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7 Artists: David Aja

July 8th, 2010 Posted by david brothers

There’s this Grant Morrison quote I like a lot. It’s inflammatory, but I think there’s a lot of truth in it.

As for all this talk I keep hearing about how ‘ordinary people’ can’t handle the weird layouts in comics – well, time for another micro-rant, but that’s like your granddad saying he can’t handle all the scary, fast-moving information on Top of the Pops and there’s really only one answer. Fuck off, granddad. If you’re too stupid to read a comic page, you shouldn’t be trying to read comic books and probably don’t. As creative people, I feel we need to call time on the relentless watering down of comics design and storytelling possibilities in some misguided attempt to appeal to people who WILL NEVER BE INTERESTED in looking at or buying hand-drawn superhero comic books.

The emphasis is mine, and keep it in mind as you read.

How do you read a comics page?

Stupid question, right? But no, not really. The comics page is the most basic building block of a comic book. They haven’t changed too much since they were first invented. You can have words and pictures and you can have ink in CMYK or digital PSDs or AIs in RGB, but without a page to put it on, the tabula rasa of yore, you’re out of luck. It’s probably the one thing in comics that’s genuinely indispensable. (Well, that and ink.)

You could make cases for Jack Kirby, Steranko, and even the often-horrid art of the speculator boom of the ’90s for changing the way people read comics. This change has happened several times. The change came when people began treating the space between the panels, the passage of time that happens there, differently. Panels began to convey different kinds of action.

What’s nice about David Aja’s work is how he treats his layouts. Rather than simply being a tool to convey the story, which is generally how most artists treat their layouts, Aja often turns the layout into part of the story. It’s like if the television you use to watch movies ended up actually introducing new data into your viewing experience.

He’s done this in a variety of ways. David Uzumeri wrote a pretty fantastic appreciation of a single page from Daredevil 116 for Funnybook Babylon. It’s absolutely worth reading, if you have the time. The reason why this page is so crucial is simple. (Hopefully I can talk about it without plagiarizing David.) The Kingpin is a man defined by his relationships. The tommy gun and revolver represent his status in a very old-fashioned form of organized crime. Spider-Man was his introduction to the superhero community. Daredevil looms large in Kingpin’s mind, ready for violence, but bottled within Daredevil is a silhouette of Bullseye, Daredevil’s worst enemy and Kingpin’s former chief assassin. Separate from all of that is Vanessa, the Kingpin’s wife. He tried to keep her segregated from his less than savory pursuits, but those pursuits eventually destroyed her.

(When Ditko and Romita would draw Spider-Man with a half-Spidey mask over his face, it was meant to show how Spider-Man and Peter Parker coexisted, and how they cooperated and interfered with each other’s lives. They compete and battle each other, with Spider-Man taking the form of his responsibility and Peter Parker being his inner selfishness. The two halves need each other. They define each other by their existence, and sometimes even their absence. A simple technique–a face that is half Peter Parker and half Spider-Man–with fantastic depth. It’s storytelling quicksand, you don’t realize just how deep it goes til you’re knee deep in it. If that technique went off and had a baby with Steranko’s Agent of SHIELD, and that baby was raised by some of the more out there Frank Miller and David Mazzucchelli stuff on Daredevil, you’d end up with something like this, I think. This is also a technique that only works in comics. It’d look stupid in live action.)

This is a comics page. It’s the same kind of comics page you’ve grown up reading, but it isn’t. The grid is gone, replaced with the outline of a man’s head, and stacked high with meaning. It’s part of the story, not the hanger the story is draped upon.

Next.


In Immortal Iron Fist, certain punches and strikes get a bit of extra oomph. Aja plays with your sense of time to accomplish this. Each panel on a page is a specific instant in time. When Spider-Man has several afterimages present on a page, doing a diverse array of actions (or just punching one guy 3-10 times), that is meant to take place in the same instant. It’s a show of speed. Aja, though, slams it into reverse and likes to pull your focus in to a specific point on the page you’re reading.

You see the punch in a panel of its own, but there’s a little more added into the mix. Small circles, like targeting reticles in video games, emphasize the point of impact, and by virtue of taking place at one specific moment in time, emphasize the impact itself. It changes the pace of your reading, so instead of going punch-kick-punch-uppercut, you’re seeing punch-jawbone-kick-kidney-punch-neck-uppercut-chin. Four beats become eight, and suddenly you’ve spent more time on the panels, more time focusing on the thing the layout wants you to focus on, than you normally would have. One breath becomes an infinite amount of time, captured like a slideshow.

He does something else when Orson Randall arrives in the USA. He does a little jedi mind trick, something that would be a flick of the wrist and a blur of the fingers in real life, and each position of his hand gets a panel dedicated to it. This little bit of nothing, something that later in the book is a mere blur across two panels, gets a lot of page space.

This forces you to dwell on the trick itself, rather than the fact that a trick happened. Imagine if Spider-Man’s web-swinging was drawn differently. Spider-Man in mid-air-right arm curved in-right arm flung out-thwip position-web shooting out-hand pulling tight over the web-right arm pulling back and propelling Spider-Man forward. One action split into seven distinct segments. This is choreography at work.

These are all magic tricks that artists can use to control how you read comics. Aja does it better than most, particularly on Iron Fist. Two things made kung-fu movies exciting: speed and clarity. You want to see people moving quickly and doing impossible things, but you also want to be able to see exactly what Five Elements kung-fu is. If you can’t tell what it is, the action sucks (see also: The Dark Knight). Iron Fist is a kung-fu book, and while the cinematic stylings of kung-fu movies cannot be directly transplanted onto a comics page, Aja does the next best thing. He captures the look and the feel, if not the totality of the motion.

Do you get it?



A punch, for a particularly relevant example, is one smooth motion with a lot of moving parts. Your back muscles flex, your arm changes shape, and your body turns with the punch. Throwing repeated punches turns one motion into many, but since they’re taking place on the same body, they have to flow into each other. It’s not as easy as just drawing jab-jab-straight. Look at this Roy Jones Jr highlight reel. Jones is fantastically flashy, but watch how he moves. His legs move, his feet shift, his head bobs, and his body works. Have you ever seen Bruce Lee’s Green Hornet audition video? There’s a lot of similar things on display, and the theory holds true for all of it. Aja applies this sort of thing to comics very well, showing the myriad motions that people go through when they do simple or complex things and picking out the specific moments you need to show maximum action.

This is the opposite of the watering down that Morrison spoke out against. It’s aggressively pushing forward the standards of what to do with a comics page, how to tell a story, and expanding the language of comics.

And I haven’t even talked about his collaboration with Ann Nocenti, 3 Jacks. Tim O’Neil and Abhay already did that.

Pay attention to David Aja. Pay attention to how you read comic books. Everything matters. It’s all part of the story. And if you can’t handle it… maybe you should quit comics and start reading novels.

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7 Artists: Richard Corben

July 7th, 2010 Posted by david brothers


Richard Corben can draw anything. I’ve seen him do dark horror, mean crime comics, superhero books, prison drama, and post-apocalyptic ugliness with aplomb. He’s been creating stories since the late ’60s and has amassed a pretty imrpessive resume. For the past few years, he’s been working with mainstream publishers like Marvel, DC, and Dark Horse and pumping out must-read tale after must-read tale.

The thing about Corben is that he’s not a pretty artist. His work is grotesque in the traditional sense of the word–not ugly, but distorted and unnatural. His men are super-muscular, with prominent jaws (and, when nude, penises), while his women are buxom and bulky. No one is skinny in Corben’s comics unless they’re dying or dead. Everyone’s rounded and ripped, with long or round faces, brawny arms, sausage fingers, big noses, wide lips, and thick gums. Corben exists in that weird area where his art definitely has a touch of ugly about it, but ends up being aesthetically pleasing because of that.

There are a few things I think of as Corben’s signature flourishes. His approach to violence is one of them. He draws this weird, cartoony violence, like slapstick Tex Avery shorts where people actually die. In your average Corben tale, lizardmen crush skulls, axes cleave skulls in two, people get burned alive, and swords poke out eyeballs. It’s very gory, but not in a realistic way. It’s more akin to cartoon violence, where the blood and acts are exaggerated just enough to be thrilling without being too disgusting.


This carries on to his approach to corpses, too. They’re decayed and disgusting, with battle wounds, worms, and broken bones jutting out at odd angles, but they’re always drawn just gross enough to be interesting, rather than off-putting. His work on Hellboy, and various short stories recently, has led to Corben drawing a lot of dead people. A collaboration with John Arcudi in Solo featured Corben telling a story about the Spectre. A man is dismembered, disemboweled, and cut open, amongst other various punishments, on-panel. In the hands of a more realistic artist, say Hiroya (Gantz) Oku, you would have gotten an almost pornographically detailed vision of spewing guts and broken faces. In Corben’s hands, it’s cartoony and scary, to be sure, but you could never accuse Corben of being dependent on gore as a gross-out factor.

Another Corben high point is his take on Hellboy. Several artists have drawn Hellboy’s adventures, and each have had a very specific take on the character. Mike Mignola drew him as mostly monster, clearly inhuman and huge. Duncan Fegredo has a more human take on Hellboy, where he’s more of a brawny guy in a trenchcoat. Corben has the most interesting take on Hellboy for my money, though. The only way I can think to describe it is to say that it’s Hellboy by way of Sesame Street. Corben’s Hellboy looks like a muppet. He has this oddly-shaped, squared-off head, a flat jaw that’s connected to his head in a way you can’t quite figure out, and a stubby nose. If you look, really look, it looks like his jaw is connected to his head like a puppet’s jaw is connected, rather than anything that’s actually human.

This take on Hellboy works. He looks pretty dopey in personality, but it actually adds a lot to the character. Hellboy has always been treated as a normal guy stuck in extraordinary circumstances. He doesn’t do Dr. Strange-style magic spells, and he’s just as likely to punch a monster as use a talisman to kill it. Corben’s muppet version adds a thick layer of cartooning onto Mignola’s blueprint and delivers a character that looks friendly, good-natured, and more than a little inhuman. When Hellboy is wrestling vampires or battling giant African spirits, he doesn’t feel out of place. He’s this bright spot of gritty, dirty red in the middle of a variety of browns, but it works.

It’s creepy. His face is expressionless, with just a thick black line for a mouth, but that lack of expression makes Hellboy look kinda sad at the same time. His body is Corben-beefy, with a healthy dose of chest hair, but his head is totally out of place. Hellboy’s red right hand feels more real than Hellboy’s head does. His trenchcoat is real, but his head isn’t. The contrast between real and unreal throughout Corben’s version of Hellboy creates a weird disconnect in my mind. It actually makes it easier to buy Hellboy as taking part in these stories and whatever weirdness that comes his way. It’s spooky from jump, and all you need to know that is clear by looking at Hellboy himself.

When Frank Miller and Jim Lee were doing All-Star Batman, there was a tonal disconnect between the art and the story. Miller was doing this really hard-edged take on Batman, abrasive and maybe a little honest, and Lee’s art was more or less traditional superhero art, shiny and exuberant. I enjoyed the clash between writing and art, but it made it tough to get into the story. You have expectations that don’t get filled in the way you expect, or at all.

This otherworldly aspect of Corben’s work is what makes his work so good, I think. You’re clearly reading a story, whether it’s about a British con-man turned convict or a barbarian lost in a strange land, but it’s easy to accept that world as real and lose yourself in the story because it’s weird from the start. Due in part to his style and in part to his body of work, you may have expectations for Corben’s stories (his barbarian will find a busty lass, someone’s head will be beaten against a wall or bounced off a sidewalk, someone will light or smoke a cigarette while backlit, someone will cock their head at a wholly unnatural angle), but you don’t have just one expectation for his work.


Versatility is a funny thing. The mainstream comics industry tends to place people in boxes. Jim Lee has a superhero style that evolved while he was doing X-Men with Scott Williams, but he’s also come up with a pretty fantastic watercolor style, too. What fans want, though, is his X-Men style. They want Hush, not watercolors. So, Jim Lee does big time superheroes. Michael Lark does gritty crime stuff. Amanda Conner does shiny smiley face comics. Jae Lee does moody stuff where people stand on rocks. All of them are talented and fantastic at what they do. But, when I pick up a book with their name on it, I expect to see that specific thing that they’re known for. When I pick up a Corben book, I just expect to see something that’s a little awesome, a little ugly, and a little goofy.

Corben, though, gets to skate by and do a wide variety of stories. Maybe it’s because he hasn’t been as firmly defined as capital J Jim capital L Lee in terms of what people expect, maybe it’s because his style is going to be off-model on anything but his own creations, so you’re going to get something weird no matter what it is, or maybe it’s just because he doesn’t like to do just one thing ad nauseam.

Who knows? I’m thankful for his versatility, though.

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7 Artists: Amanda Conner

July 6th, 2010 Posted by david brothers


One thing superhero comics have a glaring lack of are actual acting. For a wide variety of reasons, the emphasis in comics art is on figures. You need to be able to draw strong dudes, sexy ladies, and if you can manage to fit in surprise, anger, stoicism, arrogance, and something that kinda sorta resembles bedroom eyes on the figure, more power to ya, superstar. The emphasis in most books are on the figures and the costumes, with faces being a distant third at best. You’d think it wouldn’t be this way–Brian Bendis is fond of using reaction panels and Geoff Johns is doing a mega-arc based around emotions, but it is what it is.

Faces are extraordinarily important when it comes to acting and body language. When people say that the eyes are the window to the soul, they’re more or less correct. The eyes are probably the most expressive thing on your face, and they change shape and appearance based on how you move your face. Look in a mirror and smile, frown, glower, or whatever and watch how your eyes move around. Obvious, right? You can smile or frown with your eyes, even when trying to keep your face expressionless.


Let’s be honest here. Most facial expressions are stupid. If you ever look at someone grinning, or scowling, or screaming in terror–I mean, it looks stupid, right? The face contorts and shifts and all the muscles under the skin move around, creating hills and valleys where once were plains. Watch your friends while they laugh, especially if they do deep belly laughs. Their mouths gape open and their eyes squeeze together. (Don’t get me started on people who stick their tongue out when they laugh. I mean, where do you learn that?) Facial expressions can be movements or moments in time, and every person is different. Capturing that takes paying attention.

There are a lot of artists who don’t know what to do with a face. Ed Benes draws these empty-eyed, expressionless, hollowed out shells of characters; people who stand around with blank expressions until they get a chance to shout or shut their eyes. (Benes’s inability to draw attractive women baffles me, considering that Brazil is pretty much Pretty Woman Heaven. Go to the beach, son, draw from life.) Other artists have these set facial patterns they go for and graft onto their characters. Not Amanda Conner, though. No, she goes all-in as far as facial expressions go.


Her most recent work was a twelve issue run on Power Girl with Justin Gray and Jimmy Palmiotti. It was the DC Comics equivalent of one of Marvel’s mid-list titles like Immortal Iron Fist. It didn’t ever really tie into the overall story of the DC universe, instead picking up and running with stories about the day-to-day life of the titular character. Power Girl gave Conner plenty of room to play around with her art, using a lot of funky body language and facial expressions to push the story along.

What’s interesting about acting in comics is the way it replaces dialogue and exposition. Shouts, grunts, screams, growls, and certain other noises don’t actually need the word balloon with “AHHHHH!” or “Grrr” or “sigh” to get the point across. Think of Edvard Munch’s “The Scream,” where a man standing on a bridge screams in silence. Sure, you could add some sound effects on that, preferably by John Workman, but you don’t need it. The expression is clear enough.


Conner incorporates this fact into her work, and Power Girl became one of DC’s strongest comics because of it. There are tons of scenes where grunts, gasps, or shouts would have been appropriate, but instead, all of the expression is left to Conner’s art. Power Girl biting her lower lip is an expression we can all understand. She’s angry and focused. With her eyes half closed and her lips molded into something like an “O,” it’s clear that she is sighing.


Conner’s art doesn’t stop at your usual mix of facial expressions. She runs through grumpy, happy, sleepy, bashful, sneezy, and dopey, which already puts her over and above most artists, but also throws in exasperated (my personal favorite), violently determined (as in when she scrunches her face before headbutting a monster), giddy, slack-jawed surprise, fear, bemusement, amusement, embarrassment, skepticism, irritation, and uncontrollable anger. Even that emotion that can be best surprised as what you feel when someone tells you that something was due forty-five seconds ago, that kind of “Wait… what?” feeling–it’s in there.


Facial expressions are just one part of acting, obviously. Body language counts for a lot, too. How close you’re standing to someone, the distance between your hands and your body when standing with your arms at your side, the tilt of your head, the angle of your shoulders, the way you clench your fist, and the width of your stance convey an astonishing amount of information. You can take in someone’s mood at a glance once you start paying attention to body language.



In comics, this is just additional storytelling. The more you can display in your art, the less you have to actually write. A cocked eyebrow, tilted head, crossed arms, and crooked mouth says, “Oh, is that so?” better than dialogue ever can. Tightly clenched fists and a scowl are extreme anger. Nervousness is a full body emotion. A goofy smile and eye contact says more about attraction than “You had me at ‘hello.'”


These are all tools in a comic artist’s repertoire, and Conner used them to their fullest in her run. There’s thirty-five images in this post, most of them single panels, and all of them pulled from the first five issues of Power Girl. Many of the faces reflect the same emotion (anger and surprise, mostly) but in a different way each time. I chose Power Girl as the example for a couple of reasons. First is that it’s her book, so she gets the majority of the attention. The other reason is to show that just because you’re focusing on one person doesn’t mean you get to come up with just one expression for each emotion.


What makes Conner such a great artist is that detailed and expressive faces, a glaring omission for most comic artists, get just as much care and attention as huge splashes or the carefully crafted contours of your average superheroine. Conner’s work on expressions and body language is a smaller reflection of the attention she pays to comics art in general. Conner’s art is focused on telling a story in the clearest and best possible way. If this means getting important information across via body language, rather than dialogue, so be it. If it means explaining a character’s personality by way of her facial expressions, rather than oodles of exposition and quips, so be it.


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Big Boi – Sir Lucious Leftfoot, the Son of Chico Dusty

July 6th, 2010 Posted by david brothers

Half of the greatest rap group of all time drops his solo record today. I copped the deluxe edition, personally.

The intro track to Big Boi’s Sir Lucious Leftfoot is called “Feel Me (Intro)” and was produced by Malay. It sounds like Sleepy Brown singing, with a Roger Troutman accompaniment, but I might be wrong. It’s Antwan Patton’s resume. 15 years off in this game, still ain’t changed, feel me. It’s a command, not a request. This song is funky, with an Ennio Morricone whistle and laid back sound setting the stage for the album. There are no vocals from Big Boi until the very end, after the music drops out. “Damn,” he says. “And that wasn’t nothing but the intro!” Cocky or confident? Who cares, he’s right.

I’ve been looking forward to it forever, personally. OutKast always got broken up into the pimp and the poet, but that was never quite right. Big Boi was just as weird as Andre, but weird in a different way. SIr Lucious Leftfoot, as an album, is proof of that. He finally gets around to rhyming orange in a song, something I’ve been telling people he’d do since I was in high school. He flows over a variety of beats that have one thing in common: they all knock.

There’s a gang of guest appearances, but his album never feels crowded. George Clinton makes his second appearance on a Kast track, Yelawolf and Bobby Ray represent for the New New South, Andre 3000 produces one song (and would have had a spot on the album if Jive wasn’t run by idiots), Gucci Mane delivers a verse that doesn’t suck, and Big Rube makes a triumphant return to wax. Too $hort comes through for a guest appearance, and apparently he listened when GZA told rapper’s to make it half short and twice strong. His four bars are his whole style in miniature and still being dope.

You can easily draw a line from Speakerboxxx to Sir Lucious Leftfoot. The production doesn’t sound like your normal radio clips, and what samples there are are all over the place. There’s a lot of Dungeon Family-oriented production, too, whether from Mr DJ, Big Boi Andre, or the almighty Organized Noize itself. It’s a little more focused than Speakerboxxx, but when separated from Andre 3000, you can see where Big Boi is spreading his wings. He switches up his flow, whether via computer tricks or just good old fashioned spitting. There’s not necessarily a Rosa Parks or Hey Ya on this record, nothing that’ll put the radio on smash, but every song is bumpable.

I dunno if I can or should pick a favorite. “Turns Me On” is silky smooth, and I love Sleepy Brown. “Tangerine,” his joint with T.I. and Khujo Goodie is ill, too. “Fo Yo Sorrows” is nuts and includes a breakdown, something you don’t see often enough in rap these days. Big Boi’s verses on “Night Night” is crazy. Don’t even get me started on “Shine Blockas.”

I like this one. That’s really all there is to it.

You might wanna argue with me about best rap group of all time, but go ahead and listen to Southernplayalisticcadillacmuzik, ATLiens, Aquemini, Stankonia, Speakerboxxx/The Love Below, and watch Idlewild. We told you the South would rise again. You just didn’t realize it happened in 1995. DF!

Relevant videos:




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7 Artists: Chris Bachalo

July 5th, 2010 Posted by david brothers

Nobody in comics draws quite like Chris Bachalo.

I’ve seen people complain that his work is too confusing, hard to follow, or too jumbled. There may be a point there, but not one that I ever really agreed with. Bachalo’s art is dense. He draws in a way that fills panels with details. He doesn’t do the Bryan Hitch thing, where every jet has several realistic parts. He’s not Moebius or Katsuhiro Otomo, so he’s not throwing in every detail there is to throw in. No, Bachalo has more in common with Geof Darrow than any of those guys.

Darrow and Bachalo have a style that can be described as “obsessive.” In Shaolin Cowboy, Darrow drew every rock and lizard and butt crack he could get away with. His figures look like real people, but as you look at his work, you see more extraneous information than you would with the average comics artist. There are too many details, too many little touches, for them to be realistic.

Bachalo’s work is similar, though for different reasons. Bachalo doesn’t even try to replicate reality in his work. He’s more concerned with replicating the experience of life, rather than the appearance. In essence, where Hitch or Otomo try to make their drawings as close to real life as possible, Bachalo wants to replicate the feel of real life via caricature. Bachalo’s approach is fascinating, and makes for exciting, and beautiful, comics. The closest person to his drawing style in American comics is Humberto Ramos, but that is more due to the fact that they have complementary styles, rather than styles that resemble each other (i.e., Alan Davis & Bryan Hitch).

Bachalo draws these smooth, Play-Doh-type people. They have smooth skin, prominent noses, gelled-up hair, and wide mouths. Bachalo doesn’t go in for the muscles-upon-muscles style of superheroic art. Instead, he shows how powerful someone is by simply drawing them bigger and broader than everyone else. His Spider-Man is tiny and fairly muscleless, but he’s also lithe and practically a contortionist.

One of my favorite visual gags that Bachalo has drawn came early in Amazing Spider-Man: Brand New Day. J Jonah Jameson, after suffering a heart attack, is in the hospital, crankier than ever before and ready to go. He sneaks outside into the snow, barely making any headway against the wind. Panel five has the money shot–James with his leg thrown out far, bound and determined to take another step while a nurse drags him back inside.

That one panel is a perfect look at how Chris Bachalo uses caricature to create believable body language. It’s not realistic by any means. The snow is a big ball of blurred white, Jameson’s gown is just a little wrinkly, and his neck is way too long. This is practically a Three Stooges or Buster Keaton shot in comic book form. Jameson’s exaggerated motion, along with his stick-thin legs, enormous chin, and long neck, all work in concert here to tell you everything you need to know, clear as day.

Bachalo is a master of acting. In this page from Amazing Spider-Man: Shed, Carlie and Peter are having an impromptu lunch. Bachalo uses close-ups to frame the page and three wide panels to show the actual action. Peter has a Ralph Dibny nose when he goes “Cheers” with his cup, Carlie’s carefully dabbing at her mouth after a messy bite, and her relaxed lean in panel four is killer. The quiet laugh in panel five is pretty great, too. Peter and Carlie come across as comfortable and friendly, and you don’t need dialogue to figure that out. It’s a little goofy, a little funny, but it’s great work.

What’s interesting about this page is the way that both people are drawn. Peter and Carlie both have Ralph Dibny or Mr. Magoo noses, strangely round jaws, and there’s a bit of Colin Mochrie in Peter’s face. Carlie’s mouth is unnaturally huge in panels five and six, especially in six. It’s kind of weird that she’s clearly taking little bitty baby bites out of that sandwich with her big ol’ mouth, but that doesn’t matter any more than the big noses and Peter’s weird hair does. Bachalo warped them in tiny ways, but uses that to his advantage.

Bachalo uses unrealistic proportions well, but what he’s best at is playing with space. His mostly-white two-page spread from X-Men: Supernovas is beautiful, with the left-hand side being stacked with the aftermath of an attack, including some adorable flopping fish, while the right side is left largely empty. The composition is impeccable, perfectly displaying the chaos of half a second previous and the quiet moment just after.

I’m really fond of the cover to X-Men 190, too. Again, it’s very busy, overflowing with information in the form of clumps of ice, puddles of water, and the mountains in the background. The best part of the cover is the embrace between Mystique and Iceman. She has long arms and fairly thin shins, but she’s all round angles and smooth. Iceman is the opposite, with hard-edged ice, broken limbs, and a pointy face. I can’t quite put my finger on it, but something about this cover stuck with me. Maybe it’s the way the blue and greys blend together (which I think is due to Antonio Fabela, Bachalo’s usual colorist) or the splash of color that is Mystique’s hair. It’s a striking image, and positively claustrophobic.

In this page, where Spider-Man has a guy strung up and is trying to scare him straight, the panel is tilted to the left and comparatively filled with information. The chimney stacks, water towers, and brickwork all work to show you exactly where this is taking place, but the real meat and potatoes are Spider-Man and his webs. Bachalo draws the best webs since Todd McFarlane left the Spider-books, and he’s just showing off here. Bachalo’s Spider-Man is crunched down into a tiny ball, ready to spring, and has huge and expressive eyes. There’s a lot to look at here.

Look at the image of Hammerhead, from Amazing Spider-Man: Crime and Punisher. This is how Bachalo shows power. Hammerhead is huge. Hulk huge. The scale would have you think that the kid in the foreground is barely a toddler, but no. He’s in his pre-teens. Hammerhead is just that big, and he’s half-crouched. One of his fists is as big as the kid’s head. The page is weighted toward the background, making the kid look even smaller. This is an effective choice, in part because it instantly gets across how dangerous Hammerhead is, even without the piles of beaten and brutalized bodies behind him.

Space and scale again. The Lizard dominates this page from Shed. He’s enormous and right in Spider-Man’s face. All of the details on the page go to the Lizard, leaving Spider-Man featureless, save for his wide eyes. A later page features Spider-Man swarmed with civilians, buried under a mass of them and drowning in the chaos.

Bachalo alternates between flooding a page with information and leaving them wide open. This is the way storytelling in comics should work. Every element of his work is done in service of the story, whether the characters are warped and compressed under the pressure of all the debris on the page or given room to breathe. He’s killer, and extraordinarily suitable to drawing Spider-Man comics. His take on the character gives you a short, fairly skinny version of Spidey, a take that works really well and makes everything a little more interesting.

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Fourcast! 52: Madvillain

July 5th, 2010 Posted by david brothers

-All villains, all the time in this extra-sized Fourcast!
-Esther liked last week’s Green Lantern 55 and Action Comics 890.
-Yes, even the sad/silly cat story.
-We smoothly segue into talking about Batman’s villains.
David is in love with the idea of apophenia.
-We discuss the workman-like qualities of Flash’s Rogues.
-David makes a case for Spider-Man’s villains.
-Esther ain’t having none of it.
-Esther was recovering from being sick.
-David was in the process of getting sick.
-David will be smarter next time or he’ll be fired.
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

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7 Artists: Ed McGuinness

July 4th, 2010 Posted by david brothers

JLA Classified 1-3 is the perfect superhero story. As far as stories about tights and fights go, it is top notch and one you can point to that has almost everything that makes superhero comics work. Grant Morrison supplies a script that’s packed with jet apes and killer robots, but Ed McGuinness, ably assisted by Dexter Vines and Dave McCaig, knocks the ball entirely out of the park with his art. Without McGuinness, this wouldn’t be half as good as it is.

For a long time, Jim Lee defined comics art for me. Todd McFarlane drew my first comic, but Lee did X-Men 1, which blew the roof off superheroes for me. His characters were tall, imposing, built, and attractive. They were the movie stars of comic book heroes. They aren’t as weird as McFarlane’s creepy take on Spider-Man, they were more realistic than Jack Kirby’s work, and they looked like they were chiseled, rather than drawn. They looked like the end point of the superheroic ideal, beautiful people doing powerful things.

After I came back to comics after a long time away, Ed McGuinness soon took over Lee’s spot. His take is even less likely to appear in real life than Lee’s, but something about his squat, muscular, and clean take makes superheroes look like they should. There are touches of CC Beck and Curt Swan in his work, but McGuinness never looks like a Silver Age throwback. There’s definitely some of the Image “muscles upon muscles” in his work, but it doesn’t ever look garish.

McGuinness’s superheroes look like cartoons, which is an astonishingly good take on the genre. Hyper-real superheroes look ridiculous, as a glance at any superhero movie you care to name will tell you. Superhero comics indulge in larger-than-life theatrics more than any other kind of book I can think of, and McGuinness’s art reflects that.

The most striking thing in these two pages are Wonder Woman’s eyes on page one, panel four. They’re made of very simple lines, free of wrinkles, and with the barest hint of a furrowed brow in the center. Instead, her eyebrows do all the talking. They’re unnaturally cocked high, aren’t they? Page two, panel two features Wonder Woman breaking the panel border as she flexes and pulls her lasso taut. Her back muscles are drawn in thick and large, but her hair is a solid mass of black. There’s no noodling or unnecessary details to gum up the works. He draws a lot of details, from pouches to cracks in armor to wrinkled cloth, but he always stops short of over-rendering. His characters are simple, with strong silhouettes and lantern jaws.


His storytelling is clear as a bright summer day, too. This story takes him from hyper-compressed sixteen panel grids to wide open two page spreads and he handles both of them with ease. McGuinness has never had a problem with readability, and his sense of panel to panel progression is impeccable. He repeatedly uses characters as part of the design of his pages in this story in particular, and it never stops being anything but good. When things go all sideways and his panels start twisting and turning, it’s to emulate a high-speed mid-air dogfight. At the end of the fight, when a laser goes straight through Squire’s arm, the panel is straighter than a ruler.

In the years since JLA Classified came out, McGuinness has been working mainly with Jeph Loeb on Hulk. He has introduced several new elements into his style, making his style less cartoony than it used to be, but still clearly his style. If JLA Classified was the Saturday morning cartoon, his work on Hulk and a few other comics since then is the big budget feature film.

On Hulk, he’s working more details into his art, embracing several techniques he didn’t employ previously, and upping the spectacle in his work by several orders of magnitude. Everything is bigger. The figures are more detailed and more traditionally expressive. What’s notable about these style changes is that McGuinness manages to do all of this without breaking what made his style so attractive in the first place. The figures are less simple than they were in JLA Classified, but no less recognizable and attractive.

Watching McGuinness on Hulk is kind of like watching Miller on Sin City. You can see where he’s pushing against his limits, bringing in outside influences or diverse styles, and still keeping it all within what you could call his style. He’s still doing interesting layouts, particularly in the Secret Warriors special he drew where Nick Fury and a friend engage in a midair dogfight as displayed on the sides of a few skyscrapers or when characters break the panel borders in Hulk.

McGuinness is definitely what pops into my mind when I think of a generic example of superhero art. Kevin Maguire’s strength is accurate facial expressions, and Frank Quitely is fantastic at body language, but McGuinness’s characters look like superheroes should look. Big, beefy, cartoony, and exciting. His strength lies in accomplishing that without sacrificing storytelling on the altar of pin-ups and so-called iconic shots. He knows how to tell a story, and often delivers work that completely out-classes the scripts he’s given to draw. As time goes on, he becomes more and more versatile and that’s what makes his work worth checking out.

You don’t get sub-par or uninteresting work out of this guy, and every time he takes a short break, he comes back with something new. Credit is also due to his inkers, usually Dexter Vines or Mark Farmer, and colorists, Dave McCaig, Dave Stewart, Jason Keith, and Morry Hollowell. They bring out a lot of the details McGuinness puts into his art, and you can tell that they’re a complementary team. Together, they do powerhouse work.

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The Cipher 06/30/10

June 30th, 2010 Posted by david brothers


Unknown Soldier 21: words by Joshua Dysart, art by Rick Veitch, cover by Dave Johnson. No preview online, near as I can tell.

The white man came to Africa with rifles and Bibles; Heard the name, started changin’ the titles.

Joshua Dysart and Alberto Ponticelli’s Unknown Soldier is pretty great. I wrote an appreciation of it for Comics Alliance earlier this month. It’s winding down in a surprisingly organic way, and this issue is a one-shot that looks like it’s going to work with some of the themes of the book. The solicit:

A standalone story with guest art by industry great Rick Veitch (SWAMP THING)! The AK-47 is the shining star of resistance movements, small wars and domestic crime the world over. And this is the story of a single rifle’s 30-year trek from Cold War Soviet Union to an unknown soldier deep in the African bush.

I’m on the hook, and it sounds like this is a good point for people who aren’t reading to give it a try, too. If you like it, the first trade is ten bucks. Here’s the history of the AK-47 on Wikipedia.

4thletter reads comics! Here are some pull lists for floppical format funnybooks.
David: Captain America 607, Heralds 5, Unknown Soldier 21
Esther: Action Comics 890, Green Lantern 55, The Brave and the Bold 18, Wonder Woman 600
Gavin: Green Lantern 55, Jokers Asylum II Clayface, Invincible 73, Captain America 607, Deadpool: Wade Wilson’s War 2, Deadpool Team-Up 892, Doomwar 5, Marvel Zombies 4, Luke Cage 3, Secret Avengers 2

Looks like… Gavin likes everything, Esther likes villains, and I like… nothing. Ouch.

I like this post from my buddy Lauren about what she’s learned by reading print comics over the past few months.

What’re you reading, what looks good, what should I be reading, etc. Let’s do it.

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Read Fewer Comics

June 29th, 2010 Posted by david brothers

Hey, let’s talk about Rise of Arsenal some more!

Psyche.

Let’s do some math instead. According to my hyper-literate, arithmetically-impaired brain, comics are, at first glance, 50% writing and 50% art. In reality, the scales are probably tilted a little more toward 25% vs 75%, since you can look at a comic and see the art but not even notice the words, but ride with me here. I have a point and I’ll not let numbers stand in my way.

1. Good Writing + Good Art = Good Comic
2. Good Writing + Bad Art = Bad Comic
3. Bad Writing + Good Art = Bad Comic

This is a boiled down version of how I judge comics. Both halves of a comic have to work in concert to tell the story. If one half isn’t pulling its weight, then the other half suffers. A comic with bad art or bad writing is like watching a wonderfully cast movie with excellent dialogue, but with sound editing done by a three year old. It doesn’t work, it’s clashing and ugly, and there’s no reason to put up with it.

Bad writing can be any number of things. Same-y dialogue, lackluster plotting, crap pacing, or simply being boring all count as bad. Bad art is similarly varied. Unrealistic proportions are not bad by default–Chris Bachalo and Eiichiro Oda being two examples of people who twist and contort figures and it all looks fantastic–but when used poorly (read: looks like crap), it’s crap. Poorly designed layouts are another thing that can kill art, as well as being blatantly photo-referenced.

Good is easier. If you look at it and go, “I like this!” Congrats! You have found good writing and/or art! Embrace it and watch your enjoyment of comics increase!

Grant Morrison and Mark Millar are the all-time champions of this sort of thing. Morrison’s had his Batman scripts drawn by Philip Tan, Tony Daniel, and one particularly bad issue by Ryan Benjamin. The middle third of his run on New X-Men is frustratingly ugly, with Igor Kordey and Ethan Van Sciver turning in some subpar work. Millar’s the opposite. He’s worked with John Romita Jr, Steve McNiven, Leinil Francis Yu, Frank Quitely, and several other artists who deserved better stories.

Jeph Loeb sits in this strange middle ground between the two. He’s a solidly average writer, but his extreme lows (Ultimatum, Ultimates 3) were paired with artists like Joe Madureira or David Finch. When working with Tim Sale or Ed McGuinness, or really anyone who’s worked on Hulk with him, he delivers scripts that usually don’t get in the way of the art. You could make a case for the constant narration boxes being distracting, but Loeb does simple, crowd-pleasing books. If I had to pick between Loeb working with Ed McGuinness and Millar working with him, I’d choose Loeb every time.

I decided a while back that I’d stop settling when reading comics. No more paying money for things that make me go, “I like it, but.” No more suffering through sub-par art to get a Grant Morrison story. No more forcing myself to read a Mark Millar script just so I can see what John Romita Jr is drawing this month.

I’m a picky comics reader by choice. I could sit through Greg Land or Salvador Larroca just to keep up with what’s going on, but I don’t think that’s worth it. These are just stories. They aren’t so important that I have to know, and if I’m reading comics for fun, I’d have to be stupid to willingly put myself through something that detracts from that. I like comics more since I started reading fewer of them. Funny how that works out.

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Fourcast! 51: Spelunking

June 28th, 2010 Posted by david brothers

-You Made Me Read This! returns!
-A cave-centric comic book podcast! Yes!
-We have some very kind words for Jeff Parker and Steve Lieber’s Underground
Here is the Steve Lieber photo David incorrectly described.
-This is also a You Made Me Watch This!
-Esther made David watch a movie about women and caves. It was called The Descent.
The Descent was directed by Neil Marshall.
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

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