Archive for the 'Video Games' Category

h1

The Top 15 Best Fighting Game Storylines: Part 2 (10-6)

March 17th, 2012 Posted by Gavok

Click here for Part 1!

To answer a question from yesterday’s comments section, I never did get around to playing Blazblue. I really need to rectify that. So if there’s anything on the list you completely disagree with, pretend that if I were to get around to playing through Blazblue, I’d put it in that spot instead. Everybody’s happy.

Now back to the list.

10) Lee Chaolan: The Good Son
Tekken

Tekken’s core storyline is about the world’s most dysfunctional family. Four generations of the Mishima clan beating the shit out of each other. It mainly started with Heihachi Mishima throwing his son Kazuya off a cliff as a training exercise. Kazuya survived by allowing his body to become host to a demonic entity and returned years later to exact his revenge. While the CGI endings for the first Tekken are hilariously dated in appearance, I always enjoyed the big twist in Kazuya’s. By all means, he should be the hero in this situation. He’s a pretty generic design and his father is evil and wronged him, so he should in response be a good guy. So he picks up his father, carries him in his arms while walking forward… then drops him off a cliff before giving an evil smile to the camera. Love it.

At the same time, if Kazuya was to come off as a hero on paper, Lee Chaolan should have been a villain (and he was in the anime, but that’s neither here nor there). Lee was adopted by Heihachi for the intent purpose of making Kazuya jealous and driving him to be better. After the first game, Kazuya takes over Heihachi’s criminal organization, the Tekken Zaibatsu, and makes Lee his underling. Lee hates what his life had become, forced to work for his despised brother and realizes that all his life, he’s been used as nothing but a pawn. After Heihachi comes back to retake the throne, Lee slips away and lays low for several decades. During this time, it’s speculated that the Tekken 3 boss Ogre found and killed him. Luckily, that wasn’t the case.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

The Top 15 Best Fighting Game Storylines: Part 1 (15-11)

March 16th, 2012 Posted by Gavok

I’ve always been a big fan of the fighting game genre in video games. Street Fighter, Mortal Kombat, King of Fighters, Soul Calibur, what have you. I can get into nearly any fighter. These days, the games are held under a microscope due to the high-profile competitive nature of tournaments and online gaming. I don’t do tournaments, I don’t play online and I can’t do an infinite combo to save my life. A lot of the time, I mainly care about sitting back and playing it one-player.

I guess it’s the way I grew up. I had Street Fighter 2 for SNES and while it was fun to play against my friends every week or so for an hour or so, there were more hours on lazy afternoons where I had to fly solo. It was about having to play through the game and defeat M. Bison with every single character and see their endings, then try at a harder level. When I rented a new fighter, I had to see every ending. It was the ritual. It was fun.

Behind the gameplay, it’s the characters and the backstory that make it for me. They add the flavor to it all. That’s why I could never bring myself to care about any Virtua Fighter. I know the whole game is deeper than the Grand Canyon. Unfortunately, it’s so bland that I can’t bring myself to invest in it. I want one-player campaign modes like in Soul Calibur or the Challenge Tower from the new Mortal Kombat. I want new shit to unlock and I want it to last. I want special introduction animations before matches that happen because both fighters are siblings. And when one of those guys wins, I want them to say something specific about the loser.

As cheesy as they are, I love the characters and storylines in fighting games. Sure, there are only so many ways you can set up “bunch of dudes fight each other one-on-one”, but there’s some creativity and personality in there. It makes me want to play and learn characters who come off as cool, funny and/or dynamic. I don’t care if they aren’t top tier, I never let go of my Venom/Juggernaut/Morrigan team in Marvel vs. Capcom 2 or my Chang/Iori/Rock team in Capcom vs. SNK 2.

Recently, I picked up Street Fighter x Tekken and Soul Calibur 5. SFxT is a crossover that features counterparts from different companies playing off each other while they all reenact It’s a Mad, Mad, Mad, Mad World, only with more punching. Soul Calibur 5 has a weak story mode and an arcade mode that has you play several matches before congratulating you and asking if you want to try again. Guess which one I’ve been playing more.

Over the past 20 years, I’ve played a lot of these babies. Some good, some bad, some ugly. While many fighting game storylines don’t really hold up as anything exceptional on their own, there are some aspects that I still think are awesome. Here are fifteen of them.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

The Top 25 Twisted Metal Endings

February 21st, 2012 Posted by Gavok

“Their emptiness makes me whole. Their weakness makes me strong. Their destruction is my creation.” – Calypso

Just recently, the company Eat. Sleep. Play. released the latest Twisted Metal game onto Playstation 3. I myself love the Twisted Metal games to death and wish I could get my hands on it. Sadly, I don’t own a Playstation 3 and as tempting as it would be, the game (as well as Box Art Mega Man as a console-exclusive character in Street Fighter X Tekken) isn’t enough for me to shell out all that money for the console. Still, I’m not completely bummed because I do have access to YouTube and while the gameplay is the centerpiece in the series, I’ll always have a soft spot for one of the things Twisted Metal does better than most video games: the endings.

For those who don’t know much about the series, the idea is that Twisted Metal is a reckless competition where people drive cars armed to the teeth with all sorts of weapons and have to fight it out until there’s only one car left. These extreme demolition derbies take place in all sorts of settings, especially in public places, where innocent bystanders are ripe for the picking. The whole thing is put together by Calypso, a mysterious and demonic man who is like a genie mixed with a rat bastard. Whoever comes out the winner is granted an audience with him and he’ll grant whatever wish they ask for. Sometimes he’ll give them what they want and they’re happy. Sometimes he gives them what they want and they end up in terrible shape. A lot of the time he openly messes with them by twisting their wishes for his own amusement. There are also those instances when the winner will challenge Calypso himself to varying success.

The story is filled with a million plotholes and to claim it has its own continuity is charitable at best. That said, it’s not meant to be taken seriously and it’s really just a hokey setup meant to be window dressing for the actual game. For the most part, they’re fun to watch and with 124 endings across eight games (released by four different companies), I can’t help but want to celebrate it with a list of my favorites.

Before I get into it, I should point out how different these cutscenes can be and the context of each game. The first Twisted Metal was simply about Calypso hosting the 10th annual competition in Los Angeles. Originally, they spent about $10,000 filming live-action segments for the game as directed by the game’s mastermind David Jaffe. These got canned by the higher ups, not for the hilariously bad acting and cheesy effects, but because they were deemed too violent and sexist. These didn’t see the light of day for years until Jaffe handed them out to a fansite and later put them in the Playstation 2 version of Twisted Metal: Head-On as an extra. The endings were redone for the actual release via scrolling text accompanied by the game’s rocking theme song, a glaring image of live-action Calypso and ending with a shot of the character’s car driving off.

The second game, Twisted Metal 2: World Tour, changed it up by giving us cutscenes done in the style of motion comics. A direct follow-up to the first game, this time Calypso’s realizes that he’s pretty much annihilated Los Angeles off the map and therefore needs to make his contest international. Jaffe’s company Singletrac lost the rights to Twisted Metal after this due to a dispute with Sony and 989 Studios picked it up. They had to start the engine completely from scratch and it ended up being a disaster. The endings were also a casualty, as the CGI segments were only seconds long and existed to have Calypso torture the winner with some kind of lame pun, usually based on a wish that made no sense. Like how the driver of the car Thumper wishes to “forever hang with his homies” and he’s transformed into a hood ornament. The weirdest one is how the police officers who drive Outlaw ask for a world without crime and doing so leads to them being jobless. That… that kind of seems like more than a fair trade. Why is that treated as a bad thing?

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

“this would be a beautiful death” [Saints Row the Third]

January 16th, 2012 Posted by david brothers

I took some time off from the internet late last year. It was nice. I went on an actual vacation, played a lot of NBA 2k12 with a friend (we ball so hard his fiancee wanna find me), and then I got home and played through Saints Row: The Third. It was nice. You should’ve come along.

NBA 2k12, despite its various flaws (no classic jerseys online? weird difficulty spikes for no good reason?) is the best game that came out last year. At this point, I’ve done just under one hundred matches online with my friend (I’m 49-45, what what, but he’s up on points at 5497-5481), over one hundred games in My Player, and probably… honestly, we probably did something like 60 games over Christmas break. It was absurd. Appalling, really. But fun. That game never gets old. Infinite replayability.

The only other contender for Game of the Year, by a long sight, is Saints Row The Third, an open world published by THQ, developed by Volition, and sequel to the stellar Saints Row 2. Here’s the opening trailer:

First, the trailer is immaculate. Excellent use of Kanye’s “Power,” one of the most undeniable songs that dude has ever made, to begin with, and then the trailer actually starts running through the characters you see in the game. Angel comes through with the Tornado DDT, Oleg slings a dude off the roof, Johnny Gat protects his boss… it’s good. Tremendously effective.

The thing about Saints Row the Third is that it understands why you played Vice City and San Andreas. It knows that the story was part of it, sure, but the real draw to GTA-style games is in the gameplay. GTA has spent the past few iterations building itself up into a real Hollywood production. The plot has taken over as prime mover from the gameplay, and that’s part of why I’ve backed down from that series. It isn’t as fun as Saints Row, not by a long shot. The story’s nice, but I’m long past the days when I would play a game just for the story.

In contrast to the over-serious and surprisingly humorless stuff that put me off GTA IV, here’s the second mission of Saints Row the Third:

The video is eight minutes long, but essentially, you get captured, you fight your way off an airplane, and then your mid-air dogfight gives way to you rocketing through the cockpit of an airplane and out the back end. In-between and during all of this, there’s a lot of dialogue.

Saints Row the Third is GOTY because it front-loads the mayhem that made Grand Theft Auto such a success. Rather than making the mayhem something to be avoided, or setting up mayhem as a diversion from the real gameplay, SR3 understands that working your way up to a five-star wanted level is why you play sandbox games. It incorporates that into the story by giving you a (completely customizable) main character who makes the same choices you would. Do you need to take over a penthouse so you can have a new hideout? Well good news: you’re going to parachute in and kill your way to victory. None of this sneaking around business or working your way up from the bottom floor. You go all in, and you do it every single time. Laws and rules don’t apply to you.

The mayhem in SR3 is glorious. You can escort tigers or hookers around town, try to cause as much damage as you can in a set amount of time, basejump, grab a plane with VTOL capabilities and go wild, or knock down entire buildings in your quest for more cash and dominance. A floppy sex toy makes for a killer melee weapon. Upgrade your guns enough and you can dual-wield fire-spitting submachine guns. I spent a large portion of the game Supermanning them hoes and then hitting them with a Ric Flair strut after I took out their entire gang. I got into a gunfight with something like sixty or seventy fur suiters. I robbed a bank dressed as my best friend. I stormed a penthouse over online co-op with a friend and we made mincemeat of the enemy while an incredibly well-timed music cue rang in our ears.

Saints Row The Third approaches storytelling from a gameplay perspective first. “How can we make this mission, which is essentially follow someone in a car and shoot them, more fun?” How is storming this building going to be different from storming the penthouse? They find a new answer every time, and that’s delightful. Your character consistently makes bad decisions that make for great gameplay, whether it involves jumping out of one airplane and into another or suiting up for the only good VR mission to appear in a non-Metal Gear Solid game. They even make fighting zombies fun by couching the battle in one of the most amazing lead-in cinemas I’ve ever seen.

The gameplay informs the story, but that doesn’t mean that the story is shallow. It’s heightened to allow for the gameplay, but it’s really a very familiar tale. A gang of criminals hit town and start setting up shop. They take over a few strongholds, buy out local businesses, eliminate the competition, run girls and drugs (or maybe not drugs?), and embark on a campaign to show the cops and rival gangs that they are the wrong people to test.

The cast is diverse, from the adorable ex-FBI agent who does your computer hacking to Hulk Hogan as Angel da la Muerte, disgraced luchador. Jane Valderama, the local news lady, reports on your missions on the radio right after you do them. Citizens react to you with awe or hate, depending on where you are. Steelport is a big city, and littered with minigames and opportunities for some serious mayhem.

Here’s a video of all seven main character voice actors singing a Sublime song, a compilation of something that actually happens in the game while you’re shooting dudes:

Somehow, in the end, it all comes together. The combined effect of the insane gameplay, the story and its constantly escalating transgressions, and the unbelievably charming cast of pimps, thieves, and murderers had me alternating between crying with laughter, texting friends about how amazing the game is right now you just don’t understand it’s so beautiful, and being genuinely bummed out by a few plot twists. The last mission, which leads to one of two endings, features a music cue so unbelievably appropriate that I couldn’t help but be happy with how the game wraps up, even if my ending was probably the lesser of the two. I don’t want to ruin it for you–you can probably youtube it if you’re curious, but it’s worth waiting for and experiencing in context–but the cue ratchets up the drama in a very classic way, and gives the last mission a momentum that a lot of final stages lack (whattup MW3 and an ending that attempts to be a crowd-pleaser but is actually just pretty gross).

Shoving the mayhem into the forefront of the story seems like it would turn your character into an anarchistic terrorist monster, and I guess you make several decisions that are basically on that level, but that doesn’t mean that it’s wall to wall murder. You get to know the entire cast really well, thanks to them being in constant radio contact. They’re all weird in their way. Kinzie is a typically frazzled and innocent computer hacker (though a ludicrously well-timed joke about sex toys suggests otherwise!), Z is your friendly neighborhood autotuned pimp, Oleg is a giant mass of muscle but scarily smart, and Pierce really likes chess. Every character has their own quirk and motivations for getting down with the Saints, and the glimpses into their stories are great.

Saints Row the Third is fun, in the fullest sense of the word. The story, the gameplay, the tone, all of it. It’s a very smart game, despite the constant onslaught of felonies and treasonous actions. It understands the expectations of the audience and then does its level best to not fulfill, but exceed those expectations. I was expecting great things after playing through “Freefalling.” I was surprised and totally in love by the end of the game. I got the game for forty bucks on sale at Amazon. After watching the two endings, I went ahead and dropped twenty bucks on the Season Pass for DLC, something I have never done before. I more than got my money’s worth out of it, and there’s still plenty of gameplay left to go.

It’s very rare that I get into a game like I did with Saints Row The Third, but yo, it happened. I got hooked hard. And tomorrow, the first wave of DLC hits: Genkibowl VII. I still haven’t found Professor Genki in-game, but I’ve been looking. I want that three hundred thousand dollars.

Also, real talk, the only game with better sound direction is Child of Eden, which is in an entirely different genre.

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Mortal Marathon Part 9: Unholy Alliance

April 29th, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman, who apologizes for having to deal with a million papers and finals when he should be writing up more of these. Stupid priorities.

This episode starts out in the cobalt mines, with Shang Tsung summoning Quan Chi, who appears with Siann (the redhead from the previous episode), while Not Jade watches from the shadows. Quan is a bit pissed about being summoned, but his curiosity about why Shang has summoned him won out, so he came. Not Jade tries to attack Siann, but she blocks it and grabs her by the neck before she’s able to actually do anything. Shang says that she’s of no importance and to ignore her, but his offer of an alliance is important. One could say this is a… Deadly Alliance? But no, they don’t say that, they call it the unholy alliance, stop being silly.

At the training post, Kung Lao is meditating. His visions start as memories of Jen, but quickly turn into nightmares of her murder by Scorpion and his own death at the hands of Goro. Speaking of Goro, we go back to Outworld now and get a brief shot of either him, or another Shokan, watching over the mines.


Goro looks really short here

Shang and Quan are sitting quietly as Not Jade and Siann have a shouting match with each other. Shang says if they don’t shut up he’ll kill them both and Quan sends Siann away to avoid further incident. Quan really doesn’t care about Kung Lao dying, as all he wanted from him was his soul, which is out of his reach and asks what Shang could possibly have to offer him. Shang says he’ll teach him the secret of taking souls by force, as he can do and this is enough to grab Quan’s interest. He still doesn’t understand what Shang needs of him though. Shang is vague about his plan, but says that it needs both of their power and it still might be dangerous. The temptation is great enough that Quan accepts, on the condition that he gets Kung Lao’s soul when it’s all over. Shang agrees.

At the training post, there’s some actual training going on, which is the first of this we’ve seen. It is just between Siro and Taja though, so the whole “find new warriors to help in Mortal Kombat” seems to still be in the planning stages. They make a bet that if one can defeat the other in a single move, the loser has to be the other’s slave for 24 hours. Siro wins of course, because Taja is useless. Kung tells them that they need to stop messing around and take things more seriously. He’s in a pretty bad mood, what with the visions and all, an storms off. Raiden confronts him in the marketplace and Kung lets him know that the visions are back. Raiden tells him that as long as he’s afraid, the visions will never leave. They have a conversation about how Kung doesn’t want to accept the responsibility of being Mortal Kombat champion and Raiden tells him that quitting is the best idea he’s ever heard. Kung will quit, he’ll quit, they’ll all quit and it’ll be great. Raiden is a dick and I love it. Raiden then tells him that maybe he should actually find some new fighters to train, so that he doesn’t have to shoulder the responsibility all by himself, but Kung says he hasn’t because no one else could ever be as good as he is. Raiden laughs in his face and disappears.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Mortal Marathon Part 8: Quan Chi

April 22nd, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman.

Holy shit, there’s an on-screen title that’s actually accurate. I’m seriously amazed. Anyway, we open up this week’s episode at a restaurant in the marketplace, where our trio of heroes are having dinner. Taja is still dressed like a golfer/tennis player in her pink polo shirt, Siro is hitting on the waitress and Kung is getting ready to leave, as he needs to rest up before going to the monastery the next morning. After he leaves, Taja and Siro have a brief discussion about why Siro is always so polite. He says the ladies love it. By the way, the waitress he’s hitting on is actually pretty conservatively dressed for this series:


What, are you a member of the Young Earthrealm Republicans or something? Prude.

Outside, Kung is on his way home when a woman runs up to him begging him for help, because another woman is being killed in an alley. They get there and two women are indeed attacking another one. These two are dressed more in line with the norm of this series:


Hey! It’s Jaime Pressly!

The woman who brought Kung to the alley ends up snapping the neck of the woman who was being attacked and reveals herself to be the third in this little group. The three of them all attack Kung, one of them even doing the Liu Kang flying kick attack from the games. Also, there’s kind of a creepy amount of upskirt shots in this fight, to the point where it kind of feels like I’m watching some creepy anime. Kung takes out two of them easily, but the third gets the upper hand on him. As she’s about to go in for the kill, Taja runs up and punches her square in the face. It’s nice to see Taja not being totally useless for once. Siro is with her and they scare the trio of women off. They ask Kung what happened and why they attacked him and he has no clue. Siro goes off to tell the guards about the murder, while Kung and Taja head home to deal with his wounds.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Mortal Marathon Part 7: Undying Dream

April 20th, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman.

Let’s get right into it again, because this is a short, boring episode where almost nothing of import happens. First off, there’s totally an on-screen title card again, that is once again in a totally different style than all of them before it, in a different spot than previous ones (they were all at the beginning, this is after the opening teaser) and is wrong:


I showed you the last one cause I thought it was weird. I’m showing you this one because it’s the most interesting thing in the whole episode.

Anyway, we start off with Taja in the marketplace, buying some stuff when she sees a man that she believes to be her father. She follows him into an alley and they embrace, but a portal to Outworld opens behind him and he drags her through. On the other side, her father vanishes and Not Jade is there waiting for them. Shang enters just as Taja and Not Jade are about to get into a scuffle and stops it from happening. His plan is to use Taja as bait to lure Kung Lao in and then… well, you know what he wants to do after that.

Taja, always the skeptic, still doesn’t even believe Outworld exists, which at this point is more stupid and stubborn than anything with all they’ve seen and faced. She’ll believe in guys made of oil, but not alternate dimensions that one of her best friends says he’s been to. She also doesn’t believe that it was really her father, just some trick that Shang was playing. In a twist, it appears it wasn’t just him morphing and that her father really is in the mines as a prisoner. Taja escapes from Not Jade’s grasp and runs off to try and find him. Shang tells another prisoner who is working for him to go get her and as long as he doesn’t kill her, he can do whatever he likes when he catches up.

The next morning at the training post, Kung Lao wakes up and joins Siro in the kitchen. As they’re bickering with one another about tea, they hear a strange sound outside and go to investigate. It’s a vision of Taja speaking in Shang Tsung’s voice, telling them that she’s being held prisoner and giving them a location that a portal will open that night. They’re told if they want to see her alive again, it would be wise of Kung to go through said portal.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Mortal Kombat: The Journey Begins: The iRiff!

April 19th, 2011 Posted by Gavok

Some of you longtime readers might remember that a couple years ago, me and some guys experimented with iRiffs, a part of the Rifftrax site where any idiot with time and a microphone can record his own Mystery Science Theater 3000 garbage and put it online. Our first couple attempts were plagued with sound issues, mostly on my part, but we moved onto a project I practically begged the others for: Mortal Kombat: The Journey Begins. Journey Begins was an animated movie released to hype up the theatrical release of Mortal Kombat. Anyone who has ever seen it can tell you that it’s ripe with ridiculousness and begs to be made fun of. So we did just that.

We recorded our lines and everything, but things fell to the wayside and a lot of it was forgotten about. Considering Nick Zachariasen, also known as ManiacClown, had little to do after Ultimate Edit finished up and the new Mortal Kombat game was on the horizon, it made sense to get back to work on it. He worked his ass off on it and here it is. It’s me, Nick and James Howard, who rules the roost with his delivery. My quality has gone from outright terrible to plain crappy, so that’s a slight step up.

Rather than show you a preview and ask you to purchase it, I thought it would be better to just give you the whole shebang, synced up and ready to go. So here you go. The entire iRiff of Journey Begins for free. Enjoy.

There is an iRiff page for the mp3 file, so if you feel the need to pay a dollar for it, I won’t hold it against you.

(The last couple seconds repeat a few times. No idea what that’s about)

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

The Eternal Champions Comic: Sooner Than Later God Will Cut You Down

April 18th, 2011 Posted by Gavok

(Special thanks to Fletcher “Syrg” Arnett for his assistance)

With the new Mortal Kombat game coming out tomorrow, it feels right to cover another comic based on a game that tried to ape the series’ success with lesser results. Already, I’ve covered Killer Instinct and Primal Rage. Now it’s time for Eternal Champions, a short-lived backup featured in the UK publication Sonic the Comic. Sonic the Comic was a bi-weekly anthology featuring stories about Sega’s rodent mascot with the occasional backups of other Sega properties. It’s mostly remembered in the comic world for a series of Streets of Rage stories written by one Mark Millar. Eternal Champions got two story arcs and a special one-shot issue out of the deal.

So what is Eternal Champions? The game was released on the Genesis in the early 90’s, followed soon after by an updated version with an expanded roster on the Sega CD. The game had a really cool and inventive storyline… until it remembers the part that it’s a fighting game and it falls apart. The idea is that there’s this being called the Eternal Champion and he’s a big force for good. In the distant future, he comes to realize that the balance between good and evil is way out of whack. Evil’s held its grip over history a bit too much and this will cause a major cataclysm. He notices a handful of beings who were killed before their prime from different time periods. People who would have made the world a better place had their lives not been cut so short.

The Eternal Champion decides to use his powers to bring in these nine souls (more in the Sega CD game) in an attempt to help set things right. It’s like Exiles with time travel. Despite having the power to pull them all from the time stream, he only has the strength to send one of these guys back a moment before their scheduled death. That’s a weird drawback, but okay. I was thinking you could blame the butterfly effect on that, but even if the caveman changes history for the better, the Sega CD endings feel the need to remind you that EVERYONE ELSE IS DESTINED TO DIE HORRIBLY via early-90’s CGI animation.

So how does the Eternal Champion decide who will get his or her second chance? FIGHTING TOURNAMENT, THAT’S HOW! Man, it’s a good thing all of these potential heroes are physically fit martial artists. So not only do they have to murder the fuck out of each other (and honestly, the “Overkills” are more violent than most Mortal Kombat Fatalities), despite the fact that they’re all pretty good people, they have to fight the super-cheap Eternal Champion to prove themselves. Why? Like, if he kicks your ass – and believe me, he probably will – he cancels the entire project and decides to allow reality to crumble to evil. All because you can’t defeat a nearly omnipotent deity with your knowledge of karate. What a dickhole!

Luckily, even the comic is aware that the Eternal Champion is full of snot. Let’s look at our nine time travelers:

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon

h1

Mortal Marathon Part 6: Debt of the Dragon

April 9th, 2011 Posted by guest article

Guest article series by Gabriel “TheJoker138″ Coleman.

First off, I’d like to apologize that I’ve only done one of these this week so far, when I’ve been trying to crank out at least two. I’ve been busy with both class and work and also… Well, I read a brief synopsis of this episode before watching it and it sounded like the most boring thing ever. For the most part, it was, but near the end it changed to being pretty inadvertently hilarious. But regardless, putting it off wasn’t really fair to anyone actually following these and I’ll try not to let it happen again. From the synopsis I’ve been reading, I’m about one episode away from it actually starting to consistently feature characters from the games for the most part, so that should help. One more thing before we get to it, I would like to mention I have this staring me in the face, right next to one of the bus stops on the way to the college I attend:


It’s like they’re taunting me…

Oh, and another thing before we get into the actual episode. I’ve already said that this series is a bootleg I got a few years back and the quality isn’t consistent, but the one thing that has been weirding me out is the on screen titles. They’ve all been wrong and none of them have even had anything to do with what actually goes on in the episode. This one has one of these that fits both those criteria, but is also in a totally different format than the previous titles. Before, they would be on the bottom of the screen, as a single line of text that would be almost lost in the on screen credits if you weren’t paying attention. This episode has… well… see for yourself:


Taja is in this episode for all of 5 minutes

Anyways, this episode starts out at the training post, which Taja and Siro are now running the trading section of, while Kung will seemingly be handling the training parts. I somehow doubt we’re ever actually going to see anyone getting trained here though. Siro is haggling with a monk, who is an old friend of Kung’s from the monastery. Kung convinces Siro to back off a bit on his price, but after the monk leaves Siro reveals that Taja has him using a business strategy where even after giving the monk this “deal” they’ve still made a 200% profit. Kung is, of course, disapproving of this, but he promised to let them handle this end of it for a while and see if it works, so there’s not much he can do.

Read the rest of this entry �

Post to Twitter Post to Facebook Post to Reddit Post to StumbleUpon