Archive for 2009

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Dude, You’re Getting a Dell Dracula!

September 8th, 2009 Posted by Gavok

Back before DC and Marvel were the two big forces in the world of comics, Dell Comics appeared to be the #1 team. It’s no wonder, considering they got to sell comics with such properties as the Disney and Warner Brothers cartoons characters. Preexisting properties seemed to be their forte, as in the 60’s, they released comic one-shots that retold the films of famous movie monsters, such as Dracula, The Wolfman and Frankenstein.

What’s notable is that those came out during the early days of the Comics Code Authority, which proceeded to lay down ground rules on the comic companies to pussify every one of their titles. This meant the lack of horror aspects, including how vampires and their like were not allowed to see print. Dell decided that they wanted no part of the CCA, even though lots of sellers refused to carry comics that weren’t approved.

Dell didn’t want the CCA regulating them and insisted to the public that they could damn well regulate themselves, so don’t worry about it. I think the pressure on the CCA mentality is one of the things that pushed them towards today’s topic. That, along with their need for original content and how the superhero comics were really taking over the market.

The company decided to take their monster properties and turn them into superheroes. It doesn’t sound too crazy. Morbius the Living Vampire has been a Marvel staple for years and enjoyed some time as the hero in his own series. Similarly, Marvel released comics for heroes Werewolf by Night and Monster of Frankenstein. More recently, DC introduced the Hellboy-esque Frankenstein, who shows that even in the present there’s still much you can do with the old Mary Shelly creation.

That’s… not exactly what Dell was going for here.

There was a castle on fire and a man jumping out of a test tube and I killed a man with a trident.

I’ll admit that this entire article is thanks to Brian Cronin, whose article on the CCA and their opinion on vampires led me to first seeing that cover. From there I knew that I had to own this, read this and tell you all about it. Blame him!

I mean, look at that cover! The ridiculous outfit! The off-center belt! The fact that Dracula is jumping out of a test tube held by Dracula! Sorry to say, despite the cover’s claim, there’s no point where they tell us the secret to his power of appearing in two places at the same time.

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Parker & Lieber’s Underground

September 8th, 2009 Posted by david brothers

ug_01_00_colorUNDERGROUND #1 (of 5)
Story JEFF PARKER. Art STEVE LIEBER. Color RON CHAN.
32 PAGES / FC $3.50
Diamond Gem of the Month. Solicited in the July Previews, page 132.
In stores September 23rd, 2009. Order code: JUL090341

As WHITEOUT readies to hit theaters worldwide, artist STEVE LIEBER returns to the adventure genre with a new thriller, pairing with acclaimed writer JEFF PARKER (AGENTS OF ATLAS, EXILES)!

Park Ranger and avid caver Wesley Fischer is on a one-woman mission to stop Stillwater Cave from being turned into a tourist trap, but public opinion is not on her side. When locals begin blasting in the cave, Wes and a fellow ranger investigate – and a confrontation spirals into a deadly chase deep under the Kentucky mountains!

I first had the pleasure of reading Jeff Parker and Steve Lieber‘s Underground a couple months ago, when the first wave of review copies went out. I read it, went “Hey, that was pretty good! I should write about this!” and promptly forgot about it. When issue 2 came around… I did the same thing. Here’s a bit of True American History for you: I’m terrible.

Underground is definitely not terrible, though. In fact, it’s pretty good. Seth and Wes, two Park Rangers in Marion, Kentucky, work in and around Stillwater cave. That’s not going to be enough to hang a story on, so Parker and Lieber tossed a few complications into the mix. Winston Barefoot wants to turn the cave into a tourist attraction to bring some money into the community. Wes is a believer in the value of the area’s history, and stands in opposition to Barefoot, even though that also puts her at odd with the citizens of Marion who could really use that economic injection. Also? Seth and Wes just slept together, even though they’re coworkers, and that doesn’t help the fact that Seth doesn’t 100% agree with her.

Complications, right? When you toss in some unsavory types trying to stack the odds in their favor, you’ve got the makings of a good story.

Parker and Lieber do some great things with their storytelling, too. The first issue opens on the naked forms of Seth and Wes laying in a cave. Wes is awake and in silhouette, leaving her fairly mysterious, and looking at a fully lit Seth. As the panels progress, elements of her exploration gear slowly appear, like her gloves and helmet, and finally her full outfit. While this is going on, a newscast is playing in the background, directly on the art. After Wes finishes self-assembling, characters from the town, including Barefoot, appear as an overlay on the cave itself. It’s attractive and effective, and something I can’t recall executed this way before. I’ve seen newscasts and I’ve seen montages, but I haven’t seen them put together this way, or this well, before.

Lieber’s art throughout the rest of the issue is no slouch. The facial acting as Wes relieves the events of last night in her bathroom mirror (another well-done bit of storytelling) before practicing her first words to her new complication. Her final choice, “I… I don’t know what to say or do,” with a freaked out look on her face? Good choice on the part of Parker and Lieber.

The first issue does a good job setting up the town, its conflicts, and its citizens. The second gets right into it, turning into an action sequence, though not really, almost from jump. It’s essentially the tensest exposition slash history lesson you’ll read, as Seth and Wes have to move through the cave while avoiding the aforementioned unsavory types.

Underground is good stuff. The first issue hits on September 23rd, but if you’re really curious, you can grab a black and white PDF of the first issue on Undergroundthecomic.com. The actual comic, though, will be in color, with Ron Chan doing the honors. It looks great, with the cave scenes being properly dark and gloomy. His work on the morning after scene alone is worth the price of admission.

Also, the last page of issue two, with the white outlines? That’s some good comics right there.

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Fourcast! 15: The Sinister Six

September 7th, 2009 Posted by david brothers

6th Sense’s 4a.m. Instrumental brings us in as we discuss our three favorite Batman and Spider-Man villains, and just what makes them so great. Esther’s got Bane, Catwoman, and the Riddler, I’ve got Norman Osborn, Black Cat, and Doc Ock. There’s a surprised amount of similarities in our picks, even though we surprised each other.

After that is the Continuity Off to end all Continuity Offs, as Esther explains Hawkman, Hawkgirl, Hawkwoman, and Hawkworld, and I… well, give it a listen.

Grab the Fourcast! via RSS or iTunes.

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Motion Comics

September 5th, 2009 Posted by Esther Inglis-Arkell

I’ve been looking at the various trailers for motion comics at amazon.com, trying to come up with a consistent opinion on them, and failing completely.

Some, like The Astonishing X-men, look just atrocious.  The figures move like bobble-heads, the zooming of the camera doesn’t let you appreciate the art and the voice acting is flat and unpleasant.

Others have better production values but seem misguided.  Batgirl: Year One, though a great story, doesn’t lend itself to motion comics.  The many flashbacks were difficult to assimilate in the book and just look confused when there’s visual differentiation between present and past, no time to linger, and the camera won’t stop moving.  Also, the voices are way off, with Babs sounding sixteen and James Gordon coming off as angry and repressive, instead of good-natured but over-protective.

Comics like Mad Love and Watchmen, no matter how well done, are just redundant.  Mad Love was already both an episode of the TV show and a comic.  Obviously it’s a popular story, but it’s a story that has been told frame-for-frame in two different kinds of media.  Motion comics split the difference without adding anything.  If you want to see the art, pick up the comic.  If you want to see the story, buy the actual episode of the show.  Same with Watchmen.  We have a movie and a comic.  A motion comic is overkill.

That being said?  I want those Batman: Black and Whiteepisodes.  I want them baaaaad.

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Marian Churchland is Beasting

September 4th, 2009 Posted by david brothers

Marian Churchland is the real deal.

I hadn’t heard of her until Sean Witzke started talking her up and I began following Brandon Graham’s livejournal. I haven’t read anything else by Churchland, though she’s done some Conan and Elephantmen work this year.

beast_ogn_coverHer original graphic novel “Beast,” which hits comic shops on September 23rd, is an amazing introduction to the woman and her work. It’s the tale of Colette, a young sculptor, who ends up being hired to sculpt a piece of flawless white marble for a client. In return, she’ll get enough money to pay her rent for a year, if not more. The issue is that she has to live in the house with the block until she’s done, and her client is something other than human.

As with any good story, that is just where it begins. Beast veers off into something else entirely very quickly. Within the first dozen pages is a very good horror turn, one of the best in recent memory. A slasher doesn’t jump out of the bushes while Colette runs away in her underwear, or anything even remotely as obvious, but the book takes a hard left where I was expecting something else.

It instantly made me re-assess what I thought the book was about. I wondered if the book was about the Apocalypse, and that the titular Beast was the Beast of Revelation. If she finished the sculpture, was the end of the world going to begin? Was she going to fight back somehow?

The idea floated around in my brain while Churchland slowly revealed the secrets of the marble and Beast and eventually debunked what was, in hindsight, a cockamamie theory. That vague sense of ambiguity about the story enhances the work, though, turning it into a tale that’s occasionally melancholy, always compelling, and, as a first work, simply amazing. It isn’t a horror comic, it isn’t a romance comic, it isn’t a weepy depresso comic. It’s just the kind of comic you should read. You don’t get to prejudge it and put it in a little box.

Churchland wrote and drew the story, and her art is full of those useless details that count for so much. The tag sticking up from Colette’s boxer shorts, the way her vest rides up a little, and her messy hair bun– all a lot of nothing, but very important in terms of building atmosphere and character. The art has a bit of Geof Darrow about it. Couches aren’t just the platonic ideal of a couch. They’re ripped, rumpled, and torn. Clothes shift and bunch, and faces turn from sleepily tired to worried and don’t need words to express it.

When the art goes from the soft tan tone and clean line work to the gritty and messy pencilwork that is the first appearance of Beast, you feel uncomfortable. When Colette wakes up, the world is different and she’s a little off. The art, too, is different- a different shade of color. That shade soon gives way to grey, as Colette finally meets Beast, and when she shivers and bursts into tears while an uncaring woman stands behind her, well– it works. It works really, really, really well.

beast_ogn_009beast_ogn_010beast_ogn_011beast_ogn_012

The details are what stuck with me the most, I think. The dried smudge of leftover tears on Colette’s face, the way Beast is defined (but not really), the disarray of the house, and the way the marble looks. All of it looks great. The colors change fairly often, but it always works within the story. It happens when a new day appears, or Colette’s perspective changes, or Beast reveals something new.

Beast is a mature and wonderfully paced work. It’s melancholy, wistful, maybe a little magical (for lack of a better term), and the character interaction is what makes it work. It can be a little rough around the edges, but never in a way that’s distracting. In fact, I never felt like the story was dragging, and I breezed through all 140-ish pages in one sitting. There are a few things I don’t quite buy, but that’s pretty much water under the bridge. I’m genuinely impressed, and I can’t wait to see what she’s doing next. If she can hit us with one of these a year, I’d be happy. Really, I think I’d be happy to read whatever she wants to work on.

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Tim O’Neil on Ann Nocenti’s Daredevil

September 4th, 2009 Posted by david brothers

I dig O’Neil in general, is pretty great, but his look at Ann Nocenti’s story in Daredevil #500 was superlative.

But Nocenti is, well, better than that. Just in these pages she gives us a lot: a Daredevil / Bullseye fight, yeah, but that’s not really the main event. The main event is the two spectators who watch the fight and then, with a wounded Daredevil, explicate the preceding action. So not only do you see the fight, but every action in the fight is interpreted after the fact. The fight isn’t what’s important – in fact, you don’t even know why they’re fighting, or even what year the fight occurs. It could have happened in 1982 or 2006. I’ve read dozens of Daredevil / Bullseye fights over the years, but I haven’t read one that actually felt this visceral in years and years – you see every punch, but you also see the moment after the punch lands. No wonder one of the spectator characters is a boxer – boxing is another symbolically freighted activity, and Daredevil’s history with boxing makes for a nice overlap of symbolic metatext. Daredevil isn’t the invincible ninja master anymore, he’s a broken fighter with a concussion – possibly hallucinating.

Every word is true.

Abhay also goes in over on SavCrit, and he nails it, too. Gotcha good.

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Inside Wednesday Comics: Mark Chiarello Interview

September 4th, 2009 Posted by Esther Inglis-Arkell

Ahhh, there is nothing like a press pass and a big pile of business cards to make a socially awkward nerd feel bold.  This year at San Diego I stalked creators like a panther, if a panther were near-sighted, walked on two legs, and kept nervously grabbing at its own chest to make sure its press badge hadn’t been stolen.

Despite all of this, many creators seemed happy to speak with me.  One such kind soul is Mark Chiarello, who I spoke to briefly and who agreed to an email interview about Wednesday Comics.

Find out about the future of Wednesday Comics and the possibilities for Wednesday webcomics below the cut.

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Brevoort on Selling Comics

September 3rd, 2009 Posted by david brothers

From Tom Brevoort’sBlah Blah Blog:

Q: Why do booked with international lead characters seem to struggle in the US market, like Captain Britain & MI:13 and Alpha Flight? yes, i know that Wolverine’s Canadian, but APART from him.

A: I don’t know that it’s any one thing, but if I had to hazard a guess, I would say that it’s all part of the same phenomenon that makes it more difficult to sell series with female leads, or African-American leads, or leads of any other particular cultural bent. Because we’re an American company whose primary distribution is centered around America, the great majority of our existing audience seems to be white American males. So while within that demographic you’ll find people who are interested in a wide assortment of characters of diverse ethnicities and backgrounds, whenever your leads are white American males, you’ve got a better chance of reaching more people overall. That’s something that continues to change as the audience for what we do gets larger and more diverse-but even within that diversity, it’s probably going to be easier to make a success of a book with a female or African-American lead before it is a British or Canadian-centric character.

He’s right.

I mean, I know what I want out of comics, but that’s often diametrically opposed to what Don DC or Maria Marvel wants. What I want? Young Liars, Unknown Soldier, all that stuff that’s great, that’s head and shoulders above the pablum? That doesn’t sell. It’ll move 20k out of the gate, then drop to below 10 and be cancelled within a year and a half. Young Liars is gone now, Unknown Soldier is probably on the way out, unless it’s trades do gangbusters.

In short, we, as in the comics reading community, get the comics industry that we deserve. Our buying habits decide the output of the companies. And if people only want stories starring classic characters, stories that “matter” and pay homage to the knotted and twisted chains of continuity… you’re only gonna get stories starring white dudes, with the occasional green chick or redhead playing the background.

Case in point: Hawkeye vs Luke Cage. One has been put into a leadership role on the team, gained the respect of Captain America, and been in New Avengers from the beginning. The other has returned to life after a controversial death, and enjoyed a new lease on life and the return of his long-dead wife.

The last Luke Cage miniseries, barring the recent release of Luke Cage Noir, was the Azzarello/Corben miniseries at the top of the decade. Hawkeye’s latest was New Avengers: Reunion, telling the story of his reconnection with Mockingbird. That was this year.

I’m not judging here, this is value-neutral. But, if you’re going to go, “Our best-selling comics tend to be about our universe and continuity. We should do more of those so we can stay afloat,” you’re going to get comics starring people with several dozen years of Marvel history. All but two of those people are white, and the two are Black Panther and Falcon, who no one cares about anyway.

So if the audience wants stories that matter, you’re gonna get stories starring white dudes. It’s not even racism. It’s mathematics.

The only problem is that it’s also a self-defeating cycle. You aren’t going to bring in a larger audience by telling the same old stories about the same old people because, wait for it, they’ve been ignoring those stories forever. You’re gonna have to take risks, and telling stories about Barry Allen ain’t it. I applaud Marvel for being willing to stick with Black Panther long enough for it to find an audience for that very reason, and I recognize that companies have to make a profit. At the same time, though, I don’t have to read books starring boring characters.

Good on Brevoort, though. He’s a stand-up guy, and it’s nice to see a dose of realism in comics.

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Good Reviews & Bad Reviews

September 2nd, 2009 Posted by david brothers

The thing about reviewing, critiquing, and talking about comics, or any media, is that there has to be two components to your text. You have to have facts and you have to have opinions. The facts are what is actually in the book– Superman punches a dude, Wonder Woman does something boring, Spider-Man cries like a baby. The opinion should be defensible and derivable from the facts that are in the book. “Batman punched a lady for no reason, I think that was pretty lame.”

There are wrong opinions, of course– ones that were created from incorrect or incomplete data, ones that don’t reflect reality, or (to be perfectly frank) ones that are just stupid. It’s possible for two intelligent people to come to diametrically opposed conclusions about a work, as in here, where I disagree with some very good friends of mine and one of my favorite writers about comics about certain elements of Darwyn Cooke’s Parker: The Hunter. Different strokes, different experiences, different conclusions. All of that is fair.

I try to keep all this in mind while I write. I want to be sure that I’m not bringing something to a work that isn’t there. I keep this in mind when reading reviews, too. I learned from my time doing games journalism that a lot of reviews are objectively terrible and uninformative, which basically means that they are worthless.

All of this preamble is to say that Jesse Schedeen and IGN’s review of Starr the Slayer #1 is of poor quality, factually inaccurate, and not useful to someone looking for an informed opinion on the book. It’s crap, son.

The biggest problem with it, the most mind-blowing thing, is this:

Unfortunately, different doesn’t automatically equate to good. Writer Daniel Way makes the risky choice of communicating this story almost entirely through rap. Yes, you read that right. Instead of a standard omniscient narration, the tale of Starr and his creator is relayed through hip-hop rhymes. Suffice it to say, I’m not prepared to crown the writer as Mixmaster Way anytime soon.

Here’s the first page of the book:

starr_01

I’m going to be charitable and assume that Schedeen has never heard rap, or else he’d understand that mixmasters are DJs, not emcees. I’m also going to assume that he’s a bit behind on his history reading, or else he’d recognize that Way is not using the art from the Bronx, but rather something that is centuries old, if not older. Do you know the classic The Tale of Brave Sir Robin from Monty Python’s Holy Grail? Way’s using a bard, or a griot, or a storyteller, a type of person who often used music or song to tell their story while trying to make some money on the side. “Busts mad rhymes on the street corner?” Nah, son.

Schedeen goes on to say that Way’s rap goes on and on (with a breakadawn joke), to the point that he feels the pages are cluttered and hard to read and he just stopped paying attention. And, sure, that’s fair– some pages have a caption box or two with like six words per box, that’s a ton! Other pages, something like ten of them, don’t have a caption box, or have just a single box on the entire page. That’s tough reading!

But Schedeen not paying attention? That shows in the review. He describes Corben’s style as being “significantly exaggerated here,” when, no, it looks just like his Cage work which looks like his Den work which looks like his Edgar Allen Poe work. It looks like a Corben book, and isn’t more exaggerated than any other one.

He says that Len Carson’s world warps and the fictional world intrudes on the real one. That’s a fairly liberal reading of the book, considering that the intrusion isn’t the sort of thing that develops over the book. It takes place over three panels and one page and close out the book. Not very slow, that. It’s far from a Telltale Heart situation, I think.

He goes on to say, “Starr’s world, by comparison, is a little bland and surprisingly devoid of violence and bloodshed at the moment.” Starr’s world is the one where all the action happens. One guy gets his brains busted out (with one punch!), another gets his face pounded into pulp, and three people straight up die. I can see how that would pale against… a playback of an old man’s failed career as a writer and all the fast cars he used to drive.

Schedeen again:

In discussing this book, Corben has revealed that he, Way, and editor Axel Alonso constructed the story in the “Mighty Marvel Manner”, which essentially means that Way constructed a basic outline, Corben drew the issue, and then Way filled in the dialogue afterward. This certainly isn’t a common approach anymore, and for good reason. Perhaps in a misguided attempt to make the writing stand out in this art-centric comic, Way has needlessly burdened the script with unusual narration and pointless homoerotic humor.

The homoerotic humor thing– there’s one gay “joke,” though it’s more of a metaphor (first panel, first page, above), so that’s a stretch. I’ll grant you unusual narration, though, and we’ll chalk the homoeroticism up to taste.

The Marvel Way thing, though, is kinda clearly due to a misunderstanding of how the Marvel method works. When you’re working with a talent like Richard Corben, a guy who has been creating comics that are consistently better than the average since before I was born, working in the Marvel style isn’t that bad of an idea. It gives him a chance to deliver a beautiful book that’s paced according to the art, rather than the story. The thing about the Marvel Way not being common any more is straight up untrue– George Perez reportedly uses it, Kurt Busiek has used it on recent projects, and it’s a pretty viable way to do comics to this day.

Boiled down, Jay-Z already said what I’m trying to say: “Do you fools listen to music or do you just skim through it?” This review feels like Schedeen skimmed through it and guessed to fill in the blanks.

I read Starr the Slayer and thought it was pretty fun. A solid B/B+ right now, with definite room for improvement. It’s a Conan story that takes itself exponentially less seriously than actual Conan stories. A guy drinks “roofinium” before being sacrificed, there’s a strain of dark humor throughout it, and the song is bawdy and funny, kind of like the first scene in Romeo & Juliet.

It’s a comic that works. Way’s script doesn’t trample over Corben’s art, and Corben’s art is Richard Corben: the bomb. It’s immature, but it’s also funny. I read it, I liked it, I’ll cop the inevitable hardcover. It’ll go on my shelf next to Richard Corben’s Edgar Allen Poe books.

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Buffy #28: Emergency Discussion

September 2nd, 2009 Posted by Esther Inglis-Arkell

Cut for spoilers.  Oh, such terrible spoilers.

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