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A Suggestion If You’re Seeing The Avengers

May 2nd, 2012 Posted by david brothers

I was very careful when I wrote that thing for ComicsAlliance. I don’t really have any interest in calling for a boycott or guilt-tripping somebody into thinking like I do. I just wanted to fill a hole I felt needed filling, and explain why I made a decision I did. It’s food for thought, and you can do the dishes on your own, right? It’s your decision, just like it was mine, and we’re all adults here.

I do like this idea I saw on tumblr, courtesy of a guy named calamityjon. I have friends who are gonna see Avengers and The Dark Knight and friends who aren’t. I have friends who agree with me on creators’ rights who are gonna see both flicks. No big deal. That’s their decision. But I do like the idea of people giving to the Hero Initiative as… not penance, because it’s not a sin to like movies, but as a… a good deed, let’s say. “I want to do this thing, but I don’t like how it got here, so I’m going to do a little something to hopefully prevent that from happening again.” That’s fair, I think.

Anyway, read this, and if you feel led to do so, kick some cash toward protecting the people who made these dumb old comics.

The Avengers opens in theaters in the US on May 4th, and it’s going to do blockbuster business. The individual films featuring these characters have already  grossed more than $2.2 billion dollars – that’s greater than the Gross National Product of almost half the countries on Earth – and it’s not unlikely that The Avengers will earn a hundred million dollars on its opening day alone.

This represents a pretty big payday to a lot of people – the actors, obviously, will take home pretty big paychecks. The director and the writers are well-compensated, and certainly the executives who greenlighted this project get to sit back and rake in large bonuses and healthy salaries.

Well, you know where this is going; shamefully, the people who aren’t making a big profit from these movies are the people (and the families of the people) who did the essential work of creating them in the first place. It’s not just Jack Kirby, either, or (Black Widow and Hawkeye co-creator) Don Heck, but also Steve Engelhart, Peter David, Herb Trimpe, Jim Steranko, Roy Thomas and dozens more – the artists and writers who refined and defined the characters appearing in this movie, who fleshed out the original creations and molded them into the figures we cheer for when we see them on the screen.

Some very sensible people are calling for a boycott of this film on those grounds, but I think it’s fairly obvious that a boycott of idealistic comic fans isn’t going to accomplish much – it’s not only comic book fans who’ll be dropping a collective billion dollars over the next eight weeks to see this movie, it’s going to be a lot of movie-goers who haven’t read a comic since they were kids, much less know anything of the controversy.

Plus, of course, you – the collective “you”, representing comic book fans all over the world – want to see this movie. And you’re going to, most likely, right? Even though you know of the morally shady practices of Marvel towards its creators, they’ve got you hooked. Don’t be ashamed, they’ve had you hooked for years. It’s what they do.

So how about this: You’re probably going to go see The Avengers and, judging by the early reviews, you’ll probably enjoy it. How about – as a thank you to the creators who brought you these characters in the first place, who gave you something to enjoy so much – you match your ticket price as a donation to The Hero Initiative

THI is a charity which provides essential financial assistance to comic book professionals who have fallen on hard times; for decades, the comic industry provided no financial safety net to its employees, most of whom it regarded only as freelancers and journeymen, meaning they were offered no health insurance, no unemployment insurance, no retirement plans – none of the financial support most of us enjoy from our jobs and careers. A small donation will help this agency provide a valuable safety net in times of need to these beloved entertainers.

I don’t plan on seeing The Avengers, but I’ve donated $15 – the price of a 3-D ticket – to Hero. If every concerned comic fan – every superhero aficionado who learned to live by the lessons of altruism and sacrifice taught by these comics – donated the price of their ticket, well, it may not hit a billion dollars but it’ll bring in a lot of money for a good and relevant cause.

One last note: Remember what Spider-Man always says? “With great power comes great responsibility”. The lesson in that is that everyone has great power. Spider-Man’s great power is being able to lift a bus. Your great power is the ability to help good causes do good work for good reasons – so why not go be a superhero instead of just watching them on the screen…

(PS: “Liking” this post is nice, thank you, but reblogging/retweeting it helps get the message out and would be even more appreciated)

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The Viral Factor, 2012

May 1st, 2012 Posted by david brothers

The Viral Factor (directed/screenplay/story by Dante Lam, story by Candy Leung, story by Wai Lun Ng): I caught Dante Lam’s Viral Factor back in January. I liked it a whole lot. It features Andy On from Mad Detective, the guy who played Detective Ho. Viral Factor is one of those movies that manages to hit every cliche in the book for its genre (~dreams as metaphors~, convenient callbacks, drowning, and there’s probably a scene where two dudes point empty guns at each other but I don’t remember), but everything is so well executed that it doesn’t even matter. It’s like watching someone play a video game that you know very well, but the player is so skillful that you can’t look away. The cast is pretty strong, too. Jay Chou is probably best known for being the biggest of the three or four good things about Green Hornet, and Nicholas Tse is an HK vet. I remember seeing and enjoying Time & Tide in high school, and I’m looking forward to watching that one again. (edit: I wrote this review like two months ago. I’ve since gone back and watched Time And Tide, and it is this weird, unfocused, awkward, entertaining little action movie. It’s also very post-Matrix, so the bullet time looks awful, but the chase/shootout in the apartment building rules.)

The most surprising thing about Viral Factor is how videogame-inflected it was. There were several action scenes that weren’t direct rips, but at least felt inspired by games. The opening is straight out of Call of Duty, there’s an Uncharted-style climbing sequence that comes complete with air conditioners in the way (which I thought was introduced in Uncharted 3 back in November, so it’s probably coincidence), several different platforming sequences, and finally, a platforming/fighting sequence in a transport ship. Obviously all of this stuff has been in movies before, but something about the way this one was shot and staged thrust the idea of a video game inspiration into my head, and I still can’t let go of it. I wish I had more concrete examples to give. I need to see this again so I can maybe take some notes. But the video game idea kicked around and actually made me like the movie a bit more, as they chopped up and remixed classic video game tropes into new or perfected forms.

Heightening the video game feel was the sequence when Man Yeung, played by Nicholas Tse, escapes from police custody. It put me in mind of that sequence late in Metal Gear Solid 2 where Raiden is running around nude, but filtered through Heath Ledger’s approach to the Joker in The Dark Knight. Tse has a reckless disregard for his own life, but he basically stumbles and fights his way through a bunch of guards (and pepper spray!) before making his way almost to safety… at which point he leaps off a walkway, falls a couple stories before crashing into a parking lot, steals a car, and escapes. It’s almost comical, but it’s basically exactly how the regenerative health in modern games would look in real life. An idiot, rushing headlong into death, but somehow surviving for no good reason.

I really liked how relentless this movie was. It opens with a stylish bang, spends maybe 15 or 20 minutes setting up the rest of the plot, and then it’s on. There’s a pretty crazy shotgun bit (you can see it in the trailer), wild car wrecks, well-done slow motion shots, guys swinging over gaps firing guns… I can’t even remember what else. It’s an action movie that goes all the way in. I cackled at this movie like the wicked witch of the west, and the people I saw it with did, too. It’s real nice to see all these tropes and gimmicks I’ve grown up totally in love with, down to the dynamic duo of good and evil teaming up to fight eviler, refined and perfected.

What’s cool is that the characters sort of fit that mold, too. Chou plays a doomed cop, Tse a villain who Isn’t That Bad, Really, and Andy On plays a dirty cop who’s out for himself. I’m not sure who plays her, but the little girl who plays Champ, Tse’s daughter and Chou’s niece, is great. She’s spunky and direct and yes, she gets kidnapped. (And tossed into the ocean!) She is also exactly like basically every single girl who shows up in these movies. A little sad, a super-snarky dick, and adorable. Their father is a broken, but dedicated, old man who regrets his sins. Chou’s mother is kind, but kept a horrible secret for years. There’s a dream that echoes throughout the movie with special meaning.

Viral Factor basically doubles down on every cliche in the action movie book and makes it out unscathed. It’s a tense and fun example of an HK action flick, without being overbearing about its central gimmick or wasting a bunch of time trying to make the movie seem like it has something important to say about morality or whatever. Viral Factor: it’s a movie where people get shot and die in interesting and exciting ways.

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Reading Comics: James Stokoe & Lettering

April 30th, 2012 Posted by david brothers

There’s a lot of little nods to Godzilla and kaiju film tropes I’m trying to cram into the book; some are just visual (drills on everything!), some are part of the story. The second issue even has the first test firing of the Maser, which anybody who has seen a Godzilla movie will know barely ever works as intended. I got completely stumped trying to figure out what the sound effect for Godzilla’s trademark roar would be, so I looked up what it looked like run through an oscilloscope and just traced over that with some vague lettering. Godzilla has almost 60 years worth of movies, in different eras and with some radically different tones, so it’s great to pick through and try to figure out how to make those ideas work in a comic book.

-James Stokoe, 2012

Every medium has its own way, or ways, to wow you. Books may be devastatingly lyrical. Music may sound like a slice of heaven or hell as it crawls its way into your heart. Movies show you another world in excruciating detail. There’s even a certain amount of pleasure in watching someone explain something you’re not interested in, if they’re a good storyteller.

I think of the art that really, really wows me as solutions to a problem, which makes the comic artist. How do you get from A to B? How can I show this insane thing that exists only in my head? How can I quantify the sound of Godzilla’s roar? I can wrap my head around Garth Ennis’s dialogue or Rucka & Waid’s structure or Bendis’s pacing. I may not be able to quantify what’s so great about “Finn Cooley. Anyone not wanting to die for Ireland better clear on out the back” in Ennis & Fernandez’s Punisher: Kitchen Irish — “It’s harder than a Spanish test” is about as far as I’d get there — but I can pull it apart and dig into it in a way that I can’t do with art.

I get writing in a way that I don’t get art, which makes me want to dig into art all the more. Stuff like this, stuff like “Oh yeah, something something oscilloscope, something something vague lettering” would never even cross my mind. It’s a new way of thinking, one that’s not alien to my day-to-day life but definitely on a different track from mine, and that makes it irresistible to me. I’ve gotta figure it out. I’ve got to make it make sense to me, and since I’ve got a comics blog, that means talking it out in public.

I like that Stokoe’s solution to this problem was so literal and figurative at the same time. The oscilloscope shows you what Godzilla’s roar literally looks like. It’s the literal solution to the problem. And Stokoe’s execution is the figurative solution. He sketched a few letters on top and came up with EEYAEEEARRGH and a few letters (?) I can’t parse at the end. Just looking at that doesn’t seem very Godzilla-y to me. But when you combine the two, you get that jagged scrawl of a roar ripping the scene apart and looking great on the page. The sideways creativity there is fantastic.

Y’all should already be reading Orc Stain. It starts off as this raw action/adventure comic about orcs, and that got me hooked. And then issue 7 hit and Stokoe is folding in Vietnam War iconography into orc mythology and man o man o man is it A+ fantastic stuff. Get some.

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I Got So Much Culture On My Mind 02: feh.

April 27th, 2012 Posted by david brothers

-I’m slowly getting into Michael DeForge’s work. It’s weird and a little out of my wheelhouse of cusswords and violence comix, but I like how creepy and weird and John K his style gets sometimes. He’s put Kid Mafia #1 online for free, asking only that if you read and enjoy it, you kick him fifty cents via Paypal. I read it, I liked it, and I paypaled him fifty cents in Canadian dollars. If you like it, you should do the same.

I like this idea, and I hope more cats who produce minicomics start doing this. I’m not much for paper books and totally fine with making it rain via Paypal. Hopefully you are, too!

I did a podcast with Chris Eckert from Funnybook Babylon about our comic book origins. I really like this photoset he made for the chat, which really says it all:

Is it any wonder my taste in comics turned out like it did? That Batman cover is crazy, though. I also spill the beans on the time I had a nightmare about Terry Kavanaugh, which is one of the stupidest things that has ever happened to me. We talk a lot about Image comics, too. I guess I hadn’t realized how fundamental their stuff was for/to me until this chat, so it was nice to look back and sort of reconcile what I like now with what I liked then.

-Michael Peterson and Kevin Czapiewski have launched Project Ballad, a webcomic about a girl named Kendra Price, RPGs, and maybe… video games?? Start reading it here. It’ll update Monday-Wednesday-Friday from here on out. You should read it. I am.

-I watched Lena Dunham’s Girls, but I don’t really have a thinkpiece in me like the rest of the internet. I hated it, basically, because the experiences and people I watched on TV were so completely and utterly alien to my experiences. Like, magic, kung fu? I can buy that. Asking my mother for eleven hundred bucks a month to pay my rent while I douchebag around town? My mom would die laughing and then haunt me for the rest of my life, telling me to get a job in between ghostly guffaws. So yeah: not for me.

-I watched Frederic Jardin’s Sleepless Night the other night. I liked it a lot. It’s this tight little crime thriller about a cop who robs the wrong guy and gets his son kidnapped. Most of it takes place in one building, there are several factions, and I love love loved that the violence was so awkward and off-putting. Tomer Sisley as Vincent is not playing Jason Statham as Jason Statham, as the fight scene in the kitchen proves. He’s just a cop, rather than a supercop. Also there are father/son issues, and I’m a sucker for those, not to mention gunfights and action.

A lot of Sleepless Night takes place in a nightclub, but it never dragged the movie down like every other nightclub scene does for me.

Sleepless Night reminded me about Fred Cavayé’s Point Blank because… well, they’re both in the same genre, French, and pretty good. Point Blank shakes out a little differently. Samuel is a regular dude, a nurse, put into a tough situation. He sucks a a lot of things, but the movie livens things up by teaming him up with a hardened criminal. That doesn’t mean that you won’t see cross on double cross on triple cross over the course of the movie, though. Gilles Lellouche is perfect as the desperate regular dude, and Roschdy Zem gets a good turn as a gangster. There’s a scene in an apartment that was tremendous, really great writing, action, and film-making.

-My man Sean Witzke put me onto Yamantaka // Sonic Titan, which is a… some type of band. Rock? Noise? Whatever. I really like “Hoshi Neko,” but the entire album is pretty good.

I don’t really have the frame of reference to describe it in proper terms, I guess, so I’m going to copy & paste from their blog:

YT//ST was founded in late 2007 by performance artists alaska B and Ruby Kato Attwood, born from the ashes of the late Lesbian Fight Club. Armed with mixed-race identities, mad illustration skills and a whole pile of home-brew junk electronics, alaska and Ruby wrote and performed the first mini ‘Noh-Wave’ Opera, ‘YAMANTAKA // SONIC TITAN I’ in April 2008. YT//ST continued to perform short homebrewed operas, eventually forming a network of Asian and Indigenous artists through collaboration and formed the current YT//ST collective.

They have this weird multi-disciplinary sound, sort of dissonant but appealing at the same time. The vocals sound like they’re coming in from a distance, or through a filter, and instruments sound like they fade in and out of the mix as needed. I dunno, I could keep putting words that don’t quite fit on it or you can listen to “Hoshi Neko” and “Reverse Crystal//Murder of a Spider” and hear exactly what I mean. I bought the album and it was more than worth my time.

This guy Boulet is so good. I love this strip about childhood dreams, too.

-Philip Bond is still drawing spacegirls.

-Faith Erin Hicks is great. I think she’s super interesting as a person, going by her essays on making a living in comics & animation and whatnot, and of course she’s scary talented. She’s got a Tumblr now, which includes this great picture of Liz Sherman from BPRD:

I really really like this. Liz’s bored expression, which extends to the lazily arcing cigarette smoke, is pitch-perfect. Even the lazy posture, starting from her bent left leg on up. But, and maybe this is weird, my favorite part is Hicks’s signature. “feh.” is the best signature since Walt Simonson’s dinosaur. Someone should do one of those knock-down, drag-out, ultra-long, “here are all of my opinions on every subject ever” interviews with Hicks. I bet it’d be a great read.

Powerhouse blogger Kate Dacey is curating a Manga Movable Feast on Viz Signature, which may well be the best comics imprint since the glory days of Wildstorm. The MMF is a collection of reviews, criticism, and just content in general, all on the subject of Viz Sig’s fantastic catalog. I’m not sure if I’ll have time to contribute this time (my motivation for everything these days is on approximately a negative thousand million, but it’ll pass. I’ve been working on this simple post since Wednesday, ha ha), but I did pick Takehiko Inoue’s Vagabond Vizbig 9 and Naoki Urasawa’s Pluto: Urasawa x Tezuka as part of my best of 2010, and I still like this look at Inoue’s writing. I’m down for another Vagabond reread, actually. Maybe that’ll be this summer’s big series of posts? Inouefest, 2012. In-No-Way-Fest 2012. Anyway! Go, read! Kate’s list of 7 essential books is pretty good.

-I’m probably going to pre-order the super deluxe funcrusher plus monster package of El-P’s Cancer 4 Cure (that title!!!!!) and Killer Mike’s RAP Music. I love those guys, and dropping 85 bones on their work doesn’t seem like a huge extravagance. I’ll have to wait to see how next payday shakes out, though. I definitely want the vinyl of both. I just have to make sure the math makes sense. It may be smarter to just order Cancer 4 Cure and R.A.P. Music on vinyl separately, though. I don’t necessarily need the instrumentals or poster.

-Paul Jenkins and Humberto Ramos have a kickstarter going for their book Fairy Quest. Here’s a video:

And a widget:

I like these guys, especially when they work together. I’m going to kick some cash their way come payday, too.

-Here’s a couple STS videos I liked. I like how regular the video for “Good Intentions” is. It’s just a bunch of guys hanging out and doing things. It fits the theme of STS’s Goldrush, too, which is laid back flips of established songs. And STS is a spitter, too. Always a treat to hear a new verse.

-Tucker’s Comics of the Weak is still the best post every week. He’s got Jog and Abhay backing him up this week, plus Nate Bulmer, so maybe you should get down or lay down. Also, I vote you don’t get to make the Holocaust into a pithy comeback in your stupid fight comics. Been there, done that.

-Next week: I’ve got my uzi back, you dudes is wack, face it, the Wu is back (hopefully, but if the Celtics beat the Hawks on Sunday, I may spiral back into the Pit of Depression)

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“The superhero is Western culture’s last-gasp attempt to say there’s a future for us.”

April 26th, 2012 Posted by david brothers

If Morrison’s personal history includes magic, wild experiments with consciousness-tweaking substances and reported alien visitations, why does he keep writing about square-jawed guys with capes? “We’re running out of visions of the future except dystopias,” Morrison says. “The superhero is Western culture’s last-gasp attempt to say there’s a future for us.” Sitting in his drafty house overlooking Loch Long, an hour outside his hometown of Glasgow, the 52-year-old writer smiles. “The creators of superheroes were all freaks,” he says. “People forget that—they were all outcasts, on the margins of society.” And then, inevitably, he shifts from the third person to the first. “We’re people who don’t fit into normal society.”

–Grant Morrison, Playboy, 2012

One minor point: it’s sort of weird to say that the creators of superheroes were freaks when that is pretty much factually not true. It’s the same line of thinking that suggests that “sex-starved geeks,” so described by IGN, created all the sexy ladies in comics. I’m not sure what your measure for freaks is, but I’d guess that Morrison’s is so low as to be meaningless. Here’s a quick sample that I used to debunk IGN:

Sue Storm: created by Stan Lee (married since 1947) and Jack Kirby (married since 1942)
Mystique: created by Dave Cockrum (married)
Jean Grey: created by Stan Lee (married since 1947) and Jack Kirby (married since 1942)
Mary Jane: created by Stan Lee (married since 1947) and John Romita Sr (his son JRjr was born 08/1956)
Elektra: created by Frank Miller (married to Lynn Varley in the ’80s, divorced now)
Rogue: created by Chris Claremont (has a wife and kids) and Michael Golden (can’t find any info on him)
Storm: created by Len Wein (married twice) and Dave Cockrum (married)

Siegel was married, and I can’t find anything on Shuster. Bob Kane was married. Jack Kirby was married, had kids, and served in the military.

And I mean, a lot of these guys were Jewish, and a handful of them probably drew porn comics at some point, but I think freaks is a bit much. Anti-semitic prejudice definitely factored into their lives, but a lot of people deal with prejudice without being turned into freaks. These were regular dudes who had lives and families, not freaks. Freaks makes for a good narrative (Superheroes as outsider comics! The freaks will lead the way!) but all of these dudes fit into normal society in just about every way, other than the (at the time) less-than-distinguished job of drawing funnybooks. I mean, if you called Robert Crumb a freak, sure, okay. But like… Jerry Siegel? Jack Kirby? Freaks? Ehhh.

Anyway, my bigger point (which is rougher than I’d like) regards my thoughts on this:

“The superhero is Western culture’s last-gasp attempt to say there’s a future for us.”

Me and Morrison differ pretty drastically on the subject of the superhero. From my perspective as a dude who grew up on capes under the shadow of Reagan and later Bush, I don’t see much difference between, say, westerns, cape comics, crime movies, and those dystopias that Morrison thinks are a cynical depiction of the future.

There are a few things that I feel like are an integral part of American (pop?) culture. We prize the individual who chooses to go his own way, at least up to a point or within certain accepted standards. America is built on a mistrust of authority, whether we’re talking about the Revolutionary War or the pervasive paranoia that infested films noir. We prize violent solutions not because we are bloodthirsty, but because they are permanent, and there is safety in permanence. There’s a certain beauty and honor in being an outlaw, and while we dislike when outlaws enter our life, there’s a vicarious thrill in watching them work.

I once tried to describe film noir to a lady I know as “the most American of genres” for a lot of these reasons. She thought I was being jingoistic, but I mean it in as genuine a way as it gets. That distrust of authority, wresting control of your life from those who control it, and having a driving need to uncover the truth even if it destroys you… There’s sort of a siege mentality there, like you have to protect yourself and repel the invaders at all costs, because you’re the last righteous/honest man, no matter your sordid past. Redemption and destruction, over and over again, shifting shape a little each time.

This is a story that has repeated itself throughout American culture, whether it’s Malcolm X transforming himself from a street hustler into a truth speaker or corporate whistleblowers or film noir or westerns or crime flicks. It’s all about being your own man and making your own way.

Dystopias are just another way for us to exercise our will. The dystopias are usually not the fault of the main character, but that main character is often the last of the righteous, or at least one of the last willing to stand up and fight back against the darkness. I really liked The Book of Eli, with Denzel Washington, for those reasons. In the world of the lawless, one last man holds tight to the law and lives his life accordingly. Or the Punisher — in the ’80s, he was explicitly a ripped from the headlines revenge fantasy. He went after fake versions of Norieaga, the dude who was poisoning medicine, gangsters… he fought against our fears on his own, because no one was strong enough to shoulder that burden but him. We excuse Rambo’s violence because he’s getting things done. We celebrate Ripley because she’s a problem solver, and John McClane because he knows how to not just get things done, but be charming and relatable while he does it. I mean, “Do you really think you have a chance against us, Mr. Cowboy?” and “Yippee-ki-yay, motherfucker” isn’t just a cool one-liner.

(I think it was Dennis Culver who pointed out that Hans is a form of John, which shifted that movie a little bit for me, thematically. I haven’t quite quantified how, yet, but it’s something that’s going to run through my mind next time I watch Die Hard.)

So I think Morrison is wrong when he says that capes are the last-gasp at a future. I think that’s extremely myopic. We have a future. That future is that there will always be some rugged individualist willing to stand up and say, “No” or “Not in my name” before blowing the head off whatever scientist or priest or politician or cop put us in such a terrible condition. It doesn’t matter whether that future is dusty and barren or colorful and filled with costumes. It’s rap music and Scarface and rock music and The Godfather and Blade Runner and all the rest.

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Before Watchmen: “there’s a war going on outside no man is safe from”

April 25th, 2012 Posted by david brothers

This was going to be a simple round-up of a few recent posts on DC’s Before Watchmen, but ha ha, I realized I still have stuff to say. Sorry.

The other day, out in the hardest part of the tweets on the wrong side of the twacks, a comics pro tweeted that the conventional wisdom that sequels or prequels don’t affect the source material isn’t true, because now that he was aware of Before Watchmen, it was impossible to read Alan Moore & Dave Gibbons’s Watchmen without that kicking around in the back of your head.

He’s right. Before Watchmen colors what came before it. Nothing exists in a vacuum. Mel Gibson outed himself as being cartoonishly racist and bigoted (and somehow so ultra-Catholic that he thinks the Pope isn’t Catholic enough, or something, which is definitely some supervillain-type thinking) has definitely changed Lethal Weapon, hasn’t it? If I buy that new box set, I’m putting money in the pocket of somebody who told his old lady that he hopes she gets raped by a pack of niggers. WHOA! Am I down with that?

And so it goes with Before Watchmen. A connection has been made, and even if you consciously put it out of your head, the fact that Before Watchmen exists is still there. The creators’ rights skullduggery, Moore & Gibbons being cheated out of profits, the creators involved who’ve been throwing ill-advised bombs… it absolutely affects the work. More than that, it affects other work. I was digging Spaceman by Azzarello and Risso. I like Amanda Conner’s work. Darwyn Cooke’s adaptations of Richard Stark’s Parker novels are more or less my favorite comics each year. I got that Martini Edition — have you seen that thing? It’s wonderful, easily the best packaged comic I’ve bought in ages. The next book, Parker: The Score, is probably one of my top 5 Parker novels. I’d like to read it.

But Before Watchmen makes me stop and start thinking about ideologies and differences of opinion, instead of the work. It doesn’t make me think that their work sucks. That’s stupid. They’re as talented as ever. But, like my newly complicated relationship with Frank Miller’s public persona and his work, I’ve got to think this through instead of just hitting pre-order on Amazon. Which sucks. “Ignorance is bliss,” right? Ugh.

Anyway, three must-read posts today. I have a round-up of stuff I’m reading & watching, but that’ll keep til tomorrow.


Chris Roberson was interviewed by Tim Hodler over his… his whole situation, I guess. It’s a great interview. I’m super, super touched that I played even the smallest of small roles in him publicly parting ways with DC.

I can’t really summarize it, except to say that Chris has clearly thought all this stuff through and has a good head on his shoulders. I agree with him, obviously, and you may not, but I don’t think he says anything controversial or false. Please read it. It’s good, and a nice look at what it’s like making corporate comics. He spotlights Kurt Busiek’s fantastic idea about retroactive equity for creators, which I am 100% behind. I’m tired of hearing that the people who created characters I love are destitute and left begging for money every time they get sick. That’s pathetic, and a true failure of the comics industry and basic kindness. You made millions of dollars off a movie? Cool, then you can afford to chip in on the hospital bill of someone who helped turn a kernel of an idea into a comic that then became a movie.

Oh, and Roberson’s bit about there being no Creators section on DC’s website really says it all, don’t it? Welcome to Corporate Comics, 2012.

Heidi Mac chimes in on Before Watchmen from an angle I hadn’t considered. I’ve had email conversations about this recently, actually, and they were eye-opening. I was born in 1983. I didn’t read Watchmen until… I dunno, 2004? I knew it was a Great Work, like I knew that Camus’ The Stranger or Dostoyevsky’s The Brothers Karamazov are Great Works when I first read them. I didn’t know the actual history of the Great Work, just that I Needed To Read This.

Finding out that DC was pitching Watchmen as a triumph for creators’ rights while the entire community was rallying behind Jack Kirby feels like a sick joke in the light of Before Watchmen. At the time, it was, but then they saw dollar signs and whoops, sorry mates. Before Watchmen is a project that basically flies in the face of any type of advance in creators’ rights. It’s about prizing characters & concepts over creators, strip-mining history in an attempt to shore up today. In that light, Before Watchmen is the ultimate betrayal of what DC once claimed to stand for. It’s taking an icon for the creators’ rights movement and turning it into more grist for the mill.

It’s amazing how each new wrinkle from people who were around when Watchmen was making history and each new interview from DC Comics staff makes me like this project less and less. There’s so much… not lying, exactly, but dissembling and empty hype going on.

The Spacemen example is brutal, too. The only preview DC put out for that series was for the second issue? Even though that exact same team was hot off the best-received Flashpoint tie-in? Who is running things over there?

Tom Spurgeon weighs in on the Roberson interview. Here’s a quick quote that I think is pretty good and relates well to Heidi’s point:

As much as you and I might shake our heads and do the Little Rascals surprise face when we hear someone say some of the things that have been said in support of and defense of Before Watchmen or the Superman lawsuit, imagine how distressing it would be if these were your creative partners, the people on which you hoped to build a foundation for a fulfilling life. The humor in the title is that Watchmen was seen as a creator-rights forward title with ambition; this new thing is certainly reflective of a time before that.

This is also must-reading.

True facts: I would have never written about Before Watchmen if not for Spurgeon. I don’t remember talking about it with him at Emerald City Comicon, but we probably did. But really, what prompted my posts was reading his “Sometimes They Make It Hard To Ignore Creators Issues”. Specifically, this: “I’m not sure I have much of a point here, except maybe please look at this. Look at this.”

That sparked something in me. “Look at this.” I took a look around to see what other people were saying and I realized that the sum total of Before Watchmen opposition online was Spurgeon, Eric Stephenson, and Abhay’s wonderful tumblr. I mean, we all had drive-by jokes on Twitter or in passing in posts… but organized dissent? The sort of thinkpieces that make comics internet interesting and valuable to me as a reader? Zilch.

So I looked at it. I sat down and thought about how I felt and dug up as much as I could on the history and I sat down and wrote The Ethical Rot Behind Before Watchmen & Avengers in maybe an hour and a half, if not an hour, on that Friday. I sent it to a few friends to read over and point out my mistakes and I edited it over the weekend. In between, though, JMS said something stupid about Alan Moore and I threw a jab. One jab turned into two. Two, eventually, turned into five posts about creators’ rights and Alan Moore.

It’s important that we talk about this, whether we is comics press or fans or creators, because no one else is going to. There’s something to be said for an objective press, sure, but part of the role of the press is looking at what the news actually means. Looking at trends, at history, at contradictions, at controversies. The comics press isn’t journalism, but we’re part of that same family tree.

So pointing out that there’s chicanery going on with Before Watchmen or how a company treats creators isn’t negativity. It’s doing our job. It’s shedding a light over wrongdoings that some people would rather were left in the past and unsaid. I mean, yo, if someone is lying in public, you nail them to the wall. You point that out. You don’t hem and haw about whether ethics matter. (They do, and you’re a moron if you think otherwise.) You look at the situation, you consider your own personal values, and you choose your position. You pick whatever feels right for you. There are no easy answers, no. But there are answers. Basic ones.

You like Before Watchmen? Fine! Cool. I get it. You don’t? Also cool! But it is vital that we talk out our positions on this issue. It is very much a creators’ rights issue, something that will have an effect on how the Big Two do business. If we can show them that we prefer that creative types be treated like people, we have a better chance of having a better, healthier comics industry.

So I want to publicly thank Tom Spurgeon for forcing me to put pen to paper, and Shannon O’Leary, writer of the PW piece and the person who asked the tough questions at the LA Times Festival of Books, for showing me that speaking out can actually have an effect in the real world.

I would like it very much if DC and Marvel had to answer as many questions about creators’ rights this year as they do about dumb plot twists and fan-favorite characters. If they dodge the question, they dodge it. But asking the question, and pulling apart their dodge, is honest work. It’s inside baseball, sure, but it’s also necessary. These questions need to be asked.

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Reading Comics: Arcudi, Harren, & Stewart’s BPRD: Hell on Earth: The Long Death #3

April 23rd, 2012 Posted by david brothers

I’ll probably do a longer post on this subject in the near future, but I’m positively obsessed with how every act of violence in this bit from John Arcudi, Mike Mignola, James Harren, Dave Stewart, and Clem Robins’s BPRD: Hell on Earth: The Long Death 3 flashes orange. It only flashes when depicting specific aspects of violence, though, like in a video game. But the shade of orange Stewart used here reminds me of Jurassic Park and the flies trapped in amber more than anything else. Every comics panel is a specific moment captured in time, but the orange and the context makes it feel like these moments are extra important. They’re preserved.

I’m not sure if it was Harren, Arcudi, or Stewart’s idea, but I’m in love with this effect and their execution of it. Especially the bottom tier of the second page here — that fist swung out wide like a pregnant pause and then the gross, flat “whump.” You ever hear a “whump?” It sounds like a car wreck from a couple blocks away, and a really hard hit to the stomach.

Now to figure out how to explain to other people how cool this is, without just going “look how cool this is omgggggggg.”

You can buy all three issues over on Dark Horse Digital. A-one, a-two, a-three. It follows up on a couple years of BPRD tales, but I think it’s raw enough to stand up on its own. You might miss the finer points, but you should be reading BPRD anyway. Catch up.

(I can never figure out why some actions in BPRD get SFX and others don’t. Extra emphasis, maybe?)

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Here’s How You Break Your Thumb Playing Tekken 3

April 19th, 2012 Posted by david brothers

I mentioned breaking my thumb playing video games in passing when I was talking about Kids on the Slope, and Ross Campbell rightly called me out on it. I started this post as a comment, but I realized it was probably worth embarrassing myself in front of everyone, because I figure somebody’ll laugh.

Man, this is such a dumb story.

I was sixteen and thought I was the best at Tekken 3. I could beast my friends, my family, whatever whatever. So my uncle took me over to his friend’s house to hang out. Tekken came up, the PlayStation came out, and I got destroyed. Like, manhandled. I don’t even remember who I played, probably Eddy, Jin, or Xiaoyu. Maybe “savaged” is a better term. And when you’re sixteen, getting blown out like that is devastating. I’d have felt better if I’d like… I don’t even know, tripped on a banana pill and fell into a pie in front of the hottest girl in school.

So on the way home, we stopped by the grocery store (I think it was a Food Lion) and I was poking around the books section, super bummed out. I saw the Versus Guides Tekken 3 book, bought it, and spent the next week studying King for hours at a time. I learned all the throw chains (though I had to map the shoulder buttons to pull everything off, a decision that’s messed me up to this day), reversals (I remember being really disappointed that he just had kick reversals), everything. I can still tap out his ten string just from muscle memory. I think I also took a brief detour into Paul and Xiaoyu for variety’s sake. I wanted to get good with King, but I wanted to be competent with others, too. Plus, Xiaoyu looks like poetry in motion. She uses a mezcla of various Chinese martial arts at this point, but she’s always had this nice focus on smooth movements from point A to B.

For a week, that was all I did. Practice, practice, practice. Consulting the book, sitting on my bed, playing PlayStation, and learning. One day during that week, my mom is like “Hey David come eat dinner” so I stand up from my bed, trip over my controller cables (this was pre-wireless!), and fall to the ground, catching myself on my hands. I stand up, dust myself off, go eat, and then get back at it. I make it back to my uncle’s friend’s house, we go at it, and,, it wasn’t as triumphant as it maybe should’ve been. I didn’t get wrecked, but I held my own, which was good enough. Got mad respect points for learning King’s throw chains, too.

(My favorite chain is probably just the standard sidestep->1+3 or 2+4 chain with the Muscle Buster after the Victory Bomb for a finisher, whatever that’s called. I really like the Scorpion Death Lock throw chain, too, and of course pulling off the Rolling Death Cradle is the ultimate.)

But yeah, I showed and proved and was feeling real good. A couple days later, my mom noticed my left thumb and was like, “We’re going to the doctor right now.” Apparently accidentally breaking your thumb while falling off a bed, not realizing, and then ODing on PlayStation makes your thumb super, SUPER swollen. I had a hairline fracture on the long part of my thumb, so I had to wear a wrist brace to keep my thumb immobile for weeks. Basically as I was leaving Georgia and going to Spain.

Still the only bone I’ve ever broken.

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got the internet goin’ nutz

April 18th, 2012 Posted by david brothers

Hey, so I quit corporate comics (& their superhero movies, but none of the ones this year looked good anyway) and wrote about it for ComicsAlliance. It’s probably worth reading. The past few days of posts came directly out of that post, actually. I wrote that last Friday in a burst, and then the weekend blew up on me and I wrote a lot more. if I had to guess… I’ve probably done around eight thousand words on the subject over the past five days? blaow

Anyway, I did that thing I said I did and wanted to link it here in case some peeps read 4l! but not CA. I think I’ve said all I really wanted and needed to say on Before Watchmen & creators’ rights, so enjoy the next couple weeks of posts about fart jokes in comics or Leiji Matsumoto or Dr Slump something!

I also made the font on 4l! bigger, ’cause I heard that some people thought it was too small.

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Frank Miller on Jack Kirby & Creators’ Rights, 1994

April 18th, 2012 Posted by david brothers

The earliest point in time I can remember hearing about Jack Kirby’s legacy and how the comics industry treats its creators didn’t come from the Marvel comics I’d save or trade for. It came in the first adult comic I ever read, Frank Miller’s Sin City: The Big Fat Kill #5. As a kid, I was much more interested in the nudity, blood, violence, language, and art. As an adult, and after putting a lot of thought into this subject over the past couple years, I can appreciate Miller stumping for Kirby a little better.

I didn’t see this anywhere online, and I’m pretty sure that you can’t actually buy this issue new any more, so here it is: “Keynote Speech By Frank Miller To Diamond Comic Distributors Retailers Seminar, June 12th, 1994”. I’ve pasted the images and OCR’d text below. If you’re gonna quote it, please check against the images. I used Adobe Acrobat’s OCR function to get this done, and may have missed an error or two.

I’ve gotten a lot of requests from readers who heard about what follows and would like to see it. The speech kicked up quite a ruckus- and inspired some wild exaggeration, and at least a few lies by people who didn’t like it. This transcript includes all of my many, many ad-libs and is only lightly edited to remove redundant phrases.

Allow me to set the stage. The hall was gigantic. Somewhere around 3,000 comic-book professionals were there, predominantly retailers, but including representatives of nearly every major publisher, as well as dozens of writers and artists. Following a very generous introduction by Diamond boss Steve Geppi, I stepped up to the podium, stomach lodged squarely in throat…

Let me get started by asking you all to join me in honoring two good men we recently lost. I’m corny enough to ask you to stand up for this part. A round of applause, please, for as dear a friend as comics ever had: Mr. Don Thompson. And another round — let’s make this an even bigger one; I want the walls to shake this time — for the greatest artist in the history of comics, Mr. Jack Kirby.

Well, it’s a pretty big room, but I think you did it. The walls had to shake for Jack, just like they would have on one of his pages.

An age passes with Jack Kirby. Us comics folks, we’re all fond of naming “ages” of comics. We’ve come up with a halfdozen names for them in the last half — dozen years. But a very big age of comics is coming to an end now, and, I’ve got to say, I can’t call it the Marvel Age of Comics, because I don’t believe in rewarding thievery. I call it the Jack Kirby Age of Comics.

By saying this, I mean no disrespect to the outstanding and remarkable works of Stan Lee and Steve Ditko and many others. We are in their debt as well. But it was Jack Kirby who defined the style and method of every comics artist who followed him. There is before Kirby, and after Kirby. One age does not resemble the other.

The King is dead. There is no successor to that title. We will never see his like again.

There are many others we should honor tonight. Too many, far too many. Comics have been around long enough for us to lose the generation that gave us the art form and the industry we celebrate tonight. They leave us with their example of the best thing about our weird little corner of art and commerce: their love, their love of comics.

For most of you and me here, I know that love has been lifelong. And to our families, schoolmates, and acquaintances, it’s seemed a little unnatural, hasn’t it? It’s always seemed a little weird, hasn’t it? Bear with me while I tell you about Frankie Markham, and how I fell in love with comics.

I was a skinny kid in grade school. The gangly kind of kid who grows tall too fast and falls down too much playing softball. Frankie Markham was my nemesis. Frankie Markham was mean and ugly and a number of years older than me, a tough-ass farm boy, a bully. He must’ve been all of twelve years old. You know what I mean. A grown-up.

Me, I started out wanting to be Superboy. My mom was kind enough to sew me a Superboy suit, and I often wore it under my school clothes. Only to a crowd like this would I admit that.

There came the day when I had to stop being Superboy. That was the day Frankie Markham slapped me around and punched out my buddy Craig. He punched him so hard it dislodged his braces. Craig was a bloody mess, and I was bawling like a baby. It was all could do, bawl like a baby.

The fantasy was shattered. Superboy would’ve flattened Frankie Markham, or at least used his heat vision. I knew that I couldn’t be Superboy anymore. It was time for this third grader to grow up, so I did. With a new, pragmatic world view, I did the realistic thing. The mature thing. The grown-up thing: I decided I was Spider-Man.

Spider-Man had trouble with bullies, too. They embarrassed him in front of girls. They called him names. But he put up with it, concealing the secret of his awesome power. He put up with it and put up with it, just like me, he put up with it and put up with it, until —

And now my story moves towards its sense-shattering climax. At least I wish it did. I’d love to say that I kicked Frankie Markham’s ass from Vermont to Wisconsin, but I never did that. I never had a fight with Frankie Markham, and I’d have lost it if I had. But I did learn to fight back against the bullies, with my fists and my wits, and Spider-Man helped. I gained courage, I learned to control my arms and legs, and I fought back. Somewhere along the way I even earned Frankie Markham’s respect.

And Spider-Man helped.

It was years later, the last time I saw Frankie Markham. I was driving then, so I must have been about 17 years old. I was driving down some back road of Vermont, and there he was standing by the road, hitchhiking. I pulled over and picked him up and drove him over to some other back road. On the way, he told me that he’d heard I was moving to New York City, and that I was going to become a comic-book artist. He thought that was really cool.

I let him off. I watched him lumber off. I watched Frankie Markham lumber off, down that back road. My old nemesis. All of a sudden he seemed small and sad. Not very often at all, I wonder about what happened to Frankie Markham.

Comics have always been desperately important to me. As a refuge. As inspiration. As a vehicle for my fantasies. As a career. I know I’m not alone, not in this room, in loving what comics are and what they can do. It’s that love that built this industry.

Jack Kirby was the biggest and brightest of a generation that brought so much love to the page that our entire industry is built upon it. It was an amazing generation. An epic generation. When you think about what they did … They clawed their way out of the Great Depression. Just this month, we were celebrating how they stormed the beaches of Normandy, beat Hitler, and quite literally saved the world. And along the way, they, in their generosity, gave us the comic book.

And now I’m lucky enough to be enough of a player in this field to be invited to speak to you all about the future of comics. And I will. But there’s no way to talk about the future of comics without addressing its past. There’s no way to properly understand where we are now and where we are going without looking at where we have been — and our history is so clouded by misconceptions and outright lies that I have to dispel a few of them just to help us all think straight.

Too often our villains have written our history. It’s very important that we keep in mind that up until very recently everything that’s been any damn good about comics has been done in spite of the rules of the game, not because of them. Men like Jack Kirby and Joe [Shuster] and Jerry Siegel and Wallace Wood and Steve Ditko — they brought such generous love to the page, and such joy to our lives, and so much money to our bank accounts, that it is easy to forget, way too easy to forget, that they were treated disgracefully.

Ours is a sad, sorry history. We have to keep that in mind while we’re in this room enjoying this. It’s a story of broken lives. Of suicides. Of brilliant talents treated like galley slaves. Talents denied the legal authorship of what they created with their own hands and minds. Ignored or treated as nuisances while their creations went on to make millions and millions of dollars.

An industry kept alive by love, in spite of all this. The love they gave the page. It’s a powerful thing. We must honor our dead, and we must understand our history. We cannot move forward without looking very clearly at where we have been.

Misconceptions. Outright lies.

Misconceptions. Here’s a whopper. One that has cost us dearly. The dreaded 1950s. Fredric Wertham. The outside world. It seems a week doesn’t go by where I don’t sit down with my Comics Buyer’s Guide and read about somebody, somewhere, fretting about the almighty outside world and how it is bound to notice our adventures are getting more adventurous. Nobody’s come after us in any big way, but there’s a little bit of the stink of censorship in the air, isn’t there? There’s all this noise about Janet Reno and Paul Simon and Beavis & Butt-Head, isn’t there? And we all know what happened last time, don’t we? In the fifties, with Frederic Wertham and the Senate hearings. They shut us down, didn’t they?

The outside world went and noticed us. The United States Senate held hearings and decided comic books caused juvenile delinquency, right? So we had to institute the Comics Code, right? Our backs were against the wall, right?

Wrong. Dead wrong. They didn’t. The Senate vindicated us. Frederic Wertham failed.

This is how screwy our sense of our own history is. Most people in comics don’t realize that the Senate vindicated us. After due consideration, the United States Senate decided comic books were not a cause of juvenile delinquency. We were vindicated.

Why, then, the Comics Code? Abject cowardice, maybe? Maybe, partly, but not entirely.

We were vindicated. Why did the comics industry go and adopt a code of self-censorship far stricter than any in entertainment? Why would a healthy, vital industry selling comics by the truckload — hell, by the trainload — and castrate itself? Why?

The answer may just make you all a little sick to your stomachs. You see, comics publishers in the 1950s had a problem. This problem had a name. Its name was William Gaines.

William M. Gaines was the rarest of creatures, a brilliant publisher. His EC Comics outsold everybody else’s comics by a long shot because they were better than anybody else’s comics. By a long shot. The other publishers couldn’t compete with him. Not fairly, anyway. So they used the free-floating fear of the time to shut him down. If you read the Comics Code — and I have — you’ll see that it was written with no purpose more noble than driving EC Comics out of business. That was its purpose, and it succeeded at it [waving a copy of Americana in Four Colors, a booklet published by the Comics Code].

I can back this up. I’ve got a copy of the Comics Code right here [ripping the cover off the booklet].

Excuse me, but I’m having some trouble opening it. Here are a couple of examples of the Comics Code. General Standards, Part A, Paragraph 11: “The letters of the word ‘crime’ should never be greater appreciably in dimension than other words contained on a cover. The word ‘crime’ should never appear alone on a cover.” See ya, Johnny Craig [ripping pages from the booklet, throwing them away].

And here is General Standards, Part B, Paragraph A: “No comic magazine shall use the word ‘horror’ or ‘terror’ in its title.”

A noble effort, folks.

That’s why we had that damn stupid Comics Code for all these years. Not to protect children. Not to satisfy the United States Senate. Not to mollify Frederic Wertham. We were stuck with the Comics Code for all those dumb decades because a pack of lousy comics publishers in the ’50s wanted to shut down Bill Gaines.

Misconceptions. That one continues to haunt us. Because of something that never happened, our industry cringes like a battered child every time there’s a hint of a threat from the outside world. Every few years, the fear talk starts again. Every few years, the producers of stories about heroes who never give up start whimpering that we should fold up our tents and surrender to an enemy who hasn’t even shown up.

These days, the fashionable form of self-censorship is a rating system, so that’s what people suggest. Cover advisories are waved like a magic wand that will chase away the censors. Cover advisories. Little apologies printed on the corner of covers. Nobody will bother us if we apologize … if the storm troopers come after us, we’ll be safe if we say we’re sorry …

Come on! What kind of self-delusion is that? Did cover advisories help Omaha the Cat Dancer or Yummy Fur or any of the other comics seized in busts? No! It pointed them out, if anything. That’s the first reason why cover advisories are a bad idea: they simply don’t work. All they do is save the censors a little time.

Please understand: I believe you should know what you’re ordering. Solicitation forms should tell you if a given comic might be trouble, so you can make your informed choice in your shop in your community as to how you want to handle the comic — or if you want to carry it at all. That’s your decision. And it’s my duty to put together my comic so that the format, the price point, and the cover honestly represent the contents.

It’s a matter of choices, yours and mine, and whether or not we’ll be left free to make our own.

I know I’m not out there on the front lines like you all are. Nobody’s going to storm into my studio and take my brushes and pens and paper away. But we are in this together, and when you lose, I lose.

That’s why I’m happy to report that I’ve been given at least some opportunity to help. Denis Kitchen broke the cowardly tradition of comics history by creating the Comic Book Legal Defense Fund, the first organization designed to fight censorship rather than surrender to it. Denis invited me to join its board of directors, and, not giving them a chance to come to their senses, I accepted the post.

We have to be brave, when and if the censors come. We have to stand up and stand together and give the bully a bloody nose. Apologies will only encourage the Frankie Markhams out there to come back for more.

There’s another reason, more serious and more subtle, why cover advisories are the first step toward disaster in our future. We are not part of the electronic media. We don’t play the same game with the censors that Hollywood does. We’re part of a smaller, better industry: publishing.

Bookstores don’t apologize for selling books for adults. Writers of prose don’t submit their works to a pack of rating system bureaucrats, or sit down with their notepad or computer when they get a good idea and think “are we talking about an ‘R’ here?” Book publishers use the First Amendment of the United States Constitution as a shield against censorship.

Cover advisories have a corrosive effect. I’ll be bold enough to say that every time a publisher uses one — every time an artist allows a cover advisory on his work — he is, in a small way, cutting away at the tether that connects us to the book industry and its First Amendment protection. Every cover advisory is a signal to lazy parents and opportunistic politicians that we are theirs for the taking.

We’re better than that. We’ve got too much love for that. We won’t let misconceptions about our own history ruin our own future. We’re better than that.

Misconceptions. Outright lies. Too often our history has been written by its villains.

Lies. Here’s a string of them, and all about the same man: Neal Adams is crazy. Neal Adams just didn’t like to work. Neal Adams was just being a troublemaker.

I can testify, as a firsthand witness: if there’s ever an accurate history of comics written, Neal Adams will be recognized not just as a brilliant and influential artist, but as a visionary, as a pioneer. As one of the heroes of the field. And if our future is as bright as I believe it can be, Neal Adams will be appreciated as the man who helped us turn a crucial corner toward that future.

I was there. I can testify. Neal Adams recognized that the talent was treated disgracefully. As much as he loved the doing of comics — l’ve never seen anybody work harder! Anybody who saw him can testify to this. Even the flu didn’t stop this guy — as much as he loved the doing, Neal was willing to sacrifice hours and days that amounted to years of a brilliant career, all to gain some measure of justice for Siegel and [Shuster] and others.

These days, cartoonists negotiate over how high a royalty is to be paid, not whether or not any will be paid at all. Neal came into a field where royalties were unheard of. A field where publishers routinely allowed original artwork to be stolen or shredded — did you know that at least one major publisher used to routinely shred the original artwork?

Picture something from the Golden Age. Something by your favorite artist. Joe Kubert, whoever, Carmine Infantino. Back then the originals were bigger [gesturing to indicate page size]. Now imagine taking this Joe Kubert page, and shoving it into a shredder and watching the little fingers come out the other end [miming action described]. I’ve just described to you the first work that one publisher gave to several comic book writers I know.

Neal was one of the very few people who helped change all this — and along the way, he taught a younger generation, my generation, that our work was worthy of respect. That our efforts deserved to be rewarded. That our families need not go hungry while our creations went on to make millions.

He taught me. He showed me that company loyalty at that time was an oxymoron that only a moron could believe. He had to be very patient. We don’t really learn until it happens to us, do we? And there’s always that little voice that says, “That was a long time ago, what they did to Siegel and [Shuster] and Kirby and Ditko… ”

So it’s no wonder that a lot of us were surprised when we learned that seventeen years of loyal service and spectacular sales didn’t buy Chris Claremont one whit of loyalty from Marvel Comics.

That was just one of many lessons learned by my generation, and now that we’ve learned them, it’s astounding to find out how many allies Neal Adams had — and how well they disguised themselves. A few months ago, I read a release from Defiant Comics and found out that Jim Shooter has spent his whole career fighting for creators’ rights. You could have knocked me over with a feather.

I knew Shooter was talented and accomplished. I knew he had something to do with the Legion of Super-Heroes. I had no idea he was Duo Damsel.

Misconceptions. Lies.

Here’s one lie you can almost forgive, given the current condition of its source. Marvel Comics is trying to sell you all on the notion that the characters are the only important component in comics. As if nobody ever had to create those characters. As if the audience is so brain-dead it can’t tell a good job from a bad one. You can almost forgive them this, since their characters aren’t leaving them in droves like the talent is.

For me, it’s a bit of a relief to finally see Marvel’s old work-made-for-hire, talent-don’t-matter mentality put to the test. We’ve all seen the results. They aren’t even rearranging the deck chairs.

And the way Marvel’s treating you all — the things I’ve been hearing about… I’d half expect that if I snuck past Terry Stewart’s secretary and through his office and into the board room and saw who the real boss is at Marvel, I might just find out what happened to Frankie Markham after all!

Marvel Comics has been caught flat-footed and dumbstruck by a sea change in our industry. They are paying the price for separating the talent from the characters. As if one is worth a damn without the other. They’re showing why creator ownership is so important, not just to me — that’s obvious — but to you as well.

Work-made-for-hire isn’t just bad for artists. It’s bad for business. Your business.

When I’m out on the road at conventions or store signings, there’s one question I get asked just about every time. Comics fans are generally a very polite bunch, but some anger usually shows when they ask this question:

“How come people don’t stay on books?”

“We loved your Batman. Why didn’t you stay? We loved your Daredevil. Why didn’t you stay?”

There’s a whole pile of answers to that one. You run out of steam. You have a fight with your collaborator. Blah, blah, blah. Things happen. But the main reason a lot of us leave best-selling titles for work-made-for-hire publishers is simple: You get sick of feeling like a schmuck.

Don’t get me wrong, here. Like everybody else of my generation, I knew the score coming in. I knew that I was playing with the company’s toys. I knew that any characters I created would be turned into cannon fodder for other people. I knew that when I was promised that nobody else would be allowed to write Elektra, I knew that promise would be kept right up until the moment it was convenient for them to break it, which is exactly what they did. I knew all my efforts wouldn’t amount to a hill of beans if some editor wanted my job. or had a buddy who did, and fired me. No matter how well the book was selling.

Don’t take my word for that one. Ask Chris Claremont. Ask Louise Simonson. Ask Jo Duffy.

Yeah, I knew all that. And I knew that I was strip-mining the past instead of building the future. That was the game, and I knew it, and I played it, and I had a ball. But after a while I did start feeling like a schmuck. So I took the risk and broke away and signed on with a younger publisher, Dark Horse, one of many new publishers who has come along to offer better terms. Publishers not trapped in the old grab-it-all, keep-it-all ways.

And I’m happier now than I’ve ever been. I own Sin City. Nothing can be done with Sin City without my permission. I can’t keep my hands off Sin City. I love Sin City. The love we give the page. It’s a powerful thing.

And now I can finally give that angry fan an answer he might like. An answer I could never have given him before.

If it’s Sin City, I write it. If it’s Sin City, I draw it. That’s a promise. No exceptions. No fill-in issues. That’s a promise. It’s a promise I can make only because I own Sin City.

The creator bound to his creation. The creator in charge of his creation. It’s better for me, and it’s better for you. Things are on their way to getting a whole lot better for both of us. But, still, the old, fearful mindset persists. The old self-contempt. And never has it been more shamelessly displayed than in the resentment and hatred that’s been aimed at Image Comics.

For decades, rotten business practices caused a steady, slow brain drain, driving talent away one by one. One by one. Each individual artist or writer, more or less replaceable. There were always new kids to come along and feed the machine.

Then along came ringmaster Todd McFarlane and his amazing friends. Instant millionaires, I’m told. Their popularity at a fever pitch. They had it made. They had money. They had fame. They had no reason to leave — except that they were smart enough to realize that the best you can get under work-made-for-hire is the status of a well-paid servant.

So they left. Brilliantly, they left all at once.

Consider this: Todd McFarlane and his pals turned their back on guaranteed wealth. Guaranteed fame. They risked all of that on something that had never been tried before — an imprint that represented a group of artists rather than a bankroll.

And it was a gamble. It never seems that way when a gamble works out, but I am sure Todd and Jim Lee and Rob Liefeld each had long nights, when they wondered if they’d made the biggest mistake of their lives.

They gambled and won. They shattered the work-made-for-hire mentality, showing how unnecessary it is. Even more surprisingly, they broke Marvel’s stranglehold on the marketplace. The kids went with them.

And people hate them for it.

Consider this: The best-selling comic book in the country is creator-owned. And artists aren’t celebrating. Too many of us are acting like galley slaves complaining that the boat is leaking.

Consider this: I wrote an issue of Spawn and was called a sellout — but nobody called me a sellout when I did Dark Knight and made more money from Batman than Bill Finger, Jerry Robinson, and Dick Sprang ever made combined.

Consider this: Because of Image Comics, artists enjoy new opportunities and are paid better, even at Marvel Comics.

And nobody’s said “thank you.”

Let me be the first, then. Gentlemen. Thank you.

And, speaking as one of us who was out in the trenches a few years earlier, you’re welcome, too.

And now Image has inspired Legend and Bravura and, I’m sure, other talent-based imprints to come. We are headed for better times and better comics.

There are new self-publishers, and new publishers ready to offer fair and honorable terms. New homes for new creations — in a field that has been starving for something new and fresh. The future of comics.

I know this has been a scary time for many of you, maybe all of you. The Marvel Age of superhero universes, the Jack Kirby Age of Comics, is coming to an end. It’s gone supernova and burned itself out and begun its slow, steady collapse into a black hole.

We couldn’t feed off the genius of Jack Kirby forever. The King is dead, and he has no successor. We will never see his like again. No single artist will replace him. No art form can expect to be gifted with more than one talent as brilliant as his. The rest of us, we will build upon what he gave us. We’ll bring our best efforts, our own quirky, mischievous, and rude efforts. We’ll screw up, we’ll get lucky, we’ll do right, we’ll do wrong. We’ll make comics that are diverse and wild. We’ll take chances.

We’ll need you to take chances, too. When you hear about next week’s new work-made-for-hire superhero universe, please don’t stifle that yawn. Take a chance on the new comics. Look for the ones where the creator has every reason to stay and can’t be fired because he owns it, because it is his, and it is him.

It’s a scary time because change is always scary. But all the pieces are in place for a new, proud era, a new age of comics. And nothing’s standing in our way, nothing too awfully big. Nothing except some old, bad habits and our own fears. We won’t let them stop us. We’ll drop them off on some back road, like I did with Frankie Markham. We won’t wonder what happened to them. Not very often, we won’t. We won’t let them stop us.

I don’t post this to pretend like it’s Miller’s opinion today (though I figure it probably is still pretty close) or that it’s something I believe in 100%. I do think it’s fascinating that most of what he says still applies to the industry today. Even the Image stuff has kinda come around back to this point, with Image being new and exciting and Marvel feeling like yesterday’s toast a little too often.

It’s sort of depressing, actually. Legend and Bravura are no more, though a few of those guys are still making new work. We didn’t really enter a new age, as near as I can tell, as let the Jack Kirby Age limp on and on while the real world caught up to comics. Comics was forced into a new age, instead of pioneering a new one. Manga, webcomics, the internet as a discussion and delivery system, archival projects, book publishers taking notice… I don’t think Miller, or anyone, saw any of that coming, and Miller even had a hand in trying to get manga mainstream over here.

I’m maybe being unfair when I say it was forced into a new age, though. I thought of Image publisher Eric Stephenson’s post about the past twenty years in new comics while I was editing this, both as counterpoint and complement, and I realized that we’ve got a wealth of great comics now and an incredible comics culture. Maybe The Jack Kirby Age went away and now we’re in… I don’t know, I hesitate to name it because it’s so formless and open. The Chaotic Age of Comics.

Anything goes. I’ve spent the past couple weeks obsessing over Leiji Matsumoto (who has skipped in and out of the conversations I’ve been having online), reading One Piece and Toriko a couple weeks after they’re published in Japan, plotting the best way to binge on these three Peanuts hardcovers I have without burning myself out (I think burnout is impossible, but anything can happen), gawking at art books by Katsuhiro Otomo and Katsuya Terada, checking out the Extreme relaunch (which is introducing me to new artists), buying old Frank Miller/Bill Sienkiewicz comics used off the internet, reading Moebius and Jodorowsky’s The Incal for the first time ever, stocking up on 2000 AD, and more besides. I know the specifics of what I’ve been consuming are pretty idiosyncratic, but I don’t think my habits (the fact that I’m pulling from then and now and here and there simultaneously) are that weird, are they? Maybe that’s selection bias, but most people I know take in all types of comics from various periods of time. Even the cape lifers mix it up.

I think what I’m trying to say is that in this new, post-Kirby age, is that all, or at least a significant portion, of comics history is at my beck and call, and that the various types of comics — Japanese, European, newspaper strip, tights and fights, crime, romance — exist on basically the same plane. When I reach out to my shelf or look to my Amazon wish list, there’s this incredible spread of stuff for me to read, all of it different from its neighbors. I just went and looked at my list and like… there’s a short story manga collection, there’s a Wolverine comic I’m not gonna buy, there’s a manga about The Lourve drawn by Hirohiko Araki, a manga about geisha, a Sergio Aragones hardcover… there’s a level of choice in what’s out there for me to read that I never felt growing up. It’s spread across genre and style and country of origin, and even books that share three out of three might be totally different from each other in execution. That feels good. That feels like the epitome of what Stephenson is talking about.

But at this point, I’m rambling and Sandman Sims is on the way to rush me offstage. I hope you found Miller’s speech interesting or enlightening, and I’m curious what you think this age of comics is defined by. For me, it’s the embarrassment of riches. Is it something else for you?

As a sidebar, this essay actually warped my understanding of exploitation in comics as I grew up. Miller’s mostly on point here, and 100% on point from an emotional/justice standpoint, I think. He’s not quite right about a few of the specifics, though, and Chris Eckert has the much-needed corrections over here and more besides. It doesn’t dilute Miller’s overall point by much, though, but it’s worth mentioning if only to keep the conversation about this basically fact-based.

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