Archive for the '4thletter exclusives' Category

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Pretty Girls: Cameron Stewart

August 22nd, 2010 Posted by david brothers

Before we get into the proceedings this evening: I was poking around on the internet once a couple weeks back, maybe the first weekend after San Diego Comic-con 2010, and saw something terrible. It was a drawing of a topless woman, legs spread, sitting in a, what, a meat locker? A restaurant? I don’t know, but everything around her was filled with poked out eyeballs, severed heads, butchered bodies, and entrails. The woman in question was rendered like a copy of a copy of a copy of Jim Lee’s sexier ladies. Simply put: it was gross on several levels, and it was supposed to advertise a comic book. I’m all for liking whatever you like, man, but the way this juxtaposed creepy sex and lazy gore just really got under my skin. I’m as interested in the way that sex and death interact and coexist as any other English major, but c’mon. Consider this series a bit of counter-programming. There are several artists who are crazy talented at drawing women, and I want to show off some of my favorites or ones who are particularly good at one aspect. I’ll be doing a few this week, and I think it’ll be weekly beyond that.

And if you like that other stuff… more power to you, man. Whatever floats your Flying Dutchman staffed with half-naked zombie girls, you know? You’re still gross, though, B. Sorry.

Cameron Stewart: Twitter, blog, Comic Art Community gallery, webcomic
Books: Apocalipstix, Batman and Robin 2: Batman vs. Robin
Why? Stewart’s style is one that appeals to me in part because he knows how to pay attention to the little details and has a good sense of comedy. I love the cover to Catwoman 20 because of the way that Holly’s lip is being pulled by the back of her hand. The real boots on cs-Robinchair.jpg are fantastic. The relaxed posture in cs-girlfridays7.jpg is great. The cliche says that every picture is worth a thousand words, and it’s clear that Stewart’s girls have a story behind them. You can intuit personality at a glance.



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Fear of a Black Panther Part Four

August 21st, 2010 Posted by david brothers

Tucker kicked it off, I followed up, and then Tucker went and raised the stakes again. I’m wrapping up the story of Don McGregor and Billy Graham’s Panther’s Rage story in Jungle Action, covering issues fifteen through eighteen.

Here’s the end of the story: T’Challa makes his peace with his mistakes, in part by rejecting a certain portion of them, rediscovers his self-confidence, and goes after Erik Killmonger for his sins. They battle, and a rejuvenated T’Challa definitely holds his own… until Killmonger reasserts his dominance, explains that he was just playing with T’Challa, and easily lifts T’Challa’s body over his head and gets ready to snap his spine. That’s right: the hero makes his peace with his conflict, rediscovers himself, and does all the things that people are supposed to do before going off to fight the dragon, and he still loses. The battle isn’t even in question. Killmonger toys with him and then prepares to make a show of destroying him. No chance. There is no dignity, no honor in violence. Hey T’Challa, how’s failure taste?

But there’s one thing that Killmonger, T’Challa, and the other larger than life characters in superhero comics forgot, and forget, about: the little guy. You know, the normal humans who provide so much flavor to superhero stories, and dead bodies when the need arises. In this case, Kantu, the son of the man who was killed by zombies, is the one that saves the day.

T’Challa had a brief meeting with Kantu on his way to battle Venomm for the last time. It’s brief and depressing, as Kantu is mourning his father’s death and T’Challa has no answers for him. McGregor’s typically florid prose has T’Challa asking “if there is any hope left at all.” Kantu, however, “does not know the words to ask such a question, but wonders the same thing.” After this meeting, T’Challa, like Spider-Man on a bad day, gives himself over to being the black cat, which “does not ask any questions. It needs very few answers or truths.” Violence is an escape.

Kantu is a casualty of T’Challa and Killmonger’s war. T’Challa gave birth to Killmonger’s rage. Killmonger’s rage resulted in the revenge scheme that killed Wakandans by the dozen, including Kantu’s father. Kantu is therefore, in the end, the ultimate representation of the effect of Killmonger and T’Challa’s conflict. The back and forth chess match, the tug of war of intellects between these two men are what formed all of the exciting scenes and drama. Kantu is a reminder that nothing happens in a vacuum. When a villain knocks down a building or idly kills a bystander, it counts. When a hero mows down dozens of bad guys with a machine gun and a one-liner, that is dozens of orphans being introduced into the world.

The idea of collateral damage being something that isn’t meaningless at all is an idea that Grant Morrison explored in The Invisibles in “Best Man Fall.” King Mob killed a nameless foot soldier early in the series. Issues later, Morrison dedicated an entire story to that nameless foot soldier, showing his life, his history, and the tragedy of his death.

We read stories and the only people that matter are the heroes and villains. Joker breaks out of jail, kills dozens, and then Batman pops him on the jaw and sends him back to jail. Six months later, it happens again. Stories that actually deal with the repercussions of that are rare compared to the ones that indulge in wholesale slaughter for the amusement of the audience.

Kantu, then, is what gets lost in the action. His father died something like eight issues ago, forever for a character created to die, and yet, here he is, taking center stage. Kantu demands attention, and when a young boy says, “I could kill him!” and speaks of hate, you should be paying attention, because something has gone horribly wrong.

The real world, the place that hates you for existing and where people are cruel because that’s the only way to get results, came to Wakanda and took Kantu’s father away. When Kantu slams into Killmonger’s back, saving T’Challa’s life and knocking Killmonger to his death, that’s the end of his battered innocence.

With two pages to go in the chapter, Kantu reappears and becomes the most important, and most tragic, figure in the book. T’Challa will go on with his superheroing, suffering larger than life wins and losses, but Kantu is normal. He doesn’t get to have the big wins that boost your confidence, the impossibly attractive temporary girlfriends, and the team of friends who smile and let you ride around in their jet. No, he’s just got his father’s remains, which T’Challa’s failure left out in the sun for two whole days, and his grief.

Now: Billy Graham.

I like a lot of artists. Both Romitas, Jack Kirby, the entire Kubert family, Jim Lee, Chris Bachalo, Kevin Huizenga, Akira Toriyama, and dozens more. With his work in Panther’s Rage, Graham is solidified in my mind as one of the greats who has been sadly forgotten. He has inventive layouts that run counter to traditional comics thinking but are instantly understandable, grotesque and burly heroes, and a fantastic use of type.

(The last true chapter of Panther’s Rage features the word “Epilogue” integrated into the sky on three pages. It doesn’t bring any new angles to text or push a certain theme. It’s just an artist who knows exactly what he’s doing flaunting his skill, and more power to him.)

Graham can flipflop from Kirby sci-fi to hard realism between panels, and manages to make it all look cohesive. Embracing lovers, a broken marriage, a desperate run, and a little boy getting caught crying by the bank of a river all look exactly as they should.

He uses scale to great effect, he draws detailed backgrounds, his people look like actual people, his black people look like black people, and Kantu in particular is that kind of awkward and gangly mess of arms and legs that kids tend to be.

He drew the first seventeen issues of Luke Cage, Hero for Hire before moving onto Jungle Action. That’s the first issue of the first, or one of the first, ongoing comics starring a black American.

Billy Graham’s black, too. Comicbookdb suggests that he left comics after the ’80s. He died back in 1999. Check out his Wikipedia entry for more info.

Pay attention, because black history is everywhere.

Next: It’s not over.

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Fear of a Black Panther Part Two

August 14th, 2010 Posted by david brothers


Tucker spent some time talking about how Panther’s Rage is about T’Challa’s failure as a leader. There’s a good reason for that: it’s the glue that holds Panther’s Rage together. You can’t not talk about it.

Except now that we’re fully into the story and all the preambles are out of the way, McGregor starts to stack the deck against T’Challa. In part four, the one drawn by Gil Kane, T’Challa wrestles a rhino to the ground to rescue a child. He kills the rhino in favor of the child’s life, which is a pointed statement in and of itself, I think, but the way in which he does it is what’s important. He wrestles the rhino to the ground and snaps its spine, something he learned by watching westerns. T’Challa’s buccaneering habits are learned. The Black Panther, with initial caps and constant swashbuckling, is an act. He saw them on tv, or read them in books, and have adopted them as his own.

T’Challa easily and casually remembers the name of a farmer, stunning him. (Grant Morrison would use this technique thirty-some years later for Bruce Wayne in his run on Batman.) The farmer’s wife is unimpressed, focusing on his “outworlder” girlfriend. She sees the Americans he has emulated and the fact that he has brought back an American girlfriend, Monica Lynne. She feels the pain of desertion. Her husband feels the love of his king. Both are correct.

The conflict is easy to see, but McGregor doesn’t stop there. Before the farmer and his wife appear, Panther slumps over the rhino’s corpse and says, “No loss this time, Monica. This time I won.” He’s four issues into this story and he’s already cracking under the pressure.

T’Challa’s constantly struggling, and not in the way that heroes struggle against villains. He’s fighting to not actually choose between American culture and Wakandan culture. He’s fighting to keep his kingdom, despite the fact that he left it behind at will in the past. He’s fighting to keep both Monica and W’Kabi. He’s fighting Killmonger and he’s fighting the results of his own swashbuckling. He wants it both ways, and even though he knows he can’t have it, he’s still fighting for it. He’s selfish. When the pressure becomes too much, what does he do? He goes to the river to brood alone, like a child.

Panther’s battles manifest themselves in several ways over the course of Panther’s Rage. At the heart of each of them is the question of Wakanda versus America, in one way or another. Sometimes he outright fails. Sometimes he triumphs. He never actually wins, however. His victories are caked in loss.

The farmer who T’Challa recognized was killed by zombies that very same night, leaving his wife and child alone. When the wife comes to the palace, requesting that the king go find her husband, T’Challa immediately goes to investigate. He runs afoul of those zombies and is beaten easily. He eventually escapes and runs back to the castle. He doesn’t win. He doesn’t even retrieve the farmer’s body. In fact, the farmer’s body sits there, baking in the sun, until the next night when T’Challa gets his nerve up to go back to the graveyard. The wife doesn’t find out that her husband is dead until later because T’Challa is preoccupied with his own problems. Result: failure.

Yes, there are zombies and monsters in Panther’s Prey. The villains have names like Baron Macabre and Lord Karnaj. Yes, their names are goofy and stupid, about as generically superheroic as you can get. Except: Macabre is a mask, someone playing a role. Karnaj emphasizes that Erik Killmonger, the villain behind the villains, gave him that name. The zombies are rebels, dressed up with fake talons and ghoulish makeup.

This is Killmonger’s plan, and it’s a doozy. He’s using T’Challa’s language, superheroes and faked up gimmicks, to terrorize Wakanda. He’s playing on the superstitions of the populace to get the job done, and he’s using the very thing T’Challa deserted Wakanda for to do it. It’s America vs Wakanda, but viewed through a twisted mirror.

Monica is accused of murder partway through these chapters and exonerated in the final one. Just before proving Monica’s innocence, T’Challa approaches his prey and idly makes a reference to Alfred Hitchcock in his thoughts. “Damn! he thinks. Must all of his reference points be so foreign to his native land?” Wakanda attacked his American woman, and even in the middle of that, he’s fighting Wakanda vs America on the inside.

Panther’s Rage puts me in mind of Ann Nocenti and John Romita, Jr’s run on Daredevil, where every act of violence was a sign of Daredevil’s shortcomings as a hero. A hero can solve problems without making mistakes and without anyone getting hurt. T’Challa, however, has already made his mistakes, and now the only thing that’s left is the pain.

What’s sad about that is that T’Challa won’t be the focus for all of the pain. The farmer dies and his wife and son suffer. Monica is harassed and imprisoned. W’Kabi has lost faith in his king. Wakanda is being battered by Killmonger’s Death Regiment. Taku, T’Challa’s good friend and a definite pacifist, is forever tainted when he experiences the horrors of the war against Killmonger firsthand.

T’Challa? Some people just kind of point out how much he’s screwed up and he gets beaten up every once and a while. These three chapters lay the consequences for his actions on everyone but T’Challa, which in turn serves to increase his burden. Everyone around T’Challa ends up twisted and distorted by the pressure of the situation. Monica is miserable. W’Kabi is furious. Taku is understanding, but even he’s losing his patience. This is T’Challa’s fault.


Taku is the saddest casualty of this war, for my money. He’s quiet and sensible, seeking only to help where he can. The narration describes him as a man who “listens instead of inflicting his personality upon others.” Despite this, he’s not afraid to call T’Challa out on his crap. When T’Challa is pulling his ‘woe is me’ act beside a river, Taku sits beside him and they speak. T’Challa laments the fact that he has lost W’Kabi, and Taku says, “Part of it is Killmonger. Surely you know that?” T’Challa, clearly misreading Taku, goes off on how Killmonger only wants to govern Wakanda according to his own desires. Taku, though, brings the ether and asks T’Challa if he has been any different.

Taku befriended Venomm, a villain from chapters one through three, and refers to him by his first name, Horatio. While Venomm did side against Wakanda, he is still a human being, and Taku manages to pull that out. When it comes time to strike back against Killmonger, Taku must betray his friend. When he expresses that thought, W’Kabi reacts with shock. What betrayal? They don’t owe Venomm anything. Taku knows the truth, though. He says that by betraying “a confidence,” he has “betrayed [himself] as well.” Being true to yourself means being true to yourself at all times. Bending your rules just shows how little you believed in those rules. Taku is a man of integrity, and T’Challa’s actions have forced him to break with that integrity in a way that he is not comfortable with.

While W’Kabi is eager to do battle against Killmonger, Taku simply did the best he could to intellectually prepare for it. It didn’t work. When Lord Karnaj kills a child as a side effect of trying to kill Panther, Taku loses it. In a killer and mostly silent Billy Graham page, Taku approaches Karnaj, shrugging off two sonic blasts. He drops his spear, because certain jobs just require the satisfaction of working with your hands. He beats Karnaj near to death, ranting at him all the while, before Panther stops him. Even W’Kabi, who believes that everything that Killmonger’s lackeys get is what they deserve, is troubled by this new change.

I feel like there weren’t a lot of superhero comics working in this mode back then. You can trace every terrible thing that happens in Panther’s Rage can be easily traced back to T’Challa’s betrayal, which places a certain measure of responsibility on his shoulders for the entire situation. Amazing Spider-Man flirted with it during the death of Gwen Stacy storyline for about three pages and a half (also in 1973), and Green Lantern had the hamfisted “What about the brown skins, Mr. Charlie?” scene, but this is an extended takedown of a hero and a deconstruction of him at the same time.

McGregor, Graham, and Buckler are going hard at who T’Challa is and what he represents, and the result is a story where the superhero doesn’t look so superheroic any more.

Next is Tucker, with parts seven, eight, and nine. It’s got a winter wonderland, dragons, and marital strife.

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2 Kings: Vagabond

August 10th, 2010 Posted by david brothers

Let me show you the strength of serialized comics.

I don’t mean the usual idea of serialized comics, either. X-Men and Superman are serialized, but they have very short term goals in mind. They aren’t one story, except in the most generous of definitions. I’m talking about one story, released in parts, with each chapter being a vital part of the overall story.

Takehiko Inoue’s Vagabond is a loose adaptation of Eiji Yoshikawa’s Musashi. I could talk about the writing (it’s fantastic) or the art (styles upon styles upon styles is what he has), but I’d rather talk about chapter 215 in Vizbig 8/Volume 24.

At the beginning of the story, Miyamoto Musashi is Shinmen Takezo. He grew up under the thumb of a cruel father, and the villagers called him a demon child. He grew up to become just that–a whirlwind of death and violence on the battlefield. He goes off to war and comes back even worse. He decides that he must become Invincible Under the Heavens, and goes out in search of challenges.

He topples everyone he encounters. He eventually runs afoul of the Yoshioka family at one point. They’re one of the most respected sword families, and by challenging them as he did, Musashi disrespected them. His fight with Yoshioka Denshichiro is cut short by a spectacularly poorly-timed fire, and he is challenged to duel him again one year in the future. Den and Musashi are both going to use the time to train and prepare for their battle.

Musashi walks around Japan, looking for challenges and attempting to get better. He destroys all comers, but that isn’t the point of the quest. He has to get better, and getting better doesn’t necessarily mean being the best at swinging a sword. He has to have the poise, experience, and knowledge worthy of a true swordsman.

He meets Sekishusai, one of the greatest swordsmen of the past, and attempts to kill the old man in his sleep. The man’s very presence stops Musashi cold, and their brief conversation completely demolishes Musashi’s idea of skill. He realizes that “invincible” is just a word, and that he has mountains left to climb before he’s as good as he will be.

The challenge was given in what, volume four? Very early on, and in the second Vizbig volume. It’s hard to keep track when you’re reading this series three volumes at a time in the Vizbigs. The second duel begins in the eighth Vizbig volume, 20 normal volumes later. That’s some four thousand pages of story between the challenge and the duel, and we have seen Musashi go through a lot. His idea of swordsman ship has broken down and been rebuilt. He has healed an enemy rather than killing him. He understands what’s worth dying for now. Immediately previous to the duel, he remembered how he approached life as a child, a period of time he spent learning from nature itself. He understands exactly how lucky he has been to survive this long.

So we have this man, this monster, ready to duel one of the most respected swordsmen in the land. If he beats him, the school’s reputation is ruined. Musashi has a reputation for being wild and violent, but he’s different now. Everyone can see it. They mistake his different nature for a lack of respect and pure over-confidence. Den draws his sword and takes a strong stance.

Musashi begins walking forward.

Scenarios play out across the page. Den and Musashi cross swords and Den’s intestines hit the ground. Except–no, they haven’t met yet. Musashi is still walking. There’s at least fifteen feet between them.

Musashi keeps walking. He begins running through possible encounters in his head. “Use the short sword,” he thinks, and his mind’s eye shows him Den’s throat opening under his blade. “No,” he thinks. “The long sword would work just as well.” Den’s throat opens again.

Den changes his stance. He positions himself so that Musashi cannot rush in. He doesn’t know what’s in Musashi’s mind, but something made him change. Meanwhile, Musashi is still running down scenarios. Den’s hands fall away from his arms after one swing. Another swing takes Den’s left leg around the knee.

Den’s stance changes again. Musashi is still thinking. A quick slice across the throat. One down the middle, leaving a gash from shoulder to crotch that severs Den’s entire left forearm.

Another stance change.

Musashi kicks off and into Den’s personal space with a fast swing. Den is caught by surprise and flinches, his sword tilting backward and his entire front side left open. Musashi’s body hits Den’s just before his foot touches the ground after his small step. He looks up. Den’s face is strained, but unbloodied. Musashi looks down at his hand.

No sword.

Den shoves him back, knocking him up a set of stairs, and rushes in with an overhead swing. He misses.

Musashi: “No wonder my hands felt so light.” He says, “My mistake,” and finally draws his sword. He steps down from the temple steps and towards Den again. And the duel that has been four thousand pages in the making finally begins.

I read this story on my way back from San Diego Comic-con this year. It fell on me like a ton of bricks. Musashi’s growth had been so gradual over the course of the series, coming in fits and starts and never quite spelled out for us, that I missed exactly how much he’d grown. Musashi began as a demon, charging face first into battle and focused only on winning and killing. He had skill, and he had style, but he was like a raw, uncut diamond. He got the job done, but he was ugly and unrefined. He bled killing intent all over the place, striking fear into peasants and making an enemy of every man he met. He was young and brash, and focused merely on being the best.

His year walking around taught him that before being the best, you must first become the best. You have to meditate and learn before you can be the best. There is a process. You have to test yourself and your sword. You have to understand that your sword is an extension of your will and be willing to give yourself over entirely to the sword at the same time. It is a way of life, not some mere accomplishment. Being Invincible Under The Sun means nothing if you aren’t worthy of that title.

And in this chapter, all of that backstory reappeared as weight on my shoulders. Like an overnight sensation who has been working at it for five years, Musashi demonstrated the amazing leap he has made in his swordsmanship. Before, he was a monster. Now, he’s good. He takes Den apart tactically, and the sheer force of his silent contemplation forces Den to adjust his stance and defend. Musashi showed no outward sign of his plans at all. He simply kept walking forward.

He beat Den without a sword in his hand.

The sheer level of growth here is astounding, and the way Inoue demonstrated Musashi’s growth is even more astounding. There’s no exposition, no onlookers explaining what’s going on, or captions filling you in. Den recognizes Musashi’s quiet strength, but everyone else is left in the dark. This is a tremendous payoff, and part of the reason why it’s so tremendous is that you don’t see it coming. You know Musashi’s better. You’ve seen the bloodied bodies he’s left in his wake. You’ve seen him have a play duel with the man who’ll soon be his greatest rival. But when he faces Den, so lost in the battle that he doesn’t even draw his weapon, and still comes through, that’s the moment.

After I finished this chapter, I felt tense. It snuck up on me as I was reading. My brain was working as I read, and when I realized Musashi didn’t draw his blade before striking, I felt genuine shock.

Comic books, man. Sometimes they’re amazing. Vagabond and King City. Brandon Graham and Takehiko Inoue. Their books are good for similar reasons (strong, character-focused storytelling, great art, great world-building) and good for different reasons (Inoue flips styles regularly and prides himself on realism, Graham plays with puns and layouts). Both of them, though, are the kind of books that make you believe in comics. They’re refreshing, they’ve got the kind of punch that comes from telling one story, and they’re just good. They’re the kind of good that’s free of caveats. There’s just one man and his tools, and the result is something beautiful.

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2 Kings: King City

August 10th, 2010 Posted by david brothers

(Some of the images in this one might be too sexy for work. If so, you should fire your boss and become a boss yourself.)

Reading Brandon Graham’s King City also sparks two thoughts in my mind. The first is “Wow, this comic is fantastic.” The second is, “Wow, that comic made all these other comics I bought this week look stupid.”

The thing about King City is that it’s a dense comic. I don’t mean dense in the sense of the opposite of decompression, if people still complain about that. I mean dense in the sense that there’s a lot to take in, if you just take the time to do so. The book is littered with puns, little bits of cleverness, and swift turns of phrase. They can be as simple as Optimus Prime Roast or a girl obsessed with painting mustaches on billboards, or brief phrases layered with meaning.

King City isn’t really about anything. I mean, sure, there’s a hero and his cat (Joe and Earthling), the femme fatale (Beebay, and in the classic sense of the term, a woman who leads men to their doom), the ex-girlfriend (Anna), the best friend (Pete), and a big fat world-ending menace. At some point, Joe and Earthling are going to have to handle the threat, but King City isn’t about that. Graham will handle that when he has to. In the interim, he’s just going to hit you with the life and times of the cast.

I don’t mind that approach one bit, because Graham’s shifted focus genuinely pays off. Every single page has something hidden or in plain sight that’s worthy of examination. One of my favorite scenes in the comic is the semi-sex scene at the end of issue seven. The scene skips from solicitation to post-coital between panels, like a jump cut in a movie. That is worthy of examination in and of itself, but what I like the best about this scene are just seven short words.

Joe, looking at Beebay, says, “This thing with Beebay is weird. Sometimes her cigarette smoke smells like flowers. Beebay is weird.” That’s one of those things that make you pause and rewind a bit just so you can read it again. I definitely did it, and it managed to get stuck in my head for several weeks. It’s an expression of that screwed up kind of attraction that you fall into by accident, where someone can simultaneously do no wrong and is still not to be trusted. It’s too right, and it’s so good that something must be up. There’s a catch, there’s a trick, there’s something going on that isn’t right. Have you ever felt that?

And I mean, that’s just one page. You can get the depth of Joe’s desire and distrust right there. Two pages later, Graham spells it out for you with another pun and a pointed remark. Beebay has a big butt, and as she walks away, Joe thinks, “Child burying hips.” As she pulls on her stockings, he thinks, “She’s a fucking snake pit though.” Desire and distrust, all wrapped up in one easy to understand package.

Two pages, two hundred words. I could go on and on about this segment of the book (the way that Beebay “leaves my room full of empty” when she leaves, the heart-on joke, the trail of clothes leading to the bed with the impeccable cereal bowl, the way whispers the word “ssex” into Joe’s ear like an old Bugs Bunny cartoon, or the Mars penetrating the Venus), but this is just spring boarding off one small scene. There’s so much to enjoy about King City. I could sit down with every issue of King City and find one sequence worth talking about at length, and then do it again and again and again. There’s depth here, and it’s fantastic.

Another thing. One thing cape comics have been doing that blows my mind, and not in a good way, is wasting double page spreads on exposition and talking heads. Who wants to see John Romita Jr draw twenty-odd headshots of people saying “Yes” or “No” to Captain America? That’s wasted page space. In King City, the spreads are used for things with actual impact, like when the big bad monster happens across Anna, or to build mood and set the stage, as in the amazing spreads that just show the kingcityscape. These are punches. Talking heads aren’t even little kid bops.

I don’t read King City when I read what few remaining weekly books I still pick up. King City overshadows them, making them look lazy in comparison. There are books that I dig quite a bit that end up looking like pointless water-treading when you read them before or after reading King City. I usually save King City for the weekend, when I can relax on the couch, read it, take a nap, wake up, and read it again. I consume King City. It’s like the difference between a fast food burger and one you make yourself. One will fill your stomach. The other will make you feel good.

When’s the last time you read something in Justice League or Avengers that resonated as strongly as “Sometimes her cigarette smoke smells like flowers?” Is there any reason why those books shouldn’t resonate, shouldn’t be as personal, as King City? Once you experience something nice, you don’t want to go back to what you had before. No one wants to go back to wearing buttercookies after trying on a nice pair of Air Force 1s. No one wants to drive a Volvo after getting behind the wheel of a Cadillac. King City is like that. It’s enormously creative, clearly a work of love, and the sort of eating that sticks to your ribs.

How can you go back to other comics after that? King City has been a big factor in my slow retreat from corporate comics over the past year. I need to keep upping the ante, and while I’ve found several books that live up to the new standard, a lot have been left by the wayside. No, let me rephrase the question.

Why should I go back to other comics after that?

Brandon Graham, man. He’s making everybody else look bad.

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3 Formative Works: Akira

August 7th, 2010 Posted by david brothers

I don’t know if I could separate the film and comic versions of Katsuhiro Otomo’s Akira in my head if I tried. They’re both vastly important, but for different (and sometimes complementary) reasons. Akira was one of the first anime flicks I ever watched, and it made an indelible impression on me. I still have never seen Blade Runner, but I probably feel about Akira like other people do about Blade Runner. I had a tape I dubbed from the video store, the official cassette, the special edition DVD (with the tin), and now I own the Blu-ray, except the dub is different, so I went ahead and bootlegged a 1080p video file with the old school dub, too. I like this movie, man.

I came to the comic later, and like everything I read back then, I read it in fits and spurts. I read maybe four whole issues when I was a kid, all of them set before the big disaster struck Tokyo. They’re long gone now, but they were pretty stunning. They definitely stood alongside Sin City as being comics that were vastly better than the other comics I owned, even if I was too young to articulate why. It was a little more grown-up, a little more edgy, and Steve Oliff’s colors were amazing. I don’t think I even really knew what manga was at this point–I’d heard about Japanese comics, and my comics-reading uncle had lived in Japan so I was up on some stuff, but I didn’t really know about manga as something different from regular comics. I just knew that Akira was something special, different from the movie and possibly better.

In the late ’90s, I picked up two of the hardcovers that Graphitti Designs put out. The covers are almost identical to the Dark Horse versions. The local comic shop guy was your typical comic shop douchebag, unkempt and rude, and he let the two HCs, which were limited editions and behind the glass, go for fifteen each. Today, they’re worth ten times that. I ended up with books 2 and 4, set before and after everything goes wrong. They did little to show me exactly what the series was about, because I had two sets of 400 non-consecutive pages out of a series that ran over 2000 pages, but it did just increase my fascination with the series as a whole.

Everything was interesting. The draftsmanship, the way Tetsuo swallowed pills, the insane sex scene, the flashbacks, the ruined city… it really hit me in a way most sci-fi doesn’t. I’ve only ever had two holy grails in comics, books that I absolutely had to have at any (reasonable) price. Flex Mentallo was one, but I didn’t know that existed until what, 2005? When I got grown and could afford to buy whatever comics I wanted, Akira was the first and most important holy grail there was.

Finding more of the old Graphitti HCs proved to be almost impossible. Websites that listed them didn’t respond to emails, eBay was a joke, and you’d think that these books never existed. In 2004, Barnes & Noble issued a hardcover version of the Dark Horse volume 1, and I picked that up. It sucked that it was in black & white, but hey: 1) hardcover and 2) I had to have it. I held out hope that I would find the Graphitti versions for the rest, but eventually gave up and started buying the Dark Horse editions… right after they went mostly out of print. That’s no big deal now that Kodansha is rereleasing the series, but a few years ago, it was massively frustrating.

Finding and reading Akira in its entirety has been a quest some fifteen years in the making. I only picked up the sixth and final volume in early ’08, and that was after some serious searching. I can’t think of another series I’ve pursued off and on for that long. Scooping up the complete Sin City was easy, except for finding a copy of the old school Family Values printing. Flex Mentallo took a few eBay auctions. Akira took effort, for one reason or another.

It was worth the effort, though. Akira is one of my top three favorite books, and a pitch perfect example of how to do a sprawling, huge story without screwing it all up in the end. The art is off the charts, with consistently great layouts and inventive storytelling. It’s probably akin to Cerebus, except if Cerebus was great from the beginning and if Dave Sim didn’t go insane around the middle. It works, and at some 2000 pages, it really shouldn’t work. It should be bloated and ugly and drag, but it doesn’t.

What’s interesting about the English adaptation of Akira is that it goes against conventional manga translating wisdom in a few ways. It’s both flipped and in color, already a tremendous departure from the original work. Jo Duffy’s translation was meant to be appealing to American audiences first, which allowed her a certain degree of freedom in playing with the dialogue. All of this was done with the permission and approval of Otomo and Kodansha, of course, but if you had to make a list of changes to books that manga fans don’t like, it’d probably go 1) flipped, 2) color, and 3) localization. Not to mention its trim size (or more accurately, trim sizes across the various formats) and the fact that it was a computer-colored, story-driven manga released in the early ’90s, when garishly colored, art-driven superhero comics ruled the roost. Akira, in America, shouldn’t be what it is, and yet… here we are.

(An aside: I was at New People in Japantown when I saw a familiar logo on an unfamiliar spine. It turns out that Kodansha took Marvel/Epic’s Akira volumes, reflopped them, relettered them in Japanese, and re-released them in Japan in some very nice slipcased volumes. Every time I go in that building I am tempted to buy them. They have three or four, I think. I’m far from an expert in Japanese editions, but I’ve never heard of companies doing that before. You can see the covers here, along with some incorrect data [it’s definitely the Epic colorization]. Covers are ill, though, right? Someone talk me out of buying them.)

I haven’t talked at all about what Akira is about, have I? It doesn’t really matter. I could do that at any time, about any scene. The images in this post are from issue fourteen of the Epic run, one of the ones I distinctly remember poring over as a kid. The only thing the pages I’ve excerpted are missing is the crazy ill way Otomo would draw moving headlights, something that made it into the film and imprinted onto my mind as something awesome as a young age. (It only happens twice in this chapter, on Nezu’s front and rear lights.) But look at that atrium on akira-01.jpg, the body language on akira-02.jpg, the comedy on akira-03.jpg, the car on akira-05.jpg, the ridiculous camera shifts in akira-08.jpg (panels 7-9 make me swoon), Kay’s pose in panel three in akira-09.jpg, or the way Otomo keeps showing the windup and the effect, but not the impact, or–

pause

Akira is a triumph, one of those comics I try to reread at least once a year and fall in love with a little more each time. It’s over twenty years old, and while it has definitely aged some, it still beats the pants off a lot of things we consider quality nowadays.

And it has the best last page in comics, hands down.

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3 Formative Works: 300

August 6th, 2010 Posted by david brothers

Frank Miller and Lynn Varley’s 300 was probably the first comic that I really dug into and absorbed. I’d read and reread several comics before, most notably a couple of Akira softcovers I’d inherited (remember those? I ended up trading for a few) and the last chapter of Sin City: The Big Fat Kill, but I’d never really dug into them. Comics blogging didn’t exist when I was a kid, all we did was talk about how cool it was that people had guns and argue over how many copies of Brigade 1 X-Men 25 was worth.

But 300–I picked it up because I recognized Miller’s name, and didn’t care that it was in Spanish because the art was dope. Poring over it and rereading it actually helped me learn Spanish, and I ended up quizzing my teacher over words I didn’t know. “Hace apenas un año,” a caption early in the book, threw me off at first, for example, but once I got it, other words and phrases began to fall into place.

I read and reread 300. I absorbed it, and that’s corny, but really the only way to put it. If you’ve ever fallen into a book like I fell into 300, you’ll understand.

What’s weird is that I’ve been writing about comics for the past five years, slowly getting better at critical analysis, and I’ve only ever written about 300 once, and that was as part of a review of the (in hindsight) crappy movie. Everything else, every other time I’ve mentioned it, has just been in passing, or relating the story above. I haven’t been avoiding it, but I haven’t exactly felt led to write about it, either.

It’s not that there’s nothing to write about. The last time Miller made a comic that wasn’t worth examining in detail was probably his early work on Daredevil. There’s always something to look at and pull apart, whether that thing is how Miller’s changed approach to superheroes intersected with 9/11 and brought Batman kicking and screaming into realpolitik or how 21st Century Frank Miller’s biggest enemy is 20th Century Frank Miller.

(Digression: Miller’s rep in the blogosphere has been boiled down to “WHORESWHORESWHORES” due to the fact that people can’t separate jokes from actual criticism/examination. The image of Miller as a leering, super-serious sexist monster only tracks if you’re ignorant of his body of work–the Martha Washington books, Hard Boiled, Ronin, etc. He’s got a wider range and better sense of humor than most people seem to give him credit for, though he can be awfully self-indulgent at the same time. What I’m saying, I guess, is step your game up, internet. This is basic stuff.)

I think part of it is that 300 is just a very straightforward book. I’m not saying it has no depth, but it isn’t tough to suss out what Miller’s playing with in the story. If you pull 300 apart, what you’re left with is Miller’s entire career. It’s not an end point, obviously, but it is something that he had to make at some point. Just look at the chapter titles: Honor, Duty, Glory, Combat, and Victory.

300 is everything. There’s the hard Dirty Harry morality, the strength tempered with love, quiet and graceful violence, ugly violence, brotherhood, casual male and female nudity, the rejection of cowardice, some obscenely good one-liners, self-sacrifice, corrupt politicians and priests, and hey, look, what’s that at the end of chapter 4?

Ninjas.

Miller has said that he started Sin City because he wanted to draw manly men, sexy women, and old cars. Daredevil and Ronin had ninjas and samurai because Miller was into manga and martial arts flicks. Miller did covers for the First Comics editions of Lone Wolf & Cub, a series all about duty and honor and the proper application of violence. 300 has its roots in an old movie he saw as a kid. Frank Miller draws what he’s interested in at the time, and you can track those interests in his work. There’s even a 300 tease in the last chapter of The Big Fat Kill. This is clearly a story he’s been interested in forever.

While I don’t think I ever really consciously realized this while reading and rereading, 300 is where close reading began for me. I studied it closer than you usually study comics, due entirely to the fact that it was in another language. It’s not my favorite of his books, though I do like it a whole lot, but it’s kind of interesting to look back at it and everything I learned from it without being conscious of that education. I started picking up on his magic tricks (the last chapter goes first person as Leonidas surveys his enemies for a few pages, and then pulls out to show the full Spartan might) and tics (repetition of dialogue and captions for emphasis and pacing) and interests via, what, osmosis? By accident?

My relationship with 300 is weird. It never quite feels right to read it in English, the movie was several orders of magnitude less subtle than the book (“This is Sparta” was a sentence, not a scream), and the tone is strangely subdued in certain scenes. I think that, craft-wise, this is Miller’s strongest and tightest work, with very little fat worth trimming. It lacks the manic intensity of his more recent Batman work, but it also feels more grown-up. And the ending is dope–Leonidas simply saying “Stelios,” the leap that’s something of a callback to Stelios’s nickname “Stumblios,” all of it.

I’m glad I read it where and when I did.

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3 Formative Works: Wildcats

August 5th, 2010 Posted by david brothers

(with a tip of the hat to Morgan Jeske for this week’s gimmick)

It was Jim Lee and Todd McFarlane that hooked me. McFarlane was on Amazing Spider-Man, and later Spider-Man, around the time I was getting into comics. Jim Lee made a huge impression on me with X-Men #1, to the point where I even still have my issue with the crazy gatefold cover after jettisoning most of the old stuff I owned.

It was only natural that I followed them over to Image, though that was as much a happy accident of trading comics as anything intentional. I stuck with Spawn for a couple of years, inadvertently reading my first Neil Gaiman and Grant Morrison stories in the process. WildC.A.T.s… I’m not sure how long I stuck with it. I definitely read it off and on, like I did everything I was into back then, and I definitely read it because a) I loved Jim Lee’s art and b) Grifter had the best mask in comics, outside of black costume Spider-Man.

Years pass. I quit comics at the height of Onslaught and the Clone Saga. I pick up a couple of Katsuhiro Otomo’s Akira hardcovers on the cheap in 98 or 99, fifteen a piece, and I occasionally browse the racks at my local BX, but I’m not exactly buying anything. I buy my next comic in Madrid, in late 2000, early 2001. It was Norma Editorial’s Spanish language edition of Frank Miller and Lynn Varley’s 300. I move back to the States in ’02, discover the graphic novels section at Booksamillion in what, early-mid ’03? I pick up Wildcats: Street Smart because, hey, I liked WildC.A.T.s back in the day! I know Scott Lobdell’s name! The art looks pretty neat! In the end, though, it was just okay in such a way that I didn’t bother looking for more.

I picked up Wildcats 3.0 at some point, I think partway its run. I don’t know why–at the time, Joe Casey and Dustin Nguyen were both completely unknown to me. But it knocked my socks off from top to bottom, from the covers to that weird Wildstorm angular lettering, and I was hooked. A few issues in and I backtracked to Wildcats again, this time pushing past the completely lackluster opening arc and picking up Wildcats: Vicious Circles.

And look, Lobdell and Travis Charest are gone, replaced with Joe Casey and Sean Phillips, with a short assist by Steve Dillon. It’s a dramatic change, as the art went from weird and realistic to a fault to being… ugly. I mean, there’s no flash in Phillips’s work, Wildstorm FX was unusually subdued, and cripes, man, there’s barely even any costumes. The panel borders were super thick, too, what is that about?

It took some getting used to, but once it clicked, it clicked hard for me. I got what Phillips and Casey were doing. Wildcats wasn’t a superhero comic, not in the traditional sense. WildC.A.T.s was about a Covert Action Team fighting a war. Wildcats, then, was about life during peacetime. The war that gave all of the Wildcats their reason for being is a distant memory.

Like Winter Men, Wildcats is about what happens next. The answers varies from person to person. Grifter drifts from place to place and job to job, desperately trying to regain old glories and remaining obsessed with Zealot, his former lover. Priscilla is running from life by drowning in leisure. Jeremy’s trying to prove his love for Pris by “fixing” her. Hadrian, always the soldier, stepped into the shoes of his former boss and attempted to run a company in a forward thinking way. Maxine Manchester… well, she’s more or less the same.

Rather than being about any particular bad guy or conflict, Wildcats is more like the chronicles of an estranged superhero family. Hadrian is the father, but he’s distant and troubled. Jeremy is trying to overachieve and win the approval of others. Pris wants anything but to be part of the family, but doesn’t realize that she has no idea how to be anything but part of the family. Grifter needs a cause, and he’s worthless without one.

At this point in my comics reading career, I’d picked up Ultimates and Authority. I was regularly reading Chris Claremont and Salvador Larroca’s X-Treme X-Men, Chuck Austen’s Uncanny X-Men, and I think I was just getting into Grant Morrison’s New X-Men. Wildcats, at the time, was the most “out there” book I was into. It starred superheroes, but actively avoided superheroic action. When it came time for one of the big bad guys to have his big showdown, he’s finished off with a bullet in the back of the head. There was plenty of X-Men-style drama, but very little of the accompanying continuity-heavy action and violence.

Wildcats was necessary for me. It was definitely part of the process that opened me up to different kinds of storytelling. Phillips is a personal favorite now, and reading comics about regular people doing regular things doesn’t seem so weird any more. Wildcats is story driven, maybe to a fault, and running into it face first while getting back into comics was definitely did me a favor. Of course, it’s all out of print now, though easily available used. DC’s printing Wildcats Version 3.0 Year One later this year, which collects the first twelve issues of that run, but I can’t really see them reprinting the run where Casey found his legs and setup 3.0.

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4×4 Elements: Kraven’s Last Hunt

July 31st, 2010 Posted by david brothers

Spider-Man: Kraven’s Last Hunt. Words by JM DeMatteis, pencils by Mike Zeck, inks by Bob McLeod, letters by Rick Parker, colors mostly by Janet Jackson.

I picked up a couple issues of Kraven’s Last Hunt when I was a kid and relatively fresh. It was pretty scary at the time, being that most of the Spider-Man stories I read were pretty middle of the road with regards to violence and horror. KLH is still one of my favorite Spidey stories, and one of the relatively few that stand alone, like Batman: Year One or Dark Knight Returns. Here’s four reasons why it’s great.

Mick Zeck and Bob McLeod get Spider-Man. Zeck’s really good at drawing people, and this gives him a chance to put that into action. Spidey’s a little shorter than Kraven, and a little slimmer. Spider-Man isn’t as buff as other heroes. He’s acrobatic and fast, which suggests a thin, but muscular, build. Kraven is burly, built like a circus strongman or like Superman.

There’s a surprising number of completely silent panels in Kraven’s Last Hunt, and Kraven’s face is the focus of many of them. Zeck and McLeod render him with a deep sadness. When it comes time to draw figures in action, they acquit themselves very well. The ghost of Ned Leeds looks genuinely confused after being told that he’s dead. Mary Jane’s body language when she goes to see Robbie Robertson is tired and dejected. Kraven looks insane when he’s gobbling up spiders. Vermin is creepy crawly, as he should be.

Zeck and McLeod do a better than average job of making this story work, but still manage to keep it within the Spider-Man style. Zeck’s Mary Jane is undeniably a John Romita girl. Robbie sits around smoking a pipe and he doesn’t look out of place. They jettison Kraven’s costume for the majority of the book, but when it does appear, it’s rendered just as realistically as everything else. They did this back in 1987, but I wouldn’t be mad if I saw it on a book nowadays.

Kraven’s Last Hunt placed Spider-Man within something bigger than himself. Rather than just having a hero/villain relationship, Kraven’s mad rantings place Spider-Man under the umbrella of the Spider, the source of all of man’s pain and suffering. Kraven places all of the blame for his mother’s insanity, his father’s downfall, and his own weakness onto the Spider’s shoulders, creating a totem for him to tear down and conquer.

This is a little different than a criminal telling Batman that he’s a demon or a devil. The bat is never really charged with any meaning but fear in Batman, and I’m having trouble thinking of a time when that was examined in any depth. In this story, Kraven comes to realize that the Spider represents a concept, rather than anything literal. The Spider is your enemy, something that exists simply to oppose you. It isn’t necessarily evil.

Spider-Man represents all of the hate and doubt and evil that’s haunted Kraven’s life. Due to this, and his impending death, Kraven has one goal. Kraven must prove himself better than Spider-Man. It’s the only way he can conquer his fear, his feelings about his mother’s insanity, and his own shortcomings. He dons the costume and attempts to do everything the Spider did, only better. He fights crime, but kills the criminals. He takes on Vermin, who had previously fought Captain America and Spider-Man both, and demolishes him. He even rescues Mary Jane, unintentionally repeating another of Spider-Man’s past actions, but she reacts with terror.

Kraven’s entire arc in Kraven’s Last Hunt is about proving his supremacy over his fear, and his own fear is his last mountain to climb. There’s no get rich quick, no world domination… he doesn’t even do it to hurt Spider-Man. Spider-Man is a prop in the fight between Kraven and his Spider.

She only appears on a few pages in Kraven’s Last Hunt. Despite that, Mary Jane plays the role of the average reader’s point of view. At the end of the first chapter, Spider-Man is killed and buried. For the next few chapters, we see Kraven going wild and have no idea what’s going on. She echoes all of our fears and thoughts, and when she encounters Kraven, she has the same reaction we have had: “Stop.”

Kraven perverted the idea of Spider-Man, but he also perverted the Spider-Man comics. Kraven took over the books entirely, and Spider-Man simply doesn’t appear again until the fourth chapter. I can see how this would be a little unsettling, and when viewed through Mary Jane’s eyes, it makes perfect sense. This is Kraven wearing Spider-Man’s skin, and it’s absolutely not right.

And the first thing Spider-Man does when he digs his way out? He goes directly to his wife.

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New Ultimate Edit Week 3: Day Seven

July 31st, 2010 Posted by Gavok

Time to finish off yet another week. Yesterday’s antics saw the Ultimates overwhelm the enemy with their explosive badassitude. Then Hawkeye took Enchantress out of the game with an arrow to the heart. Considering she got shot in the heart and I’m from New Jersey, consider yourself damn lucky that I chose to give this scene a Motley Crue soundtrack instead of Bon Jovi.

After finishing all that up, I instantly got another idea for that death scene, so here’s an alternate take on page 22 for any Morrison fans out there.

As always, thanks to ManiacClown for his assistance. See you again after about three more release delays. Unless you’re the kind of guy who checks out this site normally, which is even sweeter.

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