Archive for June, 2009

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Marvel’s Non-Battle Pope Comic: Part I

June 3rd, 2009 Posted by guest article

Good evening, gentle readers! My name is James Howard; I like history, and I like comic books, and I am here to talk to you today about both things at the same time.

Marvel Comics Presents The Life of Pope John Paul II, 1982 one-shot. Written by Steven Grant, drawn by John Tartaglione, beheld with bewilderment by millions.

This is true: I bought this comic for two dollars, no tax, from the fire sale of a closing Winnipeg comic book store a few years back. I took it home, I read it, and I framed it. Framed it. Because I am a major-league dork.

I’m not much for religion, and it’s not an earth-shatteringly great comic (as we’ll get to in a second), but who didn’t have a soft spot for ol’ Pope John Paul II? Dude was like the Catholicism Sara Lee. Passersby and visitors don’t just look at this cover — they stare at it for a few seconds, fishlike and uncomprehending, because honestly what the hell is this.

And given the information you can gleam about it from one glance — comic book, iconic historical figure, single issue — the comic is actually a lot more subdued and grounded than one would originally expect. There’s nothing in here that approaches the funnybook wackiness of Superman punching Muhammad Ali, or Spider-Man using the Socratic Method to foil an exact body double of Barack Obama, or… whatever this was. If they made a comic about the Pope today it would probably be thirty-two pages of Hugh Jackman Wolverine riding a motorcycle through a gunfight in a church in the past, so I guess I’ll take my down-to-earth portrayals where I can get them.

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Prince of Persia/Uncharted 2 Contest

June 3rd, 2009 Posted by david brothers


One of my favorite games, from both a story and a gameplay standpoint, is Prince of Persia: Sands of Time. I played through it on either Xbox or PS2, I forget which, but it was a great time. The gameplay combined platforming mechanics and traditional combat to create a kind of gameplay that was extremely fun. The enemies provided a way for the Prince to make his platforming easier, turning creatively acrobatic combat into a crucial gameplay component.

Where the game really shined for me, however, was the story. Shortly before the end of the game, you find out that the game you’ve just played, deaths and all, was not a game– it was a story that the Prince was telling Princess Farah, the daughter of the Maharajah. There are a number of twists involved, but what it boils down to is that, due to an error, the princess died. The Prince reversed time, and now he must convince her of what happened and save her life. So, he told her the story of his adventure.

This wasn’t exactly out of the blue. The Prince narrates the game, and every time you died, he’d say something to the effect of, “No, that’s not how it happened,” and begin again from just before your death. It turned the story of the game into a story within the game, and it’s a plot twist that I greatly appreciated. If anything, it heightened my love for the game and hooked me for life.

First Second Books released a Prince of Persia graphic novel late last year. I picked it up and read it a couple months after release, but never really got around to talking about it on here.

Rather than do a straight adaptation of any of the handful of Prince of Persia titles, writers Jordan Mechner and AB Sina and artists LeUyen Pham, Alex Pulvilland, and Hilary Sycamore instead told a tale that spanned two timelines under the loose umbrella of being about a “prince of Persia.” There is a nice nod early in the novel to the way that the Prince of Persia series has changed over the years. A king calls for his son, the prince, but all three of his children, two sons and a daughter, come together, rather than the prince he wanted. When quizzed about why they all came, they respond, “For I am the prince!”

In a way, I enjoyed Prince of Persia more due to Sands of Time. They both showed a deft way of telling their story in a way that I didn’t expect at the time. The story takes place over two timelines, and they tend to blend in and out of each other as the book goes on. It can be confusing, but not in an off-putting manner. It simply gives the book a different tone than I’d expected. It’s much more whimsical, or fairy tale-like, in tone than a straight up adventure novel. It isn’t quite magical realism. Everything that happens fits within the story and is perfectly believable. However, there is a definite dream-like quality to the story.
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Down Time

June 2nd, 2009 Posted by Esther Inglis-Arkell

I’ve noticed that occasionally almost all superhero comics have an occasional issue that shows the characters in it just, hanging out, having fun, doing non-superhero things.  Of course these issues generally throw in a fight or two, but most of the plot is the characters having some down time and talking.

These issues often get a great reaction from fans.  A lot of what’s driving that reaction, of course, is the rarity of such issues.  They’re a break from what we’re used to, and that always gets people talking.

It’s tempting to declare that more of such issues would boost sales.  I enjoy them when they come out, and even look forward to them.  But if they were coming out every month, would I still like them as much?  Would anyone?

Tough to say.  Still, I think I would enjoy seeing day-to-day lives of superheroes or teams, or even minor characters.  Perhaps a book that chose different characters each month, like The Brave and the Bold.  If you had to choose, which character from superhero comics would you like to follow around when they’re out of costume?

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Ants on Swine Flu

June 1st, 2009 Posted by david brothers

Click through, this is basically the best swine flu joke out there.

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Contests, Podcasts, and Miscellany

June 1st, 2009 Posted by david brothers

-We’ve got a few entries in our Uncharted 2 multiplayer beta code contest. Click over and check it out if you’re interested in getting into the beta!

-If you haven’t listened to the first Fourcast!, click here to go its page or here to subscribe in iTunes. To those of you who’ve listened– thanks!

-Speaking of podcasts, we’re recording the second Fourcast! this Saturday. We’re soliciting ideas and questions for the show. Is there something you want us to talk about? Some question you’re dying to ask? Some obscure trivia you want to test us on or whatever? Want to call me out on the carpet for saying that Hal Jordan has a dumb-looking face? Post it down in the comments and we’ll try to work it into the show.

Emily Warren, colorist for Marvel and other companies (I know she’s done some work for Zenescope) has a sketch blog. She’s not just a colorist, of course– she has a few pages of sketches and finished pieces up there to check out. Go look.

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Great Moments in Black History #12: Deebo Got It From His Mama

June 1st, 2009 Posted by david brothers

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from vertigo’s sentences, words by percy “mf grimm” carey, art by ron wimberly

(word to cheryl lynn)

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