52: The Graphic Audio
October 19th, 2008 Posted by GavokA couple months back, I reviewed Infinite Crisis in “Graphic Audio” form. Graphic Audio is a company that takes books and turns them into jacked up radio plays. I didn’t know what to expect, but came out entertained. Luckily, there was more fuel for my ears in the form of Graphic Audio’s take on Greg Cox’s novel adaptation of 52.
Hm. Already, I could tell that this wasn’t going to be more of the same. Infinite Crisis and 52 are very different. Infinite Crisis was seven slightly-longer-than-usual issues, condensed. For the novelization, they had to add in bits from other comics from that time to pad out the story. The Graphic Audio experiment took an average story and transformed it into something pretty good. In fact, reader Illvillainy, who picked up the CD set based on my review, had this to say:
Granted my imagination had me envisioning Doug Mahnke doing, say 12 issues, of gorgeous art while listening to the CDs but going back to read IC afterwards and seeing 7 rushed and badly paced issues of Phil Jimenez trying to be George Perez with scrunched up layout and one page splashes was severely disappointing. The audiobook wasn’t perfect but it made me like the idea of IC a hell of a lot more.
52 is another beast entirely. The quality was far superior on all fronts and due to lasting 52 issues, the story was more decompressed. Well, maybe “decompressed” isn’t the best word for 52. It’s just that there were so many subplots going on that if you were reading it for one of them specifically, you could go at least a month without an update. I cared about all of them to at least some extent, so I was cool with it. Though, really, I was mostly in it for Booster’s storyline.