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4 Elements: Persona 3 Portable

March 29th, 2011 Posted by david brothers

Shin Megami Tensei: Persona 3 Portable is published by Atlus for Sony’s PSP. Shigenori Soejima designed the characters for P3P, and also the characters for Shin Megami Tensei: Persona 4 and Catherine. His style is sharp and clean, fit for animation but just as attractive in the form of still images. He has a nice sense of fashion, and seems to be fond of shirts that ruffle, dark jackets, and black slacks. Shoji Meguro, composer of Persona 4‘s soundtrack, also did a solid job here. The score never interferes with the gameplay, instead enhancing the mood as needed. I like P3P quite a bit, though I’m maybe halfway through it thus far. I keep flirting with writing about it, though, and you know what? Enough pussyfooting. Four things about Persona 3 Portable that I enjoy:

Persona 3 Portable is about personal growth. The central metaphor for the Persona series, at least as far as I’m concerned, is growth as an individual. The characters must embrace their hidden talents or, as in Persona 4, come to terms with themselves before they can be turned into something radiant. In Persona 3, the cast is privy to a secret that most of society does not know. To make it through this horror, they have to depend on and learn to trust each other in battle. They form a group, Specialized Extracurricular Execution Squad or SEES, that go out at night to try and make the world better.

The high school simulation puts the interpersonal growth of your character under your control, and that growth directly affects your performance in battle. You are in charge of making friends, and that involves what is essentially a dating game. You can hang out with people, you personally choose answers to their questions that reflect a number of different personality choices, and you can even date people. The role-playing aspect is interesting–if I choose an option I don’t necessarily believe, I get a slight pang of guilt. That doesn’t fit the character I’m choosing to play. These (fictional) characters are granting me a large measure of trust, and betraying that feels wrong.

Your character is the only one in the game that can create and utilize multiple Personas, while other players are stuck with Personas that are a reflection of their own personality in some way. Your character being able to possess several Personas is a nod to the fact that you, the player, are one of several billion possible people. So, since you can’t possibly have one specific personality, you’re given a selection.

Building relationships in the simulation portion of the game gives you greater power when it comes time to dungeon crawl. The stronger your relationships, the stronger your Personas are. It’s a fitting simulacrum of real life. The better your friendships, the better your mental health, and the more self-actualized you can afford to be. It’s like having a safety net. You know that you have help if you need it, and that lets you push forward.

To summon their Personas, the characters place a gun, called an Evoker, to their heads and pull the trigger. Rather than a spray of blood, what looks like broken glass erupts out of their skull and the Persona appears. Aside from being a cool visual, I think this represents something more. To really open yourself up, to share that light that’s inside you, you have to put yourself at the whim of others. You risk being ostracized, embarrassment, and most of all, failure. The gun represents a tool to engineer the death of yourself, of your ego, and that allows your Persona to appear fully formed. Maybe you like to sing at karaoke, but it takes six shots of tequila to get you there. Those shots are your Evoker. The gun is the equivalent of pausing, taking a deep breath, and stepping forward.

Going to high school requires making friends. You can’t make friends without opening up and genuinely building a relationship. Making friends makes you stronger, and more reliable in times of danger. Being stronger allows you to protect those friends. The act of protection forces you to open up and embrace your skill. And so we return to begin again. Everything is related, and all of it is more easily mapped to growing as a human being, than growing as a fighter or magician or whatever.

P3P is a PSP adaptation of a PS2 game, and required a bit of adjustment to fit the smaller screen and new context. P3P‘s story is told by way of a visual novel, which is an interesting way to do this type of game. Animation is kept at a minimum, and dialogue is still spoken, but the visuals are near-static images, and events are explained via stage direction. Rather than seeing someone slam a door, you hear the sound and you read the little caption box.

More than anything else, P3P reminds me of radio plays. Everything hinges on the actors involved and your own imagination. While comic books give you most of an image and let you fill in the blanks, P3P works more like an illustrated novel. Physical action is left entirely up to your imagination, while the look and personalities of the characters is given to you.

Strangely, this makes it even easier to be drawn into the game. The tradeoff between the specificity of animation and the freedom of imagination means that you have much more invested in the story. You create significant portions of the game as you play, and what you create fits into what is already created like a lost puzzle piece. Aigis, a robot girl, breaking into a character’s room is paced according to your own thoughts. While listening to a conversation that’s set around a table, you choose the table setting and the location of where the voices are coming from.

This is largely done unconsciously and entirely on the fly, but it helps make your playthrough yours, rather than something you watch. It’s the equal and opposite brother of Hideo Kojima’s cinematic heavy Metal Gear Solid franchise, where you aren’t so much a part of the story at hand as along for the ride. In P3P, you are the ride. The characters move and think as you want them to. The only time you don’t have a significant amount of control over them is when you’re dungeon crawling.

P3P is full of things to do. I don’t really dedicate a lot of time to playing games any more, and ones that require huge time investments to be enjoyed tend to get sold asap. In P3P, you can pick it up and go out and work on your friendships. Maybe you want to finally hit a certain rank with the Gourmet King, or begin dating Yuko. You can check and see when they’re free and then pursue them. You can get short interactions with them or longer, more involved conversations.

Or you can run through a few floors of the dungeon. The floors tend to be short, maybe five minutes long on average, and are randomly generated, so while they are same-y, they aren’t identical. Each set of floors is themed, enemies vary from floor to floor, and there are lost souls or treasures to be found in each section.

There’s also a quest system that’s handled by an otherworldly woman named Elizabeth. She isn’t familiar with our world, so she requests certain items or to go on dates with you to explore the land. These quests give you bonus items or cash, and provide short-term goals in long-term gameplay.

Part of the high school simulation is building your stats. You have Academics, Charm, and Courage to worry about. These can be increased by studying, doing dangerous things, drinking coffee, getting answers right on a test, or any of a dozen things. Having a high Charm means that you can talk to certain girls or get specific prizes. High Academics helps you score higher on tests.

At a certain point in the game, you can walk a dog. While walking the dog, you may be joined by a teammate, and you’ll have a brief characterization-building conversation. There’s nothing particularly deep to it. It’s just another information delivery system.

These choices, and the others I didn’t mention, make for a well-rounded game. The way I’m playing now, I’m not going for 100% completion and maxed out relationships. Forget that–grinding sucks the fun out of everything. Instead, I dabble and try to get a taste of everything. It’s made for an interesting experience, one where I’m okay if things don’t happen like I wanted or if I miss something. I can always do something else, and it takes no time at all.

The art’s really nice. I wasn’t familiar with Shigenori Soejima’s art prior to playing Persona 4, but his work in P3P is crucial. He has to provide a solid foundation for your imagination to fill in the blanks due to the overall lack of animation, and he does it well.

Characters are extremely well designed, and change as events in the game progress. Junpei has peachfuzz on his chin and a habit of wearing tank tops. Your character likes earphones. Everyone has summer, winter, and other special outfits. Mitsuru’s high class nature and faux French affectations come through in her design. Fuuka is stylish, but subdued. Yukari’s pink sweater and heart choker suggests things about her character. Aigis’s limbs give her a creepy flair, like a clockwork teenager. I think my favorite design is Akihiko’s, with his red sweater vest, suggesting a preppy kid, but his ever present bandage and fighting gloves suggest otherwise. There’s real personality in the designs, but working within the constraints of a school uniform.

I like the way Soejima uses colors, too. Yukari’s black uniform is hidden beneath her pink sweater. Ken’s rocking a black and orange color scheme that works surprisingly well. Aigis is mostly white, save for her major joints and weapons. Mitsuru is black, white, and then red. Black, and to a lesser extent, red, is a dominant color in most of these designs, thanks to the school uniform, but the way it plays with the rest of the colors in these designs is interesting. The designs pop, distinct from each other but clearly related. The palette uses soft gradients and bright colors, and the end result is a game that’s really very nice to look at.

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Fourcast! 82: Fourcast! Uncut

March 28th, 2011 Posted by david brothers

-We’re freestyling a show this time.
-No set subject, just talking and seeing where it takes us.
-It is surprisingly coherent, but impossible to describe.
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

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Supporting the Arts

March 25th, 2011 Posted by david brothers


The Comic Book Guide to the Mission is an anthology of stories edited and curated by my friend Lauren Davis. She enlisted some great writers and artists to tell stories about San Francisco’s the Mission. There’s a wide spectrum of experiences in the book, and it’s a neat trip through an area that I rarely visit for some reason.

-Jay Potts, creator of World of Hurt, has started a Kickstarter campaign to get his webcomic printed in a nice HC. A quote from the page:

The first storyline, entitled “The Thrill-Seekers” finds Pastor in the middle of a search for a missing college student named Alicia Patterson. When Pastor’s missing person case turns into a murder investigation, his relentless quest for justice takes him from the city’s ghetto to a secret club of powerful, high society hedonists.

This Kickstarter project was started out of my desire to raise the funds to self-publish a graphic novel which collects the The Thrill-Seekers storyline. The graphic novel will also feature bonus material, such as production sketches, layouts and an introduction by author and filmmaker, David Walker of BadAzzMofo.com. The graphic novel will be an 88-page hardcover book with a landscape format of 13″ X 6.5″ to match the original dimensions of the comic strip. Although the interiors will be black & white, the cover will be in full color. Part of the Kickstarter funds will also be used to pay for an artist to paint over my cover pencils to recreate the classic, pulp feel of a Blaxploitation movie poster.

You might remember Jay from this monster interview from last year’s Black History Month series. I’m a pretty smart guy, and I’m smart enough to know that Jay is somebody worth paying attention to. I’m planning to donate to the campaign because, my fetish for digital books aside, this is a book I wouldn’t mind owning in print. World of Hurt is good, man.

-I bought Joell Ortiz’s Free Agent the other day. It leaked late last year on Amazon and was quickly pulled. I forgot about it until recently, and found that it actually came out in February. It’s not bad, maybe a solid B. He uses a little too much hashtag rap (That’s where you kick a punchline and then explain it… Drake.) for my tastes, but Ortiz is an extremely lyrical dude. For every hashtag rap he kicks, he busts out several tongue twisting skyscrapers, so I guess I can’t complain too much. It sticks out like a sore thumb, though. The title is apt–it feels like an album where he’s trying to prove his worth. He raps about himself, rapping, murder, drugs, and women (hip-hop’s favorite subject matter, in order of popularity) and does it well.

The guest features are surprising solid. Joe Crack goes in on his, but the highlight is probably “Put Some Money On It,” where the Lox, especially Styles P, come off real hungry. Jada’s got that old Raekwon slow-flow menace going on, too. “Killing niggas with the flow, H1N1.” “Call Me” makes me hope that Novel and Joell put together a full-length that I can buy some day. They work well together.

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The Cipher 03/24/11: “Evian backwards.”

March 24th, 2011 Posted by david brothers

we

created: I feel like I’m so behind on stuff all the time. I’ve got a lot in progress, but not enough done, as far as I’m concerned. Gonna have to play catch-up this weekend.

Q Hayashida’s Dorohedoro is ill.

Marvel makes comics, here are some good ones


are

consumed: Pusha T and Young Dro dropped mixtapes that are, at best, mediocre. Far as I’m concerned, that translates to “unlistenable.” There’s not much worse than somebody with talent, whether for punchlines or scorn, to come anything less than 100% correct. Ain’t no half-stepping, fellas, so do us all a favor and get it together.

Jared draws two of the best fictional characters ever. I don’t really want to buy any more original art, but seeing artists take on Akira makes me second guess my stand. Akira is basically the best comic, and I don’t even know. It provokes reactions I keep forgetting I had. And that tac vest is such a sharp look, too, bird chest or not.

-How good is Asaf Hanuka’s The Realist? I love the art and the kind of airy way the strips progress. You get to fill in a lot of blanks yourself, and sometimes that takes a little mental legwork. It’s alternately funny, melancholy, and real.

-Nardwuar interviews Das Racist, Odd Future, Lil B the Based God, and Curren$y. Nardwuar is dope, and all of these are pretty entertaining. Curren$y is super weeded in his, too.

-Nardwuar’s interviews always end so poorly, man. He gets some good footage out of people, but he’s just so oppressively awkward that nobody knows how to take him.

-DC rolled out a bunch of new good digital stuff. We3, Flash, Garth Ennis’s Hellblazer, Catwoman, and New Frontier. I’m a fan of all of these, and while We3 is overpriced, these are all worth owning. Those Brubaker/Cooke issues of Catwoman are all pretty good, and I think that the Comixology run has the point where Brubaker really hit his stride. Get those!

Amy Poodle takes on Grant Morrison’s The Invisibles for the second time. You can read part one here.

-Video games! I was going to make this a post on its own, but ehhh, it’s just some brief thoughts.

-I play games for work, so I generally avoid games at home. They’ve gotta be all-star affairs, you know? I don’t have time for mediocrity or “just okay.” Why would I waste that time?

-Currently playing: Assassin’s Creed: Brotherhood, Killzone 3, Shin Megami Tensei: Persona 3 Portable, Final Fantasy Tactics: The War of the Lions, Valkyria Chronicles, Shin Megami Tensei: Persona 4, Final Fantasy 7, and Angry Birds. And maybe something else, I don’t know. Oh, Metal Gear Solid 4.

-I graze. I haven’t played a few of these in months (most particularly FF7 & P4). What I tend to do is focus on one game for a few weeks, then move on, eventually cycling my way back as the spirit moves me. Right now, it’s Brotherhood. Next is probably Persona 4.

-What I look for is an experience broken down into discrete portions. I like being able to drop in, get something done, and drop out. Sometimes this means ill multiplayer. Sometimes it means a compelling story with a lot of subplots. Anything that lets me sit down and have a bit of fun and leave it right there works. Shooters don’t really cut the mustard any more, multiplayer aside.

-I play games to relax, not to get frustrated, so something that pulls me in and is a brief escape is what’s nice. I purchase like… four new games a year. Last year, I don’t think I bought hardly any. Just Tekken, maybe?

-Sometimes, less is more, is what I’m saying. I could easily get a full year of gameplay out of what I own right now, but the way I play means that I sit down for 20 minutes or two hours (rarely), have some fun, and come back a week or so later. I could probably not buy a new game until 2013 and be okay. That’s a nice feeling.

-That new Pharoahe Monch is good, innit?


renegades

David: Hellblazer 277, Hulk 31, Power Man and Iron Fist 3, Uncanny X-Force 6
Esther: Yes: Batman Incorporated 4
Maybe: Batman: The Dark Knight 2, Superman/Batman 82
Gavin: Batman Incorporated 4, Green Lantern Corps 58, Green Lantern 64, Justice League Generation Lost 22, Invincible 78, Astonishing Spider-Man Wolverine 5, Daken Dark Wolverine 7, Deadpool MAX 6, Deadpool 34, Hulk 31, Namor The First Mutant 8, Power Man And Iron Fist 3, Uncanny X-Force 6

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“Y’all know the name” [Pharoahe Monch – We Are Renegades]

March 22nd, 2011 Posted by david brothers

You can stream Pharoahe’s new album here:

I don’t see the mp3s on Amazon, but it’s ten bucks on iTunes, so go ahead and cop that. I bought it this morning because I didn’t want to hold out hope that Amazon would get it in anything even resembling a timely manner.

Pharoahe is one of the nicest emcees ever. Compared to Pharoahe, your favorite rapper isn’t even nice. He’s just polite.

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Fourcast! 81: This Week In Comics

March 21st, 2011 Posted by david brothers

-That weird noise is the dishwasher I somehow forgot was on while recording.
-It ends fairly quickly, though, so suck it up.
-We bought comics!
-Esther bought Tiny Titans 38 (Franco/Baltazar).
-How crazy is it that Tiny Titans has been around for three years? Time flies.
-I bought Uncanny X-Force (Remender/Albuquerque), Hulk (Parker/Hardman), Thunderbolts (Parker/Walker), and Batman, Inc (Morrison/Paquette).
-I also got Ruse (Waid/Pierfederici) and Sigil (Carey/Kirk) for free.99.
-I like Batman Inc, but I don’t like like it any more.
-Somehow we talk about seven comics for forty-five minutes.
-You know how it goes.
-6th Sense’s 4a.m. Instrumental for the theme music.
-See you, space cowboy!

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The Cipher 03/16/11: “Peace to the number 7. Everybody else get the 4 9 3 11.”

March 16th, 2011 Posted by david brothers

no question

created: I haven’t talked about digital comics in what, like six whole hours? So I talked about that some, I pushed some art, and talked that Milestone talk over the past week.
Digital comics: either they’re a threat or they aren’t. You can’t have it both ways.

Xombi 1 gets a preview. I’m writing this post late enough that I already read all my comics, and my predictions came true. John Rozum and Frazer Irving gave DC their best creative success since that issue of Batman & Robin where Damian hit Joker with a crowbar.

Me and David Uzumeri take on Grant Morrison and Sean Murphy’s Joe the Barbarian. tl;dr: I liked Sean Murphy’s half of the book.

Jonah Hex has had some ill artists.


ch-ch-blaow, end of session

consumed: This has been a week of weeks, man. Somebody needs to let me hold a number two pencil, ’cause they testing. I’m ready for the weekend, but I can’t sleep it away like I did last weekend.

-Ron Wimberly is doing Ninjaid for charity. In his own words:

On March 11th, 2011 a great earthquake struck 130 kilometers off the east coast of Oshiko Peninsula, Tohouku Japan. This earthquake caused great destruction to Japan.

My work, particularly GratNin, has benefited beyond measure from the culture of Japan.

Starting today, I will draw a GratNin (16×22.5 cm) every afternoon for the next 30 days and post it here. I will reward every donation of $35 or more made from this site, with the button above, with one of those original GratNin drawings posted or to be posted here.

The proceeds will go to Red Cross via Paypal.

thank you for your generosity.

Sincerely,
Ron

Good cause, ill art, win-win. The iFanboys have the lowdown on other relief efforts, and Deb Aoki at About.Manga has a few, too.

-I watched the tsunami footage live on Al Jazeera’s youtube page the night all that went on. One of the craziest things I’ve ever seen.

-I really appreciate Takehiko Inoue’s Smile series. It’s such a simple thing, just quick sketches of mostly children smiling, but it’s really nice. I dunno.

-My main homegirl, editor, and karaoke addict Laura Hudson is doing karaoke 7 days a week (actually 12) and blogging about it for the Portland Mercury. Here’s the category. She’s crazy, the posts are great, and I’d stage an intervention but this is awesome.

-I started watching Community. It’s pretty okay. It took a while to find its legs, but now it’s pretty good. I need to start season 2 pretty soon. It’s at its best when it’s doing straight comedy rather than romance antics, though. “Will they or won’t they?” who cares

-I know I keep just barely mentioning Killzone 3 on here, but it’s fascinating (and I play it a few nights a week so it’s always fresh on my mind). But here’s the thing. I had a game the other night where I was like 32-54, or 26-41, or something like that. I got chewed up by any reasonable standard. My kills/death ratio is like .49. But. I spent those matches having a gang of fun, coordinating with a friend to get things done, and generally taking part. I captured points, repaired ammo boxes, whatever whatever. When I’d play Call of Duty and get eaten up like that, I’d be getting mad. In Killzone, I just keep on pushing, taking L after L, but enjoying every minute of it. Even if you’re getting blasted, you can still support your team, capture game objectives, and generally help get things done. This is a good thing, a tremendously good thing, and more than welcome in this genre. You can find your strengths. My strengths are running into bullets, drawing fire, and getting in-game objectives done. Maybe yours are different.

-No, I haven’t gotten back to Persona 3 Portable yet. Tonight, I think. I keep starting novels, like real novels with no pictures or nothing, and read those before bed, which is my prime gaming time. Life is so hard you guys 🙁

-Pharoahe Monch’s WAR (We Are Renegades) leaked the other day. I listened to it five times a row that day. I guess what I’m saying is that it’s cop on sight, and I keep checking Amazon to see if the mp3 page is going live so I can buy it. I dunno if this will work or be annoying or whatever, but Monch’s PR dude sent me this streaming clip of “Assassins,” which features Royce da 5’9″ and Jean Grae. That’s three of my favorite emcees on one track.
Assassins” feat. Jean Grae & Royce Da 5’9 by duckdown

-Here’s why I listen to rap, courtesy of Nickel Nine: “You claiming that you flow like water, but y’all niggas Evian backwards.” Oh my.

-Raekwon’s Shaolin Vs. Wu-Tang is… okay. It’s not as good as Only Built 4 Cuban Linx 2, which is I think my main problem with it. That said, it starts off real strong, as seen in the slightly NSFW below, wobbles in the middle, peters out, and then comes back strong for that joint with Black Thought. The Nas track didn’t impress me.

-You want to cop Frank Ocean’s nostalgia,ULTRA. Here’s a download link. Cover art below.


Ocean is nice, and this absurdly smooth R&B album from the Odd Future Wolf Gang Kill Them All crew sort of puts a bullet into the meme of “Oh, all they talk about is rape and murder and gaybashing, but they’re so young and talented that I feel compelled to write a two thousand word piece on why it’s okay/not okay to listen to them.”

-“There Will Be Tears” is brutal, fair warning. It’ll kick your legs right out from under you.

-It’s like Andre 3000 said on “Aquemini.” “Now, question: is every nigga with dreads for the cause? Is every nigga with golds for the fall? Naw… So don’t get caught in appearance. It’s Outkast, Aquemini, another Black experience.”

-Something else Andre said on Aquemini:

Three in the morning, yawnin’, dancin’ under street lights/ We chillin’ like a villain and a nigga feelin’ right/ in the middle of the ghetto on the curb, but in spite/ all of the bullshit we on our back starin at the stars above/ (aww man) Talkin bout what we gonna be when we grow up/ I said what you wanna be, she said, “Alive” (hmm)/ It made me think for a minute, then looked in her eyes/ I coulda died, time went on, I got grown/ Rhyme got strong, mind got blown, I came back home/ to find lil Sasha was gone/ Her mama said she with a nigga who be treating her wrong.

-I’ve been playing nostalgia,ULTRA and Pac Div’s Mania on repeat, basically. I like Pac Div a lot, and Mania is on point. Grab the album here and the cover art rightchea:

The full-size art is like 1000px square. Dunno why–250×250 is fine, isn’t it? Smaller, too, which makes the mp3s smaller. Hi-def album art, I guess. Check out the back cover art on the official site.


blood shot in that direction, cipher

David: Hulk 30.1, Thunderbolts 155, Uncanny X-Force #5.1, Xombi 1
Esther: Knight and Squire 6
Tiny Titans 38 Mmmmmmaybe Power Girl 22
Gavin: Batman 708, Knight & Squire 6, Darkwing Duck 10, Avengers Academy 11, Deadpool MAX History Of Violence, Iron Man 2.0 2, Thunderbolts 155, Ultimate Comics Avengers vs New Ultimates 2, Uncanny X-Force 5.1

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Homages Aren’t Tributes [McDuffie & DC Comics]

March 16th, 2011 Posted by david brothers

Yesterday, I posted about the upcoming Static Shock Special and Tommy Lee Edwards’s statement that DC wasn’t donating any of the proceeds to Dwayne McDuffie’s estate or a charity. Around the same time I posted, I asked a friend to hit up DC for a statement. I got that statement today, and, boiled down, Static Shock Special is going to be a comic that contains an homage to McDuffie’s career, but is not, in fact, a tribute book. Here’s the solicit:

STATIC SHOCK SPECIAL #1
Written by FELICIA D. HENDERSON
Art by DENYS COWAN, PRENTIS ROLLINS and others
Cover by DEREC DONOVAN
A special one-shot paying homage to Dwayne McDuffie and the world of Milestone Media, with tribute material from Milestone co-founder Denys Cowan and other Milestone alumni.
One-shot • No ads • On sale JUNE 1 • 32 pg, FC, $2.99 US • RATED T

My reaction to Edwards’s tweet was resignation and anger. Industry rule #4080: “record company people are shady.” It applies to comics, too. Comics have a history of screwing over their creators, whether via exploitative contracts, outright lies and theft, or something as minor as the way characters are prized over creators. DC making a for-profit book off the back of a man’s death? As far as sins go, it’s minor in comparison to what comics have already done. So it would be unsurprising. Disappointing? Sure. Infuriating? No doubt. But unsurprising all the same.

Now, the official word is that this isn’t a tribute book. It’s a book that contains an homage, and proceeds are not being donated to McDuffie’s family, estate, or any charity. Those are two different things, and I can understand the difference, but that rings hollow, doesn’t it? DC actively and purposefully screwed with McDuffie’s last comics work, and eventually fired him over it, and I feel like the least they could do is do an actual tribute book to the man and his work. It’s small solace, but it would be something. Donate the proceeds to schools in Detroit or something.

Instead, we get an homage. Milestone profits from it, to be sure, but I don’t know, man. I’m not sure how to feel about it. Static Shock 2 was supposed to be solicited in this latest round–does the special replace that? Is it just Static Shock with eight pages of added homage? There’s precedent, too. They made one for Julie Schwartz back in ’04, and I can’t find mention of the profits from that going to charity or anything. And that’s fine–they celebrated his life through the comics he helped create. DC doesn’t have to do anything.

It kinda says a lot that I could see DC dicking over McDuffie one last time, doesn’t it? Egregious editorial interference on his JLA run, scrubbing plans for a Static ongoing a year or so ago, pulling perfectly legal quotes from Milestone Forever, and hiring Rian Hughes to black up Milestone Forever with some graffiti and buildings, now this book is urban, homey, YEAH!, and all of the rest of it beat any faith in DC Comics as an entity out of me, I think. So when faced with something awful, something that someone with no heart would do, my first thought was, “I shoulda known.” How sad is that?

But homages aren’t tributes, and I guess a bit of semantics makes everything better. Milestone Media Partners still gets paid off the issue, and I assume some of that goes to McDuffie’s estate. The readers and some of his friends get one last chance to appreciate the man and his work. And sure, DC didn’t have to make an homage or a tribute. DC doesn’t have to do anything.

But I still feel grossed out. Maybe that’s unfair of me, since they didn’t do anything wrong, really. It probably is unfair, but it is what it is.

If you go to a comic shop today or tomorrow or whenever, do me a favor and pick up Xombi 1, by John Rozum and Frazer Irving. It’s the real return of Milestone, the kinda comic we should’ve gotten back when DC was sandbagging McDuffie with Ed Benes and tie-ins to comics no one likes. It’s good. That’s about as good of a testament to the man and his legacy that I can imagine. He was better than most, and he surrounded himself with equally talented people.

edit: DC sent CBR an official statement

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Industry Rule #4080 Strikes Again?

March 15th, 2011 Posted by david brothers

Do you get to call it a tribute if you get to keep all the profits and capitalize on someone’s death?

Hey DC, I really, really, really need this to not be true.

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Continent of the Apes (or, Monkey See, Monkey Doo-doo)

March 14th, 2011 Posted by david brothers


FLASHPOINT: GRODD OF WAR #1
Written by SEAN RYAN
Art by IG GUARA
Cover by FRANCIS MANAPUL
FLASH FACT! Africa belongs to him!
One-shot • On sale JUNE 15 • 32 pg, FC, $2.99 US • RATED T

Seriously DC Comics: get a black friend. Male or female, it doesn’t matter, just get one. We’re easy to find. Get one and then ask him if it’s cool to have Africa ruled by a monkey. Just run it by them, real casual-like. “Hey man, what do you think about this?” If they give you the gasface or their eyebrows narrow… change your plans.

How come Africa is always the one continent that someone gets to rule ALL of? No one rules an entire continent in the real world, and Africa has dozens, if not hundreds, of distinct peoples and cultures. I get that treating it as something other than a homogeneous Dark Continent would require, I dunno, opening Wikipedia or something, and that it’s just easier to make up a country with an African sounding name. I get that you guys don’t actually care about colored folks. They’re just action figures yet to be produced, a checkbox waiting to be ticked on the path to a “diverse” universe. Your track record has proven that, and as much as I wish otherwise, I can’t really fault you for it. You’re in the business of making profit, and black people don’t sell to the pet market you’ve groomed. It is what it is. This is the world we live in.

But for really real, though: you seriously need to get a black friend.

‘Cause you’re looking real stupid right now.

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