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Reading Comics: “Don’t Curse”

May 14th, 2012 Posted by david brothers

There’s a Louis CK bit that I like a lot. It’s about how he hates “the n-word.” He goes on to say, “Not ‘nigger,’ by the way. I mean ‘the n-word,’ literally.” It’s a great bit because it’s funny, first of all, but it’s funny because it’s all about taking responsibility for the stupid things you want to say. A wise man once said “They wanna live in the house but don’t want no grass to grow.” People want to get the impact of having a curse word in their text, but they don’t want to take responsibility for the coarseness. They want all of the benefits and none of the downsides. And that’s weak.

Basically, know your outlet and your audience. I can’t curse on ComicsAlliance. Any expletives I might care to use would be turned into —- or f*** or ****** or whatever. I care a lot about how my writing flows and looks, and that looks stupid in text. ASCII’d out or asterisked to death curses in comics drive me crazy. Especially when they spell out the cusses in ascii characters like @$$ because… dude, who are you kidding? It’s having your cake and eating it, too. You’re a writer… figure out some way around it.

There are a couple of exceptions, of course. I’ve always liked the Milestone squiggle, because they used it for… I don’t know, high cuss words? The really bad ones? It can be seen here in Dwayne McDuffie, Ivan Velez Jr., and Trevor von Eeden’s Blood Syndicate #1:

and Adam Warren’s black bars in Empowered, this one taken from Empowered Volume 6 (Empowered Volume 7 is due out soon, get some):

The squiggles and boxes feel more like bleeps than trying to have it both ways. Maybe it’s because the squiggle is art, rather than text standing in for other text, and I read that differently.

I started reading 2000 AD recently. There’s a strip in there called Grey Area that did something cool. Here’s a page from the chapter in prog 1767, pictures and words by Karl Richardson and Dan Abnett, that shows what I mean:

And I mean, I hate fake cuss words. Legion of Superheroes comics look stupid. Or silly. Maybe both. But this right here made me laugh. I like “grawlix” as a swear, because it’s both clever and explained in the story.

Grawlix is a bit of obscure comics terminology. It was coined by Mort Walker (the Beetle Bailey guy) in the ’60s, and he used it to refer to the faked up cusses you’d see in comics. Abnett here is using grawlix as a safe curse for men and women in uniform. When they step out of line and use real curses, they’re told to “Grawlix that.” It becomes about decorum in the text, which is much, much more interesting than being polite outside of the text.

Here’s another page, this time from prog 1770. Art by Lee Carter this time:

Anyway, cuss, don’t, or be clever about it. That’s all.

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Black History Month 2011: Trevor Von Eeden

February 7th, 2011 Posted by david brothers



Trevor Von Eeden
Selected Works: Blood Syndicate 1, The Original Johnson Volume 1, The Original Johnson Volume 2

I came to Trevor Von Eeden very late. He’d done Thriller the year that I was born, and Power Man & Iron Fist before that. On top of that, the majority of his work was done at DC Comics, a company I generally didn’t read as a kid. It was a mix of not knowing anyone past Superman and Batman and Marvel having all of the hot artists of the time. I almost definitely saw his work on the first issue of Blood Syndicate, but I was definitely too young to get the significance.

As it turns out, Von Eeden is a dude who was worth paying attention to. He has an interesting approach to panel layouts in comics. Each panel is a specific moment in time, and how you move from panel helps dictate the pace and mood of a comic. Watchmen was a hard nine panel grid, with a few exceptions, throughout, and everything in it feels inevitable. Like, bam-bam-bam–you can’t escape its pace. It moves along at the same speed. Layouts are vitally important, and if you get them wrong, you can wreck a comic.

In Thriller in particular, his work with Robert Loren Fleming, Von Eeden takes that most basic part of the comics page and starts playing with time travel. There are pages that depict one very short moment in time, broken up across several panels. Others have panels that don’t just read left to right. They bounce back and forth across the page, creating a zigzag of storytelling. Other pages have one moment per panel, and then a huge splash of several moments.

It’s an interesting technique to utilize, and while it isn’t necessarily uncommon, seeing it done as well as it is in Thriller is nice. What’s nicer would be a digital comics release, of course.

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