Archive for September, 2009

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A Question Regarding the 4casts

September 11th, 2009 Posted by Gavok

Let’s just say, hypothetically, that I were to start getting my own segment on the 4th Letter podcast. A segment where I talk about any given subject for several minutes before returning the show to David and Esther. Anyone have any suggestions on things you’d like to hear me go on and on about? Don’t overthink it. Hell, even saying something as simple as “Gambit” works.

Just no Venom, Deadpool or Jeph Loeb. They’ve all been covered to death.

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Who would have thought the Hawks would redeem themselves this fast?

September 10th, 2009 Posted by Esther Inglis-Arkell

Not I, that’s who.

But then Hawkman not only bonks a tyrannosaurus rex on the head with his mace, he taunts the poor thing because it can’t touch its own nose.

And then is soundly beaten.  Still, that was a glorious page of newsprint, my friends.  That was comics at its finest.  Hawkman was a better strip than Supergirl this week, and that’s saying something.

All is forgiven Hawks, all is forgiven.

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Dan Dare: The Phantom Fleet

September 10th, 2009 Posted by david brothers

I don’t have much experience with British boys’ comics. I’ve read a little 2000AD, but that’s where it stops. Dan Dare began appearing 30 plus years before the oldest issue of 2000AD I’ve ever read, so it’s clearly something different entirely.

Titan Books sent over Dan Dare: The Phantom Fleet and I checked it out. It’s a weird kind of sci-fi tale. It’s got spaceships, spacesuits, aliens, ray guns, and all of that, but it feels like a sci-fi book that isn’t. Dare and crew wear uniforms that are just like normal military uniforms, medals and badges and all. They parachute onto planets, go scuba diving, and other things I don’t really associate with spaceships. It’s “grounded sci-fi,” for lack of a better phrase.

The stories themselves are interesting. They’re two-page affairs from a weekly magazine, so each page has either a “Next week!” box or a story recap box. Despite that, though, the stories just get right into it. They flow from week to week pretty well, and it’s kind of neat to see how they used to do comics back in the day. I’ve seen creators gripe about how eight pages (or 22) is too little space to tell a full story. I can’t imagine what they’d say if you gave them two pages, other than “I quit.”

Dan Dare: The Phantom Fleet feels exactly like what it is: a post-World War II comic for young boys. The military comes off very glamorous and awesome, there’s not a lot of nuance, and there’s even a kid sidekick and funny animal. The art, though, is pretty great. It’s a bit higher quality than I would’ve expected for the time period, and the coloring when things go weird is awesome. It looks good, even though it’s 55 years old.

The Phantom Fleet was interesting stuff, particularly as an introduction to Dan Dare. Though I’m pretty far removed from his original context, I can see why he’s so well-regarded. Titan’s got a pretty aggressive reprint program for these books, as this is volume eleven. Check out the site and see what catches your fancy.

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4l! is only built for cuban linx

September 9th, 2009 Posted by david brothers

This is a big week for rap. Jay-Z’s The Blueprint 3 drops this week, but the album of the week for me, the big deal, is Raekwon’s Only Built 4 Cuban Linx… Pt II.

The first Cuban Linx, the legendary Purple Tape, is one of the best albums to come out of the Wu-Tang Clan, and one of the best rap albums, period. It took crack rap and kicked it over onto its ear, redefining it for a generation. The Clipse, Young Jeezy, and even Jay-Z have been working from Raekwon’s blueprint, which is itself borrowed more from Godfather and Hong Kong action flicks than from Scarface.

Cuban Linx II leaked last week, as usual, and I copped it. For me, it’s album of the year contender. It’s only real competition, I’m thinking, is Mos Def’s The Ecstatic and maybe Heltah Skeltah’s D.I.R.T. (Da Incredible Rap Team), though that last one is purely personal taste. OBC4L2 is exactly what I’d been missing: hardbody New York rap of the grimiest variety. The producers come through with a lot of RZA-style, or maybe post-RZA, production, including J Dilla on the incredible House of Flying Daggers joint with Ghostface, Deck, and Meth. New Wu is a Rae/Ghost/Meth cut that bangs, too. It’s a classic Wu cut, like Ice Cream or 4th Chamber. We even get some Detox-era Dr. Dre on a Busta Rhymes feature, and every single guest star goes in. Ghostface is on seven of the twenty-two tracks, another nod to the classic Purple Tape. RAGU: Rae And Ghost United.

And really, that’s what this record is: it’s a Wu-Tang album. Not a collection of songs, not a gang of singles and a bunch of filler. It’s an album. There was thought put into the sequence. Opening the album with a Poppa Wu introduction and ending it with Kiss the Ring is the sort of thing that means something. Poppa Wu is classic, and Kiss the Ring is kind of like Jay-Z’s Blueprint 3: a victory lap.

The difference between Rae and Jay, though, is that Rae won the race. Jay’s just talking like he did.

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Happiness is a new Yotsuba&!

September 9th, 2009 Posted by david brothers

Yotsuba&! is basically the best manga.

I mean, there may be better. I’m pretty fond of Akira and Pluto, and Pluto is hands-down the best comic to come out this year, but Yotsuba&! is basically the best. It’s the one that leaves me in the best mood after I finish it. Where Akira and Pluto are something to ponder and mull over, Yotsuba&! is a book to enjoy.

ADV published Yotsuba&! up until 2007’s volume 5. Volume 6 was scheduled for early 2008, but it never appeared on shelves. Luckily, Yen Press is there for us, as volume 6 comes out this month. Either this week or next, depending on your local retailer. Perfect time for a look back at the series, right?

Kiyohiko Azuma’s Yotsuba&! began life in March 2003 as an ongoing feature in Dengeki Daioh. His previous strip, Azumanga Daioh, was a four panel strip, called a 4-koma, that was set in a high school and had a cast that was largely composed of high school girls. It was another feel-good strip, which was turned into a successful anime. However, Yotsuba&! surpasses it by far.

Azumanga Daioh, successful as it was, was pretty simple, visually. The comics were four vertical panels, about half a page wide or so, with light background work. He added just enough detail so that you’d know that the characters were in a class room, or a pool, or outside, and then put most of his effort into funny facial expressions and pratfalls.

Azuma’s work on Yotsuba&! switches that up completely, as he works with normal-sized comics pages, and rare goes higher than five panels a page. This gives him plenty of room to display a pretty stunning level of talent. He’s created a realistic world that still meshes with his cartoony and expressive art. So, when something crazy happens and Yotsuba’s eyes go swirly or Fuka’s mouth goes wide, it all works. It doesn’t yank you right out of the work, like other deformed works can.

Yotsuba herself is a very young girl who isn’t naive so much as she is a child. She’s less mischievous than Calvin, but enjoys life just as much. Everything has its charm, and nothing gets her down. She lives life full throttle, never pausing for breath. She takes everything in stride, and all of it’s awesome. When she learns about global warming, she angrily confronts her father about being an enemy of the earth because their house has an air conditioner. When she gets locked in a bathroom early in the morning, she just crawls out of the window and goes for a walk in her pajamas.

The cast is small, but effective. There are three sisters who live next door with their mother, Yotsuba’s father, his best friend Jumbo, and a couple other characters who move in and out as time goes on. Jumbo is extremely tall for a Japanese man, sending new friends into hysterics, and is amazingly lazy. The three sisters are various ages and of varying temperaments, leading to fun interactions with Yotsuba. Her father is a translator by trade, and doing the best he can with his adopted daughter.

Yotsuba&! is, if anything, a look at real life through a child’s eyes. It’s a reminder of just how awesome all these things we take for granted, like rain, ice cream, cicadas, and good friends. Yotsuba approaches everything with the same amount of wonder and glee.

Yotsuba&! is a lot like a warm hug, if I can get sappy for a minute. It’s the kind of book that leaves you feeling good after you read it, like payday or a smooth date. If you can read it and not be charmed… well, you should probably see a doctor about some antidepressants.

Yen Press has released six volumes of Yotsuba&! this week. The first five (Amazon: one, two, three, four, and five) are re-releases of the volumes that ADVManga printed before they went belly-up. The sixth is brand new and fresh out. I’ll have my copy later today, so look for a review of it later this week!

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Dude, You’re Getting a Dell Dracula!

September 8th, 2009 Posted by Gavok

Back before DC and Marvel were the two big forces in the world of comics, Dell Comics appeared to be the #1 team. It’s no wonder, considering they got to sell comics with such properties as the Disney and Warner Brothers cartoons characters. Preexisting properties seemed to be their forte, as in the 60’s, they released comic one-shots that retold the films of famous movie monsters, such as Dracula, The Wolfman and Frankenstein.

What’s notable is that those came out during the early days of the Comics Code Authority, which proceeded to lay down ground rules on the comic companies to pussify every one of their titles. This meant the lack of horror aspects, including how vampires and their like were not allowed to see print. Dell decided that they wanted no part of the CCA, even though lots of sellers refused to carry comics that weren’t approved.

Dell didn’t want the CCA regulating them and insisted to the public that they could damn well regulate themselves, so don’t worry about it. I think the pressure on the CCA mentality is one of the things that pushed them towards today’s topic. That, along with their need for original content and how the superhero comics were really taking over the market.

The company decided to take their monster properties and turn them into superheroes. It doesn’t sound too crazy. Morbius the Living Vampire has been a Marvel staple for years and enjoyed some time as the hero in his own series. Similarly, Marvel released comics for heroes Werewolf by Night and Monster of Frankenstein. More recently, DC introduced the Hellboy-esque Frankenstein, who shows that even in the present there’s still much you can do with the old Mary Shelly creation.

That’s… not exactly what Dell was going for here.

There was a castle on fire and a man jumping out of a test tube and I killed a man with a trident.

I’ll admit that this entire article is thanks to Brian Cronin, whose article on the CCA and their opinion on vampires led me to first seeing that cover. From there I knew that I had to own this, read this and tell you all about it. Blame him!

I mean, look at that cover! The ridiculous outfit! The off-center belt! The fact that Dracula is jumping out of a test tube held by Dracula! Sorry to say, despite the cover’s claim, there’s no point where they tell us the secret to his power of appearing in two places at the same time.

Read the rest of this entry �

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Parker & Lieber’s Underground

September 8th, 2009 Posted by david brothers

ug_01_00_colorUNDERGROUND #1 (of 5)
Story JEFF PARKER. Art STEVE LIEBER. Color RON CHAN.
32 PAGES / FC $3.50
Diamond Gem of the Month. Solicited in the July Previews, page 132.
In stores September 23rd, 2009. Order code: JUL090341

As WHITEOUT readies to hit theaters worldwide, artist STEVE LIEBER returns to the adventure genre with a new thriller, pairing with acclaimed writer JEFF PARKER (AGENTS OF ATLAS, EXILES)!

Park Ranger and avid caver Wesley Fischer is on a one-woman mission to stop Stillwater Cave from being turned into a tourist trap, but public opinion is not on her side. When locals begin blasting in the cave, Wes and a fellow ranger investigate – and a confrontation spirals into a deadly chase deep under the Kentucky mountains!

I first had the pleasure of reading Jeff Parker and Steve Lieber‘s Underground a couple months ago, when the first wave of review copies went out. I read it, went “Hey, that was pretty good! I should write about this!” and promptly forgot about it. When issue 2 came around… I did the same thing. Here’s a bit of True American History for you: I’m terrible.

Underground is definitely not terrible, though. In fact, it’s pretty good. Seth and Wes, two Park Rangers in Marion, Kentucky, work in and around Stillwater cave. That’s not going to be enough to hang a story on, so Parker and Lieber tossed a few complications into the mix. Winston Barefoot wants to turn the cave into a tourist attraction to bring some money into the community. Wes is a believer in the value of the area’s history, and stands in opposition to Barefoot, even though that also puts her at odd with the citizens of Marion who could really use that economic injection. Also? Seth and Wes just slept together, even though they’re coworkers, and that doesn’t help the fact that Seth doesn’t 100% agree with her.

Complications, right? When you toss in some unsavory types trying to stack the odds in their favor, you’ve got the makings of a good story.

Parker and Lieber do some great things with their storytelling, too. The first issue opens on the naked forms of Seth and Wes laying in a cave. Wes is awake and in silhouette, leaving her fairly mysterious, and looking at a fully lit Seth. As the panels progress, elements of her exploration gear slowly appear, like her gloves and helmet, and finally her full outfit. While this is going on, a newscast is playing in the background, directly on the art. After Wes finishes self-assembling, characters from the town, including Barefoot, appear as an overlay on the cave itself. It’s attractive and effective, and something I can’t recall executed this way before. I’ve seen newscasts and I’ve seen montages, but I haven’t seen them put together this way, or this well, before.

Lieber’s art throughout the rest of the issue is no slouch. The facial acting as Wes relieves the events of last night in her bathroom mirror (another well-done bit of storytelling) before practicing her first words to her new complication. Her final choice, “I… I don’t know what to say or do,” with a freaked out look on her face? Good choice on the part of Parker and Lieber.

The first issue does a good job setting up the town, its conflicts, and its citizens. The second gets right into it, turning into an action sequence, though not really, almost from jump. It’s essentially the tensest exposition slash history lesson you’ll read, as Seth and Wes have to move through the cave while avoiding the aforementioned unsavory types.

Underground is good stuff. The first issue hits on September 23rd, but if you’re really curious, you can grab a black and white PDF of the first issue on Undergroundthecomic.com. The actual comic, though, will be in color, with Ron Chan doing the honors. It looks great, with the cave scenes being properly dark and gloomy. His work on the morning after scene alone is worth the price of admission.

Also, the last page of issue two, with the white outlines? That’s some good comics right there.

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Fourcast! 15: The Sinister Six

September 7th, 2009 Posted by david brothers

6th Sense’s 4a.m. Instrumental brings us in as we discuss our three favorite Batman and Spider-Man villains, and just what makes them so great. Esther’s got Bane, Catwoman, and the Riddler, I’ve got Norman Osborn, Black Cat, and Doc Ock. There’s a surprised amount of similarities in our picks, even though we surprised each other.

After that is the Continuity Off to end all Continuity Offs, as Esther explains Hawkman, Hawkgirl, Hawkwoman, and Hawkworld, and I… well, give it a listen.

Grab the Fourcast! via RSS or iTunes.

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Motion Comics

September 5th, 2009 Posted by Esther Inglis-Arkell

I’ve been looking at the various trailers for motion comics at amazon.com, trying to come up with a consistent opinion on them, and failing completely.

Some, like The Astonishing X-men, look just atrocious.  The figures move like bobble-heads, the zooming of the camera doesn’t let you appreciate the art and the voice acting is flat and unpleasant.

Others have better production values but seem misguided.  Batgirl: Year One, though a great story, doesn’t lend itself to motion comics.  The many flashbacks were difficult to assimilate in the book and just look confused when there’s visual differentiation between present and past, no time to linger, and the camera won’t stop moving.  Also, the voices are way off, with Babs sounding sixteen and James Gordon coming off as angry and repressive, instead of good-natured but over-protective.

Comics like Mad Love and Watchmen, no matter how well done, are just redundant.  Mad Love was already both an episode of the TV show and a comic.  Obviously it’s a popular story, but it’s a story that has been told frame-for-frame in two different kinds of media.  Motion comics split the difference without adding anything.  If you want to see the art, pick up the comic.  If you want to see the story, buy the actual episode of the show.  Same with Watchmen.  We have a movie and a comic.  A motion comic is overkill.

That being said?  I want those Batman: Black and Whiteepisodes.  I want them baaaaad.

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Marian Churchland is Beasting

September 4th, 2009 Posted by david brothers

Marian Churchland is the real deal.

I hadn’t heard of her until Sean Witzke started talking her up and I began following Brandon Graham’s livejournal. I haven’t read anything else by Churchland, though she’s done some Conan and Elephantmen work this year.

beast_ogn_coverHer original graphic novel “Beast,” which hits comic shops on September 23rd, is an amazing introduction to the woman and her work. It’s the tale of Colette, a young sculptor, who ends up being hired to sculpt a piece of flawless white marble for a client. In return, she’ll get enough money to pay her rent for a year, if not more. The issue is that she has to live in the house with the block until she’s done, and her client is something other than human.

As with any good story, that is just where it begins. Beast veers off into something else entirely very quickly. Within the first dozen pages is a very good horror turn, one of the best in recent memory. A slasher doesn’t jump out of the bushes while Colette runs away in her underwear, or anything even remotely as obvious, but the book takes a hard left where I was expecting something else.

It instantly made me re-assess what I thought the book was about. I wondered if the book was about the Apocalypse, and that the titular Beast was the Beast of Revelation. If she finished the sculpture, was the end of the world going to begin? Was she going to fight back somehow?

The idea floated around in my brain while Churchland slowly revealed the secrets of the marble and Beast and eventually debunked what was, in hindsight, a cockamamie theory. That vague sense of ambiguity about the story enhances the work, though, turning it into a tale that’s occasionally melancholy, always compelling, and, as a first work, simply amazing. It isn’t a horror comic, it isn’t a romance comic, it isn’t a weepy depresso comic. It’s just the kind of comic you should read. You don’t get to prejudge it and put it in a little box.

Churchland wrote and drew the story, and her art is full of those useless details that count for so much. The tag sticking up from Colette’s boxer shorts, the way her vest rides up a little, and her messy hair bun– all a lot of nothing, but very important in terms of building atmosphere and character. The art has a bit of Geof Darrow about it. Couches aren’t just the platonic ideal of a couch. They’re ripped, rumpled, and torn. Clothes shift and bunch, and faces turn from sleepily tired to worried and don’t need words to express it.

When the art goes from the soft tan tone and clean line work to the gritty and messy pencilwork that is the first appearance of Beast, you feel uncomfortable. When Colette wakes up, the world is different and she’s a little off. The art, too, is different- a different shade of color. That shade soon gives way to grey, as Colette finally meets Beast, and when she shivers and bursts into tears while an uncaring woman stands behind her, well– it works. It works really, really, really well.

beast_ogn_009beast_ogn_010beast_ogn_011beast_ogn_012

The details are what stuck with me the most, I think. The dried smudge of leftover tears on Colette’s face, the way Beast is defined (but not really), the disarray of the house, and the way the marble looks. All of it looks great. The colors change fairly often, but it always works within the story. It happens when a new day appears, or Colette’s perspective changes, or Beast reveals something new.

Beast is a mature and wonderfully paced work. It’s melancholy, wistful, maybe a little magical (for lack of a better term), and the character interaction is what makes it work. It can be a little rough around the edges, but never in a way that’s distracting. In fact, I never felt like the story was dragging, and I breezed through all 140-ish pages in one sitting. There are a few things I don’t quite buy, but that’s pretty much water under the bridge. I’m genuinely impressed, and I can’t wait to see what she’s doing next. If she can hit us with one of these a year, I’d be happy. Really, I think I’d be happy to read whatever she wants to work on.

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