Archive for the '4 elements' Category

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4 Elements: Uncanny X-Force #5

February 19th, 2011 Posted by Gavok

The Deadpoolsplosion is dying down and most others would say, “It’s about damn time.” Merc with a Mouth is long gone, Team-Up and Deadpool Corps are about to bite the dust and Deadpool MAX has been turned from an ongoing to a limited series. To compound my sadness, writer of the core series Daniel Way has lost his razzle dazzle and doesn’t appear certain of what he even wants to write. Still, that’s a ton of Deadpool in the last three years, not even counting the various guest appearances, miniseries and specials that have gone to his name.

And yet, despite all of that, it’s a scene in a team comic where he only appears for four pages that speaks to me as his best and truest moment of the Deadpoolsplosion. It comes in Uncanny X-Force #5, written by Rick Remender and drawn by Esad Ribic.

I always thought Deadpool would work better in a team setting. Years ago, people suggested that Peter David put Deadpool in X-Factor, mostly for the sake of being in a comic with Siryn again and I agreed with it. I didn’t think that Deadpool would drive up the wackiness level of the comic, but that the comic would ground Deadpool just a little bit more. He’s spent so much time playing off himself that there doesn’t seem to be much development left for him. That’s why Daniel Way’s written the same “Deadpool wants to be a hero” plotline that Joe Kelly and Fabian Nicieza have written before, only to write himself into a corner and make him purely a mercenary again.

X-Force is the perfect team for Deadpool. Naturally, you have a rich guy who will pay him to keep with Deadpool’s mercenary motivation. The team, especially with Deadpool, acts as a tribute to the dearly departed Cable. Then there’s Deadpool’s comedic and at times pitiful dream to be recognized as a member of the X-Men. I don’t know if they planned it, but Way’s recent storyline where Deadpool momentarily joins the X-Men and sacrifices his own reputation to make them look better works as a perfect prelude/explanation for what he’s doing here.

For those not up to date, the first four issues of Uncanny X-Force have featured the team of Wolverine, Archangel, Psylocke, Fantomex and Deadpool going to the moon in order to kill the recently-resurrected Apocalypse. While the X-Men members do this for the sake of saving mutantkind the headache of a fully-realized Apocalypse attack, Fantomex and Deadpool openly tell each other that they’re only there for the money.

The big twist is that Apocalypse isn’t like how we know him. He’s only a child, yet to grow up. His followers have been brainwashing him to be their leader, even though he doesn’t want to kill the weak. It’s a fantastic, action-packed story arc that ends with the team cornering the young Apocalypse and arguing over whether or not they should kill him. Wolverine decides that they’ll take him in and raise him right, since he’s only a kid. Arguments and scuffles ensue, only to be silenced when Fantomex coldly shoots the boy in the head. During all of this, Deadpool has been physically unable to speak, so we don’t know his take on this situation. He’s not the only one silent as the ride back to Earth is filled with awkward wordlessness.

That brings us to the issue at hand. Specifically, this scene.

There are four reasons this scene rings true to me.

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4 Elements: Marvel Universe vs. the Punisher

September 20th, 2010 Posted by Gavok

With a swift biweekly run, last week saw the ending of the miniseries Marvel Universe vs. the Punisher by writer Jonathan Maberry and veteran Punisher artist Goran Parlov. I was a bit wary on this mini when it came out, since Maberry’s Doomwar just wrapped up and I didn’t enjoy it like I hoped I would. I gave the first issue a try and it certainly paid off. I’ve seen multiple people agree with my sentiment: this comic is surprisingly pretty good!

The comic appears to be based on Mark Millar’s intentions for the original Marvel Zombies miniseries. The idea being that Frank Castle is the last man alive and plays the I Am Legend role by hunting down superhero zombies and trying to survive day-to-day. Robert Kirkman decided to go a similar route, only using Hawkeye, until he realized that it had already been established that Hawkeye was a zombie too. Then he went with the Black Panther/Silver Surfer plotline and the rest is history.

So what is it about this second attempt at this idea that makes it so enjoyable to me? Well, there are four elements. This is ignoring the obvious one of “a Mark Millar idea that isn’t actually written by Mark Millar.”

The series takes three existing Marvel stories with promising concepts, improves them separately and mixes them together. The first one is obvious in Marvel Zombies, where the infected Marvel superheroes and villains go tear apart and feed on the populace. The second is Punisher: The End, where Frank kills what’s left of the post-apocalypse. Then there’s Punisher Kills the Marvel Universe. I’ll get to the former two in the other elements.

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4 Elements: Heralds #1

June 8th, 2010 Posted by david brothers

Heralds #1 was written by Kathryn Immonen, drawn by Tonci Zonjic, colored by Nathan Fairbain, and lettered by Clayton Cowles. Here are four reasons why it is worth your time.

You know what I’m very fond of? Kathryn Immonen writing Patsy Walker. Immonen turned Patsy Walker (former model, ex-wife of the Son of Satan, ex-Avenger, former Queen of Boringtowne) into a fun and exciting character. She went from being a character you can slot into any story where you need a generic superhero into one that leans when she talks and swaggers when she walks. Patsy loves being a superhero. She devours life and is into what she does. Sure, blah blah power, blah blah responsibility, all of that stuff matters. Yeah, whatever. Who cares? Patsy does it because she likes doing it. And if she gets to punch some scientists? Shoot. That’s icing on a super-cake. Immonen and Patsy are killer together, like arsenic and old lace.

Variety in art is vital. Tonci Zonjic is ill. Pay attention to what everyone is wearing on this page. Emma’s in a dress and a cropped jacket. Patsy’s wearing a logo tee and red pants. Monica’s got a leather jacket and red button-up shirt. She-Hulk and Valkyrie both shop at the big & tall store, but they’re wearing different jackets. Five women, five different hairstyles. Four people in panel seven, four completely different acts and very descriptive body language.

You know the best part of this page? Patsy’s tongue and posture while she pours something that’s undoubtedly supremely alcoholic. The bitten tongue says a lot. Part of what it says is, “The rest of you artists need to step your game up and learn how to use acting in your work.”

Layouts matter more than people realize. A lot of artists approach comics like movie storyboards. Scads of horizontal panels stacked on top of each other, only breaking the format for a two-page spread. Others stick to a nine-grid like their lives depended on it, which can result in a comic that feels staccato. Neil Edwards, the guy who does fill-ins on Fantastic Four right now, never met a panel he didn’t want to tilt at a 45 degree angle for no reason at all. Brian Bendis likes doing two-page spreads of talking heads.

What Zonjic gets is that the sweet spot is somewhere in-between all of these approaches. Your panel layout counts as storytelling. Zonjic draws these big, spacious panels, with tons of background work. He does several that are page-width, he does some head-on, some overhead, and then, when things start going bed, he throws in this panel that’s set at somewhere between thirty and forty-five degrees, diagonally skewed, and from a point of view that’s about two feet higher than eye-level. To increase the effect, Nathan Fairbain colors it a sickly red tone, a color that appeared in the book only one page previous and is decidedly unnatural. And the next panel–chaos. No gutters, just Emma hulking out while a phone rings. From 0 to FUBAR in four panels. Kapow.

Exposition hurts. Immonen gives you just enough to follow along. Why? Why not. Who cares exactly what happened? If it’s relevant to the story, you’ll find out when you need to find out. If it ain’t relevant… who cares? This is how exposition should work all the time.

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4 Elements: Thunderbolts 144

June 3rd, 2010 Posted by david brothers

Thunderbolts 144 was written by Jeff Parker, drawn by Kev Walker, colored by Frank Martin, and lettered by Albert Deschesne. It was an excellent read, and a good introduction to the new team and status quo. I thought about doing a full blown review, but how boring would that be? Instead, I’m trying something different. Maybe we can make this a regular thing. Here are four things the team behind Thunderbolts 144 got right.

Luke's been around.

Luke Cage knows people. Luke spent most of his almost forty years in the game toiling in obscurity. He had a long-running series that ended in the ’80s, a couple of less-than-good revivals in the ’90s, and spent the first five years of the 2000s playing street level crime games. A nice side effect of his middling career is that Cage built up a strong network of friends. The Fantastic Four, Spider-Man, Daredevil, and several other heroes have interacted with and befriended Cage over the years. He has a reputation and he’s got a deep Rolodex. While Spider-Man and Ben Grimm built their varied friendships off the back of Marvel Team-Up and Marvel Two-in-One, Luke’s time as a nobody ended up being an asset.

Cage went from penny-ante hood to grown man gone straight to framed for dealing heroin. He was technically a fugitive when he began his Hero for Hire business. He took on the trappings of superheroes to make a little cash. The only thing that kept him from being Black Booster Gold is that he was after money, rather than fame.

Despite his inauspicious beginnings, Cage ended up being a great hero. He hooked up with several street level heroes and started fighting crime to do good. He cleaned up his building and his neighborhood. Later in life, he joined the Avengers and soon found himself leading the team. He spearheaded a charge for the Avengers to do more than fighting world-class villains. When Captain America came back and found himself in charge of the superheroes in the United States, he had one choice for the guy to help rehabilitate the villains on the Raft: Luke Cage.

Think it through: the man who is the equivalent of Superman in the Marvel Universe, with all the prestige and respect that role entails, goes to Luke Cage to get the job done. Steve Rogers respects the hustle.

Steve Rogers gives speeches. Tony Stark is arrogant. Thor is stuffy and pompous. Spider-Man is obnoxious. Wolverine is gruff and borderline rude. Hank Pym is eager for approval. Songbird is judgmental. Luke, though? Luke’s a man of the people. He’s casual. To the point, sure, but Luke’s genuine. There’s no artifice, no trickery, and no drama. He’s not your average superhero. If there’s something to say, he just says it. No beating around the bush. Real talk, no gimmicks.

Luke is fearless. Scared money don’t make money.

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