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The Top Ten Most Ridiculous Things to Come Out of Mortal Kombat

June 22nd, 2010 Posted by Gavok

Recently, Mortal Kombat has been making another push into the consciousness of gamers everywhere. Two weeks ago, a video was released based on the treatment for a movie revamp that would reimagine the series’ story as more urban and somewhat more down-to-Earth. Then a few days later, a new trailer was shown for the new game, simply entitled Mortal Kombat. Much like Street Fighter IV, it’s an attempt at a nostalgic return to glory by emphasizing the franchise’s best game.

While the footage has a definite Mortal Kombat II feel, it’s actually a skewed retelling of the first three games thanks to divine time travel. You see, sometime after Mortal Kombat: Armageddon, Shao Kahn curbstomps Raiden so hard that Raiden realizes how screwed the entire series has gotten. I mean, before the DC crossover, the game’s story was about an over-inflated cast having to climb the Aggro Crag. So he sends a message back to his younger self to cause a massive butterfly effect (butterfly effekt?) and redo history right this time. It’s like the last episode of Mighty Max but without Bull from Night Court being eaten by a giant spider. Or maybe it does have that. I don’t know. The game won’t be out for a year.

I’ve always been a fan of the series. It’s cheesy, violent fun and – as stupid as it sounds – I’ve always loved the mythology that comes with it all. From the beginning, it’s been Enter the Dragon mixed with Big Trouble in Little China mixed with Iron Fist with a dash of Godfrey Ho. I’ve been following the series far longer than I have comics and I’ve experienced many of the nuances of its excessive success. I remember when digitized actor Daniel Pesina rebelled against Midway by appearing in a magazine ad in support for the game Bloodstorm while wearing full Johnny Cage gear. I remember the Mortal Kombat GI Joe figures. I remember the awful knockoff videogames like Way of the Warrior, War Gods and the never-released Tattoo Assassins. I remember how the ARCADE version of Mortal Kombat 3 got its own nationally televised commercial. I remember the Mortal Kombat 3 Kombat Kodes that weren’t even worth the effort. I even read that mediocre prequel novel where Scorpion was revealed to be the ghost of a murdered ninja merged with his son’s body.

That said, I’ve seen the weird stuff come out of the trademark that still causes me to scratch my head. I figured a trip through the stranger and more unfortunate pieces of output from the Mortal Kombat series might be worth the time. Though first thing’s first, I’m not going to go the gameplay route with this list. I don’t care about how it lacks the refined tournament play of Virtua Fighter 5 or how the Run button is the Holocaust in videogame form or how Human Smoke has an infinite. I really just do not care.

Let’s start off the list by getting the most obvious one out of the way.

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Test Your Speculation

June 6th, 2008 Posted by Gavok

I’ve joked about the upcoming Mortal Kombat vs. DC Universe game a lot and I don’t expect it to be an especially good game, but at the same time, I’m drawn to the lead-up. As a crossover, it’s such a unique concept that I can’t help but wonder about the final product. In other words, at the moment, I’m enthralled by the speculation.

As of now, only four characters have been revealed: Superman, Batman, Sub-Zero and Scorpion. Series bigwig Ed Boon said that there will be 20-22 characters on the game’s roster. On one hand, I get that this is because the game has a brand new engine working for it. On the other hand, it doesn’t bring in the fun factor that comes with the obscure characters.

Capcom’s crossover games initially had the same problem, which is why the sequels had more going for them. With the foundation in place, the creators got to move outward and be more creative with the character spots. That’s when we got guys like Marrow, Tron Bonne and Chang Koehan. So if there is a sequel to this game, only then will we get Noob Saibot vs. The Shade or Moloch vs. The Shaggy Man. Myself, I’m all for Stryker vs. Azrael in the battle of who fanboys hate the most.

For the fun of speculation, I’m trying to make some educated guesses on who will be in the game. The low character count helps. The need to include the more marquee characters from both sides helps too. Boon also mentioned that each character pairs into a rivalry with the crossover counterpart.

That means you have to figure out first who Midway wants to put in the forefront. That means most of the MK1 cast and a handful of the other more memorable fighters. Then you mix and match while making sure to stick in all the well-known DC heroes. To be optimistic, let’s say that there are 11 characters on each side.

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Malibu Kombat: Part Gold

October 2nd, 2006 Posted by Gavok

We’re almost done with the Malibu MK series. When we last left our heroes, Sonya was kidnapped by Kintaro, who claimed Shao Kahn had plans for her. Liu Kang and his new friend Bo defended against ninjas that repeatedly came out of the fucking blue. Johnny Cage and Jax were challenged by Smoke and Jade on an airplane. And Bullwinkle signed a contract to be a lounge singer, not realizing that his agent is really the nefarious Boris Badenoff!

Oh yeah. That too.

Smoke and Jade try to attack Jax and Johnny with their own strategies. Smoke uses the strategy of turning into pure smoke while Jade uses the strategy of having her tights hiked way up her buttcrack. The heroes counter this by making a couple Gone with the Wind references before knocking them through a hole in the plane. That… might make more sense if you read the comic.

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Malibu Kombat: Part 2

September 30th, 2006 Posted by Gavok

We’re seven issues into the MK series, meaning it’s time to talk about Goro: Prince of Pain. Yes, indeed. Here comes the pain. As you might remember from the last article, Goro was last seen beating up other MK characters until vanishing with no explanation. From there, the story split into Blood and Thunder #4-6 and Goro: Prince of Pain #1-3.

Prince of Pain starts off with Goro wandering around a major US city at night. He comes across a couple cops, who are too stupid to shoot him. Suddenly, a talking crow named Rook appears out of nowhere and vaporizes the cops with green laser vision.

We’re only just getting started. Rook lures Goro to the being that summoned him. He is Zaggot, a green-bearded wizard with a love for all things chaotic. He is completely insane and screams pop-culture nonsense that Goro isn’t meant to understand. Somehow, he’s still not awesome by any stretch of the imagination. I can’t understand it either.

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Malibu Kombat: Part 1

September 29th, 2006 Posted by Gavok

In the last article, I covered Malibu’s horrific attempt to do a comic based on the hit fighting game Street Fighter 2. As some of you might know, that wasn’t Malibu’s only attempt at a fighting game comic. Along with their forgotten attempt to make Virtua Fighter’s story look appealing (cancelled after the first issue), Malibu tried some of their magic on the Mortal Kombat series. As a series of mini-series and one-shots, the Malibu Mortal Kombat run went on for 26 issues in total. All-in-all, that’s nothing to laugh at.

But there is stuff to laugh about. Oh, believe me. There is plenty of stuff to laugh about.

This series isn’t to be confused with Midway’s promotional one-shots that came out as prologues for their respective games. Series co-creator John Tobias wrote and did the art for comics based on the events prior to Mortal Kombat, Mortal Kombat 2 and Mortal Kombat 4. You might remember seeing advertisements for these during the demo mode on old MK and MK2 arcade machines (ah, nostalgia), while the harder-to-find MK4 comic came with a pre-ordered copy of the PC version of MK4. These three comics were all decent enough and succeeded in what they were trying to do.

The MK2 one also had a fantastic depiction of the second Sub-Zero, who was shown as being less of a mysterious assassin and more of a tech-savvy businessman with a heart of gold.

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