h1

Test Your Speculation

June 6th, 2008 Posted by Gavok

I’ve joked about the upcoming Mortal Kombat vs. DC Universe game a lot and I don’t expect it to be an especially good game, but at the same time, I’m drawn to the lead-up. As a crossover, it’s such a unique concept that I can’t help but wonder about the final product. In other words, at the moment, I’m enthralled by the speculation.

As of now, only four characters have been revealed: Superman, Batman, Sub-Zero and Scorpion. Series bigwig Ed Boon said that there will be 20-22 characters on the game’s roster. On one hand, I get that this is because the game has a brand new engine working for it. On the other hand, it doesn’t bring in the fun factor that comes with the obscure characters.

Capcom’s crossover games initially had the same problem, which is why the sequels had more going for them. With the foundation in place, the creators got to move outward and be more creative with the character spots. That’s when we got guys like Marrow, Tron Bonne and Chang Koehan. So if there is a sequel to this game, only then will we get Noob Saibot vs. The Shade or Moloch vs. The Shaggy Man. Myself, I’m all for Stryker vs. Azrael in the battle of who fanboys hate the most.

For the fun of speculation, I’m trying to make some educated guesses on who will be in the game. The low character count helps. The need to include the more marquee characters from both sides helps too. Boon also mentioned that each character pairs into a rivalry with the crossover counterpart.

That means you have to figure out first who Midway wants to put in the forefront. That means most of the MK1 cast and a handful of the other more memorable fighters. Then you mix and match while making sure to stick in all the well-known DC heroes. To be optimistic, let’s say that there are 11 characters on each side.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Deadshot’s Tophat and Other Beginnings: Bl to Bu

January 12th, 2007 Posted by Gavok

BLADE

Tomb of Dracula #10 (1973)

“They call me… Blade! Blade the Black Agent X!”

Times change, don’t they? The story that introduces Blade doesn’t so much go into his background, other than his hobby of offing vampires. He takes care of some of Dracula’s henchmen early on and then fights the big bad on a cruise ship. When Dracula has things won, one of his mind-controlled lady victims comes to jump his bones. This distracts Dracula enough that Blade can get back up. Dracula makes the decision to leave, though the boat will explode in moments. Blade tosses everyone off the boat and makes it to safety himself, knowing that he and Dracula will fight again one day.

BLINK

Uncanny X-Men #317 (1994)

Before Blink was well-known for her role in Age of Apocalypse and Exiles, she showed up in regular 616 continuity as part of the Phalanx Covenant. Along with members of Generation X, she finds herself captured by the Phalanx.

When attacked by a being named Harvest, Blink uses her power to teleport him away while tearing him apart. Other than that, she follows the others as they attempt to escape, knowing that the Phalanx was unable to find a way to dampen their powers.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Reign of the Supernovas: A Real Mystery in Real Time

December 15th, 2006 Posted by Gavok

That’s a damned good question, Michael. First appearing in the pages of 52 Week 8, Supernova’s since been a mystery. Where does he come from? What exactly are his powers? What is his role in the grand scheme of things? And just who is this guy?

First, let’s take a look at Supernova’s various appearances up to this point:

Week 8: Over the course of several days, we see the first appearances of this red, white and blue stranger. On Day 3, he appears before an old woman and her grandchild, glows real bright and brings them across the street before they can be crushed by a falling monorail. The next day, he appears among firemen who are about to get crushed by falling debris. Glowing brightly once more, the new hero makes the debris vanish. The next day we get reports of him cleanly shearing a gunman’s rifle in half, as well as saving one woman’s daughter from a riptide. Booster Gold, whose image has just been destroyed a week earlier, rants about this new character in front of one Clark Kent.

Week 10: Clark Kent, having just been fired at the Daily Planet, sees Supernova flying around the city. With sudden inspiration, he hops out the window and freefalls. Supernova swiftly catches him, assures him of his safety and asks if he’s okay. Clark pulls out a tape recorder and asks for an interview. As Clark later explains to Lois, they didn’t get too far before seeing Bahdnesian terrorists stealing a military all-terrain vehicle. Supernova puts down Clark and uses his glowing power (which Clark describes as “peculiar eyebeams”) to take away the pavement under the vehicle, locking it into the ground. Supernova poses and answers a couple questions from Clark, trying hard to conceal himself. He sees a child almost walk into the hole in the ground, teleports in a bright light and appears in front of the child. The way he responds to the boy shows that he has some semblance of a personality under the mask. Clark tells Lois that he believes that Supernova’s on the level and that he has an air of experience about him. Elsewhere, Booster is growing more and more frustrated, while Skeets admits that even he doesn’t know who Supernova is from his historical files.

Week 15: The big one. Booster takes on a giant sea monster in the middle of Metropolis. He fails pretty badly, including a bit where he causes a massive power outage. Supernova flies in, soars to the monster and with a bright blast, zaps him away. Supernova offers his hand to Booster and makes a comment about Booster not caring about the people he saves. Noticeable frown under the mask. Booster snaps and tackles Supernova. The two brawl, showing that Supernova is at least strong enough to trade fists with Booster. Supernova’s only use of powers are to momentarily blind Booster. Supernova highly disapproves of Booster, saying he’s too pathetic to be considered a joke. Skeets mentions a radiation leakage. Supernova wants to stop it, but Booster sucker-punches him and tries to stop it himself. Beaming at his return to greatness, Booster saves everyone, but is engulfed in an explosion. Supernova, shocked, flies upwards and catches Booster’s body. To the horror of Clark and the noticeable surprise of Skeets, Booster Gold is just a skeleton in futuristic tights.

It’s worth noting that there were two alternate endings to this issue. In one ending, Booster turns to dust upon landing in Supernova’s arms. In the other, there is no radiation leakage. Supernova tries to teleport Booster back a few feet. At the same time, Booster turns on his force field. The result causes Booster to be cut in half. A horrified Supernova swears he didn’t mean for it to happen and Clark Kent believes him. Supernova covers one half of Booster with his cape while Clark uses his jacket on the other half.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon