustaining. Capekilling units that employ weapons specifically designed to puncture superhardened targets. Creating a concrete-hard wall of sound underwater that becomes a crippling shockwave–literally, music as a weapon. Technotaku specifically tasked with predicting the future based on known data. The speed of the human brain being a “cognitive clockspeed barrier” for artificial intelligences–robots can only think as fast as humans can without some kind of new technology. Microdrones meant to paint a target for further engagement by a variety of compatible hardware. A SHIELD helicarrier that doubles as a deathtrap for invading forces. Autonomous repulsor target acquisition and elimination. Mollywire. Fuel-air suicide bombs.

This book was six issues. The final issue was time-synched to Iggy and the Stooges’s “Search and Destroy” because the issue took place over around three and a half minutes. It’s filled with fresh ideas. And yet, for some reason, the most Tony Stark has done in the past few years is stand around naked in some fake virtual reality room, talk about how his armor is in his bones now, and fly around like he always has.

Innovation isn’t Tony Stark fighting a a giant robot. Innovation is Tony Stark taking real life and making it doper. Innovation is Tony Stark pirating software from evil organizations because they thought of something he didn’t, but he thought of a way to make it better. Innovation is a Tony Stark who doesn’t just run through the same old stories again and again, with hardware that’s barely any different from 1963 or 1999.

I mean, the military has a pain ray. It shoots a microwave beam that cooks people from nearly a kilometer out. You can control it with a joystick and a screen if you need to, which turns a war zone into Duck Hunt. That’s way more hype than simple lasers and a shoulder-mounted gatling gun.

Adam Warren is an idea guy in the best possible sense of the phrase. If you want to kick something into high gear, really peel back what makes it work and throw a whole bunch more stuff into the mix without breaking your character, he’s the man to come see. Hypervelocity is what Iron Man should always be like. Something fresh, something moving at Mach 8, and something that takes something from real life and makes an ill comic book concept out of it. Warren just pours ideas onto the page at a rate no other writer can match. He drops them out there into the world where they’re just aching to be explored.

Anything he writes, man. I’m there, sight unseen. His main series right now is Empowered, his “sexy superhero comedy” that manages to have its cake and eat it, too, with regards to commentary on superheroes. He had a killer run on Gen 13, the kind of run that Teen Titans has been begging for lately.

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The Cipher 07/13/10

July 14th, 2010 Posted by david brothers


Amazing Spider-Man 637. Words by Joe Kelly, pictures by Michael Lark and maybe Stefano Gaudiano.

Standin’ my ground, never back down, willin’ to rob, steal, and kill anything that threatens mine

You’re not reading this? You’re missing out. Amazing Spider-Man: Grim Hunt has been fantastic. If you’re still holding a grudge over One More Day… get over yourself and read some good comics.

Book-wise, this week is light for me. I got a preview copy of Matt Kindt’s Revolver and burned through that in one sitting. Review coming soon on Comics Alliance, but the short version is “That was a good’un.” Art’s good, story’s interesting, hook’s cool, go on ahead and get that one. I’m also working my way through Takehiko Inoue’s wheelchair basketball drama Real. Trying to keep my consumption to a couple volumes a month. I finished the fourth volume last night, so I’ll probably read Real 5 before bed tonight. This is another one that’s full of good stuff. Great characters, great art, blah blah blah. Read Real if you aren’t. The bulk of my reading right now are older books for this 6 Writers thing I’ve been doing. Next week may be a little different.

Oh, next week is San Diego Comic-con. So much for getting any reading done there.

Speaking of Good Comics
David: Amazing Spider-Man 637, Captain America/Black Panther 4
Gavin: Authority: Lost Year 10, Batman 701, Booster Gold 34, JL: Generation Lost 5, Magog 11, Astonishing Spider-Man and Wolverine 2, Avengers Academy 2, Deadpool Corps 4, Gorilla Man 1, Invincible Iron Man 28, Iron Man Noir 4, X-Men Origins: Deadpool
Esther: Definitely: Batgirl 12. Maybe: Batman 701, Brave and the Bold 35, Doc Savage 4, Power Girl 14, Superman 701

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6 Writers: Jeff Parker

July 14th, 2010 Posted by david brothers

Well, isn’t this perfect timing, what with Jeff Parker’s latest volume of Atlas just being officially announced as cancelled with its fifth issue?

You ever suddenly notice someone’s work? It’s clear that they’ve been working for years, but one day you just wake up, roll out of bed, and go “Oh! That guy!” That was me with Jeff Parker. I’d read a few issues of his Marvel Adventures work and thought they were pretty good. I thought his “Yes, Virginia, There is a Santron” story was pretty clever, the kind of story that quickly becomes a Thing On The Internet. I liked what I read of X-Men: First Class, too.

What really caught my eye, though, was his Agents of Atlas. It was the closest Marvel has come to doing DC-style comics in years. He dusted off an old What If idea and ran with it. Somehow, someway, Agents of Atlas ended up being a pretty good comic that avoided continuity porn and instead told a really solid story with a strong cast of characters.

Your average team book these days, your Avengers, X-Men, JLA, those kind of books, are coasting. They star characters we’ve been reading about for years and we fill in the blanks ourselves. They’re pre-fab comics, with all of the motivations and relationships built in. Have Wolverine talk about how he doesn’t have to follow your rules, bub, and make Spider-Man a whiny little shell of a man and you’re good to go.

Parker, though. He puts in work. If you didn’t believe in Jimmy Woo, smooth secret agent, before Agents of Atlas, you will after. Same for Marvel Boy, Namora, Gorilla Man, and whoever you care to name. A steady stream of banter, particularly out of Gorilla Man, keeps the fights moving along at a quick pace. In the downtime, the team bickers, argues, and reminisces about the old days. They make plans. They explore their world, and in doing so, make you believe in their world.

Team books require a deft touch, but Parker is one of those guys who knocks out team books like it’s nothing. The most important aspect of building a team is building the relationships between the characters. You can have James Bond, Catwoman, and Tarzan on a team together, but that thrill fades when you realize they don’t mesh at all. “Wouldn’t it be neat if…” only goes so far.

Your leader needs to serve a purpose that the other people on the team cannot. Each team member needs a gimmick, but if it’s cheap, it doesn’t work. Each character needs a point, and stereotypes aren’t good enough any more. We’ve read about rebels and sticks in the mud forever. Rebels are boring. Wolverine is boring. Atlas doesn’t have a Wolverine, and it doesn’t need one. Instead, it has a death robot that’s hiding a few secrets. It has a temperamental Atlantean princess. It has a goddess who should probably work on the friendly fire some.

I can think of a fistful of team comics Parker has written that were worth reading. Exiles put a new twist on an old series and made it interesting again. He played around with off-kilter versions of heroes we already know and used the fact that they were different to play around with what we expected to see happen. This was another series that was here and then it wasn’t, but I liked what I read. It was equal parts funny and fun, the sort of comic that fans claim they want and then do not buy because Spider-Man isn’t in it.

Thunderbolts is off to a rip-roaring start, simultaneously subverting our expectations for characters and plots and reconnecting us with old favorites like it was a comic book family reunion. This is just the latest example of Parker pulling strings on a tattered and beat up old idea and finding something new and interesting to do with it.

The new Atlas shuffles the story around some and comes up with a 1950s paranoia-inspired take on the team. It pushes the creepiness of the team, this kind of vague fifth column uneasiness that has been circling in the background, right to the forefront. These are powerful people who do not necessarily have what we would consider our best interests at heart. Jimmy Woo inherited an ancient organization that had been used for crime for quite some time. He wants to do good, but inertia is a tough thing to counter.

I eat this stuff up. It’s always nice to find someone new to follow, and it’s even nicer when they rarely ever let you down. Parker is a guy I watch because his sensibilities and style of writing click so well with what I want out of comic books. He likes making the old new again, and not just by slinging references in your face or bringing it back to 1985. It feels fresh. The latest stab at Atlas is gone, or will be soon, but his next project is Hulk with Gabriel Hardman and Elizabeth Breitweiser. Hopefully this gets him the name recognition that’ll let him write whatever he wants without fear of cancellation. This stutter step stuff is for the birds.

(This is the third writer in a row I’ve written about who is also an artist.)

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6 Writers: Naoki Urasawa

July 13th, 2010 Posted by david brothers

Naoki Urasawa’s eighth volume of Pluto wraps up the series, maybe not in a neat bow, but very well nonetheless. It pulls on almost every string from earlier in the series, mopping up plot points and character arcs and setting the stage for the final confrontation. By this point in the series, any idea you might have had that robots aren’t as human as you are me has been ground into dust by several scenes of irrational acts and open tears. Volume six ended with a robot and a human embracing each other and bawling their eyes out. Gesicht comes face to face with the bad guy of the series and is ordered to destroy him, but refuses to do so. Epsilon demonstrated an amazing level of compassion for human life.

The one thing that Naoki Urasawa’s Pluto: Urasawa x Tezuka keeps coming back to is emotions, and particularly the effect hatred has on life. Hatred was the only emotion that could awaken an advanced robot, because it is the only emotion powerful enough to upset a balanced person. A man lost his family in a war, and in the depths of his grief, he began to hate the world. He created Pluto, the robot that has destroyed the seven most advanced robots in the world, out of that hatred. Behind all of the doomsday plots lies the hatred of a man who has found himself turned obsolete by the passage of time and an invading country.

Atom was deactivated, or killed, halfway through Pluto. His father, Professor Tenma, reawakens him by introducing the memory chip of Inspector Gesicht. Like the other advanced robot, only a strong emotion could pull Atom from the state of psychological indecision, for lack of a better term, that kept him deactivated. In Gesicht’s final moments, he was consumed with sadness, self-loathing, feelings of betrayal, and yes, maybe even a little hatred. the memory chip did the trick. It woke Atom up by giving him the capacity for complete and total hatred.

What’s crucial here is that Atom was not given hatred. The chip did not say, “Here, hate.” He was given the capacity for hatred. It logically follows that robots did not previously have the capacity for hatred. They can be happy, they can be sad, they can show compassion, and they can cry rivers of tears, but they cannot hate. Why? What is it about hate that makes it so forbidden?

Have you ever actually hated someone? I don’t mean “hate” like most people do, where they hate peas or Joss Whedon or Glenn Beck. That isn’t hate at all. I definitely don’t mean the lazy, impotent, cowardly hatred at the basis of white supremacy, or the hatred by default of most bigotry. I mean the kind of hate that sits in your heart like a little ball of lead. The kind of hate that lets you look at another man dead in his eyes and wish more than anything else that you had the power to make him stop living, stop breathing your air, or just shrivel up and wink out of existence. The sort of hate that makes you take a poke at him just to see what would happen, except you know exactly what’s coming next, you just don’t have enough regard for your fellow man to do the right thing and walk away. Hate is antisocial.

Here is a fact: hate burns. You cannot passively hate. I think a lot of comics people praise to the heavens and claim are nice are, at best, polite. That isn’t hate. That’s disinterest, dislike at most. Hate takes effort. If you hate someone, you’re obsessed with him. You think of him when you’re at work, in the shower, or late at night when the thought of him keeps you awake. Just the very thought of him is offensive and inescapable.

This is unlike most other emotions. If you look at love and grief, both of them have a vital social aspect. Love is when two people find happiness in each other and grief is about the loss of that happiness. There’s a certain amount of interaction required for these emotions to work. You cannot grieve in a vacuum. There has to be something that you’re grieving for. Sadness is maybe a little different, being that you can be sad without help from anyone, but sadness is cold. It’s passive. It doesn’t consume and burn you up the way hate does.

That obsession, that burning, is why hate is so dangerous. It consumes and controls you in a way that other emotions don’t. The other major emotions are a push and pull, a tug of war between you and someone else. Hatred is a one-way street, and as long as that avenue is open, it’s all you get.

After awakening, Atom is quiet at first. He says nothing and does nothing. He just sits and thinks. He’s focused internally. Then, he draws out the plan for an anti-proton bomb, something that could crack the earth and kill all life on it. He escapes soon after, and walks in the rain with wild eyes and a mean demeanor. He eventually eases back and returns to some semblance of his usual self, but several characters express concern about his mental state. His sister Uran, an empath, believes that Atom, and his emotions, may be so strong that he’ll kill Pluto. She specifically mentions his grief and hate.

In the fight with Pluto, he comes very, very close to doing just that. He pulls off Pluto’s arm, rattles off a list of Pluto’s sins, and then screams, “I’ll never forgive you!” He’s pissed, and he has every reason to be. But then, after a break in the action, he finds himself breaking into tears. He remembers Gesicht saying, “Nothing comes of hatred” just before dying. Atom can’t sustain the energy for hatred. It requires too much focus, too much ill will, to keep going for long. It’s unsustainable.

So: balance. A balanced mind cannot be composed of hatred. You’ll burn out quickly, like a candle put up to a blowtorch. Having the capacity for hatred, though, is different. You could look at it like the last step toward being human. It’s getting in touch with and learning to compensate for your lizard brain, that little tickle that says, “I don’t like him either, let’s kill him.” Knowing that it exists, and what it can do, is important, and you can’t control it until you know exactly what it is. Hate is a fog. It obscures the truth and reality.

The big threat of Pluto is described as hate personified. It is a man who was so consumed with hate that it was all he had left. Thus, hate is defeated on several levels. Atom defeats his own hate, coming to terms with his grief. The personification of hate, an example of the world-cracking damage hate can do on two legs, is eliminated. A being that was born out of hate finds some measure of peace. Hate, something that held back progress and represented genuine inhumanity in the pages Pluto, was the villain all along. Atom says as much on the final pages.

That’s Naoki Urasawa. Eight volumes and 1500 pages to hammer one point home until you get it through your thick skull. “Hate kills.” Everything before those pages was to emphasize and re-emphasize his point. The careful web of character relationships, exciting action scenes, and intricately drawn figures were build up for that one scene. It was to make you care, to make you relate.

It works.

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